
Killing Floor 3
Jul 25, 2025
Jul 25, 2025
Jul 24, 2025
Jul 24, 2025
Jul 24, 2025
Jul 24, 2025
Jul 24, 2025
Jul 24, 2025
Jul 25, 2025
Jul 24, 2025
Jul 24, 2025
Jul 24, 2025
Jul 25, 2025
Jul 24, 2025
Jul 24, 2025
Jul 25, 2025
Jul 25, 2025
Jul 25, 2025
Jul 25, 2025
Jul 24, 2025
Jul 25, 2025
Jul 24, 2025
Jul 24, 2025
Jul 26, 2025
Jul 24, 2025
Jul 26, 2025

76561198020914506

Not Recommended11 hrs played (5 hrs at review)
someone at trip wire made a conscious decision that it is more important to have day one functional paid battle pass than a text chat....let that sink in
129 votes funny
76561198020914506

Not Recommended11 hrs played (5 hrs at review)
someone at trip wire made a conscious decision that it is more important to have day one functional paid battle pass than a text chat....let that sink in
129 votes funny
76561198066310618

Not Recommended30 hrs played (19 hrs at review)
Review
Killing Floor 3 is your typical disappointing sequel from a failing company before its inevitable layoff by Embracer Group. This is a soulless, unfinished shell masquerading as a full release. Fans of the series and newcomers alike deserve to be warned: this is not a finished game, despite deceptively avoiding the “Early Access” label. In fact, it hasn’t even implemented a basic, rudimentary feature such as text chat; a feature that’s been standard in online games since the late ‘90s. Yet the most egregious failure here isn’t the missing features, the mediocre gunplay (which is especially painful following KF2’s exceptional, best-in-class gunplay), or the numerous other pitiful downgrades from the previous game (already widely documented in Youtube comparison). No, in fact it’s the utter contempt the developers show for their own community and customers, with censorship on a level that is frankly so ludicrous I can scarcely believe it. Read on if you want to hear about my experience with the developers and their moderation.Frustrations
When someone posted a discussion asking about potential servers for the Oceania region (which happens to be my region), I replied that the game didn’t even have text chat yet. My comment was relevant and on-topic: if a basic feature like text chat isn’t implemented, it doesn’t inspire confidence that all region-specific servers would be available. My exact comment was: “They don’t even have text chat implemented yet.” No rules were broken, no warnings were given. Yet I was banned from the community hub for an entire month. The reason given? “Off-topic – temp ban due to previous warnings.” This is a clear, provable lie, and frankly a shocking attempt to gaslight me. I’ve never received a single warning on the Killing Floor 3 forums. I have my moderation history from 13 years on Steam to prove this, which I’d be more than happy to screenshot and share in the comments if you don’t believe me (assuming the developers don’t ban this review too lol). And if you think maybe it was a mistake? Nope. I contacted Tripwire multiple times, and each time they confirmed the ban was intentional, doubling down on the lies and gaslighting. That’s extremely unprofessional and distasteful behaviour from a company and not something anyone should be expected to experience. To make matters worse, on the very same thread, a developer posted an answer that suspiciously avoided answering OP’s question, and reads as an effort to mislead customers while retaining plausible deniability. Instead of simply saying whether Oceania servers existed, they said: “There was close to world wide coverage in the last stress test.” To me, that reads as “No, but I want you to think the answer is yes so you’ll still buy the game lol” which isn’t just dishonest, it borders on deception. Meanwhile, my civil, factual comment was what got censored. Got it.Conclusion
Killing Floor 3 could have been a worthy sequel. But instead, it launches in a barebones state with core features missing, and worse: a community management approach that actively silences and harshly punishes fair, factual criticism. This is not how you build trust. This is not how you earn support. This is how you push away longtime fans. I strongly recommend staying away from this game for the foreseeable future. Right now, it’s nearly impossible to justify supporting a title that feels both unfinished and openly hostile toward its own community, especially toward those who want to see it improve.Proof and more context
I have posted here my proof and some more context I didn't originally include in the review (to ironically avoid getting too offtopic) https://steamcommunity.com/groups/TWINOMICROTRANSACTIONS/discussions/0/371918937258389095/?ctp=2#c600784815203214865 The thing you may notice is how many other more examples there are from other people of moderator's abuse of power and draconian censorship. This makes the situation even worse and makes my recommendation even more negative; it's not just me that's affected, there's already a precedent for it so you could be next. I now strongly advise completely avoiding the community hub altogether.Replies to comments
Since the ban prevents me from commenting on my own review, I am replying to them here: https://steamcommunity.com/groups/reviewlopod/discussions/1/597407115483741385/ Feel free to post comments there yourself; anyone can post, not just members.73 votes funny
76561198068446835

Not Recommended1 hrs played (1 hrs at review)
Killing Floor 3: A Name Only
It’s an empty shell disguised as Killing Floor.
Zero atmosphere, zero satisfaction. The shooting? As soft as a water pistol. The maps? Flat, uninspired, and bland it’s hard to tell one from another. Where did the heavy, bloody horror vibe go that kept you on edge until the last Zed?
Killing Floor 3 feels like a desperate attempt to appeal to fans of Apex or Warzone but they forgot one thing: this was supposed to be a sequel, not a cosplay. The game is clearly made for a casual audience, with predictable, overbalanced gameplay and none of the brutal grit that defined the earlier entries. Instead of a dark, bloody slaughter, we get a shallow shooter lacking tension and character.
That said, Killing Floor 3 might appeal to people who haven’t played the previous games and just want a simple, fast-paced shooter with some modern online features. But for fans of the series and lovers of atmospheric, brutal co-op FPS games, this is one to avoid.
Even during the beta and especially after the delayed launch it was clear this wasn’t what fans were hoping for. No patch or update will save this game. Killing Floor 3 simply isn’t Killing Floor.
57 votes funny
76561198338776245

Recommended34 hrs played (34 hrs at review)
I was looking forward to Killing Floor 3, not just for myself but also for my friends.
After spending time in both the beta and latest stress tests, the game is heading in a better direction. While it still struggles to recapture what made Killing Floor 1 and 2 special, recent updates show genuine effort. I can't recommend it just yet, but I'm cautiously optimistic.
What is Good
Gore & Enemy Models: Gore is detailed and satisfying. Dismemberments feel impactful, and enemy designs are strong. Recent updates added more flinch animations and improved enemy behaviour. Visuals and Map Design: The game looks sharp. Lighting has been improved, and environments like the new Sewers map have a more gritty and atmospheric feel. Weapon Variety: A decent range with mod support. Crafting no longer requires schematics, and upgrades are now a one-click process. Zed Behaviour: Zeds now leap, flank, and chase you with better pathfinding. Their new attack patterns and reactions add more variety to each wave. Bosses use more of their abilities, which improves the fights. Mobility: Sprinting, sliding, and climbing feel snappier. Animations still need polish, but movement is more fluid than previous builds. Zed Time: Zed Time now only activates on clutch moments like headshots, parries, or near-death saves.What Needs to Improve
Animations & Gunplay: Shooting still feels light. Weapon handling lacks weight and punch. Melee hit detection is also inconsistent. Animations for running, reloading, and aiming still look robotic. Enemy Reactions: Despite added flinch, Zeds still sponge bullets. Feedback on hits and headshots needs more visual and audio clarity. Voice Acting & Tone: Voice lines are flat and lack personality. KF1 and KF2 had memorable characters. KF3 feels dull by comparison. Performance: Although, I have not crashed. I still encounter frame drops and stuttering, particularly in multiplayer. Further optimisation is needed. Music & Atmosphere: The current soundtrack lacks intensity. KF2 had music that matched the game's pace. Some boss fights feel underwhelming because the music fades into the background. Welding System: Welding is now a limited-use item with charges, removing the on-the-fly strategy. Perk System: Specialists currently have limited access to perk trees tied to their role. While the perk system has expanded, it still feels shallow. Many of them are nothing more than flat stat buffs. Full perk freedom, like in KF2, is not available yet, but devs have confirmed it's coming in a future update. Hopefully, future Specialists (like DJ Skully) bring more gameplay variety. The Hub System: The Stronghold hub feels misplaced/underutilised. You have to walk to interact with terminals or queue for matchmaking, only to repeat the same menu steps. There are no mini-games, NPCs, just a matchmaking station with some lore terminals. Killing Floor 3 is improving, and if they continue to refine systems and polish core mechanics, it could be something worth returning to.45 votes funny
76561198025301480

