
Hollow Knight: Silksong
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 5, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 5, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 6, 2025

76561198362831538

Recommended23 hrs played
A game about bugs, where your a bug that fights other bugs. The only thing that really bugs me is how long it took for this buggy little bug of a game to finally bug its way onto my screen.
10/10 - No software bugs, just actual bugs.
3193 votes funny
76561198362831538

Recommended23 hrs played
A game about bugs, where your a bug that fights other bugs. The only thing that really bugs me is how long it took for this buggy little bug of a game to finally bug its way onto my screen.
10/10 - No software bugs, just actual bugs.
3193 votes funny
76561199689372258

Recommended9 hrs played
Crashing entire steam for the first 5 minutes after launch is crazy
2170 votes funny
76561198101598790

Recommended15 hrs played (4 hrs at review)
Trying to buy this game on release day was the worst and most painful, two and half hours long edging session in my entire life...
It was worth it.
1665 votes funny
76561198070333442

Recommended26 hrs played (25 hrs at review)
We actually got Silksong before GTA 6
A minute of silence in honor of all fans who didn't live to this moment
929 votes funny
76561198078739058

Recommended12 hrs played
team cherry one-upping every other silkpost by actually releasing the game
728 votes funny
76561198328921186

Recommended20 hrs played
Lucky enough to buy and install the game before the servers crashed...
533 votes funny
76561199185765908

Recommended19 hrs played (19 hrs at review)
I'm in act 2, I'll say little
I've genuinely really grown to love how hard the combat is and how everything works, it doesn't feel like I'm relying on charms like I was in hollow knight, it feels like I'm just good at the game. It can be tedious at times, or grindy to get rosaries, but other than that, I love the game.
0 votes funny
76561198064283163

Not Recommended23 hrs played
The game is woke right out the gate. Also please add a patch for more LGBTQIA representation.... Such a shame.
237 votes funny
76561198172541402

Not Recommended4 hrs played (3 hrs at review)
I wanted to write a positive review, but instead of going straight down my mouse went 45 degrees to the right and I accidentally switched the review to negative
205 votes funny
76561199015755715

Recommended10 hrs played
After so many years of waiting, it's finally here. Everything feels just as good as the first game.
this game is still full of bugs
195 votes funny
76561198338776245

Recommended3 hrs played
Team Cherry typed "Silksong" into the patch notes of reality and rage-quit the timeline. Since then:
- I've graduated college.
- Elon Musk renamed Twitter and then drove it into a ditch.
- The Queen died.
- COVID came and went like a Dark Souls boss fight nobody wanted.
- I changed GPUs three times.
- My nephew was born, learned to speak, and now mocks me daily.
- Skyrim was ported to a smart fridge.
- NASA found water on Mars.
194 votes funny
76561197969362306

Not Recommended10 hrs played
What happened with the launch was dangerous and unacceptable and can NEVER be allowed to happen again. It is up to all of us to leave negative reviews on this game to send a message.
176 votes funny
76561198012038247

Not Recommended33 hrs played
Disappointed in the lack of hornet sex scenes
176 votes funny
76561198161852770

Not Recommended16 hrs played
team cherry replaced my pillows with bugs and set fire to the fridge
DO NOT PLAY
163 votes funny
76561198100154240

Recommended22 hrs played
No matter who you are — Denier, Doubter, Accepter, Believer...
In the end, we've all won
No more silkposts
No more silksanity
Silksong is real
Silksong is here!
Shoutout to DSN, you will never be forgotten
152 votes funny
76561198839243150

Not Recommended13 hrs played (1 hrs at review)
Its a lie, silksong is still not real.
133 votes funny
76561198219935516

