
Hollow Knight: Silksong
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 5, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 5, 2025
Sep 4, 2025
Sep 5, 2025
Sep 4, 2025
Sep 4, 2025

76561198362831538

Recommended15 hrs played
A game about bugs, where your a bug that fights other bugs. The only thing that really bugs me is how long it took for this buggy little bug of a game to finally bug its way onto my screen.
10/10 - No software bugs, just actual bugs.
3174 votes funny
76561198362831538

Recommended15 hrs played
A game about bugs, where your a bug that fights other bugs. The only thing that really bugs me is how long it took for this buggy little bug of a game to finally bug its way onto my screen.
10/10 - No software bugs, just actual bugs.
3174 votes funny
76561199689372258

Recommended9 hrs played
Crashing entire steam for the first 5 minutes after launch is crazy
2161 votes funny
76561198101598790

Recommended9 hrs played (4 hrs at review)
Trying to buy this game on release day was the worst and most painful, two and half hours long edging session in my entire life...
It was worth it.
1647 votes funny
76561198070333442

Recommended25 hrs played (25 hrs at review)
We actually got Silksong before GTA 6
A minute of silence in honor of all fans who didn't live to this moment
923 votes funny
76561198078739058

Recommended9 hrs played
team cherry one-upping every other silkpost by actually releasing the game
724 votes funny
76561198328921186

Recommended15 hrs played
Lucky enough to buy and install the game before the servers crashed...
530 votes funny
76561199185765908

Not Recommended14 hrs played (1 hrs at review)
stop looking at the negative reviews and play the fricking game you twit
327 votes funny
76561198064283163

Not Recommended15 hrs played
The game is woke right out the gate. Also please add a patch for more LGBTQIA representation.... Such a shame.
230 votes funny
76561198172541402

Not Recommended4 hrs played (3 hrs at review)
I wanted to write a positive review, but instead of going straight down my mouse went 45 degrees to the right and I accidentally switched the review to negative
194 votes funny
76561199015755715

Recommended6 hrs played
After so many years of waiting, it's finally here. Everything feels just as good as the first game.
this game is still full of bugs
191 votes funny
76561198338776245

Recommended3 hrs played
Team Cherry typed "Silksong" into the patch notes of reality and rage-quit the timeline. Since then:
- I've graduated college.
- Elon Musk renamed Twitter and then drove it into a ditch.
- The Queen died.
- COVID came and went like a Dark Souls boss fight nobody wanted.
- I changed GPUs three times.
- My nephew was born, learned to speak, and now mocks me daily.
- Skyrim was ported to a smart fridge.
- NASA found water on Mars.
182 votes funny
76561197969362306

Not Recommended6 hrs played
What happened with the launch was dangerous and unacceptable and can NEVER be allowed to happen again. It is up to all of us to leave negative reviews on this game to send a message.
171 votes funny
76561198012038247

Not Recommended28 hrs played
Disappointed in the lack of hornet sex scenes
165 votes funny
76561198161852770

Not Recommended10 hrs played
team cherry replaced my pillows with bugs and set fire to the fridge
DO NOT PLAY
159 votes funny
76561198100154240

Recommended14 hrs played
No matter who you are — Denier, Doubter, Accepter, Believer...
In the end, we've all won
No more silkposts
No more silksanity
Silksong is real
Silksong is here!
Shoutout to DSN, you will never be forgotten
152 votes funny
76561198839243150

Not Recommended13 hrs played (1 hrs at review)
Its a lie, silksong is still not real.
131 votes funny
76561198908977874

Not Recommended18 hrs played
Don't look at the bad reviews just buy it
118 votes funny
76561199094626346

Recommended8 hrs played (1 hrs at review)
Game is full of bugs, but they're cute.
10/10 Goty right here
117 votes funny
76561198303949158

