Tainted Grail: The Fall of Avalon
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76561198053586501
Recommended52 hrs played (11 hrs at review)
So
I did a quest
found a guy on a dungeon
a very old cook
gave me a recipe to make a cheese made out of fish
I go find the fish
make the cheese
my reward?
A SPELL
TO TURN PEOPLE
INTO
CHEESE
THIS GAME BRUH
AND THE SPELL LETS ME SUMMON CHEESE IN EXCHANGE FOR A LITTLE HEALTH
BRO
IM THE CHEESEMANCER
1748 votes funny
76561198053586501
Recommended52 hrs played (11 hrs at review)
So
I did a quest
found a guy on a dungeon
a very old cook
gave me a recipe to make a cheese made out of fish
I go find the fish
make the cheese
my reward?
A SPELL
TO TURN PEOPLE
INTO
CHEESE
THIS GAME BRUH
AND THE SPELL LETS ME SUMMON CHEESE IN EXCHANGE FOR A LITTLE HEALTH
BRO
IM THE CHEESEMANCER
1748 votes funny
76561198208988167
Recommended84 hrs played (5 hrs at review)
Tragic news: local woman's only desire in life to play Tainted Grail, forced to work job instead. More as it develops.
Seriously, this game scratches an itch for me in a way that has me acting unwise, straight up junkie behavior. Probably get a lot worse after they patch out all the bugs that lock you out of progression or clip you through the map. Goodbye, friends, I go to a better place.
278 votes funny
76561198072717564
Recommended11 hrs played (5 hrs at review)
ADD. DEATH. ANIMATION. When you die, immediately opening "load last save" is boring, lemme see my dumb corpse fling 15 feet in the direction of bad decisions
104 votes funny
76561198124380867
Recommended7 hrs played (4 hrs at review)
This game was mid to me until I found the Cheese spell. The spell that turns people into cheese. I have spent a majority of my time eating Cheese as well as turning people into Cheese. I enjoy this.
94 votes funny
76561198044193923
Recommended5 hrs played (5 hrs at review)
Finally, Elder Scrolls 6.
65 votes funny
76561197960925647
Recommended137 hrs played (20 hrs at review)
This game gives me that old elder scrolls itch of "hey whats over there"... 7 hours later "hey whats over there"...
And every time you ask the question, I wonder if something is over there, under there, in there, on top of that.... the answer is always YES and its cool.
58 votes funny
76561198418623933
Recommended37 hrs played (24 hrs at review)
Is this game like Skyrim, but better?
Do you start in a prison? Yes!
Is the world dying and full of corruption? Definitely!
Do you forget what the main quest is about because you end up doing side quests? More often than you would like!
Do you end up playing a stealth archer even though you say this time will be different? Every. Single. Time.
Are the graphics and gameplay better than Skyrim? For the most part.
So yeah, this game is a better version of Skyrim.
57 votes funny
76561197997815147
Recommended3 hrs played (2 hrs at review)
I haven't left the starting zone and I have 10 jars of brains and several human hearts in my inventory 10/10
45 votes funny
76561198385980671
Recommended25 hrs played (16 hrs at review)
Awesome RPG with nontrivial fights and good lore. It's almost souls-like but with saves on demand and Skyrim-like open world. Just what I was looking for.
Downside is that it depresses me a little.
37 votes funny
76561198209008273
Recommended53 hrs played (49 hrs at review)
Devs added a console command to edit your character cause I thought my character looked like a bum 10 hours into the game.
32 votes funny
76561198237332918
Recommended15 hrs played (2 hrs at review)
It's Skyrim except interesting
31 votes funny
76561199035845734
Not Recommended29 hrs played (29 hrs at review)
Have you ever seen the meme of that drawing of a horse that decreases in quality from left to right. That's this game. The first act is great. Second act decreases in quality. The third is so boring I can't finish it. It pains me to write this review. The narrative falls apart. The characters make half brained decisions. And the story is downright cringe. Im upset.
29 votes funny
76561198024472669
Recommended36 hrs played (34 hrs at review)
It's Skyrim in a world that looks like Elden Ring, without the souls like difficulty. That's really all that needs to be said, because that's exactly what it is.
Highly recommended.
Edit: 4k/120fps with literally everything set as high as it can go and DLSS quality at 70%. Lowest frame rate ever dropped was 114 and that was during a fight with five summons vs about six enemies.. Zero issues with optimization for me.
29 votes funny
76561198018790410
Not Recommended65 hrs played (65 hrs at review)
I went back and forth on this for a long time, but ultimately when I saw the Devs were asking for steam nominations for "Outstanding story-rich game" it pushed me over the edge to Do Not Recommend.
I'll start by saying I enjoyed most of my experience. If you're looking for ~20ish hours of fun, RPG, Dark Arthurian legend I think this is a great offering. I've heard other people say it's like an Elders Scroll game and I generally agree that it reminds me of skyrim in its game loop. I think this combat is better, and having played from start as both a mage and a 2H I felt both presented different experiences. I found the lore interesting, and the world different from many others. In short, if you liked skyrim I think there's a lot here for you.
