SteamCritique
Quiz
🌐 EN
CataclismoCataclismo
save scumming is a lore integrated gameplay mechanic 10/10
76 votes funny
save scumming is a lore integrated gameplay mechanic 10/10
76 votes funny
This game is sold to russians, it's really unfortunate that developers don't understand the importance of denying russians luxuries such as video games so they'll connect such inconvenience with the war that they started, and maybe even start thinking that they can't start the biggest conflict in Europe since WW2 and expect thing to remain as usual.
65 votes funny
Tower defence for 40 years old Age of Empire fans
61 votes funny
Look, here's the thing: It's a great game. The concept is awesome, the art is great, and I can see the vision. The only issue is the polish, which I wouldn't expect from an early access game but since people can buy it now I have to point it out. Controls need to be able to be mapped to mouse 4 & 5, blueprint placement needs to show you what parts are conflicting, right clicking an enemy should have units move up and stop on a dime when they are in range instead of having them walk into the enemy. The voice acting tone and pacing is a little off, but I'm not sure where the dev team is from so it's a minor issue. I know this sounds petty but it's just enough to cause some people who buy it to get annoyed so I want to point it out. Otherwise, can't wait to see where the game goes! It is fun for sure. Will change review when it's updated.
17 votes funny
So addicted I've forgotten to sniff my cocaine laced with fentanyl the last three days. 10/10
14 votes funny
they are billions but more lego
11 votes funny
this game is the most polished piece of shit ive ever seen i wanted to build tower defence maps and the 4 and only 4 enemy spawners i HAD to make wouldnt even spawn enemies after the first wave of regular play took hours to figure out the games just bugged and im pissed ive never did a review on steam but this game looks wayyyy to good to not have accurate reviews if you want to make defense maps that can play well dont even take your chances digital sun makes it seem like a sandbox but its not im so mf mad
8 votes funny
I died twice in the tutorial levels and had to restart from back at the beginning. You shouldn't even be able to fail tutorial levels, and if the player does just send them to the last tutorial phase they failed. Completely wasted 26 minutes building my base just to accidentally get Iris killed when trying to get used to the controls. I'll buy this again when it's finished.
8 votes funny
I respect what they are trying to achieve but as somebody who has hated and always will hate Minecraft, I have zero interest in the tedious, block by block base building idea. 90% of the game is placing blocks upon blocks and that's not the sort of gameplay I call fun. I call that work. If Minecraft is your thing, go for it I guess.
8 votes funny
Slow. Boring. Easy. Pointless female protagonist. Condescending old wise woman. Keep your woke girls.
7 votes funny
Not feeling it, sadly. It's plain to see that Cataclismo is well-crafted and not even remotely shabby, but while it felt promising at first, something just doesn't click in the end. Convincing myself to keep going, having reached the 10th campaign level, has become quite a tall order. Maybe it's the unexciting units that are the problem, uninspiring in general and not all that satisfying to watch in action. Yes, basic archers are nothing like cannoneers with their slow, but positively destructive attacks, yet neither are a joy to behold once the horrors start attacking. The story isn't what I'd describe as gripping, but at the same time it does little to offend, and ultimately it's a perfectly passable backdrop. There's voice acting, which is *almost* commendable, but every once in a while I couldn't help but feel that certain lines weren't landing the right way, which was tough to ignore. But the main issue definitely turned out to be the game's key feature, the ability to build defenses element by element. This approach to building felt delightful at first, but the magic didn't stick around for long. The way it all works, you get to design fortifications with utmost precision and full creative freedom, which are definitely great things. But as fantastic as this prospect sounds, it's not actually all that enjoyable, and above all, it's an overkill. Everything looks like a nail when all you have is a hammer, as the saying goes. Cataclismo offers a reverse scenario: you have a wide array of tools at your disposal, but all you are building are walls and towers. It's a waste, and what's initially a satisfying process doesn't really have a whole lot of staying power in my experience. And this is not to mention a rather strange decision to offer durability boosts to walls the taller they become. Shame, really, given how lovely Cataclismo seemed. But this is how it all played out for me.