Not Recommended19 hrs played (14 hrs at review)
I really wanted to love this game, and there's a part of me that still hopes I will as I continue to play this game through to the ending. However, the first dozen hours of this game has me feeling disappointed. Here are my honest thoughts:
Pros:
- The audio and visuals are amazing.
- The area and enemy designs are mostly pretty great.
- It does a good job of rewarding players who check for hidden areas, without making those who don't miss out on too much.
- The overall feel and responsiveness of combat is great, just like the first game.
- I really like the idea of crests and being able to change you moveset, and so far it seems they were executed well.
- I do actually like the diagonal pogo, once I got used to it. Although I'll admit it does make the game more challenging.
Cons:
- Double damage in the early game just isn't fun. It worked on the late game bosses of hollow knight because most players have 8-9 masks. Having 2x damage from the start just results in incredibly fast deaths where it's hard to even properly learn enemy/boss attack patterns. It also requires you to find 8 mask shards before you can tank an extra hit from many bosses.
- It feels like this game has slightly lower immunity frames than hollow knight, which makes it very easy to get combo'd for 4 damage from one mistake.
- Regular enemies just have way too much health. In hollow knight, the vast majority of enemies took 2-4 hits to kill, whereas in silksong you'll be lucky to find an enemy that dies in less than 4 hits and many take 8-10. Also, from what I can tell, the first needle upgrade seems to be a pretty minor dps increase, whereas in the first game it almost doubled your damage.
- This game has some pretty brutal run backs, which include parkour and lots of enemies you need to dodge. I had many boss attempts where the run back was twice as long as the actual attempt.
- The healing system feels absolutely awful. You need 9 hits to be able to heal, and if you get hit during the heal, the boss fight is basically over. Also, the fact that you have to heal 3 masks at once makes it really hard to balance using skills and healing. If you want to heal at all, you pretty much need to save all your silk for it. Furthermore, sometimes you need to heal for only 1-2 masks which feels bad, but it feels worse to not gain any more silk from hits.
- You barely get enough rosaries to sustain essential upgrades like stags, benches and maps, unless you go out of your way to farm for them. And if you die at any point with a lot of rosaries in your cocoon, good luck affording anything for a while. The rosarie string is supposed to be a solution to this, but I don't want to take a 25% tax on all my rosaries when I can already barely afford things as is.
- Sprinting feels bad. You have to dash to start a sprint, which is really frustrating during a part in act 1 where you have to sprint jump off of tiny platforms. Also, it just entirely changes you moveset which feels weird and clunky to me. This is pretty subjective, but I prefer the simplified movement in the first game. (The dash in this game does feel good though)
- The tool system, while not awful, does feel like a downgrade from the first game. IN hollow knight, you could equip any set of charms you wanted. You could go for full tank, full damage, or somewhere in the middle. Silksong forces you to use certain types of tools, based on which crest you have equipped.
- Red tools feel especially bad, as they have an upkeep cost. Unless you're insane at the game, you're probably going to take several attempt to beat most bosses and sustaining tool usage just isn't viable. Furthermore, shards are required for some quests so using them to repair tools just sets you back.
And finally, this game is really difficult. Most of the act 1 bosses would be mid to late game bosses in the first game. As someone who's played hundreds of hours of hollow knight, the difficulty is somewhat manageable for me, but anyone coming into this game without lots of experience in other similar games is probably going to have a miserable time.
I really hope Team Cherry is able to address at least some of these issues, because if not I likely won't be touching the game again after I finish it.
115 votes funny
76561199210663886

Not Recommended9 hrs played (3 hrs at review)
6/10 mid game, combat is stale. at least it supports ultrawide... I'd rather play RDR2 tbh
even after 3 hours of gameplay I still see RDR2 far better.
110 votes funny
76561198219935516