Not Recommended1 hrs played (1 hrs at review)
Gunplay is okay, and the graphics are great.
Aside from that it lacks any of the arcade fun this genre is known for. This game has an identity crisis somewhere in between trying to be CoD Zombies and Killing Floor 2. Why not just let players upgrade gear naturally during game-play like the previous entries? The weapons are interesting but shallow with very few interesting qualities to tell them apart.
Honestly it isn't that bad. It's just not structured like a Killing Floor game and that disinterests me.
42 votes funny
76561199178260659

Recommended48 hrs played
Killing Floor 3 – When Style Replaces Soul 💀
If we try to analyze this game in isolation, ignoring its legacy, it could be considered a somewhat decent shooter. But that's the problem — this game carries the name "Killing Floor", and that comes with expectations. And it fails… hard. As a veteran who spent countless hours in KF1 during my teenage years and then moved on to enjoy KF2, this new installment was a massive disappointment — and it all started at the main menu. Yes, the menu. They added this pointless 3D interactive room where I need to move around just to access basic features. Every time I change my perk, it throws me back into that damn sleeping room. Then there's the weapons. They feel cheap, like plastic toys shooting airsoft rounds. The weapons selection is extremely limited. KF2 had some futuristic weapons, sure — but it was tolerable. In KF3, it's way over the line. The weapons look bad and feel even worse. There's no satisfying headshot, no gore that gives you that visceral thrill. Just rubber bullets. Completely uninspiring. Characters are now locked to specific perks — a baffling decision that removes one of the most flexible elements of the series. And they removed the welder, limited syringe usage, and took away key support tools like giving health to your friends without being a medic. They even removed the Stalker, one of my favorite Zeds. Collectibles on the map? Gone. Sure, most players didn't care, but they added fun for completionists — and taking them out serves no purpose. Now we have this abomination where Support and Demolition were merged into some engineer guy with two weird sound cannons strapped to his back — it's just awful. Berserker? Now it's some ninja running around with katanas and shurikens. Iconic characters that defined the series — just gone. Even Mr. Foster, while present, is ruined. His voice is nowhere near the original, and his design is embarrassing. They didn’t even bother to give his voice that classic gas mask filter — such a simple touch completely ignored. After nine years, you'd think the developers would understand what made this franchise great. But instead, they've stripped it of its soul. So many small things that were simple and functional are just gone.The positives?
There actually are a few, and they deserve credit: -Active Abilities were introduced — each perk now has its own unique active skill. -Perk Skill Trees are much deeper now . Each perk has its own expanded tree, allowing for meaningful changes in playstyle and progression through ability upgrades. -Weapon Modification System brings solid improvement . You can now attach accessories and apply performance upgrades to weapons, which adds a welcome layer of depth. -Crafting System works surprisingly well . You need to scavenge resources during matches to create or enhance modifications. -Battle Pass is packed with content — and yes, the premium version pays for itself over time. -Movement feels smoother and more responsive than in previous titles, helping combat flow better. -Interactive Map Elements like turrets, armor depots, ammo stations, zip lines, and environmental traps add variety and strategy to each round. I'm giving a thumbs up only in hope that the developers will read this and other similar reviews and wake up. All we want is Killing Floor 1 with better graphics and smoother gameplay. The recipe for success is already there — just modernize it without ripping out its core. That said, if you judge the game on its own, it’s not terrible — you can still have a lot of fun. But it doesn’t even come close to what its predecessors delivered. My hope is that, over time, they’ll add and change a lot, bringing back the core elements that made the earlier games so beloved.🛠️ Update:
As of the most recent developer post, Tripwire has announced that they will decouple perks from specialists, allowing any specialist to use any perk — a major point of community criticism. They're also preparing hotfixes, new weapons, and quality of life improvements based on player feedback. This shows they are paying attention. It’s a small but important step — and gives me a bit more hope moving forward. Let’s just hope they keep listening and continue bringing back the core identity that made Killing Floor great.36 votes funny
76561198010268184

Not Recommended15 hrs played
Played the tutorial followed by one multiplayer match. I can already say, that they have released/sold a game with an outstanding name that is not even close to being fully developed.
Movement and vocals of characters are poor.
Firing your weapons is highly underwhelming.
Poor animations overall, including climbing or using a zip line.
I have played all killing floors, and want to support this with a thumbs up but I simply cant right now. This game needs to be developed more and worked on more. I am going to continue playing it, but this is sad to see. Hopefully they are able to recover quickly.
34 votes funny
76561198003106630

Not Recommended12 hrs played (12 hrs at review)
It's like they had a miscarriage and decided to keep it.
31 votes funny
76561198155440595

Recommended31 hrs played (14 hrs at review)
contrary to what people on the subreddit are whinging about, this game plays like killing floor, it's still killing zeds in violent ways with stupid banter thrown about.
I played a good amount of the first beta and the remaining stress tests, the latter were essentially the full game.
except this time you have a bit more freedom of movement and the zeds have new behavior to help close the gap. through the betas and stress-tests, tripwire has listened well to the community's feedback; especially about the concerns of the art-direction on the maps and specialists & perk decoupling, both of which have been addressed.
as for the "hero" abillities, I have personally found none of them to be impactful enough to ever really consider using them, I often forget about them completely.
ultimately, this game isn't bad at all. I encourage you to look at the critique for this game and you will see for yourself that the majority of people "critiquing" this game are doing it in bad faith and more often than not bloat their critique lists with a lot of minuet things that do not affect gameplay at all and are there only to serve to make the list look bigger.
that's not to say this game is without faults tho
28 votes funny
76561198038931832

Recommended11 hrs played
The best part for me is this game will likely stay PvE, nobody is competing for anything. It's just up to 6 dudes chilling having a fun time. All I want is a server list, text chat, mods, and more difficulties.
27 votes funny
76561198033618446

Not Recommended28 hrs played (5 hrs at review)
Until you unlink the characters from their specializations and add a field of view change for the weapon model or move it away acceptably, you will receive a negative review.
26 votes funny
76561198101545093