However, I think the game steadily struggles the farther it goes. The game is broken into Three Acts (zones) and a finale. The first Act was a lot of fun, I wasn't blown away by the art or characters but I find myself engaged at every point. I found exploring interesting, and I was full of questions. Based on the complete %'s about half of people who buy the game don't make it past the first act, and I think someone could sink a dozen or so hours into this first part and still have things to do, or alt choices to make.
The Second act is not as tight as the first, but what it lacks in story and intrigue about the world it makes up in a better zone. There's more to find, the area feels dense full of hidden secrets, long side quests, and dense bounty tasks. In both of my play throughs my Builds really came alive early in this Zone as I got access to more interesting items. It's not as tight though because the structure of the narrative gameplay starts to wear me thin. At about 25-30 hours I began getting really tired of every NPC expositing at me. The game has a lot of characters, and few are endearing and even fewer are interesting. Most everyone is some form of 'weak' a point that is hammered home constantly by that over the shoulder voice. Additionally, by this point a fair amount of the Intrigue has been built up but very little paid off. There are long segments where characters explain things to the player that the player has already had them explained by other required mains story conversations. While people do forget things this being optional 'remind me' would have been preferred.
If the game had "ended" there I would have written a recommendation. My complaints thus far are minor in the grand scheme. I would give this a B, which I think is a completely fine grade for the price on offer. But then we had the Third Act and Zone and it tumbled far.
% wise at the time of me writing this only 20% of players reached this point. I point this out because I think most people stop before this point and have a pretty good impression. The Third Act is a step down in all categories. The Writing takes a noteable quality dip, and as a story game I will focus on that in a moment. Combat wise the enemies are nearly all rehashes, some are even the same model. There is less to do compared to the other zones and far less to discover. Most of the build changing items are in the Second Act so if like me you were really invested in level-growth you're now just grinding levels. On that topic, the sudden jump in enemy raw stats between act 2/3 felt much greater than 1/2 which was a shock. Despite being high level and well geared I got wacked around by some base enemies while crushing some of the elite/minibosses. The area felt widely miss-balanced in terms of combat.
The third area is also the most visually uninteresting of all the others. The Second Act area stands out as the best but the third is boring to look at and an absolute chore to find your way around in. The layouts are neither natural nor inspired, which is a shame given how strong some areas were in the previous acts. As I sit here I immediately come to mind with many areas throughout the game that had me on the edge of my seat, none of them being in this part of the game.
Okay- I've written a lot, but I've done so because as I said at the start I was on the fence. So dear reader perhaps you've gone this far and decided you think this sounds fun and fine and I wish you the best.
...
So that final act story huh? There are characters that give the wrong directions to locations, they describe things incorrectly, there are quests that seemingly jump to their conclusion and multiple dialogue trees that lead nowhere. The amount of times I picked a dialogue option to have the character react as if I asked or said the opposite was infuriating. I also personally detest being forced to ask a clarifying question about information I do already know before being allowed to continue. It's even worse when I have to ask it just for the EXACT same information to relayed that was relayed before I asked. This final batch of characters are some of the worst in the game- I'm supposed to care about them but I hadn't yet encountered a feeling of such repulsion as these four. Yes I managed to gather them all, how that worked I'm still lost. Answers to problems that seem obvious are somehow the 'wrong' answer, characters seem to flip their beliefs and emotions on a dime, in some instances they straight up lie but not in a way that feels intention more like a mistake.
The game spends so much time in Act2 beating me over the head with "aren't these lads just useless huh' and when I got to Act3 I was shocked how little the game condemned any of these feckless children. Also, the amount of time Act3 spends referring to a character who said a grand total of 30words to me in Act1 was mind blowing. On my first playthru, following the guidance of the quests, I didn't talk to that guy- why would I? On my second playthrough i did, and I have a slightly better understanding of why so many Act3 Characters refer to him... except I don't find him to be an interesting character so I don't really care. Lastly, I didn't pickup a Dark Kalemot story to spend it with this faction. Between this faction and the environment we went from 'a take on elder scrolls' to a 'discount skyrim ripoff'. But, to make these weak characters worse the game presents an option to select one- which like, either add everyone or no one. If I had to pick someone (which I didn't have to) the obvious best spice boi isn't even on this list? If you're gonna let me curveball let me Curveball not this wet noddle. Yes- I have replayed back through and picked different options to see how final plays out.
My character even knows he's sick of all this. You can skip the political elements and go straight for the item in Act3 and if you do your dialogue option is something like "I'm sick of avalon." Bro, me, too. But, the story doesn't answer fundamental questions. In fact it raises more in the final moments, and I mean final final moments, instead of clearing things up. I really can't explain of displeasing it is to do tons of side content to get as clear of a picture as I can only to find contradictions and huge gaps in the final third. I went online today to read through guides, wiki, writeups, and vids to double check my knowledge and there's a plethora of handwaving or inaccuracies between online sources too.
Tldr; this is a good game. I like it. But, I'm really frustrated by how the ball drops in the third act and poorly the "Story Rich" part of this game wraps up and presents itself.
