SteamCritique
Quiz
🌐 EN
Titan Quest IITitan Quest II
So early vote says that boss fights are more like Elden Ring than Titan Quest and that's a major downer. I don't want to play a game where I need perfect reflexes to win fights. I'm over 60.
115 votes funny
So early vote says that boss fights are more like Elden Ring than Titan Quest and that's a major downer. I don't want to play a game where I need perfect reflexes to win fights. I'm over 60.
115 votes funny
Allow me, a long time ARPG lover, pro gamer and a Titan Quest fan (Having played the game 3 times using Warfare + Earth mastery) to explain to you why you should NOT BUY the Titan Quest 2: 1. Funded and published by THQ Nordic, a company that was acquired by the embracer group - a venture capital group that buys out AA game studios chews them through, spits out vile vomit and finally closes the studio. Lately it has been aimed at cheap nostalgia cash-in pump and dump schemes. Embracer group is directly responsible for a lot of damage done to the gaming hobby, using evil management practices, firing good devs and closing game studios - 44 studios so far! 2. No clear date for the final release, no clear roadmap, no endgame (even a half-baked one like the one that GGG spat out) and no seasonal content that, by that point, is expected by any self-respecting ARPG player. This game lacks vision and innovation, failing to invent or apply any interesting take on the action RPG gameplay like many modern releases did - PoE 2 and Vampire Survivors for example. 3. The development team has very little to do with actual Titan Quest 1 developers - most people were fired and most enthusiastic moved on to create Grim Dawn (or, as people say, Grim Yawn) - a way more complete and comprehensive experience. 4. Consulted by a few inclusivity advisor groups like the infamous S**et B**y, injecting vitriolic self-hating agency into the cool classical myths and legends of old and trying to insert the lame sermons into the storyline, retroactively ruining whatever impression you had of the simplistic Titan Quest 1 lore. The damage done to the game is so severe that the gender has been removed from the character creation, and gods and goddesses are addressed in a non-gendered way whenever possible. 5. Uses the nefarious and loathsome Unreal Engine 5, offering you the benefits of - unstable work on some CPUs and GPUs, applying pre-shading every time you start a game, bad optimization and low FPS even on modern systems and a hard coded requirement for SSD, forced DirectX 12, and I suppose ray-tracing support if you can stomach playing the game on 18 fps. 6. No coop, no multiplayer, no netcode! The netcode is one of the pillars of quality ARPG experience, and in this game it's in the "early preview" stage whatever it means, which basically translates to "multiplayer on full release, maybe", which should make every early access buyer very, very wary of a potential rugpull. There is nothing in this game that can interest or impress a modern gamer. Please just play Titan Quest 1 if you're in the mood for it. Do not give THQ Nordic and The Embracer Group your money.
40 votes funny
Wait for now. Currently the game is an example how bad an UE5 game can be. An isometric ARPG that on epic uses 100% of 9070XT to run at 55fps, and on medium capped to 60fps it uses 75% of GPU. It feels as if they were mining bitcoin while running a game.
31 votes funny
DONT buy this game Let’s get this straight: This isn’t Early Access — it’s a 3-hour teaser with a “thanks for playing” screen. No endgame, no midgame, no depth. The current version feels like 15% of a full game, at best. Unless you're extremely supportive of the studio, I strongly recommend not buying it in its current state. They should have launched this on a crowdfunding platform, not Steam. I’m not saying the game is bad — the potential is there. But this is a paid demo, not a real release. And charging $23 for that is... bold. Also i posted this message on the titan quest 2 forum, this message got deleted and they banned me from the forum. That should give you a pretty good idea of the “freedom of speech” they offer here. Steam should remove titan quest 2 from the shop. Edit: Thanks for all the feedback and support, guys! 🙏 I'm 37 years old and a top-ranked hack'n'slash player worldwide. 🏆 #2 Wolcen (Global) 🔥 #5 D2R Hardcore First Clear ⚔️ #13 Diablo 4 Hardcore (my name's literally on the Blizzard statue) 🎯 #1 Kingdom Come: Deliverance 2 Hardcore (0.0% achievement run with all negative perks) I cleared Titan Quest 2 in 3h58 — Hardcore mode, no deaths, and I took my time clearing every zone. If I had rushed, it would’ve been under 2 hours easy — and I’m convinced someone going full speed could beat it in 1 hour, glitch-free. To those comparing TQ2 to Last Epoch AE: Trust me — Last Epoch had at least 20× more content at launch. Thanks for reading !
26 votes funny
Cant believe they did it here too... this game is WOKE ASF. every single man is a cry baby and every single woman is the greatest hero and Boss. in general there are more woman then man. dont buy it!
22 votes funny
It makes a good first impression, but it doesn't last. As you keep playing you realize that progression is shallow and the builds are uninteresting. Attributes don't really do much aside from allow you to equip new gear, the main difference between the different armor types is just which attribute you need to equip it, and the different weapon types and combat styles all feel the same. Most ARPG's start out feeling kind of basic but then evolve as you unlock new skills, get new gear, and just let your build snowball. With this game what you see in the first hour of gameplay is what you'll be seeing throughout the entire game. It just doesn't go anywhere. If you want a Titan Quest 2 go play Grim Dawn.
22 votes funny