Not Recommended19 hrs played (19 hrs at review)
As another person said, thank you for deciding to read the "negative" side of the reviews. I want this to be a good overview/insight for any interested players, to hear more than nothing about the game itself
Review part 4 at 14.8 hours, end of Act 1: (trying to keep it short)
https://imgur.com/a/vFKnUuw to give a quick overview of the progress. Everything is explored but one area, I would’ve not enjoyed going from one area I disliked to the next one. Also, act 1 completely finished, what is left to say or rather, how to put everything shorter:
Positive:
- the game looks amazing, definitely the strongest aspect about Hollow Knight
- combat feels fantastic, Hornet is good to navigate and even more depending on what moveset you choose
- the areas, most at least, look solid to good in general too, each has their own nice touch
- a nice touch that Hornet can talk
- NPCs are more fleshed out
- The tools are a great new gimmick that make the combat more fun
- The crests are a neat idea, even if at cost of the pins for more charms
- The explorations with all its abilities feels really good, everything is neatly connected, the quick runbacks from area to area are smoothly integrated which makes them even more fun
Negative:
- Money/The currency of the game is a huge problem that prevails no matter at what point you are. Everything is either ridiculously expensive or you’re forced to pay for quite literally everything that exists. Tools, maps, to be able to shop, activate a bench, travel, activate limited-time benches that you have to pay for every time again… Literally everything. I did explore every bit of the map I could, besides one area, and I was still not able to buy everything there is. I would’ve had to go for another annoying farming session, which I was not willing to do at the moment. You still need to find "humanoid" or essentially bugs "similar" to us if you want any beads, other than that you will be broke and feel miserable if you can’t open a bench.
- Every new area together with their mobs is still as unforgiving as before, either the hazards are gonna make it difficult with new mechanics, such as maggots blocking your silk, which are miserable, or the enemies are the problem for being absurdly tanky while also dealing almost regularly 2 masks of damage. No matter what, you are 3-hit. Way too tanky, way too much damage, way too much range while you remain fairly weak no matter what.
- The game is overcrowded with flying mobs that are based on range attacks. Most of the times you'll be forced to kill those if you want to explore/progress properly without eventually dying to a mass following you, yet it's taking just as much time to kill them IF the AI decides to fly down for once. Terrible to fight against, slowing down the entire experience
- Every boss deals 2 masks damage, the Act 1 boss even has a move to deal 3 masks, and overall that would still be fine if most kits wouldn’t be overloaded at times- or rather, give them at least a cooldown on their attacks so you have a proper chance to breathe.
- Talking about healing, I think it is great that you're able to heal up to 3 masks with one heal, but the requirement to have a full silk bar is such a drastic limitation, that it increases the combat against most enemies automatically. The fights get a lot more riskier. Taking into consideration how long it takes to fill the entire silk, a boss battle will often times turn into an uncomfortable experience
- After like 9 hours I was finally able to get an upgrade for the needle, but that did essentially nothing. The damage addition or multiplication, whatever they decided to do, is at such a low scale that a lot of enemies still need the same amount of hits as before. Nothing changed. You remain weak while every enemy gets stronger and stronger.
- Same with the masks. I found a total of 4 mask pieces in the entire 11 areas I cleared. After 10 hours at best, obtaining a 6th mask is absolutely useless. Most enemies deal 2 hearts, bosses do either way, you’re still a 3-hit. We remain weak nonetheless.
- As nice as the Crests are, you're awfully limited with your build in this game which removes any possibilities to feel an actual difference in your game. Your charms are not really meant to be offensive so far, and the pins being limited to 1, max 2 per type despite there being a decent variety of options, makes it feel like an attempt to keep the players power down in comparison to the mobs even more. I highly recommend the poisoned tools charm, my experience with it has been great at least
- The tools have a decent utility, at least as long as you manage to get a bunch of pouch toolkit upgrades + the poison charm, but other than that you would rather refuse to use your utility on normal mobs due to the amount of waste they potentially generate during a bossfight. As player you lack an awfully lot of damage if you don't use your utility, even if uncomfortable, and considering the absurd difficulty of some major bosses you'll eventually end up depleting all your ressources for nothing. It's questionable that the shards to craft them are limited
What can I say after Act 1? Combat with Hornet is fun, a lot of the areas are beautiful, the fast pace is really something that helped out Hollow Knight a lot here. The exploration is genuinely fun a lot of times, the same for the backtracking. Nonetheless, some areas and their enemies, thinking about specific bosses at that and the run through them, was just so terribly frustrating at times that I really wondered whether this is even worth it. The money is a frustrating matter, the worst one by far as it’s a MISERABLE design to have the player pay for everything, and overall a lot of enemies in combination with the lack of character progress just add to that frustration. Suffering a 3-hit death after 15 hours is demotivating. The Final Boss of Act 1 is absolutely amazing even though the runback fairly fun as well, but the return of terrible decisions afterwards really diminished the fun.
Hollow Knight should not be a Dark Souls, even if that's basically the same fan group. Exploration at a comfortable pace with challenging but fairly designed fights should be the goal, not tuning every early-game boss and common enemy into a similar experience of HK mid-late, without the resources.
The fun is there, I enjoy it, but the frustration at game design and how things are handled is too big, making me question whether they even tested anything at all.
Review part 1 at 8 hours:
Edit: (14.8 hours) I shifted the review to a docs, continuing with part 4 (act 1 end) due to character limit on Steam. Every part will be visible in the Docs for a full read on the experience of the game from beginning to end, while the review section here will no serve its purpose to show more concise. Thanks for reading, enjoy
https://docs.google.com/document/d/1D9BhtWLiOmUt0CSbIkUEEGx4jCeN-9zbjku-QAxDjW8/edit?usp=sharing
123 votes funny
76561198908977874