24 votes funny
76561198364952902
Not Recommended0 hrs played
The combat is fun and definitely more engaging than some of the other titles this has been compared to, but the world feels empty without cities and large numbers of NPCs. The game also suffers from a lack of ambience, further contributing to the emptiness. There’s another review in here that mentions this and I 100% agree with them. The game lacks a soul. It’s really a shame too because overall it’s enjoyable, but lack of immersion and a lively world are dealbreakers for me.
Other weirdness:
The AI is brain dead. They turn and run if you move far enough away from the location you first encounter them. Doesn’t even matter if you catch back up to them and attack. They just keep running and they heal themselves (at least the humans do) when they arrive at their spawn. I found this to be extremely annoying.
Combat feels unbalanced. Magic is overpowered and a rogue build is just plain bad. I felt forced to play a certain way and I think that takes away from the RPG experience.
The game crashes often. I see people mentioning their hardware specs, but that’s not usually what causes games to crash. Crashes are most often caused by bad programming and unrecoverable errors, not your hardware.
Edit:
The number of trolls and bots scrolling reviews and leaving stupid comments without knowing how to spell at a 5th grade level is making me disallow comments for this. If you want your comments to be taken seriously, at least know how to spell words like "legit" and "experience". You sound dumb and I'm not going to argue with idiots.
I played this game's demo 4 times and have a good idea of how a number of systems in the game work. I tried playing past the demo and refunded before wasting my money on an empty game with dumb AI, and I'm sharing my experience to help others who value their time and money. That is all.
22 votes funny
76561197972694622
Not Recommended1 hrs played (1 hrs at review)
The game gives exactly zero instruction about basic controls. I bumbled around trying to figure out how to crouch and accidentally drank all my health potions and ate all my food. Not an enjoyable experience.
19 votes funny
76561198051116990
Not Recommended16 hrs played (16 hrs at review)
I enjoy the game a lot, but the profanity filter for the SP game is absolutely ridiculous. You can't even name your save "Knight" because of the 3 supposedly naughty letters. Knock it off, devs.
18 votes funny
76561197978041722
Not Recommended1 hrs played (1 hrs at review)
Huge warning that this game is very, very dark. I'm a grown man and have played a lot of dark games. It is not clear from the ads how much gore there is in the game. A few minutes after leaving the starting area, I found a lake of blood. Inside the lake there is an underwater entrance to a mine that is filled with naked men who are missing their hands and arms.
If you go deeper into the mine you will see buckets of bloody limbs all over the place, and you see miners actively cutting off their limbs using a handsaw with blood spurting everywhere saying things like "get them out of me, they're under my skin". It's incredibly disturbing to see them in the middle of self mutilation.
But the reason I didn't recommend the game is actually because it's just too expensive for where it's at. The game feels clunky to play. Combat and animations are not in a good state; worse than Skyrim. Textures and lighting could use some love as well.
Buy it on sale unless you just want to support the franchise.
18 votes funny
76561198004915728
Recommended0 hrs played
Absolutely loved the opening, escape from jail part. Unfortunately my toaster PC couldn't handle the open world so I had to refund. Now waiting for the release on XBOX and looking forward to sinking a lot of hours.
17 votes funny
76561198032512693
Not Recommended27 hrs played (27 hrs at review)
Overall, the game has potential but falls short in key areas. Let’s break it down:
The Good
- The main story is compelling. Advancing the main quest consistently builds intrigue and motivation to continue. - The setting is unique and has moments of genuine engagement. - Exploration can be immersive, with occasional moments that really draw you in. - Some combat encounters are well-designed, offering a good challenge and fun gameplay.The Bad
The game’s ambition seems to have exceeded its execution. - The skill system offers many options, but most builds boil down to basic archetypes (melee, ranged, magic). Hybrid approaches are underwhelming, and lack synergy—especially between melee and magic. - The armor weight mechanic feels more punitive than strategic. - Many side activities are repetitive fetch quests or item gathering with minimal payoff. - Side quests have decent writing but often fall into the “follow the marker” routine. - Nighttime gameplay lacks meaningful rewards and feels like an unnecessary obstacle rather than an engaging challenge. - Story pacing is inconsistent and occasionally disjointed. - Interactions with NPCs lack depth. Characters serve more as exposition tools than meaningful presences in the world. - Choices have limited impact. While some appear in end summaries, most consequences are surface-level—reduced to short NPC comments or minor journal updates.The Ugly
Significant technical and design issues undermine the experience. - Falling through terrain, especially in Act 2, is a recurring issue that disrupts immersion and progression. Workarounds involving unstuck options and fast travel shouldn't be necessary. - Missing voiceovers for key characters and side quests is disappointing in a full release. - Post-Act 1 environments feel rushed and sparsely detailed. Some areas seem hastily designed, with misplaced assets like trees in roadways breaking immersion. - Elevators are poorly implemented and feel out of place within the world design. - Large open spaces lack meaningful content, often feeling empty and underutilized. - Towns and villages lose their charm after Act 1, becoming static and lifeless.Closing Thoughts
Releasing this game at full price in its current state feels premature and straight morally wrong. While it draws clear inspiration from titles like Oblivion and Skyrim, it fails to capture their strengths, instead echoing their weaker elements. The early parts of the game—particularly the Prologue and Act 1—set up expectations that the rest of the game doesn’t meet. Unless major improvements are made, including addressing technical issues and enriching the world with content, this is a title best picked up at a discount. The addition of paid cosmetic DLC at launch only underscores the disconnect between product quality and pricing. Before taking jabs at other studios, it's worth ensuring your own release meets the standard.16 votes funny
76561198029398556
Not Recommended19 hrs played (19 hrs at review)
I played nearly 20 hours:
I want to like it, I just don't.