Recommended18 hrs played (7 hrs at review)
There are 2 reviews for this game and they are both correct currently:
Review 1) This is not KF2, and thus it sucks!
Review 2) This is not KF2, but I like the changes and updates and will play more.
So, my personal review is KF3 is not KF2. KF2 good. KF3 good. Mutually exclusive statements that are my honest opinions. Thumbs up!
23 votes funny
76561197971254567

Not Recommended1 hrs played (1 hrs at review)
Still needs a lot of work done to feel even remotely close to Killing Floor. Has the aesthetic but nothing else that made it super fun. The optimization is still bad as well. 5/10
21 votes funny
76561198177230281

Recommended17 hrs played
⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⡷⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⡇⠢⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⢸ Are you wasting my money again, son?
⢸⠀⠀⠀⠀⢀⠖⠒⠒⠒⢤⠀⠀⠀⠀⠀⡇⠀ ⠀⠀⠀⠀⠙⢦⡀⠀⠀⠀⠀
⢸⠀⠀⣀⢤⣼⣀⡠⠤⠤⠼⠤⡄⠀⠀⡇⠀⠀ ⠀⠀⠀⠀⠀⠙⢄⠀⠀⠀⠀
⢸⠀⠀⠑⡤⠤⡒⠒⠒⡊⠙⡏⠀⢀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠑⠢⡄⠀
⢸⠀⠀⠀⠇⠀⣀⣀⣀⣀⢀⠧⠟⠁⠀⡇⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⡇⠀
⢸⠀⠀⠀⠸⣀⠀⠀⠈⢉⠟⠓⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⢸
⢸⠀⠀⠀⠀⠈⢱⡖⠋⠁⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⢸
⢸⠀⠀⠀⠀⣠⢺⠧⢄⣀⠀⠀⣀⣀⠀⠀⡇⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⢸
⢸⠀⠀⠀⣠⠃⢸⠀⠀⠈⠉⡽⠿⠯⡆⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸
⢸⠀⠀⣰⠁⠀⢸⠀⠀⠀⠀⠉⠉⠉⠀⠀⡇⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⢸
⢸⠀⠀⠣⠀⠀⢸⢄⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸
⢸⠀⠀⠀⠀⠀⢸⠀⢇⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸
⢸⠀⠀⠀⠀⠀⡌⠀⠈⡆⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸
⢸⠀⠀⠀⠀⢠⠃⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸
⢸⠀⠀⠀⠀⢸⠀⠀⠀⠁⠀⠀⠀⠀⠀⠀⠀⠷⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸
19 votes funny
76561198017287259

Recommended9 hrs played (9 hrs at review)
The core of the game is solid, and very much in line with KF1 and 2. I'm actually confused this game has such a low review score.
If you want a re-skin of KF2, This isn't it. If you want the next Killing Floor game, you got it.
17 votes funny
76561197979234079

Not Recommended1 hrs played (1 hrs at review)
I mean its alright. What the game delivers i feel its worth 40€ BUT not in its current state. The fps is NOT stable, jumps up and down constantly and even drops down to the 20's in hectic moments, freeze frames and stuttering.
I refunded the game ONLY because of performance issues, i will most likely buy the game in the future once it can run smoothly
installed it on a M.2 SSD
RTX 3080
intel i5 10600k 4,1Ghz
32GB RAM
16 votes funny
76561198277997553

Recommended0 hrs played
Just a classic, as typical as possible modern title: very ordinary, unremarkable vibe, a couple of bugs here and there, not the best optimization, — yet, a meticulously designed store full of stuff you can buy for real money. Capitalism in all its glory. It's not entirely awful, though; it's just not my Killing Floor anymore, — a remarkable, outstanding shooter that is, — was, — unlike anything else that exists.
12 votes funny
76561198806090370

Recommended1 hrs played (1 hrs at review)
Killing Floor 3 – First Impressions
These are my first impressions with Killing Floor 3, I can’t say I’ve seen everything the game has to offer but I’ve seen enough to form some early thoughts. While the game doesn’t instantly recapture the unique chaos of Killing Floor 1 or the polish of KF2 at its peak, it’s showing signs of potential even if it still needs time in the oven. 🔪 What Feels Right (So Far) Gore & Enemy Design -The series’ signature gore is still alive and well. Dismemberment looks brutal and satisfying, and enemy models especially the larger Zeds have strong visual identity. The improved flinch reactions and more aggressive behavior (like flanking and leaping) make encounters a little less predictable than in previous games. Visuals & Atmosphere -Graphically, the game looks solid. The lighting feels moodier and more immersive, and maps like Sewers offer a darker, more grounded tone than KF2's more arcade-like visuals. It still has that gritty industrial vibe, which fits the franchise. Weapon Variety & Customization -There’s a decent selection of weapons from the get-go, and the streamlined crafting/upgrading system is a small but welcome quality-of-life change. Not needing schematics and being able to upgrade with a single click removes unnecessary friction. It’s also nice to see early mod support baked in gives me hope for long-term replayability. Mobility & Zed Time -Movement is noticeably more fluid than in past titles. Sprinting, sliding, climbing everything feels more responsive. Zed Time is no longer a constant occurrence; it now triggers during high-pressure moments like headshots or clutch saves, which makes it feel more deserved and dramatic. ❌ What Needs Work Gunplay & Hit Feedback -Weapons still lack that satisfying “punch.” Guns feel floaty and too light, especially when compared to other modern shooters. Melee combat, too, has some hit detection issues that make it feel unreliable. You never quite feel the impact, even when you land a solid hit. Animations & Polish -Reloading, aiming, sprinting-the animations still look mechanical and stilted. Some of this could be early-build jank, but it breaks immersion. There’s a noticeable gap between how the game looks in motion and how it feels to control. Voice Acting & Personality -This is a personal one, but KF3 doesn’t (yet) have the same charm as its predecessors. The voice lines feel flat and uninspired, especially compared to the memorable, borderline goofy personalities from KF1 and KF2. There’s a sense of identity missing here, and that hurts the tone a bit. Balance & Pacing -It’s early days, but enemy pacing felt slightly off during my session. Some waves dragged, while others felt overwhelming without much buildup. Bosses are more active, which is good, but they can still feel like damage sponges more than tactical fights. 🎯 Final Thoughts Based on what I've seen so far, Killing Floor 3 feels like a foundation, not a finished product. But compared to other recent co-op shooter launches (Payday 3 is an easy example), it’s launching in a more functional state, with a clearer identity and stronger core gameplay. It’s not perfect and definitely not ready to replace KF2 yet but it shows promise. If the team keeps refining mechanics, tightening the gunplay, and injecting more personality into the experience, this could grow into something really solid. Would I recommend it right now? Honestly… yeah, cautiously. If you're a fan of the franchise, there's enough here to enjoy, and it's exciting to see where it could go next. Just go in knowing it's still rough around the edges.11 votes funny
76561198050346646

Recommended1 hrs played
Killing Floor 3 finally dropped, unlike the Epstein files, which Trump seems to be sitting on like it’s DLC.
11 votes funny
76561198882486847