A Sequel with Potential-But Not Worthy Yet

I finished all available content in about 6 hours. The fact that the game was handed over to the studio behind the SpellForce series kept my expectations relatively low and unsurprisingly, it delivered right around that bar. Think of this as a neutral review. The only reason I’m giving it a positive rating is because I believe the developers deserve a chance. I’ve been with the series since the very beginning I first tried Titan Quest back in 2006 when the beta was released. I still remember the character holding a shield with a horseshoe-shaped emblem in the Defense class selection screen. That shield never made it into the final game :) The original version had awful optimization, constant crashes, and serious balancing issues. Immortal Throne helped a lot by adding stash storage, champion mobs, and many important improvements. Over time, with the Anniversary Edition and those late DLCs, the game became much more polished but that entire process took nearly 15 years.

Regarding Titan Quest II...

In my opinion, the studio made a poor strategic choice: they rushed the development and simultaneously tried to push sales by playing the "buy it cheap now before the price goes up" card essentially using nostalgia as a marketing weapon. That was the impression I got. Now, to be fair: the presentation is solid. Texture quality is good, and enabling tech like DLSS and frame generation even in early access is a great touch. But as someone who owns all three boxed versions of the first game, I feel justified in saying the direction this sequel is heading doesn’t look promising at least not yet. And yes, this can still change. But let’s be honest: it’s 2025. We’re no longer in 2006. Even Marvel is borrowing from the Spider-Man PS4 game for their cinematic scripts. The bar for what a game means and what it can achieve is way higher now. So is the competition.

So, what’s missing and what needs to change?

First of all, the UI is a complete disaster. The original Titan Quest had a dynamic main menu, each mastery had its own theme color, sound effects, and distinct UI when selecting classes. The inventory screen had a unique identity not just some Diablo knock-off.

I vividly remember little immersive touches that made the first game special:

Dropping an item into water would cause a splash. Killing skeletons would break them apart and leave bones behind. Stone or mechanical enemies had their own death physics. None of that is present here in the sequel. Graveyard openings have cheap-looking animations. Chests feel generic. When a rare item drops, it feels just like any other ARPG flashy and overly gamified. The original Titan Quest didn’t even give you feedback when a rare item dropped and that was a good thing. It had a soulslike restraint to it. And one major thing that truly set the original apart: when you killed a bandit, he dropped whatever he was visibly wearing sometimes even down to his torn pants. That detail is gone. Now, you kill a horde of enemies and get a few randomized loot pieces, while their corpses vanish instantly. In the old game, if a Reptilian spawned holding Bloodthirst the Glutton, you’d see it in his hand. He’d even use its +35 Life Leech effect during combat. And when you killed him, the exact item would drop in sync with his death animation. That kind of detail is just gone. So far, I’ve mostly focused on how Titan Quest II falls short of its predecessor. I haven’t even touched on its broader design flaws, which include: Poor lighting in environments. Even though textures are high quality, caves and dungeons are overly bright and there’s no sense of mystery or atmosphere. Weak mob placement. There’s no room to build momentum or tactical rhythm, enemies just swarm you in waves. Boss fights are overly casual. The game practically tells you what to do at every moment. It’s like playing “Fireboy & Watergirl.” The dash mechanic is nearly useless, due to sloppy animations. And perhaps worst of all: the overall art and gameplay style feels incredibly generic. There's no distinctive identity.

