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RuneScape: DragonwildsRuneScape: Dragonwilds
Still looking for gf, but now its a matter of survival.
1836 votes funny
Still looking for gf, but now its a matter of survival.
1836 votes funny
RuneScape: Where you start out killing rats and 15 years later… you're still killing rats, but now it’s for efficiency.
449 votes funny
can't really say much about the game, no one will ever see this review, but i gotta say my thighs &' ass are MASSIVE.
291 votes funny
Sometimes I just love spending hours running back to where I died, just to die again. 10/10 would recommend.
183 votes funny
Did the entire dev team make this game with fucking sunglasses on? I'm burning my retinas over here. Edit: No, I'm not going to edit my bios for a non-competitive, single-player game, nor should I have to.
129 votes funny
This game is amazing its so easy on to get lost in I'm supposed to be up for work in 4 hours wish me luck
90 votes funny
unable to turn off post processing effects like TAA, motion blur and bloom makes the game very uncomfortable to play and makes everything look like it's been smeared in vasaline
88 votes funny

Pros: + Beautiful Art and Interface Work : Seriously impressed by how solid the art is behind this game, considering how bad some of the recent games in the genre have gotten it. The lighting is gorgeous and the different biomes feel significantly different, its on the same level as Enshrouded with nailing visual eye candy. And the UI/UX designers deserve absolute top tier praise for how effortless so much of the game is and how wonderful it all looks. + Building Improvements : One of the things this game nails, without a doubt, is how improved building is. Easily my favorite building system in any survival game, ever. For starters, being able to build INTO world terrain is so underrated – I found a hollowed out tower with a load of rocks and a chest at the base, and was able to fill the entire floor with wood and make a stairway that naturally curved around the walls, and all of it was stable! But also, the magic spell that allows you a natural, gameplay means of having creative mode building is incredible. It’s the first time I’ve ever felt like building a huge structure could be fun – if it wasn’t for the ridiculous material costs that we’ll get into later. + Very Promising Core : While combat definitely falls apart in the later half, the core of it feels very promising, with well animated swings and actually interesting upgrades that improve your abilities (such as adding spell damage to your weapons and using swings). Magic in particular looked EXTREMELY cool, with powerful combos that put the other classes to shame. In fact, magic steals the show of this entire game – the craftable rune system is very forgiving, and while you need a ton of it, it having no weight and being very easy to stock up on makes the combat style very rewarding to use. And magic quality of life is easily my favorite thing about the game. + Very Promising Quests & Exploration : Questing has a solid foundation that promises to make runescape players very happy, with lore references and rewards that made me smile. Particularly excited to see how they iterate on this, as I think it’s the most interesting thing the game does. Meanwhile, dungeons are a ton of fun, and already feel more fleshed out than others in the genre (although it wouldn’t hurt to improve the chest rewards, and maybe add a bit of variety and world detail?)

Cons: - Still Suffering From the Same Problems in the Way of Fun: It is extremely clear that Valheim is a huge inspiration for this game’s core systems. And, to the game’s credit, as I’ve pointed out before, there are a ton of solid improvements in the game that build off of Valheim’s failures. However, there are some serious opportunities to improve on Valheim’s mistakes that they just miss completely. For starters, the Raid system and dragon attacks sucks ass. Between enemies that chase you across the continent and use TRACKING SPELLS AND WEAPON TRACKING against you, a dragon that constantly bombards your base with gigantic poison puddles, and randomized enemy raids that have the potential to destroy your entire base – this game never gives you a single opportunity to FUCKING BREATHE. But that’s not all! How about crafting recipes that require FOUR DIFFERENT MATERIALS? How about stack sizes that cap out at extremely small numbers (~50) so you have massive amounts of stacks of items that don’t actually translate to enough to craft anything significant? And those materials often come in very small supplies, which is made worse when you are playing with friends who ALSO need those materials. How about crafting benches that don’t take your chests into account? How about trees that aren’t actually trees you can cut down, but instead small segments of blocks that drop 2 of a resource, so you can’t stockpile as effectively as before? On every, fundamental, level that the game COULD improve on the exhausting, annoying mechanics of its predecessor, it decides to triple down. Quadruple down! - Overcomplication and Artificial Limitations: I feel like so many modern survival games suffer from this problem, and it kills me that over TEN YEARS AGO, Terraria and Minecraft nailed this shit in a way that no other game seems to understand: progress should not feel like you’re going BACKWARDS. You shouldn’t be adding millions of materials that you need to craft something mundane, like an improved structure wall!!! My weapons shouldn’t feel like they’re getting worse even though I just upgraded them. Getting upgrade materials shouldn't require dying to enemies that those materials are supposed to combat, I shouldn’t feel like the rewards I got in my last tier are borderline irrelevant because they changed the rules of how progression works to slow you down artificially (looking at you, wood cutting – why the fuck would I want my cool