Not Recommended9 hrs played (9 hrs at review)
'I highly recommend not buying it at this time.'
* The game is too unfinished and has a huge number of problems:
- The game was released unfinished, but they already managed to add a skin donation, even a fuсking battle pass, in KF, which is identical to Helldivers.
- Pretty bad optimization.
- Lots of bugs, you'll get knocked around all over the map, don't be surprised if zeds get stuck/teleport even in solo play = that's not a ping.
- CO-OP / Online play is also barely functional at the moment, kicking/crashing. Playing co-op is very uncomfortable due to the unfinished net-code.
- Much less content compared to previous games, it will take you a few hours, maybe a week at best, no more. It is unlikely that you will return only for purpose, to grind levels, perks, weapons, and now crafting materials.
- There is no workshop support at launch = no modifications or custom maps.
- Why is no one learning from the mistakes of other AAA games? "Battlefield 2042": What the reason, to lock character appearances only for specific classes, for what purpose? To distinguish them visually? Then why are there class markers above the head of players? It was always better before, you could decide for yourself which character base and what customization items to use = now you can't.
* But the game also has its positive aspects:
- As always, the soundtrack is great, but especially the MUSIC = they didn't disappoint with that.
- The visuals are a matter of taste (many people liked the style of the first KFs, which featured horror and darkness = there is none of that here, not at all, the game has moved heavily into sci-fi). But the quality of the graphics and the features of UE5, such as Lumen, are at a good level here. But we have a shitty 2D sprite of fire, that's a nonsense.
* Many new ideas and concepts, although not fully implemented:
- Damage types;
- New zeds and their behavior/attack mechanics;
- Own base (hub);
- New weapons (although much fewer than in previous games).
- GORE mechanics are on the level here.
- A huge skill tree where each skill and perk must be improved individually.
10 votes funny
76561198974969771

Recommended9 hrs played (5 hrs at review)
I don't write many reviews, but the developers actually care about this game and want it to succeed. So here's my feedback:
Here's what I LIKE about this game:
-The blood and gore holds up really well even on lower graphics.
The blood is really satisfying and feels good. They lowered the weird bright red goo effect we saw in the beta which results in a nice clean bloody shot. Chunks of the zeds exploding and flying off is really nice too.
-The actual graphics themselves are stunning, especially on ultra.
Not sure how to elaborate. This game looks beautiful.
-Zed Designs
All of the zed designs are super familiar. They feel like those old killing floor models, but turned futuristic. They're very unique and creepy, as they should be. Amazing job.
-Map Designs
The map designs are super nice and feel futuristic but also have that killing floor vibe in them.
-The Abilities
I really love the abilities. Despite being new, feel fun and worth using. They make the game feel unique and add a powerful, but balanced weapon to your arsenal. I don't think they're overpowered because they have respectable cooldowns that keep the action going.
-Easter Eggs
Really loved some of the old soundtracks and map designs along with other easter eggs they incorporated into this game! Winks and hints at the other two killing floor games are cool and exciting
Here's what I DISLIKE about the game:
-Main Hub
My absolute BIGGEST complaint about this game is the hub. Just why? If you don't know, the hub essentially features a ton of features which are already accessible on the game menu, except the stations are just randomly scattered around a giant metal block hub.(ig?) ALSO, completely contrary to Killing Floor 1 and 2, when you're in the hub IT'S JUST A RANDOM AMBIENT SOUND PLAYING IN THE BACKGROUND. NO rock music, NO metal, NOTHING. It's awkward, boring and off putting to say the least. Please just bring back the menu just like Killing Floor 1 and 2 and scrap the hub completely.
-The weapons are strangely unsatisfying to use.
All of the weapons are just big chunky grey blocks with 0 personality. There are a few exceptions like the laser gun, but like I said, most of the guns are forgettable and unsatisfying. I think a big problem is the audio. The Killing Floor franchise has always rewarded players with incredibly crunchy and nice head shot sounds, and gun sound design in general, but in this game, almost all the guns sound very similar to each other and toned down.
-Animations
The animations need a lot of work. The animations are just kind of bad in general. Most of them feel low quality and underwhelming. From running looking like hunchbacks, to reloading feeling like robots, a lot of them need work. One thing I will highlight is that the ninja's sword animations are delightful and I had a lot of fun swinging them around. Also, a lot of the inspect animations are really cool!
-# of weapons
I get the game just released, and it makes sense there would be a stricter arsenal compared to the future, but 4 guns per class? If you want to level up a specific class and master that niche like most people do, then you're stuck with 4 guns. Even the exciting guns have become quite bland in the few hours I've played. I understand this is a temporary issue, but it was just disappointing.
-Crafting and addons + weapon progression
I understand the direction the devs headed with this feature, and while it can definitely work, I feel like it doesn't work well just yet. There were changes made already, which is great! The blueprints not being needed is a plus, however, the weapon progression feels unexciting and stale. The guns don't feel like they're getting much better than the last rarity. You kill zeds, get parts, and craft weapon addons, cool, but why can my starter weapon just be more powerful than the highest "rarity" weapon within a few hours of playing? It needs some work. Maybe if they put a lock on which guns you can customize based on your perk level and then balanced out the firepower of them? It just feels unrewarding when the starter weapon does only a few damage less than the highest tier.
-Boring characters
The characters feel INCREDIBLY forgettable, and some of the voice acting is just god awful. For example:
Instead of an insane British guy yelling at a ton of brainless killing machines (kf1), it feels like the characters are trying to be cool or edgy(??) even though they just sound stupid. A lot of the voice lines are super cringy and genuinely make me not want to hear them.
-Performance issues
Since launch, I spent the first 2 hours or so of this game optimizing my computer and trying to get more frames because I was unsatisfied. For comparison, I usually run at least 150 frames on all my games, some games dip a little lower, but when I was faced with killing floor 3, I was running near 60. I still have only managed to get up to around 90 frames consistently which isn't terrible, but it's still a little annoying considering I have a 144hz monitor.
All of that being said, let's give the game time!
I myself only have a few hours on the game and I'm sure some of the things I say in this post will change with time. I'm curious to see what other people think too. So far, this game's reviews are very negative and I wanted to share light on the good and the bad. This game is really headed in the right direction.
ONE THING IS FOR SURE. THE DEVELOPERS CARE ABOUT US, AND THIS GAME <3
11 votes funny
76561198868459374

Not Recommended13 hrs played (7 hrs at review)
Extremely upsetting performance wise. fps drops, stutters and freezing makes the game not an enjoyable experience at the moment in my opinion. I had Zero performance problems in the alpha/beta and now its quite bad. I understand this will be fixed with time but I recommend waiting to purchase unless you have a NASA PC.
10 votes funny
76561198090296929

Recommended16 hrs played (15 hrs at review)
Knowing Tripwire from KF2, we can expect many game improvements over time. The base is fun already. I feel people are dooming too hard.
9 votes funny
76561198126356732

Not Recommended4 hrs played (2 hrs at review)
Ruined the Support class, ruined the charm, ruined the framerate
Refunded
Try better next time :)
8 votes funny
76561197970663891