Not Recommended22 hrs played
Don't look at the bad reviews just buy it
121 votes funny
76561199094626346

Recommended8 hrs played (1 hrs at review)
Game is full of bugs, but they're cute.
10/10 Goty right here
119 votes funny
76561199210663886

Not Recommended9 hrs played (3 hrs at review)
6/10 mid game, combat is stale. at least it supports ultrawide... I'd rather play RDR2 tbh
even after 3 hours of gameplay I still see RDR2 far better.
111 votes funny
76561198218831348

Not Recommended6 hrs played
Not surprising to me this woke ugly baby game piece of trash is being over hyped. You know why it's not surprising to me? Just look at the mental illness epidemic we're going through in western countries. People are willing to vote liberal, for mass immigration and white replacement. People are mutilating themselves, people are confused what gender they truly are, we are a lost society, and people hyping up this generic simpleton 2D garbage is further proof we are a culture of mental illness.
106 votes funny
76561198027728901

Not Recommended24 hrs played (20 hrs at review)
To preface: I beat everything in Hollow Knight including P5. I also have not gotten stuck on a single boss so far, these are just my thoughts.
Team Cherry very clearly got lost in the sauce for 7 years with no meaningful feedback from actual gamers instead of pro Hollow Knight players and doubled down on everything that dragged the original game down. Instead of a lovely curving difficulty that teaches you along the way, you immediately get butt blasted. Not with engaging new enemies with fun mechanics. Oh no, Team Cherry decided to up the difficulty by literally just increasing the damage of every enemy and hazard in the game. It’s the absolute laziest way to increase difficulty. It’s like they saw the top 0.1% of people beating P5 with all bindings hitless and said “yeah this will teach them”
A lot of the bosses feel fair but at the same time they feel like they have been padded to artificially extend the time you play and further increasing the punishment for making a mistake. Your starting weapon feels weaker than the starter in hollow knight, every boss in the game has 3 phases now and 10 moves. If that wasn’t enough for you then they also occupy a tiny arena and spawn multiple minions that themselves take up half of the arena and ALSO deal just as much damage as the boss. These minions they spawn make primal aspids look like jellyfish.
The run backs. Instead of streamlining the game and making the mechanics that of an actual metroidvania, Team Cherry said nah, you have to run back 5+ rooms full of enemies that two hit you, full of difficult to navigate hazards that two hit you, just to get to a boss that two hits you and so you spend more time running than actually learning. There are some, albeit optional, platforming sections still in act 1 that rival the regular path of white palace in levels of frustration. If Silksong hoped to ever draw in new players, it will not succeed this way. Even though this game has more benches than the original, this game is so expanded it doesn’t feel like it. They are sparse and some even kill you if you sit on them. Some even cost money every single time you sit on them and money is sparse in this game.
Even though I haven’t gotten stuck on a boss for more than a short amount of time, most of my time has spent feeling bored, annoyed or frustrated. The only time I ever felt that way in the original game was in places like P5 where my time was seriously disrespected and this game has doubled down in every location. If you have a job, this game will laugh at you and waste any free time you have on pure tedium rather than letting you just learn engaging boss fights. Team Cherry also decided that removing I frames would be another good "difficulty spike" which results in the same enemy hitting you with multiple instances of the same attack. What in the original game would only deal 1 mask of damage to you now deals 4 masks to you in this game. And by multiple instances I mean some attacks literally lock you in place and you have to eat the multiple hits. Some bosses even do 3 masks of damage to you. Wow, 3 masks? You shouldn't have, you're spoiling us! If the only meaningful way that you could make the game more difficult was purely through numbers then you should've either not bothered at all or gone back to the drawing board. It seems like they wanted to 1 up literally everything that the original game had and in doing so has shot itself in the foot.
The new charm system is also just lame and boring. Compass still takes up all your space? I know they want you to get lost but it just really takes the cake.
To sum up, Team Cherry decided artificial difficulty, time padding, run backs worse than dark souls 1 and disrespecting the player’s time was the best move for their 7 year in the making game. Perhaps if they had communicated with the community whatsoever in that period they might have avoided this. There are only 3 total playtesters credited for Silksong which shows just how little feedback they received and I imagine the privilege was only given to the most hardcore HK players which has skewed the difficulty into an unhealthy direction. If your only response to my valid criticisms is “git gud” or “skill issue” then I am going to assume you cannot read above a 4th grade level and do not have the capacity to engage in meaningful conversation. There are many more flaws but I don’t have the time to type the rest of them up.
The game is obviously beautiful, Hornet is a cool character and I want to experience more but honestly? I don’t know if I can be bothered. Quite simply, the core gameplay loop is more annoying than fun.
I have to add one more point - taking 2 or even sometimes 3 damage from environmental hazards like spikes and saws. A metroidvania game, where the main purpose of the genre is to explore, is literally punishing you for trying to do what is the very core of the genre and this game is. It literally tells you "hey, don't go down this path and see if there's a cool new item here because I will kill you in 2 hits and you'll have to run back for five minutes". It is literally a betrayal of its own roots. Imagine if in HK you were doing path of pain and you could only take two hits before it sent you back to the beginning. It is absurd to expect the majority of players to be okay with this.
107 votes funny
Hollow Knight: Silksong
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 5, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 5, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 6, 2025