fast cutting spell to become immediately irrelevant after like two zones??). It feels like they give you a taste of the good life in the initial zone, only for it to be a lie where the entire game’s progression plateaus into miserable territory. - Harsh Resource Drain : I hope you’re interesting in being thirsty and hungry ALL the time! I feel like this problem might even be worse than Valheim, you get hungry and thirsty CONSTANTLY, and while water is thankfully fast enough to get massive stacks of, you’ll still run out very fast. In a single hour it felt like I was exhausting my stacks of cooked food and purified water basically every single 15 minutes, it just felt wayyy too harsh. - Janky Melee Combat Falls Apart in Later Half/Against Groups Against the goblins, the combat feels pretty solid – counters are rewarding, all combat choices do solid damage. But even after upgrading your kit in the later zones, combat starts to really fall apart. For starters, your attacks lock on and have to be really finely aimed because of this. Secondly, a lot of the animations lock you in place. It’s like they expect your dodge rolling and parries to be as responsive as Dark Souls, because they throw huge groups of ranged, poison magic, and harsh melee enemies that track their swings to your running body. Meanwhile, your movement is really awkward, your damage is not as high, you’re taking more damage, and stamina goes down so fast that killing a single enemy takes a bar and a half. Melee needs a lot of work to feel responsive. - Not enough core systems finished People have mentioned it, but launching without magic and ranged at least tacked down a little bit feels rough. I will say, what little we DO see of both has me excited – magic, in particular, looked very interesting, with solid knockback and damage AOEs with the staff. But ranged feels very barebones… Also, I understand ranged isn’t done yet, I get it. But why the fuck is the longbow objectively so much worse than the shortbow? Did anyone actually use the longbow?? Why would I ever want that weenie, lock-my-movement, long wind up time “””knockback””” kick, instead of the cool dodge combo with the bow?

Overall: Currently, I don’t recommend this title, and it pains me a LOT to say that. I want to stress, hard, that I believe in the potential this game has, and I’m very excited for Jagex to take a solid shot at improving the game. Those first few hours were so good and a game that builds on that core would do INCREDIBLE in this exhausted, tiring genre of empty promises and missed opportunities. But, despite getting so many things right, it has done the same thing Nightingale, Enshrouded, and Valheim did: a brutal post-honeymoon phase where its promising core systems are ruined by misunderstanding where fun can be had. I will be watching hopefully, carefully, with every update to see when this game can improve these issues. Please. It’s so close to being great. ;_;
81 votes funny
Never did I ever think I'd get ganged up on by a group of chickens... until I played this game 😂 They don't cluck about.
80 votes funny
There's no denying RuneScape: Dragonwilds brings a new perspective and beautiful environment to the world of RuneScape. However, beneath the pretty surface lies a frustrating gameplay loop that quickly saps the fun out of exploration. First and foremost, the constant need to eat and drink feels excessive. Every few minutes you're forced to pause your activities just to chow down food and water. It's not just a basic survival element, it's a relentless chore. The inventory space taken up by rations alone makes extended travels or combat a hassle. The stacking of items are at most 50 depending on the item, so most of your inventory gets clogged really quick. Cooking isn’t much of a relief either. In a baffling design choice, cooking just one piece of meat now requires two pieces, but one animal drops 1 to 2 slabs of meat. And it requires 5 pieces of cooked meat to fill your hunger. So not only are you scrambling to gather food nonstop, you’re also burning through your resources at double speed just to make something edible. It turns every hunt into a frustrating equation of diminishing returns. To make matters worse, Ashenfall is crawling with hostile mobs that never gives you a moment's peace. The game even have a mechanic where every half an hour or so you'll get hunted by a pack of angry Goblins or they're launching an assault on your house in waves and one-hits every building piece you just spent your first hour putting together. And that's not all! While on top of that a dragon appears just as often spewing massive puddles of poison everywhere you see, even on your house, that lasts long enough for you to contemplate your life choices. What could have been a thrilling wilderness to explore ends up feeling more like a chaotic meat grinder. Forget taking in the scenery. You’ll be too busy clicking frantically just to stay alive. Even farm animals like cows and chickens seem like they want to take revenge on you for all the slaughter happening in Lumbridge, because as soon as you get a little too close, or they walk near you when you have your back turned trying to repair your house, they decide to beat your ass. And don’t even get me started on the kebbits. They look cute and innocent until they lunge at you in packs for even looking at them in endearment. Nowhere feels safe, and there's almost no downtime to just take in the scenery without something gnawing at your legs. Not only that but it's very lacking in content at this point for a 29.99€ game compared to other games in early access that costs half as much. Currently it feels like an early alpha version of Valheim but 10x more hostile than wildy. I know it was just released in early access and changes will happen over time, but I cannot recommend it in its current state. I'll still play it and see what happens. We'll see if I change this review in the future.