Developer Feedback:

If the goal is to make the game more accessible or casual, that's fine ,but at the very least, please include a proper hard mode where boss patterns aren't overly telegraphed and players are forced to react and adapt. Make it less predictable and more rewarding. Also, reduce the number of champion mobs so they feel rare and meaningful, not like common encounters. The same goes for loot: consider adding a mode or difficulty option where drops are less frequent, and even finding blue (rare) items feels like an achievement. The NPC dialogue windows and UI in general need a visual overhaul .Currently they feel outdated and lifeless. The game would also benefit greatly from more in-game cinematics. Avoid slide-show style cutscenes if possible; they break immersion. Loading times should be improved aim for seamless transitions to preserve the feeling of a real-time, uninterrupted experience. Interior lighting needs to be significantly darker and moodier to support exploration and atmosphere. The main theme music is fantastic, but you need more ambient tracks for dungeons and side areas to enrich the experience. Please bring back corpse physics and destruction effects like in the original. Skeletons exploding into bones, enemies falling apart based on their material type those small touches were iconic and added so much soul. Each class should have its own movement/dash animation and unique style. The class selection screen currently lacks spirit in the original, choosing a mastery came with unique artwork and sound cues.

For example: Selecting Nature could have ambient forest sounds and rustling leaves when allocating skill points. Warfare might have war drums in the background and heavy weapon impact sounds while building the tree. Also from my imagination:

Remember the dynamic character portrait in the top-left corner? The one that used to turn left and right in real time, where you could actually see your character’s helmet or headband like a mini GoPro view? Now it’s been replaced with a stiff, lifeless avatar. Instead of evolving further, this is where we’ve ended up. Forget just standing still ,with today’s tech, that area could even function as a real-time mirror if the studio actually wanted to make it happen. Different class combinations could influence how a character holds and uses their weapon. Not just stat-wise, but visually and stylistically. This adds depth, immersion, and identity to each build. For example, when you choose the Hunt class, the character might thrust the spear downward in a wild, savage motion. But if you play as Hunt + Defense, it would be great to see the spear used in a more disciplined, straight-line style,more like the precise and controlled movements from the movie 300. Those tiny details made the first game memorable and immersive. Right now, Titan Quest II does not live up to the legacy of the original but it absolutely can, if the right choices are made. The first game is still being played nearly 15–16 years later. If TQ2 continues in its current direction, it risks becoming like Diablo IV a flashy, short-lived release that gets forgotten within months.

You still have time to turn this around.