76561198362831538

Recommended23 hrs played
A game about bugs, where your a bug that fights other bugs. The only thing that really bugs me is how long it took for this buggy little bug of a game to finally bug its way onto my screen.
10/10 - No software bugs, just actual bugs.
3193 votes funny
76561198362831538

Recommended23 hrs played
A game about bugs, where your a bug that fights other bugs. The only thing that really bugs me is how long it took for this buggy little bug of a game to finally bug its way onto my screen.
10/10 - No software bugs, just actual bugs.
3193 votes funny
76561199689372258

Recommended9 hrs played
Crashing entire steam for the first 5 minutes after launch is crazy
2170 votes funny
76561198101598790

Recommended15 hrs played (4 hrs at review)
Trying to buy this game on release day was the worst and most painful, two and half hours long edging session in my entire life...
It was worth it.
1665 votes funny
76561198070333442

Recommended26 hrs played (25 hrs at review)
We actually got Silksong before GTA 6
A minute of silence in honor of all fans who didn't live to this moment
929 votes funny
76561198078739058

Recommended12 hrs played
team cherry one-upping every other silkpost by actually releasing the game
728 votes funny
76561198328921186

Recommended20 hrs played
Lucky enough to buy and install the game before the servers crashed...
533 votes funny
76561199185765908

Recommended19 hrs played (19 hrs at review)
I'm in act 2, I'll say little
I've genuinely really grown to love how hard the combat is and how everything works, it doesn't feel like I'm relying on charms like I was in hollow knight, it feels like I'm just good at the game. It can be tedious at times, or grindy to get rosaries, but other than that, I love the game.
0 votes funny
76561198064283163

Not Recommended23 hrs played
The game is woke right out the gate. Also please add a patch for more LGBTQIA representation.... Such a shame.
237 votes funny
76561198172541402

Not Recommended4 hrs played (3 hrs at review)
I wanted to write a positive review, but instead of going straight down my mouse went 45 degrees to the right and I accidentally switched the review to negative
205 votes funny
76561199015755715