Not Recommended15 hrs played (15 hrs at review)
As another person said, thank you for deciding to read the "negative" side of the reviews. I want this to be a good overview/insight for any interested players, to hear more than nothing about the game itself
Review part 4 at 14.8 hours, end of Act 1: (trying to keep it short)
https://imgur.com/a/vFKnUuw to give a quick overview of the progress. Everything is explored but one area, I would’ve not enjoyed going from one terribly designed area to the next one. Also, act 1 completely finished, what is left to say or rather, how to put everything shorter:
Positive:
- the game looks amazing, definitely the strongest aspect about Hollow Knight
- combat feels fantastic, Hornet is good to navigate and even more with depending on what moveset you choose
- the areas, most at least, look solid to good in general too, each has their own nice touch
- a nice touch that Hornet can talk
- NPCs seem more fleshed out
- The tools are a great new gimmick that make the combat more fun
- The crests are a neat idea, even if at cost of the pins for more charms
Negative:
- Money/The currency of the game is a huge problem that prevails no matter at what point you are. Everything is either ridiculously expensive or you’re forced to pay for quite literally everything that exists. Tools, maps, to be able to shop, activate a bench, travel, activate limited-time benches that you have to pay for every time again… Literally everything. I did explore every bit of the map I could, besides one area, and I was still not able to buy everything there is. I would’ve had to go for another annoying farming session, which I was not willing to do at the moment. You still need to find "humanoid" or essentially bugs "similar" to us if you want any beads, other than that you will be broke and feel miserable if you can’t open a bench.
- Every new area together with their mobs is still as unforgiving as before, either the hazards are gonna make it difficult with new mechanics, such as maggots blocking your silk, which are miserable, or the enemies are the problem for being absurdly tanky while also dealing almost regularly 2 masks of damage. No matter what, you are 3-hit. Way too tanky, way too much damage, way too much range while you remain fairly weak no matter what.
- The game is overcrowded with flying mobs that are based on range attacks. Most of the times you'll be forced to kill those if you want to explore/progress properly without eventually dying to a mass following you, yet it's taking just as much time to kill them IF the AI decides to fly down for once. Terrible to fight against, slowing down the entire experience
- Every boss deals 2 masks damage, the Act 1 boss even has a move to deal 3 masks, and overall that would still be fine if most kits wouldn’t be overloaded at times- or rather, give them at least a cooldown on their attacks so you have a proper chance to breathe.
- Talking about healing, I think it is great that you're able to heal up to 3 masks with one heal, but the requirement to have a full silk bar is such a drastic limitation, that it increases the combat against most enemies automatically. The fights get a lot more riskier. Taking into consideration how long it takes to fill the entire silk, a boss battle will often times turn into an uncomfortable experience
- After like 9 hours I was finally able to get an upgrade for the needle, but that did essentially nothing. The damage addition or multiplication, whatever they decided to do, is at such a low scale that a lot of enemies still need the same amount of hits as before. Nothing changed. You remain weak while every enemy gets stronger and stronger.
- Same with the masks. I found a total of 4 mask pieces in the entire 11 areas I cleared. After 10 hours at best, obtaining a 6th mask is absolutely useless. Most enemies deal 2 hearts, bosses do either way, you’re still a 3-hit. We remain weak nonetheless.
- As nice as the Crests are, you're awfully limited with your build in this game which removes any possibilities to feel an actual difference in your game. Your charms are not really meant to be offensive so far, and the pins being limited to 1, max 2 per type despite there being a decent variety of options, makes it feel like an attempt to keep the players power down in comparison to the mobs even more
- The tools have a decent utility, at least as long as you manage to get a bunch of pouch toolkit upgrades + the poison charm, but other than that you would rather refuse to use your utility on normal mobs due to the amount of waste they potentially generate during a bossfight. As player you lack an awfully lot of damage if you don't use your utility, even if uncomfortable, and considering the absurd difficulty of some major bosses you'll eventually end up depleting all your ressources for nothing. It's questionable that the shards to craft them are limited
What to say about the areas?
Bone Bottom: looks fairly nice, nothing more
The Marrow: has a solid aesthetic, easy to go through
Deep Docks: Very fun. Good area with nice mechanics, great fights, top
Far Fields: Similar to the Deep Docks
Hunter’s March: That is a terrible area. First area based on pogo, enemies awfully tanky. They are fast, fly, ranged, and do huge damage. Terrible boss fights
Greymoor: The first Deepnest. Terrible enemies, another pogo area, every new enemy you encounter is just worse, insanely tanky with huge damage, boss absolutely garbage
Sinner’s Road: The worse Greymoor, basically Path of Pain Pogo
Bilewater (skipped): Felt terrible, left
Bellhart: Solid, the city looks nice, the underground quite meh
Shellwood: Looks great, some annoying enemies, here you will feel once more how weak you are, pogo… insane
Wormways: Hm
Blasted Steps: Fun to explore, the gimmick is nice, the runback to the boss terrible, pogo once more
I miss the times when not half of the game was a pogo map lol
Good:
Bone Bottom, The Marrow, Deep Docks, Far Fields, Bellhart, Shellwood, Blasted Steps
Terrible:
Wormways, Hunter’s March, Greymoor, Sinner’s Road, Bilewater
What can I say after Act 1? Combat with Hornet is fun, a lot of the areas are beautiful, the fast is really something that helped out Hollow Knight a lot here. Nonetheless, some areas and their enemies, thinking about specific bosses at that and the run through them, was just so terribly frustrating at times that I really wondered whether this is even worth it. The money is a frustrating matter, the worst one by far as it’s a MISERABLE design to have the player pay on every bench use, and overall a lot of enemies in combination with the lack of character progress just add to that frustration. Suffering a 3-hit death after 15 hours is demotivating. The Final Boss of Act 1 is absolutely amazing even though the runback sucked for quite a while, but the return of terrible game design afterwards really diminished the fun.
Hollow Knight should not be a Dark Souls, even if that's basically the same diehard fan group. Exploration at a comfortable pace with challenging but fairly designed fights should be the goal, not tuning every early-game boss and common enemy into a similar experience of HK mid-late, without the resources.
The fun is there, but the frustration at game design and how things are handled is too big, making me question whether they even tested anything at all.
That said, I did way way more than any of the diehard fans and progressed at a way better rate than most diehard fans. They ain’t even playing their game atp, busy reading this haha
Review part 1 at 8 hours:
Edit: (14.8 hours) I shifted the review to a docs, continuing with part 4 (act 1 end) due to character limit on Steam. Every part will be visible in the Docs for a full read on the experience of the game from beginning to end, while the review section here will no serve its purpose to show more concise. Thanks for reading, enjoy
https://docs.google.com/document/d/1D9BhtWLiOmUt0CSbIkUEEGx4jCeN-9zbjku-QAxDjW8/edit?usp=sharing
106 votes funny
76561198218831348