Lots of Enemies around, which is good, but they all respawn in the exact same spot, so Encounters just feel repetitive.
There seems to be only one city in the game to actually spend your hard earned money and interact with NPC's.
The Skill tree is super underwhelming.
I just cant see myself playing this again. It definitely does not live up to the "new-Skyrim" hype that it seemed to be getting.
15 votes funny
76561197987668595
Recommended94 hrs played (94 hrs at review)
This is a fantastic game whose only flaw is that it was made by 10 polish people in a basement with a budget equivalent to one Diablo 4 cash shop skin. And I mean absolutely no offense with that statement as they did an amazing job.
Yes there are places where the graphics look like they come straight from vanilla WoW, yes I ended my playthrough with my journal displaying one failed quest that I had in fact succeeded at by doing the objectives in the "wrong" order, yes there is a number of side stories and bits of content that look like they would be expanded upon but are left hanging and yes, Act 3 is clearly unpolished and of lower quality compared to the first two acts, both visually and in the writing.
But even with all that jank the gameplay and character progression are solid (although the game becomes very easy pretty quickly even on max difficulty), the main story and the majority of the side stories are well-written and interesting, the artistic direction is great and manages to make a lot of places and vistas impressive despite the technical limitations, the lore, ambiance and audio are excellent and the amount of content is more than correct for a game like that (my own very slow first playthrough took 95h).
If I had to compare this game to its most direct competitors Outer Worlds and Avowed I'd say the guys at Questline have managed to almost match Obsidian. Where both aforementioned games would get an 8/10, Fall of Avalon gets a solid 7 and a recommendation for any patient RPG fan who is okay with the fact that it's not quite a miraculous Dark Fantasy Skyrim out of nowhere...
14 votes funny
76561197989180718
Not Recommended83 hrs played (49 hrs at review)
Hollow Blessings quest. You kill a baby for the convenience of a stupid woman that had an affair with a priest and she admits he would never want the child but she wouldn't want to upset her worthless life by leaving for another village and starting over with an innocent child she admits herself she wants to keep. And the player has no options but to murder a baby or fail the quest. Sucks to suck if you're a completionist with a shred of morality wanting to role-play a decent human being in a role-playing game. Trash writing. Keep your eugenic plots off my games.
14 votes funny
76561198088289164
Recommended108 hrs played (24 hrs at review)
This game has left me with a problem; I know there's going to be one more wipe with the actual final release of the game, and I don't want to keep diving into early access to spoil myself on what the game will be, so I haven't played this game in like, over a month, but I can't stop thinking about it. Right now, I'm playing another, recently released game that is very good, that will probably be a contender for game of the year, but even then, I'm still thinking about Tainted Grail: Fall of Avalon. This review is my attempt to explain why I'm so hooked on the game.
Gameplay - This game has done what other companies who shall not be named started to do with games like Morrowind and Oblivion, and later betrayed with games like Skyrim and Fallout 4. I won't go into all the fine detail to explain why this is, but trust me when I say that the actual gameplay mechanics for this game, are far more refined and polished than anything to ever come out of the aforementioned, unnamed studio. If you are looking for the highest expression of quality of games like the Elder Scrolls series, this is it. Right here. Differences in weapon types are actually meaningful beyond superficial differences, spellcasting is truly unique and impactful instead of being nothing more than a cudgel with which to strike your enemies (and even there, it works better than it does in Oblivion or Skyrim, where endgame magic balance is so skewed against the damage-per-magicka equation that it's ridiculous), and crafting offers worthwhile advantages without creating infinite damage loops. Also, fewer bugs and crash conditions than those other games. As far as gameplay goes, this isn't just a love letter to games like Morrowind, it just plain surpasses them as a product. I could go on about just the gameplay, but if you've played those other games, and played this, I won't have to explain what I'm talking about.
Ordinarily, this is probably where I would start talking about another aspect of the game, like story, or sound design, or art direction, or stuff like that, and those are all great, don't get me wrong, but the game is the actual part that you play, and it is for that reason that I wanted to focus on the gameplay, and not worry too much about everything else. Yes, the story is very well-written, at least so far. While the Elder Scrolls games basically all had the protagonist be someone special (Nerevarine, Hero of Kvatch, and Dragonborn) due to some special accident of birth that marks them out as having a kind of divine virtue, the protagonist of TG:FoA stumbles into something resembling a curse, and the way in which it happens, makes a large portion of this narrative very personal (I'm honestly not sure who I should trust, not because everyone around me is untrustworthy, just the opposite in fact, because I have good reasons to trust and believe several of the characters, despite them being at significant odds with each other). There is just as much of an attempt to escape one's fate as there is to fulfill a calling here, and that lends layers and depth to the story that those other games just don't have. There's also a lot of other things going on that have convinced me that the writers for this game, are themselves very well-read.