73 votes funny
Alright, let’s talk about the new RuneScape — not just the quests, the combat, or the updated graphics (though all of that is pretty solid). No, let’s talk about the real game-changer: the character’s tight ass. I’m not even gonna pretend like this isn’t the standout feature for me. It’s... immaculate. From the second I finished customizing my character and saw them in motion, I knew I was in love. Whether I’m chopping trees, sprinting through the map, or flexing on goblins — that tight, pixel-perfect ass is putting in work. It’s a beautiful thing, honestly. Whoever on the dev team decided to bless us with that glorious rear-view deserves a raise. The best part? This isn’t just eye candy. The new character models are actually part of a broader customisation overhaul — gender is fluid, body types are adjustable, and you can fine-tune your look like never before. But for me, it all comes back to that tight, beautifully rendered backside. It’s motivation to keep playing. It's the true endgame. Sure, the new Evolution of Combat system adds a fresh layer of strategy, and the world feels bigger and better than ever. But nothing — and I mean nothing — hits quite like watching my character strut confidently into battle, cheeks clenched like they’re ready to win wars on their own. So yeah. Great update, Jagex. You nailed the gameplay, you nailed the immersion, but most importantly... you nailed that ass.
68 votes funny
Super fun game but the shortcomings are absolutely ridiculous. - Even in my base, I am getting *** blasted by a dragon that is for some reason attacking me. - I'm following the 1 and only quest and it has me in an area where the monsters 1-2 hit me. I am still on the basic gear with no indication of how to get better gear. - You get stun-locked and tripped up on a single chicken if you accidentally run into it. - Everything, even the aforementioned level 1 chicken, attacks you. There is nearly no moment of calm. Let me build my base. Why is there chickens, cows, gremlins, and a giant dragon *** blasting me? - The recipes are multi-tiered which gets annoying. I have to break down 1 item into another into another into another to get the final piece of leather. Super cool if there were better indicators of how to do it each time. - Forget about stealth. Monsters aggro to you from 5000m away. - Even worse? They run at you for 5000m and don't give you a chance to get away before more monsters are aggrod on you. - Even worse-r? They have some of the most insanely good aim I've ever seen. Great job on the AI component. But why am I facing MLG pro archers in a survival game? Good grief. I've died from getting *** blasted more times than I can count. - They have a "You are being hunted!" mechanic that sends 5 monsters your way. So fun to fight when you're melee. - They also have a "Your base is under attack!" mechanic that is just as fun. Wow. - They can also happen at the SAME time so you have 10+ enemies on you. Good luck not dying. Oh you manage to kill them? You get a tiny little sack with useless rewards and a damaged base + used health potions. Amazing.