Not Recommended4 hrs played
Not surprising to me this woke ugly baby game piece of trash is being over hyped. You know why it's not surprising to me? Just look at the mental illness epidemic we're going through in western countries. People are willing to vote liberal, for mass immigration and white replacement. People are mutilating themselves, people are confused what gender they truly are, we are a lost society, and people hyping up this generic simpleton 2D garbage is further proof we are a culture of mental illness.
104 votes funny
76561198217412453

Not Recommended0 hrs played
Stop looking at negative reviews. Just buy the damn game
97 votes funny
Hollow Knight: Silksong
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 5, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 5, 2025
Sep 4, 2025
Sep 5, 2025
Sep 4, 2025
Sep 4, 2025

76561198362831538

Recommended15 hrs played
A game about bugs, where your a bug that fights other bugs. The only thing that really bugs me is how long it took for this buggy little bug of a game to finally bug its way onto my screen.
10/10 - No software bugs, just actual bugs.
3174 votes funny
76561198362831538

Recommended15 hrs played
A game about bugs, where your a bug that fights other bugs. The only thing that really bugs me is how long it took for this buggy little bug of a game to finally bug its way onto my screen.
10/10 - No software bugs, just actual bugs.
3174 votes funny
76561199689372258

Recommended9 hrs played
Crashing entire steam for the first 5 minutes after launch is crazy
2161 votes funny
76561198101598790

Recommended9 hrs played (4 hrs at review)
Trying to buy this game on release day was the worst and most painful, two and half hours long edging session in my entire life...
It was worth it.
1647 votes funny
76561198070333442

Recommended25 hrs played (25 hrs at review)
We actually got Silksong before GTA 6
A minute of silence in honor of all fans who didn't live to this moment
923 votes funny
76561198078739058

Recommended9 hrs played
team cherry one-upping every other silkpost by actually releasing the game
724 votes funny
76561198328921186

Recommended15 hrs played
Lucky enough to buy and install the game before the servers crashed...
530 votes funny
76561199185765908

Not Recommended14 hrs played (1 hrs at review)
stop looking at the negative reviews and play the fricking game you twit
327 votes funny
76561198064283163

Not Recommended15 hrs played
The game is woke right out the gate. Also please add a patch for more LGBTQIA representation.... Such a shame.
230 votes funny
76561198172541402

Not Recommended4 hrs played (3 hrs at review)
I wanted to write a positive review, but instead of going straight down my mouse went 45 degrees to the right and I accidentally switched the review to negative
194 votes funny
76561199015755715

Recommended6 hrs played
After so many years of waiting, it's finally here. Everything feels just as good as the first game.
this game is still full of bugs
191 votes funny
76561198338776245