At the risk of sounding like an insufferable snob, if you're looking for a more grown-up, better-realized take on the Elder Scrolls formula of gameplay, this is it.
To the devs: please, don't take my comparisons to mean that your game is derivative. It's not. While there are several similarities, there are also significant differences, and it's clear to me that you've taken what was good about older games, and grown the formula in your own way. After playing this, it is my hope that Questline becomes synonymous with 'Scrolls-likes' in the future, and that your work becomes the standard off of which other, similar games are judged.
14 votes funny
76561198026363572
Recommended28 hrs played (28 hrs at review)
Hands down the best Bethesda game to come out in the past decade.
13 votes funny
Tainted Grail: The Fall of Avalon
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76561198053586501
Recommended52 hrs played (11 hrs at review)
So
I did a quest
found a guy on a dungeon
a very old cook
gave me a recipe to make a cheese made out of fish
I go find the fish
make the cheese
my reward?
A SPELL
TO TURN PEOPLE
INTO
CHEESE
THIS GAME BRUH
AND THE SPELL LETS ME SUMMON CHEESE IN EXCHANGE FOR A LITTLE HEALTH
BRO
IM THE CHEESEMANCER
1748 votes funny
76561198053586501
Recommended52 hrs played (11 hrs at review)
So
I did a quest
found a guy on a dungeon
a very old cook
gave me a recipe to make a cheese made out of fish
I go find the fish
make the cheese
my reward?
A SPELL
TO TURN PEOPLE
INTO
CHEESE
THIS GAME BRUH
AND THE SPELL LETS ME SUMMON CHEESE IN EXCHANGE FOR A LITTLE HEALTH
BRO
IM THE CHEESEMANCER
1748 votes funny
76561198208988167
Recommended84 hrs played (5 hrs at review)
Tragic news: local woman's only desire in life to play Tainted Grail, forced to work job instead. More as it develops.
Seriously, this game scratches an itch for me in a way that has me acting unwise, straight up junkie behavior. Probably get a lot worse after they patch out all the bugs that lock you out of progression or clip you through the map. Goodbye, friends, I go to a better place.
278 votes funny
76561198072717564
Recommended11 hrs played (5 hrs at review)
ADD. DEATH. ANIMATION. When you die, immediately opening "load last save" is boring, lemme see my dumb corpse fling 15 feet in the direction of bad decisions
104 votes funny
76561198124380867
Recommended7 hrs played (4 hrs at review)
This game was mid to me until I found the Cheese spell. The spell that turns people into cheese. I have spent a majority of my time eating Cheese as well as turning people into Cheese. I enjoy this.
94 votes funny
76561198044193923
Recommended5 hrs played (5 hrs at review)
Finally, Elder Scrolls 6.
65 votes funny
76561197960925647
Recommended137 hrs played (20 hrs at review)
This game gives me that old elder scrolls itch of "hey whats over there"... 7 hours later "hey whats over there"...
And every time you ask the question, I wonder if something is over there, under there, in there, on top of that.... the answer is always YES and its cool.
58 votes funny
76561198418623933
Recommended37 hrs played (24 hrs at review)
Is this game like Skyrim, but better?
Do you start in a prison? Yes!
Is the world dying and full of corruption? Definitely!
Do you forget what the main quest is about because you end up doing side quests? More often than you would like!
Do you end up playing a stealth archer even though you say this time will be different? Every. Single. Time.
Are the graphics and gameplay better than Skyrim? For the most part.
So yeah, this game is a better version of Skyrim.
57 votes funny
76561197997815147
Recommended3 hrs played (2 hrs at review)
I haven't left the starting zone and I have 10 jars of brains and several human hearts in my inventory 10/10
45 votes funny
76561198385980671
Recommended25 hrs played (16 hrs at review)
Awesome RPG with nontrivial fights and good lore. It's almost souls-like but with saves on demand and Skyrim-like open world. Just what I was looking for.
Downside is that it depresses me a little.
37 votes funny
76561198209008273
Recommended53 hrs played (49 hrs at review)
Devs added a console command to edit your character cause I thought my character looked like a bum 10 hours into the game.
32 votes funny
76561198237332918
Recommended15 hrs played (2 hrs at review)
It's Skyrim except interesting
31 votes funny
76561199035845734
Not Recommended29 hrs played (29 hrs at review)
Have you ever seen the meme of that drawing of a horse that decreases in quality from left to right. That's this game. The first act is great. Second act decreases in quality. The third is so boring I can't finish it. It pains me to write this review. The narrative falls apart. The characters make half brained decisions. And the story is downright cringe. Im upset.
29 votes funny
76561198024472669
Recommended36 hrs played (34 hrs at review)
It's Skyrim in a world that looks like Elden Ring, without the souls like difficulty. That's really all that needs to be said, because that's exactly what it is.
Highly recommended.
Edit: 4k/120fps with literally everything set as high as it can go and DLSS quality at 70%. Lowest frame rate ever dropped was 114 and that was during a fight with five summons vs about six enemies.. Zero issues with optimization for me.