Recommended10 hrs played
After so many years of waiting, it's finally here. Everything feels just as good as the first game.
this game is still full of bugs
195 votes funny
76561198338776245

Recommended3 hrs played
Team Cherry typed "Silksong" into the patch notes of reality and rage-quit the timeline. Since then:
- I've graduated college.
- Elon Musk renamed Twitter and then drove it into a ditch.
- The Queen died.
- COVID came and went like a Dark Souls boss fight nobody wanted.
- I changed GPUs three times.
- My nephew was born, learned to speak, and now mocks me daily.
- Skyrim was ported to a smart fridge.
- NASA found water on Mars.
194 votes funny
76561197969362306

Not Recommended10 hrs played
What happened with the launch was dangerous and unacceptable and can NEVER be allowed to happen again. It is up to all of us to leave negative reviews on this game to send a message.
176 votes funny
76561198012038247

Not Recommended33 hrs played
Disappointed in the lack of hornet sex scenes
176 votes funny
76561198161852770

Not Recommended16 hrs played
team cherry replaced my pillows with bugs and set fire to the fridge
DO NOT PLAY
163 votes funny
76561198100154240

Recommended22 hrs played
No matter who you are — Denier, Doubter, Accepter, Believer...
In the end, we've all won
No more silkposts
No more silksanity
Silksong is real
Silksong is here!
Shoutout to DSN, you will never be forgotten
152 votes funny
76561198839243150

Not Recommended13 hrs played (1 hrs at review)
Its a lie, silksong is still not real.
133 votes funny
76561198219935516