Recommended3 hrs played
Team Cherry typed "Silksong" into the patch notes of reality and rage-quit the timeline. Since then:
- I've graduated college.
- Elon Musk renamed Twitter and then drove it into a ditch.
- The Queen died.
- COVID came and went like a Dark Souls boss fight nobody wanted.
- I changed GPUs three times.
- My nephew was born, learned to speak, and now mocks me daily.
- Skyrim was ported to a smart fridge.
- NASA found water on Mars.
182 votes funny
76561197969362306

Not Recommended6 hrs played
What happened with the launch was dangerous and unacceptable and can NEVER be allowed to happen again. It is up to all of us to leave negative reviews on this game to send a message.
171 votes funny
76561198012038247

Not Recommended28 hrs played
Disappointed in the lack of hornet sex scenes
165 votes funny
76561198161852770

Not Recommended10 hrs played
team cherry replaced my pillows with bugs and set fire to the fridge
DO NOT PLAY
159 votes funny
76561198100154240

Recommended14 hrs played
No matter who you are — Denier, Doubter, Accepter, Believer...
In the end, we've all won
No more silkposts
No more silksanity
Silksong is real
Silksong is here!
Shoutout to DSN, you will never be forgotten
152 votes funny
76561198839243150

Not Recommended13 hrs played (1 hrs at review)
Its a lie, silksong is still not real.
131 votes funny
76561198908977874

Not Recommended18 hrs played
Don't look at the bad reviews just buy it
118 votes funny
76561199094626346

Recommended8 hrs played (1 hrs at review)
Game is full of bugs, but they're cute.
10/10 Goty right here
117 votes funny
76561198303949158

Not Recommended19 hrs played (14 hrs at review)
I really wanted to love this game, and there's a part of me that still hopes I will as I continue to play this game through to the ending. However, the first dozen hours of this game has me feeling disappointed. Here are my honest thoughts:
Pros:
- The audio and visuals are amazing.
- The area and enemy designs are mostly pretty great.
- It does a good job of rewarding players who check for hidden areas, without making those who don't miss out on too much.
- The overall feel and responsiveness of combat is great, just like the first game.
- I really like the idea of crests and being able to change you moveset, and so far it seems they were executed well.
- I do actually like the diagonal pogo, once I got used to it. Although I'll admit it does make the game more challenging.
Cons:
- Double damage in the early game just isn't fun. It worked on the late game bosses of hollow knight because most players have 8-9 masks. Having 2x damage from the start just results in incredibly fast deaths where it's hard to even properly learn enemy/boss attack patterns. It also requires you to find 8 mask shards before you can tank an extra hit from many bosses.
- It feels like this game has slightly lower immunity frames than hollow knight, which makes it very easy to get combo'd for 4 damage from one mistake.
- Regular enemies just have way too much health. In hollow knight, the vast majority of enemies took 2-4 hits to kill, whereas in silksong you'll be lucky to find an enemy that dies in less than 4 hits and many take 8-10. Also, from what I can tell, the first needle upgrade seems to be a pretty minor dps increase, whereas in the first game it almost doubled your damage.
- This game has some pretty brutal run backs, which include parkour and lots of enemies you need to dodge. I had many boss attempts where the run back was twice as long as the actual attempt.
- The healing system feels absolutely awful. You need 9 hits to be able to heal, and if you get hit during the heal, the boss fight is basically over. Also, the fact that you have to heal 3 masks at once makes it really hard to balance using skills and healing. If you want to heal at all, you pretty much need to save all your silk for it. Furthermore, sometimes you need to heal for only 1-2 masks which feels bad, but it feels worse to not gain any more silk from hits.
- You barely get enough rosaries to sustain essential upgrades like stags, benches and maps, unless you go out of your way to farm for them. And if you die at any point with a lot of rosaries in your cocoon, good luck affording anything for a while. The rosarie string is supposed to be a solution to this, but I don't want to take a 25% tax on all my rosaries when I can already barely afford things as is.
- Sprinting feels bad. You have to dash to start a sprint, which is really frustrating during a part in act 1 where you have to sprint jump off of tiny platforms. Also, it just entirely changes you moveset which feels weird and clunky to me. This is pretty subjective, but I prefer the simplified movement in the first game. (The dash in this game does feel good though)
- The tool system, while not awful, does feel like a downgrade from the first game. IN hollow knight, you could equip any set of charms you wanted. You could go for full tank, full damage, or somewhere in the middle. Silksong forces you to use certain types of tools, based on which crest you have equipped.
- Red tools feel especially bad, as they have an upkeep cost. Unless you're insane at the game, you're probably going to take several attempt to beat most bosses and sustaining tool usage just isn't viable. Furthermore, shards are required for some quests so using them to repair tools just sets you back.
And finally, this game is really difficult. Most of the act 1 bosses would be mid to late game bosses in the first game. As someone who's played hundreds of hours of hollow knight, the difficulty is somewhat manageable for me, but anyone coming into this game without lots of experience in other similar games is probably going to have a miserable time.
I really hope Team Cherry is able to address at least some of these issues, because if not I likely won't be touching the game again after I finish it.
115 votes funny
76561199210663886