51 votes funny
Selling lobbies and buying gf
47 votes funny
If you like Valheim there's a chance you'll like this but don't go into it expecting a RuneScape style experience. It is RuneScape mostly in theme only. So far there are quite a few things I dislike about it. Picking up items is tedious, you have to look straight at the items and press E instead of just holding E to pick up nearby items. Expect to run around staring at the floor spamming E. There are almost no graphical options. It has motion blur and depth of field enabled and there is no way to turn them off so the game just feels blurry. It also runs quite terribly. A game like this should run flawlessly but even on my monster rig I felt constant frame drops. There is a durability loss on items which is very unlike RuneScape. Also the items you find aren't "RuneScapey" either. Why give the player Stone Tools instead of Bronze which is traditionally the lowest tier of gear in RuneScape? It just feels very same-same compared to other survival games. Jagex had the chance to do something really unique here and to lean into the strengths of RuneScape but so far they've failed live up to that. They've also added NPCs from RuneScape with very short voiceovers which I honestly think they could've done without. Why does Wise Old Man sound like some 25 year old English dude. He's literally got "Old Man" in his name. Why does Zanik (a goblin character) look like some human kid? Why does Vannaka look like a Kratos cosplayer? I feel these are all valid questions with no clear answers. Leveling up is very unsatisfying so far. The sound effects for it suck. Why didn't they just take the sounds from RuneScape? I'm already level 11 Cooking and all I've done is boil water which is not a thing in RuneScape at all. Why even name this game RuneScape if you're going to take so little from the game you've named it after? They should've just named this game "Dragonwilds" and left RS out of it to be honest. All they did by putting RuneScape in the name was set an expectation for something they seemingly never intended to commit to. The tutorials for the game are pretty poor, too. It's just pages of text followed by some markers on the map. I was stuck for a while on Runecrafting as I couldn't find a Rune Altar anywhere. I looked on the map and searched all over for one. The only areas marked were two spots to mine the Rune Essence. Ran around for a decent amount of time looking before realising (purely through chance) that the Rune Altar is actually something you're supposed to craft and place which is not explained anywhere I could see and goes completely against how it works in actual RuneScape. Not sure why they chose to do it this way or why they failed to explain it but it feels almost like they forgot their target audience is RuneScape players. (And if it's not, again, why name the game RuneScape?) Another issue I have is that the combat just doesn't feel fluid or enjoyable at all, it feels clunky, half baked and laggy even on a singleplayer server with 0 ping delay. Attacks often miss and stamina feels unnecessarily harsh. I'm not sure if stamina increases later in the game but even if it does I don't think the combat will suddenly become good. It just feels like odd decision after odd decision. I'll update this once I've played more as it's possible my mind changes after a few more hours but so far I'm firmly underwhelmed. I'm hopeful that they will take player feedback into account and change most, if not all of the issues I've listed. After that time I'll gladly update my review as a RuneScape themed survival game is something I've wanted for a long, long time. This just doesn't feel like it so far, it feels like an early beta for a totally unrelated game. TL;DR: The game may be named RuneScape but it feels more like Valheim with a lite RuneScape mod where the modders were too scared of legal action to go all in on the RuneScape theme.
39 votes funny
Clunky Survival. Slower Valheim. Slower Enshrouded. And ridiculous with only 100HP and 25 Armor in early game. A dragon chases you, poisons you to death, terrorizes you, and then a warband of 12 goblins show up and beat you to death. Then when you revive, they're there again ... to gangspank you while there's puddles of poison in your house to kill you ... again. You're always hungry. You're always thirsty. You're slow to act and get stuck in animations for actions, which will inevitably get you killed ... again. And crafting takes either way too many mats to make something simple, or the resource that it comes from doesn't give enough. All in all, you could say this game is the Survival Elden Ring. 8/10 - Will continue playing.
38 votes funny
04/22 Edit: They made a very small improvement specifically to the thirst mechanic but it's still obnoxious, adds 0 fun to the game, and you still have to deal with food and rest. The resting is the worst part. It's only annoying. Please think of something more unique that lets people enjoy playing the game. If you're not spending time finding ingredients to make meals, you're defending yourself from a goblin warband or you have to stop and dodge dragon attacks for 5 minutes. There is no down time to actually play the game. It's a team seeing something like Dark Souls and going "gamers like difficulty, let's make it horrible!" rather than making engaging content. They have a full dragon model that flies across the sky and yet when the dragon attacks are overhead you don't get a visual indicator like the dragon in an idle pose in the sky, you get the same sound effect as it just flying overhead randomly?? What kind of lazy shortcut is that? You have the model, you worked out an entire fight with it, you have a flight path, just make the animation of it hovering and looking down raining stupid acid on you. 2 whole chickens = 1 chicken filet = 20 food out of 100 you need to maintain. You're tired and need to sleep otherwise your health and stamina is severely hindered! What are you doing sleeping? There's a dragon AND a goblin warband! Oh, you died? Well, since you suck anyways, we're going to handicap your health, stamina, and water/food/rest meters so you can keep dying. Btw you still have the warband and dragon