Lastly, although I personally don’t have this issue, many players in my country don’t understand English well or find it difficult to follow both subtitles and audio simultaneously. Just like you have implemented local pricing, adding Turkish subtitles would really help you attract a lot of new players in Turkey who love this genre.
22 votes funny
Diablo 4 > Grim Dawn > PoE1 > Last Epoch > Titan Quest 2 > PoE2 > Titan Quest 1
22 votes funny
It took me about 5.5 hours to complete all the currently available content. I initially went with a two handed axe build, but found the play style to be clunky and lacking in damage. I decided to try a different play style and leaned into spells, since my second class was Storm. I rerolled into an Ice Shard build, and although I didn’t have enough attribute points to equip a staff, the spell was so powerful that I managed to beat the entire game without using/equipping any weapons at all. Unfortunately, this highlights a recurring problem in ARPGs including genre leaders like PoE & PoE2: the persistent imbalance between melee and ranged builds. Titan Quest 2 currently falls into the same trap, where ranged options vastly outperform melee in terms of both damage output and fluidity. It has potential, but I can't recommend it at its current price point due to the limited content. With a second major update, it might offer enough to justify a recommendation.
20 votes funny
Cannot play because of bad performance. Extremely badly optimised as almost all UE5 games seem to be...
20 votes funny
HIGHLY recommend waiting for future updates. As it stands you only get about 3-4 hours of content before hitting the end of what is available. Equivalent of Act 1 in other ARPGs. I explored a good bit and did side quests. You can extend this to 10ish hours if you go for every little secret and play all classes, but it's essentially the size of a PoE2 act or D4 region. Only 4 mastery trees currently, and even those are incomplete. Each tree has 3 tiers, a couple of skills per tier, and a few passives. For example a cold caster has 3 cold spell options total. 1 is spammable, 1 has a cooldown, 1 is a duration based AoE. That's it. The PoE support gem-like functionality is great, but with so few skills it doesn't shine quite yet. Once you finish the chapter, you can continue but there's not much to do. You have to spend gold to respawn zones/bosses, and there's no challenge to use the upgrades on. Another chapter and more masteries/skills would make this worth the price. Will re-review when there's more to play in (hopefully) a few months. +++ Environment Visuals +++ World Setting +++ Respec Availability --- Current Content Available --- Limited Skills --- Performance
17 votes funny
The shortest way to put this is: I don't like the "reinventing the wheel" that this game has done. I have almost 1000 hours in Titan Quest 1, I've played it with nearly every permutation of classes, grinded out the rarest drops and equipment sets, and can practically play it in my sleep without dying a single time- but I'm already kind of bored with the offerings in Titan Quest 2 only (most of) 1 Act in. The first problem is the emphasis on dodging. I get it, you want to bring something new to the table, and sometimes the dodge skill is useful, it can be built upon in interesting ways (to a degree). But the problem is that the game essentially makes it a requirement that you invest in this, to the level of not even featuring something like the Defense Mastery from TQ1. I wouldn't mind having the option to build a fast character that could kite and avoid enemies, but coming off of 1000 hours of TQ1, where my preferred build was to tank damage and aggro huge swaths of enemies to farm all at once, it sucks to not even get the option to play that way anymore- in a game that's trying to tell me I have unlimited options to build my skills towards. This is further confused by the fact that the enemies still operate largely the same way- you get swarmed by large groups, you can aggro a lot at once, so you can try to focus on this kind of AoE group farming, but then every boss suddenly wants you to play it completely differently and focus on dodging, poking, and weaving through bullet hell attacks. A character that's *trying* to tank damage won't stand a chance and will be mowed down instantly. So now it feels like I have to play a fast character and try to use all the skill modifiers to focus on speed and healing, leading to half of them feeling pointless or put there for character builds that can't even exist yet. It feels like more "every game needs to be Dark Souls" nonsense, when this is Titan Quest- it feels like a complete anathema to what it *should* be like. Further punishing anyone trying to play it like the original or build a tanking/soaking type character is that you now can't buy Pots anymore- you can only have 1 mana pot and 2 health pots at a time, with mana pots recharging over time and health pots recharging with damage dealt to enemies. In theory this is a neat idea, and you'd imagine that with pots now being treated like equipment that can have their own special modifiers, you'd get some options to play with this- say, pots that recharge faster and in higher numbers (for classic style play), or mana pots that charge with damage dealt instead of over time, or health pots that charge over time, etc, but no- again, you *have* to play this with the Dark Souls kiting-dodging style, or you get punished for it. You're not allowed to play a character that needs to rely on health pot stocks for tanking or mana pot stocks for heavy spell/enchantment use. I realised there was a problem when, after getting my ass handed to me countless times by Pan, I resorted to playing a character type not because I wanted to, but because it was supposedly good at taking advantage of these systems and cheesing the game. Again- you can basically choose any mastery combination and permutation in TQ1 and make a good run for it. Now I find myself pidgeon holed into playing the one kind of character I'm assured actually works. What's the point? Outside of gameplay, things are kind of stale as well. TQ1 was a very colourful, vibrant, fast paced game- things that are lacking entirely here (despite the focus on dodging and