Not Recommended9 hrs played (3 hrs at review)
6/10 mid game, combat is stale. at least it supports ultrawide... I'd rather play RDR2 tbh
even after 3 hours of gameplay I still see RDR2 far better.
110 votes funny
76561198219935516

Not Recommended15 hrs played (15 hrs at review)
As another person said, thank you for deciding to read the "negative" side of the reviews. I want this to be a good overview/insight for any interested players, to hear more than nothing about the game itself
Review part 4 at 14.8 hours, end of Act 1: (trying to keep it short)
https://imgur.com/a/vFKnUuw to give a quick overview of the progress. Everything is explored but one area, I would’ve not enjoyed going from one terribly designed area to the next one. Also, act 1 completely finished, what is left to say or rather, how to put everything shorter:
Positive:
- the game looks amazing, definitely the strongest aspect about Hollow Knight
- combat feels fantastic, Hornet is good to navigate and even more with depending on what moveset you choose
- the areas, most at least, look solid to good in general too, each has their own nice touch
- a nice touch that Hornet can talk
- NPCs seem more fleshed out
- The tools are a great new gimmick that make the combat more fun
- The crests are a neat idea, even if at cost of the pins for more charms
Negative:
- Money/The currency of the game is a huge problem that prevails no matter at what point you are. Everything is either ridiculously expensive or you’re forced to pay for quite literally everything that exists. Tools, maps, to be able to shop, activate a bench, travel, activate limited-time benches that you have to pay for every time again… Literally everything. I did explore every bit of the map I could, besides one area, and I was still not able to buy everything there is. I would’ve had to go for another annoying farming session, which I was not willing to do at the moment. You still need to find "humanoid" or essentially bugs "similar" to us if you want any beads, other than that you will be broke and feel miserable if you can’t open a bench.
- Every new area together with their mobs is still as unforgiving as before, either the hazards are gonna make it difficult with new mechanics, such as maggots blocking your silk, which are miserable, or the enemies are the problem for being absurdly tanky while also dealing almost regularly 2 masks of damage. No matter what, you are 3-hit. Way too tanky, way too much damage, way too much range while you remain fairly weak no matter what.
- The game is overcrowded with flying mobs that are based on range attacks. Most of the times you'll be forced to kill those if you want to explore/progress properly without eventually dying to a mass following you, yet it's taking just as much time to kill them IF the AI decides to fly down for once. Terrible to fight against, slowing down the entire experience
- Every boss deals 2 masks damage, the Act 1 boss even has a move to deal 3 masks, and overall that would still be fine if most kits wouldn’t be overloaded at times- or rather, give them at least a cooldown on their attacks so you have a proper chance to breathe.
- Talking about healing, I think it is great that you're able to heal up to 3 masks with one heal, but the requirement to have a full silk bar is such a drastic limitation, that it increases the combat against most enemies automatically. The fights get a lot more riskier. Taking into consideration how long it takes to fill the entire silk, a boss battle will often times turn into an uncomfortable experience
- After like 9 hours I was finally able to get an upgrade for the needle, but that did essentially nothing. The damage addition or multiplication, whatever they decided to do, is at such a low scale that a lot of enemies still need the same amount of hits as before. Nothing changed. You remain weak while every enemy gets stronger and stronger.
- Same with the masks. I found a total of 4 mask pieces in the entire 11 areas I cleared. After 10 hours at best, obtaining a 6th mask is absolutely useless. Most enemies deal 2 hearts, bosses do either way, you’re still a 3-hit. We remain weak nonetheless.
- As nice as the Crests are, you're awfully limited with your build in this game which removes any possibilities to feel an actual difference in your game. Your charms are not really meant to be offensive so far, and the pins being limited to 1, max 2 per type despite there being a decent variety of options, makes it feel like an attempt to keep the players power down in comparison to the mobs even more