right on top of you so glhf. These devs do not understand dodge roll mechanics. Did you have trouble navigating their treacherous traps? Spike walls, flame sprayers, and time-sensitive passages with spikes?? Somersault lol what spikes. The game has potential but they released it with only a few hours of content and a shred of uniqueness to it. This game was made by people that watched a couple videos of other people playing Valheim and said "I can do that." ---------------------------------------------------------------------------------------------------- So this game You're quite thirsty. You could do with a bit to drink. has some good aspects, but You're quite thirsty. You could do with a bit to drink. takes a lot from other popular survival You're quite thirsty. You could do with a bit to drink. crafting games in the You're quite thirsty. You could do with a bit to drink. wrong ways. You have three meters to You're quite thirsty. You could do with a bit to drink. maintain which control your stamina, health, and You're quite thirsty. You could do with a bit to drink. recovery rates. These meters drop You're quite thirsty. You could do with a bit to drink. at a rapid rate which means you have to bring You're quite thirsty. You could do with a bit to drink. multiple full stacks of food and You're quite thirsty. You could do with a bit to drink. clean water. One of these You're quite thirsty. You could do with a bit to drink. is your fatigue where you are You're quite thirsty. You could do with a bit to drink. required to sleep to refill it. This is a You're quite thirsty. You could do with a bit to drink. a horrible concept in any You're quite thirsty. You could do with a bit to drink. game. Maybe that's You're quite thirsty. You could do with a bit to drink. why they removed it from You're quite thirsty. You could do with a bit to drink. the original Runescape game You're quite thirsty. You could do with a bit to drink. back in 2003. As for your standard loop, you You're quite thirsty. You could do with a bit to drink. have some nice spells to help You're quite thirsty. You could do with a bit to drink. with things like woodcutting and mining, those You're quite thirsty. You could do with a bit to drink. are great, but what doesn't work is the consistency You're quite thirsty. You could do with a bit to drink. of enemy raids. There is an endless You're quite thirsty. You could do with a bit to drink. onslaught of dragons You're quite thirsty. You could do with a bit to drink. you can't attack back, you can only You're quite thirsty. You could do with a bit to drink. dodge their aerial moves, then You're quite thirsty. You could do with a bit to drink. goblin raids happen frequently with You're quite thirsty. You could do with a bit to drink. the ability to destroy your You're quite thirsty. You could do with a bit to drink. objects in 1 swing. The enemy attacks don't feel You're quite thirsty. You could do with a bit to drink. polished, the sounds and animations need You're quite thirsty. You could do with a bit to drink. reworking to make for a better You're quite thirsty. You could do with a bit to drink. fight. Idk man, all I know is You're quite thirsty. You could do with a bit to drink.
36 votes funny
very nice game but the wolves sexually assaulted me and my friend while we were naked but we liked it 10/10 would recommend
34 votes funny
How about you finished the god damn game?? Jagex have been and will always be a bunch of cockroaches. Finish the god damn game and release patches for it like normal game developers
28 votes funny
Rough enough around the edges that it'll benefit a few patches before you should consider spending $30 and jumping in. Lots of promise, but it's early access for a survival open world. It suffers from all the same problems all other early access for a survival open worlds suffer from. Give it an extra year in the oven.
28 votes funny
Things I want from this game as a solo player: - Pause in solo play. - Build from storage. - Better optimization on encounters. Feels like every 30 seconds I'm getting rained on by the dragon, hunted, or raided. I just want to chop some wood, sod off for ten minutes! Overall, having fun. Solid start for the game.
25 votes funny
Needs more time to cook. Too underdeveloped to be early access, should be a free one week alpha test. Pros: - Great art. - Building system is excellent, Valheim-esque. - Most of the spells are interesting and add to gameplay. - Less farming than other similar games. Cons: - Poison dragon attacks go through ceiling (player built and environmental). - Constant raids. All mobs attack when you're too close, even cows & chickens. - Tiered biome progression that leaves you feeling permanently weak. - Constant need to eat and drink with no options to saturate your hunger for longer exploration. - Combat could use some more love. - Skills need to be fleshed out to feel better.
24 votes funny
Having played a solid 63 hours of the alpha, I'm now very excited going in to see the progress that's been made! As a long time RuneScape fan, I found the game extremely charming and full of potential. Being in Early Access there are of course a lot of things to be worked on and I look forward to seeing it grow. I will update this after seeing how far along we've come in a few hours! :) Update: A few hours turned into 11! As I expected, I'm still having an absolute blast with this game. It's the perfect thing to play while grinding plankmake on OSRS, and the pacing has been much improved from the days of the alpha. This is a great deal of fun, and even more so with friends (despite a few struggles initially, easily fixed!)
23 votes funny
In its state at launch this game should be studied and potentially used as a alternative method of torture as the visuals in this game with the massive blur, bloom and vignette actually make me physically ill. I might add this is coming from someone who uses discord light mode.
22 votes funny
Requires Epic account. Enough said.
19 votes funny
Terrible performance with specs way above recommended. Struggling to keep 60FPS and fiddling with settings does nothing. No, thanks.
19 votes funny

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