Not Recommended19 hrs played (19 hrs at review)
As another person said, thank you for deciding to read the "negative" side of the reviews. I want this to be a good overview/insight for any interested players, to hear more than nothing about the game itself
Review part 4 at 14.8 hours, end of Act 1: (trying to keep it short)
https://imgur.com/a/vFKnUuw to give a quick overview of the progress. Everything is explored but one area, I would’ve not enjoyed going from one area I disliked to the next one. Also, act 1 completely finished, what is left to say or rather, how to put everything shorter:
Positive:
- the game looks amazing, definitely the strongest aspect about Hollow Knight
- combat feels fantastic, Hornet is good to navigate and even more depending on what moveset you choose
- the areas, most at least, look solid to good in general too, each has their own nice touch
- a nice touch that Hornet can talk
- NPCs are more fleshed out
- The tools are a great new gimmick that make the combat more fun
- The crests are a neat idea, even if at cost of the pins for more charms
- The explorations with all its abilities feels really good, everything is neatly connected, the quick runbacks from area to area are smoothly integrated which makes them even more fun
Negative:
- Money/The currency of the game is a huge problem that prevails no matter at what point you are. Everything is either ridiculously expensive or you’re forced to pay for quite literally everything that exists. Tools, maps, to be able to shop, activate a bench, travel, activate limited-time benches that you have to pay for every time again… Literally everything. I did explore every bit of the map I could, besides one area, and I was still not able to buy everything there is. I would’ve had to go for another annoying farming session, which I was not willing to do at the moment. You still need to find "humanoid" or essentially bugs "similar" to us if you want any beads, other than that you will be broke and feel miserable if you can’t open a bench.
- Every new area together with their mobs is still as unforgiving as before, either the hazards are gonna make it difficult with new mechanics, such as maggots blocking your silk, which are miserable, or the enemies are the problem for being absurdly tanky while also dealing almost regularly 2 masks of damage. No matter what, you are 3-hit. Way too tanky, way too much damage, way too much range while you remain fairly weak no matter what.
- The game is overcrowded with flying mobs that are based on range attacks. Most of the times you'll be forced to kill those if you want to explore/progress properly without eventually dying to a mass following you, yet it's taking just as much time to kill them IF the AI decides to fly down for once. Terrible to fight against, slowing down the entire experience
- Every boss deals 2 masks damage, the Act 1 boss even has a move to deal 3 masks, and overall that would still be fine if most kits wouldn’t be overloaded at times- or rather, give them at least a cooldown on their attacks so you have a proper chance to breathe.
- Talking about healing, I think it is great that you're able to heal up to 3 masks with one heal, but the requirement to have a full silk bar is such a drastic limitation, that it increases the combat against most enemies automatically. The fights get a lot more riskier. Taking into consideration how long it takes to fill the entire silk, a boss battle will often times turn into an uncomfortable experience
- After like 9 hours I was finally able to get an upgrade for the needle, but that did essentially nothing. The damage addition or multiplication, whatever they decided to do, is at such a low scale that a lot of enemies still need the same amount of hits as before. Nothing changed. You remain weak while every enemy gets stronger and stronger.
- Same with the masks. I found a total of 4 mask pieces in the entire 11 areas I cleared. After 10 hours at best, obtaining a 6th mask is absolutely useless. Most enemies deal 2 hearts, bosses do either way, you’re still a 3-hit. We remain weak nonetheless.
- As nice as the Crests are, you're awfully limited with your build in this game which removes any possibilities to feel an actual difference in your game. Your charms are not really meant to be offensive so far, and the pins being limited to 1, max 2 per type despite there being a decent variety of options, makes it feel like an attempt to keep the players power down in comparison to the mobs even more. I highly recommend the poisoned tools charm, my experience with it has been great at least
- The tools have a decent utility, at least as long as you manage to get a bunch of pouch toolkit upgrades + the poison charm, but other than that you would rather refuse to use your utility on normal mobs due to the amount of waste they potentially generate during a bossfight. As player you lack an awfully lot of damage if you don't use your utility, even if uncomfortable, and considering the absurd difficulty of some major bosses you'll eventually end up depleting all your ressources for nothing. It's questionable that the shards to craft them are limited
What can I say after Act 1? Combat with Hornet is fun, a lot of the areas are beautiful, the fast pace is really something that helped out Hollow Knight a lot here. The exploration is genuinely fun a lot of times, the same for the backtracking. Nonetheless, some areas and their enemies, thinking about specific bosses at that and the run through them, was just so terribly frustrating at times that I really wondered whether this is even worth it. The money is a frustrating matter, the worst one by far as it’s a MISERABLE design to have the player pay for everything, and overall a lot of enemies in combination with the lack of character progress just add to that frustration. Suffering a 3-hit death after 15 hours is demotivating. The Final Boss of Act 1 is absolutely amazing even though the runback fairly fun as well, but the return of terrible decisions afterwards really diminished the fun.
Hollow Knight should not be a Dark Souls, even if that's basically the same fan group. Exploration at a comfortable pace with challenging but fairly designed fights should be the goal, not tuning every early-game boss and common enemy into a similar experience of HK mid-late, without the resources.
The fun is there, I enjoy it, but the frustration at game design and how things are handled is too big, making me question whether they even tested anything at all.
Review part 1 at 8 hours:
Edit: (14.8 hours) I shifted the review to a docs, continuing with part 4 (act 1 end) due to character limit on Steam. Every part will be visible in the Docs for a full read on the experience of the game from beginning to end, while the review section here will no serve its purpose to show more concise. Thanks for reading, enjoy
https://docs.google.com/document/d/1D9BhtWLiOmUt0CSbIkUEEGx4jCeN-9zbjku-QAxDjW8/edit?usp=sharing
123 votes funny
76561198908977874

Not Recommended22 hrs played
Don't look at the bad reviews just buy it
121 votes funny
76561199094626346

Recommended8 hrs played (1 hrs at review)
Game is full of bugs, but they're cute.
10/10 Goty right here
119 votes funny
76561199210663886

Not Recommended9 hrs played (3 hrs at review)
6/10 mid game, combat is stale. at least it supports ultrawide... I'd rather play RDR2 tbh
even after 3 hours of gameplay I still see RDR2 far better.
111 votes funny
76561198218831348

Not Recommended6 hrs played
Not surprising to me this woke ugly baby game piece of trash is being over hyped. You know why it's not surprising to me? Just look at the mental illness epidemic we're going through in western countries. People are willing to vote liberal, for mass immigration and white replacement. People are mutilating themselves, people are confused what gender they truly are, we are a lost society, and people hyping up this generic simpleton 2D garbage is further proof we are a culture of mental illness.
106 votes funny
76561198027728901