29 votes funny
76561198018790410
Not Recommended65 hrs played (65 hrs at review)
I went back and forth on this for a long time, but ultimately when I saw the Devs were asking for steam nominations for "Outstanding story-rich game" it pushed me over the edge to Do Not Recommend.
I'll start by saying I enjoyed most of my experience. If you're looking for ~20ish hours of fun, RPG, Dark Arthurian legend I think this is a great offering. I've heard other people say it's like an Elders Scroll game and I generally agree that it reminds me of skyrim in its game loop. I think this combat is better, and having played from start as both a mage and a 2H I felt both presented different experiences. I found the lore interesting, and the world different from many others. In short, if you liked skyrim I think there's a lot here for you.
However, I think the game steadily struggles the farther it goes. The game is broken into Three Acts (zones) and a finale. The first Act was a lot of fun, I wasn't blown away by the art or characters but I find myself engaged at every point. I found exploring interesting, and I was full of questions. Based on the complete %'s about half of people who buy the game don't make it past the first act, and I think someone could sink a dozen or so hours into this first part and still have things to do, or alt choices to make.
The Second act is not as tight as the first, but what it lacks in story and intrigue about the world it makes up in a better zone. There's more to find, the area feels dense full of hidden secrets, long side quests, and dense bounty tasks. In both of my play throughs my Builds really came alive early in this Zone as I got access to more interesting items. It's not as tight though because the structure of the narrative gameplay starts to wear me thin. At about 25-30 hours I began getting really tired of every NPC expositing at me. The game has a lot of characters, and few are endearing and even fewer are interesting. Most everyone is some form of 'weak' a point that is hammered home constantly by that over the shoulder voice. Additionally, by this point a fair amount of the Intrigue has been built up but very little paid off. There are long segments where characters explain things to the player that the player has already had them explained by other required mains story conversations. While people do forget things this being optional 'remind me' would have been preferred.
If the game had "ended" there I would have written a recommendation. My complaints thus far are minor in the grand scheme. I would give this a B, which I think is a completely fine grade for the price on offer. But then we had the Third Act and Zone and it tumbled far.
% wise at the time of me writing this only 20% of players reached this point. I point this out because I think most people stop before this point and have a pretty good impression. The Third Act is a step down in all categories. The Writing takes a noteable quality dip, and as a story game I will focus on that in a moment. Combat wise the enemies are nearly all rehashes, some are even the same model. There is less to do compared to the other zones and far less to discover. Most of the build changing items are in the Second Act so if like me you were really invested in level-growth you're now just grinding levels. On that topic, the sudden jump in enemy raw stats between act 2/3 felt much greater than 1/2 which was a shock. Despite being high level and well geared I got wacked around by some base enemies while crushing some of the elite/minibosses. The area felt widely miss-balanced in terms of combat.
The third area is also the most visually uninteresting of all the others. The Second Act area stands out as the best but the third is boring to look at and an absolute chore to find your way around in. The layouts are neither natural nor inspired, which is a shame given how strong some areas were in the previous acts. As I sit here I immediately come to mind with many areas throughout the game that had me on the edge of my seat, none of them being in this part of the game.
Okay- I've written a lot, but I've done so because as I said at the start I was on the fence. So dear reader perhaps you've gone this far and decided you think this sounds fun and fine and I wish you the best.
...
So that final act story huh? There are characters that give the wrong directions to locations, they describe things incorrectly, there are quests that seemingly jump to their conclusion and multiple dialogue trees that lead nowhere. The amount of times I picked a dialogue option to have the character react as if I asked or said the opposite was infuriating. I also personally detest being forced to ask a clarifying question about information I do already know before being allowed to continue. It's even worse when I have to ask it just for the EXACT same information to relayed that was relayed before I asked. This final batch of characters are some of the worst in the game- I'm supposed to care about them but I hadn't yet encountered a feeling of such repulsion as these four. Yes I managed to gather them all, how that worked I'm still lost. Answers to problems that seem obvious are somehow the 'wrong' answer, characters seem to flip their beliefs and emotions on a dime, in some instances they straight up lie but not in a way that feels intention more like a mistake.
The game spends so much time in Act2 beating me over the head with "aren't these lads just useless huh' and when I got to Act3 I was shocked how little the game condemned any of these feckless children. Also, the amount of time Act3 spends referring to a character who said a grand total of 30words to me in Act1 was mind blowing. On my first playthru, following the guidance of the quests, I didn't talk to that guy- why would I? On my second playthrough i did, and I have a slightly better understanding of why so many Act3 Characters refer to him... except I don't find him to be an interesting character so I don't really care. Lastly, I didn't pickup a Dark Kalemot story to spend it with this faction. Between this faction and the environment we went from 'a take on elder scrolls' to a 'discount skyrim ripoff'. But, to make these weak characters worse the game presents an option to select one- which like, either add everyone or no one. If I had to pick someone (which I didn't have to) the obvious best spice boi isn't even on this list? If you're gonna let me curveball let me Curveball not this wet noddle. Yes- I have replayed back through and picked different options to see how final plays out.