kiting, which you think might lean itself into a fast paced environment). Characters and attacks feel sluggish even when upgraded for speed, which can't be pushed as far as it once was able to be in the first place. The game is muddy looking, the majority of the time you'll be staring at browns, blacks, greys, and drab olive greens. Turning the post processing to low helps a little with clarity, but even then, I'd sometimes be shocked by the colours and saturation even on a muted interface like Steam when I closed out, like I'd forgotten what colour looked like. These drab visuals combine with the airy, vocal and string heavy music to give the game an atmosphere like Civ 7 (which is not great), it feels off, it feels very un-TQ-like. Story wise, there's not much to go on. Even in TQ1 the story wasn't a huge focus, so that's not too bad- and I understand in Early Access that a lot of the main quest isn't available yet. I'm not really a fan however of giving you this omnipresent companion voice to add colour commentary to everything you do. I'm not sure why modern games feel unease with letting the quiet creep into things and have to bombard you with quips and random thoughts all over the place. Doesn't feel right in something like TQ to me. All in all I don't feel much of a reason to keep playing. Much like my negative feelings toward Civ 7, I feel like theres things here that *could* be fixed with time, but somehow I feel like the rot runs a bit deeper this time. I doubt they're about to change the focus on dodging and Dark Souls-esque timing/movement based boss battles, which are just things I don't want to be doing in a TQ game, and I especially don't want to feel like I'm forced to do on penalty of immediate loss. I would skip this one- maybe just reinstall Titan Quest 1 if you feel the urge.
16 votes funny
I'd just wait. Tons of potential, but I can't recommend it until more is added. A friend asked for my opinion and I said "I haven't played enough to say." I beat it 20 minutes later. I still don't feel like I've played enough to write a review. About 4-5 hours of content unless you make additional characters. The only thing I can say so far is it honestly just felt like a generic AARPG with a cool story and great atmosphere. Nothing stood out. It's more like a demo than an EA release at this point.
13 votes funny
It feels like nothing in this game matters. All the ability upgrades and modifications pretty much just change the damage numbers. Like "increases damage by 10%", "increases crit chance", "increased damage to market target", "turns 100% of the damage into fire damage", but in the end this just changes the numbers. They don't feel any different. Same with the story, I saw a story unfold on my screen but there was no emotion, no investment, no tension. In other games, pretty much every upgrade creates a new and exciting ability, but here you just have the same 7 abilities throughout the whole game. You can spec into 2 classes so technically you'd have access to 14 abilities, but this doesn't create anything new either. You'd think if you pick a rogue and a storm mage, you'd be able to do "something new", like... idk, a backstab that would make the enemy explode into chain lightning or something when it crits, but no. You just get the regular rogue skills and the regular storm mage skills, and they don't feel like they complement each other. Also, the game in its current state only has 4 classes and about 5 hours of gameplay before you finish it, and there's no point to keep playing after that. Would not recommend buying in this state.
13 votes funny
PROS: GRAPHICS CONS: terrible game play compared to the first game skills etc very linear map compared to the first game slow, clunky, items, drops(had to smash every breakable to get items (certain ones seem to give magic items everytime others all junk items ,skills etc seem dumbed down bad (early access i know but crashes ALOT) dosnt feel like Titan QUEST 1 much slower combat etc why does everything have to be with dodge system and one hit boss fights these days this is like poe2??? ARPG's are not dark souls!!! make this more like TQ1 less like POE2 or souls like! Also has lame body type 1 and body type 2 character selection instead of male female ! Woke rubbish and characters have only 1 med looking greek but rest are DEI. rubbish!!!! 🗑️ love titan quest 1 .............TQ1 has far better game-play............TQ2 is something completely different and not in a good way! REFUNDED!
12 votes funny
Ok so the first thing to note about this game is it is NOT titan quest. As it stands its is basically a rather shameless copy between Diablo 3 and Diablo 4. Given it's full of bugs and the warnings about those, and the bosses are very overturned and broken at the moment (vs some classes) let's look at some of the main issues. The voice acting is horrific, TQ1 had at least a greek or local sounding voice, this has a weird mix of american, irish and scottish greek farmers and quest givers which is jarring at best There are non off the TQ staples such as Reclics, Charms or other enchantments The skills and talents are basically the same as Diablo 3 etc. pick a base skill then modify how it works with sus skills - D3 and D4 did this but I wasn't expecting TQ to just rip off the same idea. It's devoid of monsters. - remember how u could approach old tombs and a wave of skeelies would appear, not its small mobs of 3-5 at best then walk on to the next small mob Loot is a clone of D3/D4 with just one extra affix per blue/yellow etc - none of it is interesting, there are a few Monster Infrequents- they are green and do nothing- just a better yellow item with no extras like TQ1 There are no cool secrets or interesting side areas like Grim dawn or TQ etc or D3/D4 The few bosses added are poorly laid out tight arena fights with unavoidable AOE attacks (the aoe template literally follows you even when you dodge etc) - easy for melee and nightmare for ranged or magic builds) The music is terrible - turn it off and it's a constant hissssh round of swaying grass no matter what terrain you seem to be on. The skills are just bad. (i know its early access) but 75% of all skills are about applying dots - many don't worth with certain weapon types at all, max resistances at 100% don't work either and for some reason you have a base attack core set of skills - a default attack if you will that is your resource generator and the main skills are spenders. Forcing you to use a basic attack for most resource generating. End conclusion. You could have just remade TQ1 more or less, as it was tried, tested and worked well, instead we have Diablo in what is vaguely passable as Greece but full of Scottish Expats offering quests, with truly awful gear, pretty terrible skills and an overall disappointing game that pales in comparison to what came before. I have hope for it, but it's fleeting now.