Recommended10 hrs played (6 hrs at review)
This game, like many others, seemed destined to get piled on from the very start, but if you’re someone who actually enjoys playing games rather than seething in negativity online, you might find it pretty damn fun. Is it flawless? Hardly, but hey, it’s 2025, and perfection isn’t exactly around the corner. But love it or hate it's definitely more Killing Floor! Warts, blood, guts and all...
7 votes funny
Killing Floor 3
Jul 25, 2025
Jul 25, 2025
Jul 24, 2025
Jul 24, 2025
Jul 24, 2025
Jul 24, 2025
Jul 24, 2025
Jul 24, 2025
Jul 25, 2025
Jul 24, 2025
Jul 24, 2025
Jul 24, 2025
Jul 25, 2025
Jul 24, 2025
Jul 24, 2025
Jul 25, 2025
Jul 25, 2025
Jul 25, 2025
Jul 25, 2025
Jul 24, 2025
Jul 25, 2025
Jul 24, 2025
Jul 24, 2025
Jul 26, 2025
Jul 24, 2025
Jul 26, 2025

76561198020914506

Not Recommended11 hrs played (5 hrs at review)
someone at trip wire made a conscious decision that it is more important to have day one functional paid battle pass than a text chat....let that sink in
129 votes funny
76561198020914506

Not Recommended11 hrs played (5 hrs at review)
someone at trip wire made a conscious decision that it is more important to have day one functional paid battle pass than a text chat....let that sink in
129 votes funny
76561198066310618

Not Recommended30 hrs played (19 hrs at review)
Review
Killing Floor 3 is your typical disappointing sequel from a failing company before its inevitable layoff by Embracer Group. This is a soulless, unfinished shell masquerading as a full release. Fans of the series and newcomers alike deserve to be warned: this is not a finished game, despite deceptively avoiding the “Early Access” label. In fact, it hasn’t even implemented a basic, rudimentary feature such as text chat; a feature that’s been standard in online games since the late ‘90s. Yet the most egregious failure here isn’t the missing features, the mediocre gunplay (which is especially painful following KF2’s exceptional, best-in-class gunplay), or the numerous other pitiful downgrades from the previous game (already widely documented in Youtube comparison). No, in fact it’s the utter contempt the developers show for their own community and customers, with censorship on a level that is frankly so ludicrous I can scarcely believe it. Read on if you want to hear about my experience with the developers and their moderation.Frustrations
When someone posted a discussion asking about potential servers for the Oceania region (which happens to be my region), I replied that the game didn’t even have text chat yet. My comment was relevant and on-topic: if a basic feature like text chat isn’t implemented, it doesn’t inspire confidence that all region-specific servers would be available. My exact comment was: “They don’t even have text chat implemented yet.” No rules were broken, no warnings were given. Yet I was banned from the community hub for an entire month. The reason given? “Off-topic – temp ban due to previous warnings.” This is a clear, provable lie, and frankly a shocking attempt to gaslight me. I’ve never received a single warning on the Killing Floor 3 forums. I have my moderation history from 13 years on Steam to prove this, which I’d be more than happy to screenshot and share in the comments if you don’t believe me (assuming the developers don’t ban this review too lol). And if you think maybe it was a mistake? Nope. I contacted Tripwire multiple times, and each time they confirmed the ban was intentional, doubling down on the lies and gaslighting. That’s extremely unprofessional and distasteful behaviour from a company and not something anyone should be expected to experience. To make matters worse, on the very same thread, a developer posted an answer that suspiciously avoided answering OP’s question, and reads as an effort to mislead customers while retaining plausible deniability. Instead of simply saying whether Oceania servers existed, they said: “There was close to world wide coverage in the last stress test.” To me, that reads as “No, but I want you to think the answer is yes so you’ll still buy the game lol” which isn’t just dishonest, it borders on deception. Meanwhile, my civil, factual comment was what got censored. Got it.Conclusion
Killing Floor 3 could have been a worthy sequel. But instead, it launches in a barebones state with core features missing, and worse: a community management approach that actively silences and harshly punishes fair, factual criticism. This is not how you build trust. This is not how you earn support. This is how you push away longtime fans. I strongly recommend staying away from this game for the foreseeable future. Right now, it’s nearly impossible to justify supporting a title that feels both unfinished and openly hostile toward its own community, especially toward those who want to see it improve.Proof and more context
I have posted here my proof and some more context I didn't originally include in the review (to ironically avoid getting too offtopic) https://steamcommunity.com/groups/TWINOMICROTRANSACTIONS/discussions/0/371918937258389095/?ctp=2#c600784815203214865 The thing you may notice is how many other more examples there are from other people of moderator's abuse of power and draconian censorship. This makes the situation even worse and makes my recommendation even more negative; it's not just me that's affected, there's already a precedent for it so you could be next. I now strongly advise completely avoiding the community hub altogether.Replies to comments
Since the ban prevents me from commenting on my own review, I am replying to them here: https://steamcommunity.com/groups/reviewlopod/discussions/1/597407115483741385/ Feel free to post comments there yourself; anyone can post, not just members.73 votes funny
76561198068446835

Not Recommended1 hrs played (1 hrs at review)
Killing Floor 3: A Name Only
It’s an empty shell disguised as Killing Floor.
Zero atmosphere, zero satisfaction. The shooting? As soft as a water pistol. The maps? Flat, uninspired, and bland it’s hard to tell one from another. Where did the heavy, bloody horror vibe go that kept you on edge until the last Zed?
Killing Floor 3 feels like a desperate attempt to appeal to fans of Apex or Warzone but they forgot one thing: this was supposed to be a sequel, not a cosplay. The game is clearly made for a casual audience, with predictable, overbalanced gameplay and none of the brutal grit that defined the earlier entries. Instead of a dark, bloody slaughter, we get a shallow shooter lacking tension and character.
That said, Killing Floor 3 might appeal to people who haven’t played the previous games and just want a simple, fast-paced shooter with some modern online features. But for fans of the series and lovers of atmospheric, brutal co-op FPS games, this is one to avoid.
Even during the beta and especially after the delayed launch it was clear this wasn’t what fans were hoping for. No patch or update will save this game. Killing Floor 3 simply isn’t Killing Floor.
57 votes funny
76561198338776245

Recommended34 hrs played (34 hrs at review)
I was looking forward to Killing Floor 3, not just for myself but also for my friends.
After spending time in both the beta and latest stress tests, the game is heading in a better direction. While it still struggles to recapture what made Killing Floor 1 and 2 special, recent updates show genuine effort. I can't recommend it just yet, but I'm cautiously optimistic.
What is Good
Gore & Enemy Models: Gore is detailed and satisfying. Dismemberments feel impactful, and enemy designs are strong. Recent updates added more flinch animations and improved enemy behaviour. Visuals and Map Design: The game looks sharp. Lighting has been improved, and environments like the new Sewers map have a more gritty and atmospheric feel. Weapon Variety: A decent range with mod support. Crafting no longer requires schematics, and upgrades are now a one-click process. Zed Behaviour: Zeds now leap, flank, and chase you with better pathfinding. Their new attack patterns and reactions add more variety to each wave. Bosses use more of their abilities, which improves the fights. Mobility: Sprinting, sliding, and climbing feel snappier. Animations still need polish, but movement is more fluid than previous builds. Zed Time: Zed Time now only activates on clutch moments like headshots, parries, or near-death saves.What Needs to Improve
Animations & Gunplay: Shooting still feels light. Weapon handling lacks weight and punch. Melee hit detection is also inconsistent. Animations for running, reloading, and aiming still look robotic. Enemy Reactions: Despite added flinch, Zeds still sponge bullets. Feedback on hits and headshots needs more visual and audio clarity. Voice Acting & Tone: Voice lines are flat and lack personality. KF1 and KF2 had memorable characters. KF3 feels dull by comparison. Performance: Although, I have not crashed. I still encounter frame drops and stuttering, particularly in multiplayer. Further optimisation is needed. Music & Atmosphere: The current soundtrack lacks intensity. KF2 had music that matched the game's pace. Some boss fights feel underwhelming because the music fades into the background. Welding System: Welding is now a limited-use item with charges, removing the on-the-fly strategy. Perk System: Specialists currently have limited access to perk trees tied to their role. While the perk system has expanded, it still feels shallow. Many of them are nothing more than flat stat buffs. Full perk freedom, like in KF2, is not available yet, but devs have confirmed it's coming in a future update. Hopefully, future Specialists (like DJ Skully) bring more gameplay variety. The Hub System: The Stronghold hub feels misplaced/underutilised. You have to walk to interact with terminals or queue for matchmaking, only to repeat the same menu steps. There are no mini-games, NPCs, just a matchmaking station with some lore terminals. Killing Floor 3 is improving, and if they continue to refine systems and polish core mechanics, it could be something worth returning to.45 votes funny
76561198025301480