My character even knows he's sick of all this. You can skip the political elements and go straight for the item in Act3 and if you do your dialogue option is something like "I'm sick of avalon." Bro, me, too. But, the story doesn't answer fundamental questions. In fact it raises more in the final moments, and I mean final final moments, instead of clearing things up. I really can't explain of displeasing it is to do tons of side content to get as clear of a picture as I can only to find contradictions and huge gaps in the final third. I went online today to read through guides, wiki, writeups, and vids to double check my knowledge and there's a plethora of handwaving or inaccuracies between online sources too.
Tldr; this is a good game. I like it. But, I'm really frustrated by how the ball drops in the third act and poorly the "Story Rich" part of this game wraps up and presents itself.
24 votes funny
76561198364952902
Not Recommended0 hrs played
The combat is fun and definitely more engaging than some of the other titles this has been compared to, but the world feels empty without cities and large numbers of NPCs. The game also suffers from a lack of ambience, further contributing to the emptiness. There’s another review in here that mentions this and I 100% agree with them. The game lacks a soul. It’s really a shame too because overall it’s enjoyable, but lack of immersion and a lively world are dealbreakers for me.
Other weirdness:
The AI is brain dead. They turn and run if you move far enough away from the location you first encounter them. Doesn’t even matter if you catch back up to them and attack. They just keep running and they heal themselves (at least the humans do) when they arrive at their spawn. I found this to be extremely annoying.
Combat feels unbalanced. Magic is overpowered and a rogue build is just plain bad. I felt forced to play a certain way and I think that takes away from the RPG experience.
The game crashes often. I see people mentioning their hardware specs, but that’s not usually what causes games to crash. Crashes are most often caused by bad programming and unrecoverable errors, not your hardware.
Edit:
The number of trolls and bots scrolling reviews and leaving stupid comments without knowing how to spell at a 5th grade level is making me disallow comments for this. If you want your comments to be taken seriously, at least know how to spell words like "legit" and "experience". You sound dumb and I'm not going to argue with idiots.
I played this game's demo 4 times and have a good idea of how a number of systems in the game work. I tried playing past the demo and refunded before wasting my money on an empty game with dumb AI, and I'm sharing my experience to help others who value their time and money. That is all.
22 votes funny
76561197972694622
Not Recommended1 hrs played (1 hrs at review)
The game gives exactly zero instruction about basic controls. I bumbled around trying to figure out how to crouch and accidentally drank all my health potions and ate all my food. Not an enjoyable experience.
19 votes funny
76561198051116990
Not Recommended16 hrs played (16 hrs at review)
I enjoy the game a lot, but the profanity filter for the SP game is absolutely ridiculous. You can't even name your save "Knight" because of the 3 supposedly naughty letters. Knock it off, devs.
18 votes funny
76561197978041722
Not Recommended1 hrs played (1 hrs at review)
Huge warning that this game is very, very dark. I'm a grown man and have played a lot of dark games. It is not clear from the ads how much gore there is in the game. A few minutes after leaving the starting area, I found a lake of blood. Inside the lake there is an underwater entrance to a mine that is filled with naked men who are missing their hands and arms.
If you go deeper into the mine you will see buckets of bloody limbs all over the place, and you see miners actively cutting off their limbs using a handsaw with blood spurting everywhere saying things like "get them out of me, they're under my skin". It's incredibly disturbing to see them in the middle of self mutilation.
But the reason I didn't recommend the game is actually because it's just too expensive for where it's at. The game feels clunky to play. Combat and animations are not in a good state; worse than Skyrim. Textures and lighting could use some love as well.
Buy it on sale unless you just want to support the franchise.
18 votes funny
76561198004915728
Recommended0 hrs played
Absolutely loved the opening, escape from jail part. Unfortunately my toaster PC couldn't handle the open world so I had to refund. Now waiting for the release on XBOX and looking forward to sinking a lot of hours.
17 votes funny
76561198032512693
Not Recommended27 hrs played (27 hrs at review)
Overall, the game has potential but falls short in key areas. Let’s break it down:
The Good
- The main story is compelling. Advancing the main quest consistently builds intrigue and motivation to continue. - The setting is unique and has moments of genuine engagement. - Exploration can be immersive, with occasional moments that really draw you in. - Some combat encounters are well-designed, offering a good challenge and fun gameplay.The Bad
The game’s ambition seems to have exceeded its execution. - The skill system offers many options, but most builds boil down to basic archetypes (melee, ranged, magic). Hybrid approaches are underwhelming, and lack synergy—especially between melee and magic. - The armor weight mechanic feels more punitive than strategic. - Many side activities are repetitive fetch quests or item gathering with minimal payoff. - Side quests have decent writing but often fall into the “follow the marker” routine. - Nighttime gameplay lacks meaningful rewards and feels like an unnecessary obstacle rather than an engaging challenge. - Story pacing is inconsistent and occasionally disjointed. - Interactions with NPCs lack depth. Characters serve more as exposition tools than meaningful presences in the world. - Choices have limited impact. While some appear in end summaries, most consequences are surface-level—reduced to short NPC comments or minor journal updates.The Ugly
Significant technical and design issues undermine the experience. - Falling through terrain, especially in Act 2, is a recurring issue that disrupts immersion and progression. Workarounds involving unstuck options and fast travel shouldn't be necessary. - Missing voiceovers for key characters and side quests is disappointing in a full release. - Post-Act 1 environments feel rushed and sparsely detailed. Some areas seem hastily designed, with misplaced assets like trees in roadways breaking immersion. - Elevators are poorly implemented and feel out of place within the world design. - Large open spaces lack meaningful content, often feeling empty and underutilized. - Towns and villages lose their charm after Act 1, becoming static and lifeless.Closing Thoughts
Releasing this game at full price in its current state feels premature and straight morally wrong. While it draws clear inspiration from titles like Oblivion and Skyrim, it fails to capture their strengths, instead echoing their weaker elements. The early parts of the game—particularly the Prologue and Act 1—set up expectations that the rest of the game doesn’t meet. Unless major improvements are made, including addressing technical issues and enriching the world with content, this is a title best picked up at a discount. The addition of paid cosmetic DLC at launch only underscores the disconnect between product quality and pricing. Before taking jabs at other studios, it's worth ensuring your own release meets the standard.16 votes funny
76561198029398556
Not Recommended19 hrs played (19 hrs at review)
I played nearly 20 hours:
I want to like it, I just don't.