7 votes funny
Remove the ability to select all similar blocks by double clicking. There is zero reason for feature and I have accidentally deleted entire sections of fortification accidentally, wasting 30+ minutes. You already have the ability to delete recycle entire sections of the blocks. I'm fighting with the building more than I'm playing the game. Edit 3/21 - Since the dev responded, I wanted to add that I can't think of a single other RTS game where double clicking a base item selects all similar items. Yes, there are plenty of RTS games that allow you to click drag to select all unit. THIS is a standard feature, the double click selection, and then deleting entire sections of a base is definitely NOT standard. Why would I want to only select similar blocks? What would be the use-case for this feature? You're either going to select entire sections to delete, or one block at a time.
7 votes funny
Not a bad game, but nowhere near worth $30. I'd pay $10 at most. It seems like a really cool RTS/Tower Defense game, but there is ZERO depth. The progression is incredibly linear and there is no real strategy to utilize here. Each time you play it's just "build tall base and stick archers on top then wait". There is the occasional upgrade to use but they are very, very few and far between and linear themselves.
6 votes funny
We're gonna build a wall and make the horrors pay for it! This game is neat I am enjoying it. It feels a little like a more forgiving They Are Billions but with more wall building and less unit spamming.
6 votes funny
honestly, the core mechanics is OK, and even kind of fun to toy around with give this a try if you want to try a different type of tower defense game but there is a serious difficulty issue that the developer need to resolve i couldnt recommend this at this moment for the first 10 hours, it feel fresh because the core mechanics is unique but then everything becomes so annoying and boring, even the main campaign (the story is kinda neh spending hours to build the defense only to realize that the enemies are just way too weak that a single watch tower is already overkill there is a lack of variety in enemies, terrain as well as waves of attack scouting with your only hero with practically insignificant abilities is redundant when the map is that small the trailer looks fun but i really had a hard time recreating the fun in my 23 hours of gameplay after stop playing the game for a while, the only thing that i recalled from playing is how much time i have wasted building overkill defense
5 votes funny
A bit mixed for me now, building defenses is great, but unfortunately the walls are kinda self-explosive. As soon as a couple of bottom blocks breaks the whole sections just disappear. It would be possible to design for the destructibility, but you are very limited in terms of the brick types and devs force you to build on a junky terrain and incorporate existing ruins which makes designing for destructibility and using blueprints very complicated. I would suggest a couple of solution - metal-wood parts that are can't withstand damage, but can support the stone with a longer reach. More pieces that could work as junctions in the internal corridors are also required to make thick walls with branching corridors. Another thing that campaign desperately needs - ability to destroy everything in your controlled area. Sure player shouldn't get back the resources, but using archers in the rain to dismantle everything that just stay in the way is terrible. Al in all I would say - this game is promising, and not in a way a lot of EA games are promising. Those devs know what they are doing, they move in the right direction, they already did a lot, and I'm almost sure I'll change the review in probably less than a year.
5 votes funny
I played on Medium difficulty and once the tutorial ends on the third map or so you are left high and dry to figure it out yourself. Some people might enjoy that but after wasting 2 hours and dying repeatedly I can say this game is not for me.
4 votes funny
my GOTY 2025 This is the passion-filled logical conclusion to the They Are Billions genre of tower defense rts base survival, with entertainingly complicated structure defense mechanics and an awesome theme on top that's executed perfectly.