Not Recommended1 hrs played (1 hrs at review)
Gunplay is okay, and the graphics are great.
Aside from that it lacks any of the arcade fun this genre is known for. This game has an identity crisis somewhere in between trying to be CoD Zombies and Killing Floor 2. Why not just let players upgrade gear naturally during game-play like the previous entries? The weapons are interesting but shallow with very few interesting qualities to tell them apart.
Honestly it isn't that bad. It's just not structured like a Killing Floor game and that disinterests me.
42 votes funny
76561199178260659

Recommended48 hrs played
Killing Floor 3 – When Style Replaces Soul 💀
If we try to analyze this game in isolation, ignoring its legacy, it could be considered a somewhat decent shooter. But that's the problem — this game carries the name "Killing Floor", and that comes with expectations. And it fails… hard. As a veteran who spent countless hours in KF1 during my teenage years and then moved on to enjoy KF2, this new installment was a massive disappointment — and it all started at the main menu. Yes, the menu. They added this pointless 3D interactive room where I need to move around just to access basic features. Every time I change my perk, it throws me back into that damn sleeping room. Then there's the weapons. They feel cheap, like plastic toys shooting airsoft rounds. The weapons selection is extremely limited. KF2 had some futuristic weapons, sure — but it was tolerable. In KF3, it's way over the line. The weapons look bad and feel even worse. There's no satisfying headshot, no gore that gives you that visceral thrill. Just rubber bullets. Completely uninspiring. Characters are now locked to specific perks — a baffling decision that removes one of the most flexible elements of the series. And they removed the welder, limited syringe usage, and took away key support tools like giving health to your friends without being a medic. They even removed the Stalker, one of my favorite Zeds. Collectibles on the map? Gone. Sure, most players didn't care, but they added fun for completionists — and taking them out serves no purpose. Now we have this abomination where Support and Demolition were merged into some engineer guy with two weird sound cannons strapped to his back — it's just awful. Berserker? Now it's some ninja running around with katanas and shurikens. Iconic characters that defined the series — just gone. Even Mr. Foster, while present, is ruined. His voice is nowhere near the original, and his design is embarrassing. They didn’t even bother to give his voice that classic gas mask filter — such a simple touch completely ignored. After nine years, you'd think the developers would understand what made this franchise great. But instead, they've stripped it of its soul. So many small things that were simple and functional are just gone.The positives?
There actually are a few, and they deserve credit: -Active Abilities were introduced — each perk now has its own unique active skill. -Perk Skill Trees are much deeper now . Each perk has its own expanded tree, allowing for meaningful changes in playstyle and progression through ability upgrades. -Weapon Modification System brings solid improvement . You can now attach accessories and apply performance upgrades to weapons, which adds a welcome layer of depth. -Crafting System works surprisingly well . You need to scavenge resources during matches to create or enhance modifications. -Battle Pass is packed with content — and yes, the premium version pays for itself over time. -Movement feels smoother and more responsive than in previous titles, helping combat flow better. -Interactive Map Elements like turrets, armor depots, ammo stations, zip lines, and environmental traps add variety and strategy to each round. I'm giving a thumbs up only in hope that the developers will read this and other similar reviews and wake up. All we want is Killing Floor 1 with better graphics and smoother gameplay. The recipe for success is already there — just modernize it without ripping out its core. That said, if you judge the game on its own, it’s not terrible — you can still have a lot of fun. But it doesn’t even come close to what its predecessors delivered. My hope is that, over time, they’ll add and change a lot, bringing back the core elements that made the earlier games so beloved.🛠️ Update:
As of the most recent developer post, Tripwire has announced that they will decouple perks from specialists, allowing any specialist to use any perk — a major point of community criticism. They're also preparing hotfixes, new weapons, and quality of life improvements based on player feedback. This shows they are paying attention. It’s a small but important step — and gives me a bit more hope moving forward. Let’s just hope they keep listening and continue bringing back the core identity that made Killing Floor great.36 votes funny
76561198010268184

Not Recommended15 hrs played
Played the tutorial followed by one multiplayer match. I can already say, that they have released/sold a game with an outstanding name that is not even close to being fully developed.
Movement and vocals of characters are poor.
Firing your weapons is highly underwhelming.
Poor animations overall, including climbing or using a zip line.
I have played all killing floors, and want to support this with a thumbs up but I simply cant right now. This game needs to be developed more and worked on more. I am going to continue playing it, but this is sad to see. Hopefully they are able to recover quickly.
34 votes funny
76561198003106630

Not Recommended12 hrs played (12 hrs at review)
It's like they had a miscarriage and decided to keep it.
31 votes funny
76561198155440595

Recommended31 hrs played (14 hrs at review)
contrary to what people on the subreddit are whinging about, this game plays like killing floor, it's still killing zeds in violent ways with stupid banter thrown about.
I played a good amount of the first beta and the remaining stress tests, the latter were essentially the full game.
except this time you have a bit more freedom of movement and the zeds have new behavior to help close the gap. through the betas and stress-tests, tripwire has listened well to the community's feedback; especially about the concerns of the art-direction on the maps and specialists & perk decoupling, both of which have been addressed.
as for the "hero" abillities, I have personally found none of them to be impactful enough to ever really consider using them, I often forget about them completely.
ultimately, this game isn't bad at all. I encourage you to look at the critique for this game and you will see for yourself that the majority of people "critiquing" this game are doing it in bad faith and more often than not bloat their critique lists with a lot of minuet things that do not affect gameplay at all and are there only to serve to make the list look bigger.
that's not to say this game is without faults tho
28 votes funny
76561198038931832

Recommended11 hrs played
The best part for me is this game will likely stay PvE, nobody is competing for anything. It's just up to 6 dudes chilling having a fun time. All I want is a server list, text chat, mods, and more difficulties.
27 votes funny
76561198033618446

Not Recommended28 hrs played (5 hrs at review)
Until you unlink the characters from their specializations and add a field of view change for the weapon model or move it away acceptably, you will receive a negative review.
26 votes funny
76561198101545093