- The tools have a decent utility, at least as long as you manage to get a bunch of pouch toolkit upgrades + the poison charm, but other than that you would rather refuse to use your utility on normal mobs due to the amount of waste they potentially generate during a bossfight. As player you lack an awfully lot of damage if you don't use your utility, even if uncomfortable, and considering the absurd difficulty of some major bosses you'll eventually end up depleting all your ressources for nothing. It's questionable that the shards to craft them are limited
What to say about the areas?
Bone Bottom: looks fairly nice, nothing more
The Marrow: has a solid aesthetic, easy to go through
Deep Docks: Very fun. Good area with nice mechanics, great fights, top
Far Fields: Similar to the Deep Docks
Hunter’s March: That is a terrible area. First area based on pogo, enemies awfully tanky. They are fast, fly, ranged, and do huge damage. Terrible boss fights
Greymoor: The first Deepnest. Terrible enemies, another pogo area, every new enemy you encounter is just worse, insanely tanky with huge damage, boss absolutely garbage
Sinner’s Road: The worse Greymoor, basically Path of Pain Pogo
Bilewater (skipped): Felt terrible, left
Bellhart: Solid, the city looks nice, the underground quite meh
Shellwood: Looks great, some annoying enemies, here you will feel once more how weak you are, pogo… insane
Wormways: Hm
Blasted Steps: Fun to explore, the gimmick is nice, the runback to the boss terrible, pogo once more
I miss the times when not half of the game was a pogo map lol
Good:
Bone Bottom, The Marrow, Deep Docks, Far Fields, Bellhart, Shellwood, Blasted Steps
Terrible:
Wormways, Hunter’s March, Greymoor, Sinner’s Road, Bilewater
What can I say after Act 1? Combat with Hornet is fun, a lot of the areas are beautiful, the fast is really something that helped out Hollow Knight a lot here. Nonetheless, some areas and their enemies, thinking about specific bosses at that and the run through them, was just so terribly frustrating at times that I really wondered whether this is even worth it. The money is a frustrating matter, the worst one by far as it’s a MISERABLE design to have the player pay on every bench use, and overall a lot of enemies in combination with the lack of character progress just add to that frustration. Suffering a 3-hit death after 15 hours is demotivating. The Final Boss of Act 1 is absolutely amazing even though the runback sucked for quite a while, but the return of terrible game design afterwards really diminished the fun.
Hollow Knight should not be a Dark Souls, even if that's basically the same diehard fan group. Exploration at a comfortable pace with challenging but fairly designed fights should be the goal, not tuning every early-game boss and common enemy into a similar experience of HK mid-late, without the resources.
The fun is there, but the frustration at game design and how things are handled is too big, making me question whether they even tested anything at all.
That said, I did way way more than any of the diehard fans and progressed at a way better rate than most diehard fans. They ain’t even playing their game atp, busy reading this haha
Review part 1 at 8 hours:
Edit: (14.8 hours) I shifted the review to a docs, continuing with part 4 (act 1 end) due to character limit on Steam. Every part will be visible in the Docs for a full read on the experience of the game from beginning to end, while the review section here will no serve its purpose to show more concise. Thanks for reading, enjoy
https://docs.google.com/document/d/1D9BhtWLiOmUt0CSbIkUEEGx4jCeN-9zbjku-QAxDjW8/edit?usp=sharing
106 votes funny
76561198218831348

Not Recommended4 hrs played
Not surprising to me this woke ugly baby game piece of trash is being over hyped. You know why it's not surprising to me? Just look at the mental illness epidemic we're going through in western countries. People are willing to vote liberal, for mass immigration and white replacement. People are mutilating themselves, people are confused what gender they truly are, we are a lost society, and people hyping up this generic simpleton 2D garbage is further proof we are a culture of mental illness.
104 votes funny
76561198217412453

Not Recommended0 hrs played
Stop looking at negative reviews. Just buy the damn game
97 votes funny