Not Recommended24 hrs played (20 hrs at review)
To preface: I beat everything in Hollow Knight including P5. I also have not gotten stuck on a single boss so far, these are just my thoughts.
Team Cherry very clearly got lost in the sauce for 7 years with no meaningful feedback from actual gamers instead of pro Hollow Knight players and doubled down on everything that dragged the original game down. Instead of a lovely curving difficulty that teaches you along the way, you immediately get butt blasted. Not with engaging new enemies with fun mechanics. Oh no, Team Cherry decided to up the difficulty by literally just increasing the damage of every enemy and hazard in the game. It’s the absolute laziest way to increase difficulty. It’s like they saw the top 0.1% of people beating P5 with all bindings hitless and said “yeah this will teach them”
A lot of the bosses feel fair but at the same time they feel like they have been padded to artificially extend the time you play and further increasing the punishment for making a mistake. Your starting weapon feels weaker than the starter in hollow knight, every boss in the game has 3 phases now and 10 moves. If that wasn’t enough for you then they also occupy a tiny arena and spawn multiple minions that themselves take up half of the arena and ALSO deal just as much damage as the boss. These minions they spawn make primal aspids look like jellyfish.
The run backs. Instead of streamlining the game and making the mechanics that of an actual metroidvania, Team Cherry said nah, you have to run back 5+ rooms full of enemies that two hit you, full of difficult to navigate hazards that two hit you, just to get to a boss that two hits you and so you spend more time running than actually learning. There are some, albeit optional, platforming sections still in act 1 that rival the regular path of white palace in levels of frustration. If Silksong hoped to ever draw in new players, it will not succeed this way. Even though this game has more benches than the original, this game is so expanded it doesn’t feel like it. They are sparse and some even kill you if you sit on them. Some even cost money every single time you sit on them and money is sparse in this game.
Even though I haven’t gotten stuck on a boss for more than a short amount of time, most of my time has spent feeling bored, annoyed or frustrated. The only time I ever felt that way in the original game was in places like P5 where my time was seriously disrespected and this game has doubled down in every location. If you have a job, this game will laugh at you and waste any free time you have on pure tedium rather than letting you just learn engaging boss fights. Team Cherry also decided that removing I frames would be another good "difficulty spike" which results in the same enemy hitting you with multiple instances of the same attack. What in the original game would only deal 1 mask of damage to you now deals 4 masks to you in this game. And by multiple instances I mean some attacks literally lock you in place and you have to eat the multiple hits. Some bosses even do 3 masks of damage to you. Wow, 3 masks? You shouldn't have, you're spoiling us! If the only meaningful way that you could make the game more difficult was purely through numbers then you should've either not bothered at all or gone back to the drawing board. It seems like they wanted to 1 up literally everything that the original game had and in doing so has shot itself in the foot.
The new charm system is also just lame and boring. Compass still takes up all your space? I know they want you to get lost but it just really takes the cake.
To sum up, Team Cherry decided artificial difficulty, time padding, run backs worse than dark souls 1 and disrespecting the player’s time was the best move for their 7 year in the making game. Perhaps if they had communicated with the community whatsoever in that period they might have avoided this. There are only 3 total playtesters credited for Silksong which shows just how little feedback they received and I imagine the privilege was only given to the most hardcore HK players which has skewed the difficulty into an unhealthy direction. If your only response to my valid criticisms is “git gud” or “skill issue” then I am going to assume you cannot read above a 4th grade level and do not have the capacity to engage in meaningful conversation. There are many more flaws but I don’t have the time to type the rest of them up.
The game is obviously beautiful, Hornet is a cool character and I want to experience more but honestly? I don’t know if I can be bothered. Quite simply, the core gameplay loop is more annoying than fun.
I have to add one more point - taking 2 or even sometimes 3 damage from environmental hazards like spikes and saws. A metroidvania game, where the main purpose of the genre is to explore, is literally punishing you for trying to do what is the very core of the genre and this game is. It literally tells you "hey, don't go down this path and see if there's a cool new item here because I will kill you in 2 hits and you'll have to run back for five minutes". It is literally a betrayal of its own roots. Imagine if in HK you were doing path of pain and you could only take two hits before it sent you back to the beginning. It is absurd to expect the majority of players to be okay with this.
107 votes funny