11 votes funny
Titan Quest II might one day become something great — but right now, it’s a hollow shell pretending to be a game. The amount of missing content is honestly shocking. No meaningful loot, no endgame, no build diversity, barely any content to explore — it feels more like a demo than a sequel. It’s hard to believe this was released as a EA product. There’s almost nothing here. No depth, no replayability, no real systems to engage with. Just a thin layer of what looks like it could be a real ARPG... someday. I don’t know what the developers were thinking, but this feels like a bad joke. I’ve requested a refund, and I’d strongly recommend others do the same unless they want to pay full price for an empty promise. At best, this is a roadmap teaser. At worst, it’s a scam wearing the name of a legendary game. Edit: i've completed the game in 2.3hrs which is a dead end. So this is a "EA product" for the price. Imagine people paying 24$ and justyfing, because of good graphics. That is a warm piss on the face.
11 votes funny
If this is the worst version of this game it's already better than most of it's competition. This isn't the zoomer ARPG of today like D4, LE and POE, but something unexpected. If you seek a slower paced ARPG in the same vein as D1, D2 and the original Titan Quest, rest assured this is for you. I'm actually blown away that not a single person who worked on the original Titan Quest could create something that feels so naturally in sync with it. Old heads, this one's for you. The animation quality is great, music is great, pacing is perfect and current character progression offers just the right amount of customization. As is tradition, at least thus far, casters are king. I've only been able to put in 6 hours in SSF hardcore with a full mage and sword & board tank, and the mage is both tankier and more DPS currently. This game has tremendous bones and I can't wait to see where it goes. Do yourself a service and snag it now.
10 votes funny
Bodytype selection screen na I have other games I´m all good
10 votes funny
Just finished the game. Personally, I feel that while this game has potential, it lacks content. When I say content, I’m talking about being able to grind out maps, or have lots of different enemy variety types, or lots of skills to play around with. With the amount of content currently available, I feel that it will only last me maybe 2 weeks or less before I grow bored of seeing the same enemy for the thousandth time. I will give it credit though for feeling different from POE 2 and LE. While it is an ARPG, it also feels like a single player game. Which is something that I’ve never felt from the other two games. I caught myself enjoying the story, or admiring the scenes at times, or even listening to the wonderful music from the game. Overall, if I had to give a rating of the game, I’d give a 4/10. It needs more time in the oven as they say. Don’t buy the game right now and wait until next year I say.
9 votes funny
this game feels like what happens when someone sees PoE2 and tries to copy it without understanding it at all. The combat is genuinely atrocious. You are rooted in place while attacking while enemies are covering the screen in AoEs with a shitty dodge that you can use once every couple seconds. The windows for you to actually attack and play the game are so tiny, you just spend most of your time running around to not get hit because you die so quickly. The thing that made this work in PoE2 was that they made it so you can move while attacking. It was the whole reason they did it. If you're going to root the player in place like this, you have to also give means of mitigation and sustain. The fact that I can be sporting heavy armour and die in 2 hits from a boss with a huge health bar with long cooldowns for healing and dodging is absolutely insane.
9 votes funny
In an era of life-service arpgs that shower you with loot and play more like a spreadsheet Titan Quest 2 is a brave and bold message to the old-school ARPG formula fans. Beautiful graphics, eerie soundtrack, combat that has weight to it and loot that matters, Grab it. Now.
9 votes funny
Very good game. Gameplay feels very enjoyable with beautiful lands and relaxing music. Story is well written. Very stable, no crashes.
8 votes funny
Souless, half baked, early access cashgrab. Content is minimal, gameplay/mechanics for an arpg is bland, performance is your classic UE5 runs like trash or enable DLSS for smeary smudgefest, story is baby's basic clueless hero adventure despite having the entire Ancient Greek mythology and epics to be inspired from. Every other character's accent is your typical ye olde fantasy bri''ish jabber. "Oi bruv wots wiv dat big ol' Zeus blowke wiv 'is loightnin' an' dat, aye?! Cor Bloimey guv its fulla propa melts hu ain't even frum 'raahnd Med or nafink. Ruddy nora itsa bancha toitan blad, innit?! Wudnt wanna go tachin' dat loike." It's about as immersive as a kiddy paddle pool.
8 votes funny
Titan Quest - DEI Edition. You will encounter many strong female leaders and even female spartan soldiers. After 3 hours there was 1 notable man and 5 strong women. The game makes sure to tell you this, in case you are unable to see. Why are you making a game with historical and mythological reference and change it? Such a deep disrespect for history and culture. I expected the same respect the first title delivered. Sorry, but i don't like this approach. If you have read any history book: this game is loosely inspired at best. P.S.: Censorship is very heavy on the forum board here. You have been warned.
8 votes funny

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