Recommended18 hrs played (7 hrs at review)
There are 2 reviews for this game and they are both correct currently:
Review 1) This is not KF2, and thus it sucks!
Review 2) This is not KF2, but I like the changes and updates and will play more.
So, my personal review is KF3 is not KF2. KF2 good. KF3 good. Mutually exclusive statements that are my honest opinions. Thumbs up!
23 votes funny
76561197971254567

Not Recommended1 hrs played (1 hrs at review)
Still needs a lot of work done to feel even remotely close to Killing Floor. Has the aesthetic but nothing else that made it super fun. The optimization is still bad as well. 5/10
21 votes funny
76561198177230281

Recommended17 hrs played
⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⡷⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⡇⠢⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⢸ Are you wasting my money again, son?
⢸⠀⠀⠀⠀⢀⠖⠒⠒⠒⢤⠀⠀⠀⠀⠀⡇⠀ ⠀⠀⠀⠀⠙⢦⡀⠀⠀⠀⠀
⢸⠀⠀⣀⢤⣼⣀⡠⠤⠤⠼⠤⡄⠀⠀⡇⠀⠀ ⠀⠀⠀⠀⠀⠙⢄⠀⠀⠀⠀
⢸⠀⠀⠑⡤⠤⡒⠒⠒⡊⠙⡏⠀⢀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠑⠢⡄⠀
⢸⠀⠀⠀⠇⠀⣀⣀⣀⣀⢀⠧⠟⠁⠀⡇⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⡇⠀
⢸⠀⠀⠀⠸⣀⠀⠀⠈⢉⠟⠓⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⢸
⢸⠀⠀⠀⠀⠈⢱⡖⠋⠁⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⢸
⢸⠀⠀⠀⠀⣠⢺⠧⢄⣀⠀⠀⣀⣀⠀⠀⡇⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⢸
⢸⠀⠀⠀⣠⠃⢸⠀⠀⠈⠉⡽⠿⠯⡆⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸
⢸⠀⠀⣰⠁⠀⢸⠀⠀⠀⠀⠉⠉⠉⠀⠀⡇⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⢸
⢸⠀⠀⠣⠀⠀⢸⢄⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸
⢸⠀⠀⠀⠀⠀⢸⠀⢇⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸
⢸⠀⠀⠀⠀⠀⡌⠀⠈⡆⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸
⢸⠀⠀⠀⠀⢠⠃⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸
⢸⠀⠀⠀⠀⢸⠀⠀⠀⠁⠀⠀⠀⠀⠀⠀⠀⠷⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸
19 votes funny
76561198017287259

Recommended9 hrs played (9 hrs at review)
The core of the game is solid, and very much in line with KF1 and 2. I'm actually confused this game has such a low review score.
If you want a re-skin of KF2, This isn't it. If you want the next Killing Floor game, you got it.
17 votes funny
76561197979234079

Not Recommended1 hrs played (1 hrs at review)
I mean its alright. What the game delivers i feel its worth 40€ BUT not in its current state. The fps is NOT stable, jumps up and down constantly and even drops down to the 20's in hectic moments, freeze frames and stuttering.
I refunded the game ONLY because of performance issues, i will most likely buy the game in the future once it can run smoothly
installed it on a M.2 SSD
RTX 3080
intel i5 10600k 4,1Ghz
32GB RAM
16 votes funny
76561198277997553

Recommended0 hrs played
Just a classic, as typical as possible modern title: very ordinary, unremarkable vibe, a couple of bugs here and there, not the best optimization, — yet, a meticulously designed store full of stuff you can buy for real money. Capitalism in all its glory. It's not entirely awful, though; it's just not my Killing Floor anymore, — a remarkable, outstanding shooter that is, — was, — unlike anything else that exists.
12 votes funny
76561198806090370

Recommended1 hrs played (1 hrs at review)
Killing Floor 3 – First Impressions
These are my first impressions with Killing Floor 3, I can’t say I’ve seen everything the game has to offer but I’ve seen enough to form some early thoughts. While the game doesn’t instantly recapture the unique chaos of Killing Floor 1 or the polish of KF2 at its peak, it’s showing signs of potential even if it still needs time in the oven. 🔪 What Feels Right (So Far) Gore & Enemy Design -The series’ signature gore is still alive and well. Dismemberment looks brutal and satisfying, and enemy models especially the larger Zeds have strong visual identity. The improved flinch reactions and more aggressive behavior (like flanking and leaping) make encounters a little less predictable than in previous games. Visuals & Atmosphere -Graphically, the game looks solid. The lighting feels moodier and more immersive, and maps like Sewers offer a darker, more grounded tone than KF2's more arcade-like visuals. It still has that gritty industrial vibe, which fits the franchise. Weapon Variety & Customization -There’s a decent selection of weapons from the get-go, and the streamlined crafting/upgrading system is a small but welcome quality-of-life change. Not needing schematics and being able to upgrade with a single click removes unnecessary friction. It’s also nice to see early mod support baked in gives me hope for long-term replayability. Mobility & Zed Time -Movement is noticeably more fluid than in past titles. Sprinting, sliding, climbing everything feels more responsive. Zed Time is no longer a constant occurrence; it now triggers during high-pressure moments like headshots or clutch saves, which makes it feel more deserved and dramatic. ❌ What Needs Work Gunplay & Hit Feedback -Weapons still lack that satisfying “punch.” Guns feel floaty and too light, especially when compared to other modern shooters. Melee combat, too, has some hit detection issues that make it feel unreliable. You never quite feel the impact, even when you land a solid hit. Animations & Polish -Reloading, aiming, sprinting-the animations still look mechanical and stilted. Some of this could be early-build jank, but it breaks immersion. There’s a noticeable gap between how the game looks in motion and how it feels to control. Voice Acting & Personality -This is a personal one, but KF3 doesn’t (yet) have the same charm as its predecessors. The voice lines feel flat and uninspired, especially compared to the memorable, borderline goofy personalities from KF1 and KF2. There’s a sense of identity missing here, and that hurts the tone a bit. Balance & Pacing -It’s early days, but enemy pacing felt slightly off during my session. Some waves dragged, while others felt overwhelming without much buildup. Bosses are more active, which is good, but they can still feel like damage sponges more than tactical fights. 🎯 Final Thoughts Based on what I've seen so far, Killing Floor 3 feels like a foundation, not a finished product. But compared to other recent co-op shooter launches (Payday 3 is an easy example), it’s launching in a more functional state, with a clearer identity and stronger core gameplay. It’s not perfect and definitely not ready to replace KF2 yet but it shows promise. If the team keeps refining mechanics, tightening the gunplay, and injecting more personality into the experience, this could grow into something really solid. Would I recommend it right now? Honestly… yeah, cautiously. If you're a fan of the franchise, there's enough here to enjoy, and it's exciting to see where it could go next. Just go in knowing it's still rough around the edges.11 votes funny
76561198050346646

Recommended1 hrs played
Killing Floor 3 finally dropped, unlike the Epstein files, which Trump seems to be sitting on like it’s DLC.
11 votes funny
76561198882486847