4 votes funny
This game builds on an inspired idea that has RTS fans asking, "Why hasn’t anyone thought of this before?" The combination of voxel-style building with a classic Zombie RTS is brilliant. However, if it were in full release today, I couldn’t recommend it. The game feels like a rough diamond—its potential to be a genre-defining classic is clear, but as it stands, it’s too unpolished to shine. The biggest issues stem from balance and strategy. Waves of enemies are wildly inconsistent, even within the same match. The economy system is punishingly messy, leading the challenge to revolve less around defending against monsters, rather around accomplishing much of anything at all. The limited unit variety (both player and enemy) leaves gameplay feeling linear and repetitive, with no real room for alternative strategy or creativity. The map pool, as well, is obviously unfinished. Endless mode features an expansive but largely empty map, contrasted by cluttered skirmishes that feel claustrophobically tight. The Tower Defense levels (an optional, alternative game mode), ironically feel more polished than the Skirmish and Endless modes, which seem to take a backseat despite being the game's primary focus. This shows worst in how waves of enemies will often ignore defensive structures entirely, reducing the tactical appeal of building fortified walls in favor of baiting them into quick ambushes with high-priority targets, essentially "mazing" the waves with a Lumber Mill or equivalent behind a couple towers of archers. That said, the TD levels are a legitimate and unqualified success; they're really fun. I just wish that I got to make more of those epic walls and castles I saw in the trailer. The building system needs some QOL improvements, but is largely enjoyable. Queuing actions, Shift+Click to add to selection, and other standard features are missing, but the most unfortunate thing is that the modular wall building is formulaic. Build X wall Y high, place Z feature. The simple act of building the walls is fun, but there's a pretty clear optimal way to build walls to densely pack defenders while remaining fortified. If you're strapped for resources, however (as the game usually keeps you), you'll find yourself getting creative to cut corners anywhere possible rather than trying to cram more damage into a tile, which is its own challenge. Other types of building, like stacking houses, placing resource structures, and making bridges or ladders, are an interesting and engaging challenge of getting the most bang for your buck. Exploration via these tools would feel more rewarding with larger maps, but I digress. Despite my several frustrations, I’ve put almost 100 hours into the game, and plan to put a few more. I enjoy it, and I remain cautiously optimistic. Exploring its promising foundations was worth grabbing it on sale (20$), and I look forward to seeing how the devs refine it. But unless you’re a fan of early access gambles, I’d recommend waiting for further updates before diving in; It's not there yet.
4 votes funny
I guess this was my fault but I thought this was more of a tower defense game, where you build forts against increasingly difficult hordes. There's an entire resources gathering part where you have to build structures to gather resources first. On top of there are rules to where you can build structures, they have to have a line of sight to your HQ and you have to place beacons if you want to build father out. If I wanted a resources gathering game I would play Age of Empire/Mythology. I just wanted to build forts and kill monsters. Unfortunately, if you go through the campaign you don't find this out until you can't refund the game.
4 votes funny
This is a fantastic game and I can not recommend it enough and I'd go as far as to say it saved my relationship with my wife. See, I was playing this game a lot and my wife noticed, we were already having relationship issues and she said she wanted a divorce but I've managed to convince her time and time again to not go through with it, however... One night she wanted to have sex (a huge no no to ask me for something so vain while I'm on night 123 in Endless Mode) and I had to keep denying her. In a fit of rage I yelled at her "Well why don't you just go find a big buff black guy to plow you like I never do apparently!". This seemed to have made some kind of light bulb go off in both of our heads and so she did, in fact, get a big buff african american gentleman named Tyrese to court her while respecting my space and our marriage. Sure, I have to listen to the occasional noises while I'm gaming that manage to go through my headphones but now I'm on night 200 in Endless Mode AND she gets what she wants!!! A win win for a gamer like me to the point that I'd say this game saved my marriage!!!
4 votes funny
I was expecting a tower defense game, but it turns out it's just an extremely slow paced RPG with building building elements tossed in. Perhaps not the right game for me, but everything felt so lethargic, I got bored after beating the tutorial and halfway through the 2nd mission.
4 votes funny
i got this game last night, now it is 10AM and i have 11 hours played, i need help
4 votes funny
This game needs some polish work done so things aren't a complete mystery. Like tell the player where shit is going to come from way faster then just "hurry up its almost night" section of the day. Give a hostile path walk just like you get from the towns people. Personally I think just assuming the player will save scum everything is a piss poor "design" feature
4 votes funny
I've had two endless games where I have had to stop because the wave of horrors never came. Once at wave 17 and again at wave 38. Please add a button, or a console, where you can reset the wave if they can't navigate to your citadel or fail to spawn.
4 votes funny

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