Not Recommended9 hrs played (9 hrs at review)
'I highly recommend not buying it at this time.'
* The game is too unfinished and has a huge number of problems:
- The game was released unfinished, but they already managed to add a skin donation, even a fuсking battle pass, in KF, which is identical to Helldivers.
- Pretty bad optimization.
- Lots of bugs, you'll get knocked around all over the map, don't be surprised if zeds get stuck/teleport even in solo play = that's not a ping.
- CO-OP / Online play is also barely functional at the moment, kicking/crashing. Playing co-op is very uncomfortable due to the unfinished net-code.
- Much less content compared to previous games, it will take you a few hours, maybe a week at best, no more. It is unlikely that you will return only for purpose, to grind levels, perks, weapons, and now crafting materials.
- There is no workshop support at launch = no modifications or custom maps.
- Why is no one learning from the mistakes of other AAA games? "Battlefield 2042": What the reason, to lock character appearances only for specific classes, for what purpose? To distinguish them visually? Then why are there class markers above the head of players? It was always better before, you could decide for yourself which character base and what customization items to use = now you can't.
* But the game also has its positive aspects:
- As always, the soundtrack is great, but especially the MUSIC = they didn't disappoint with that.
- The visuals are a matter of taste (many people liked the style of the first KFs, which featured horror and darkness = there is none of that here, not at all, the game has moved heavily into sci-fi). But the quality of the graphics and the features of UE5, such as Lumen, are at a good level here. But we have a shitty 2D sprite of fire, that's a nonsense.
* Many new ideas and concepts, although not fully implemented:
- Damage types;
- New zeds and their behavior/attack mechanics;
- Own base (hub);
- New weapons (although much fewer than in previous games).
- GORE mechanics are on the level here.
- A huge skill tree where each skill and perk must be improved individually.
10 votes funny
76561198974969771

Recommended9 hrs played (5 hrs at review)
I don't write many reviews, but the developers actually care about this game and want it to succeed. So here's my feedback:
Here's what I LIKE about this game:
-The blood and gore holds up really well even on lower graphics.
The blood is really satisfying and feels good. They lowered the weird bright red goo effect we saw in the beta which results in a nice clean bloody shot. Chunks of the zeds exploding and flying off is really nice too.
-The actual graphics themselves are stunning, especially on ultra.
Not sure how to elaborate. This game looks beautiful.
-Zed Designs
All of the zed designs are super familiar. They feel like those old killing floor models, but turned futuristic. They're very unique and creepy, as they should be. Amazing job.
-Map Designs
The map designs are super nice and feel futuristic but also have that killing floor vibe in them.
-The Abilities
I really love the abilities. Despite being new, feel fun and worth using. They make the game feel unique and add a powerful, but balanced weapon to your arsenal. I don't think they're overpowered because they have respectable cooldowns that keep the action going.
-Easter Eggs
Really loved some of the old soundtracks and map designs along with other easter eggs they incorporated into this game! Winks and hints at the other two killing floor games are cool and exciting
Here's what I DISLIKE about the game:
-Main Hub
My absolute BIGGEST complaint about this game is the hub. Just why? If you don't know, the hub essentially features a ton of features which are already accessible on the game menu, except the stations are just randomly scattered around a giant metal block hub.(ig?) ALSO, completely contrary to Killing Floor 1 and 2, when you're in the hub IT'S JUST A RANDOM AMBIENT SOUND PLAYING IN THE BACKGROUND. NO rock music, NO metal, NOTHING. It's awkward, boring and off putting to say the least. Please just bring back the menu just like Killing Floor 1 and 2 and scrap the hub completely.
-The weapons are strangely unsatisfying to use.
All of the weapons are just big chunky grey blocks with 0 personality. There are a few exceptions like the laser gun, but like I said, most of the guns are forgettable and unsatisfying. I think a big problem is the audio. The Killing Floor franchise has always rewarded players with incredibly crunchy and nice head shot sounds, and gun sound design in general, but in this game, almost all the guns sound very similar to each other and toned down.
-Animations
The animations need a lot of work. The animations are just kind of bad in general. Most of them feel low quality and underwhelming. From running looking like hunchbacks, to reloading feeling like robots, a lot of them need work. One thing I will highlight is that the ninja's sword animations are delightful and I had a lot of fun swinging them around. Also, a lot of the inspect animations are really cool!
-# of weapons
I get the game just released, and it makes sense there would be a stricter arsenal compared to the future, but 4 guns per class? If you want to level up a specific class and master that niche like most people do, then you're stuck with 4 guns. Even the exciting guns have become quite bland in the few hours I've played. I understand this is a temporary issue, but it was just disappointing.
-Crafting and addons + weapon progression
I understand the direction the devs headed with this feature, and while it can definitely work, I feel like it doesn't work well just yet. There were changes made already, which is great! The blueprints not being needed is a plus, however, the weapon progression feels unexciting and stale. The guns don't feel like they're getting much better than the last rarity. You kill zeds, get parts, and craft weapon addons, cool, but why can my starter weapon just be more powerful than the highest "rarity" weapon within a few hours of playing? It needs some work. Maybe if they put a lock on which guns you can customize based on your perk level and then balanced out the firepower of them? It just feels unrewarding when the starter weapon does only a few damage less than the highest tier.
-Boring characters
The characters feel INCREDIBLY forgettable, and some of the voice acting is just god awful. For example:
Instead of an insane British guy yelling at a ton of brainless killing machines (kf1), it feels like the characters are trying to be cool or edgy(??) even though they just sound stupid. A lot of the voice lines are super cringy and genuinely make me not want to hear them.
-Performance issues
Since launch, I spent the first 2 hours or so of this game optimizing my computer and trying to get more frames because I was unsatisfied. For comparison, I usually run at least 150 frames on all my games, some games dip a little lower, but when I was faced with killing floor 3, I was running near 60. I still have only managed to get up to around 90 frames consistently which isn't terrible, but it's still a little annoying considering I have a 144hz monitor.
All of that being said, let's give the game time!
I myself only have a few hours on the game and I'm sure some of the things I say in this post will change with time. I'm curious to see what other people think too. So far, this game's reviews are very negative and I wanted to share light on the good and the bad. This game is really headed in the right direction.
ONE THING IS FOR SURE. THE DEVELOPERS CARE ABOUT US, AND THIS GAME <3
11 votes funny
76561198868459374

Not Recommended13 hrs played (7 hrs at review)
Extremely upsetting performance wise. fps drops, stutters and freezing makes the game not an enjoyable experience at the moment in my opinion. I had Zero performance problems in the alpha/beta and now its quite bad. I understand this will be fixed with time but I recommend waiting to purchase unless you have a NASA PC.
10 votes funny
76561198090296929

Recommended16 hrs played (15 hrs at review)
Knowing Tripwire from KF2, we can expect many game improvements over time. The base is fun already. I feel people are dooming too hard.
9 votes funny
76561198126356732

Not Recommended4 hrs played (2 hrs at review)
Ruined the Support class, ruined the charm, ruined the framerate
Refunded
Try better next time :)
8 votes funny
76561197970663891

Recommended10 hrs played (6 hrs at review)
This game, like many others, seemed destined to get piled on from the very start, but if you’re someone who actually enjoys playing games rather than seething in negativity online, you might find it pretty damn fun. Is it flawless? Hardly, but hey, it’s 2025, and perfection isn’t exactly around the corner. But love it or hate it's definitely more Killing Floor! Warts, blood, guts and all...
7 votes funny