Lots of Enemies around, which is good, but they all respawn in the exact same spot, so Encounters just feel repetitive.
There seems to be only one city in the game to actually spend your hard earned money and interact with NPC's.
The Skill tree is super underwhelming.
I just cant see myself playing this again. It definitely does not live up to the "new-Skyrim" hype that it seemed to be getting.
15 votes funny
76561197987668595
Recommended94 hrs played (94 hrs at review)
This is a fantastic game whose only flaw is that it was made by 10 polish people in a basement with a budget equivalent to one Diablo 4 cash shop skin. And I mean absolutely no offense with that statement as they did an amazing job.
Yes there are places where the graphics look like they come straight from vanilla WoW, yes I ended my playthrough with my journal displaying one failed quest that I had in fact succeeded at by doing the objectives in the "wrong" order, yes there is a number of side stories and bits of content that look like they would be expanded upon but are left hanging and yes, Act 3 is clearly unpolished and of lower quality compared to the first two acts, both visually and in the writing.
But even with all that jank the gameplay and character progression are solid (although the game becomes very easy pretty quickly even on max difficulty), the main story and the majority of the side stories are well-written and interesting, the artistic direction is great and manages to make a lot of places and vistas impressive despite the technical limitations, the lore, ambiance and audio are excellent and the amount of content is more than correct for a game like that (my own very slow first playthrough took 95h).
If I had to compare this game to its most direct competitors Outer Worlds and Avowed I'd say the guys at Questline have managed to almost match Obsidian. Where both aforementioned games would get an 8/10, Fall of Avalon gets a solid 7 and a recommendation for any patient RPG fan who is okay with the fact that it's not quite a miraculous Dark Fantasy Skyrim out of nowhere...
14 votes funny
76561197989180718
Not Recommended83 hrs played (49 hrs at review)
Hollow Blessings quest. You kill a baby for the convenience of a stupid woman that had an affair with a priest and she admits he would never want the child but she wouldn't want to upset her worthless life by leaving for another village and starting over with an innocent child she admits herself she wants to keep. And the player has no options but to murder a baby or fail the quest. Sucks to suck if you're a completionist with a shred of morality wanting to role-play a decent human being in a role-playing game. Trash writing. Keep your eugenic plots off my games.
14 votes funny
76561198088289164
Recommended108 hrs played (24 hrs at review)
This game has left me with a problem; I know there's going to be one more wipe with the actual final release of the game, and I don't want to keep diving into early access to spoil myself on what the game will be, so I haven't played this game in like, over a month, but I can't stop thinking about it. Right now, I'm playing another, recently released game that is very good, that will probably be a contender for game of the year, but even then, I'm still thinking about Tainted Grail: Fall of Avalon. This review is my attempt to explain why I'm so hooked on the game.
Gameplay - This game has done what other companies who shall not be named started to do with games like Morrowind and Oblivion, and later betrayed with games like Skyrim and Fallout 4. I won't go into all the fine detail to explain why this is, but trust me when I say that the actual gameplay mechanics for this game, are far more refined and polished than anything to ever come out of the aforementioned, unnamed studio. If you are looking for the highest expression of quality of games like the Elder Scrolls series, this is it. Right here. Differences in weapon types are actually meaningful beyond superficial differences, spellcasting is truly unique and impactful instead of being nothing more than a cudgel with which to strike your enemies (and even there, it works better than it does in Oblivion or Skyrim, where endgame magic balance is so skewed against the damage-per-magicka equation that it's ridiculous), and crafting offers worthwhile advantages without creating infinite damage loops. Also, fewer bugs and crash conditions than those other games. As far as gameplay goes, this isn't just a love letter to games like Morrowind, it just plain surpasses them as a product. I could go on about just the gameplay, but if you've played those other games, and played this, I won't have to explain what I'm talking about.
Ordinarily, this is probably where I would start talking about another aspect of the game, like story, or sound design, or art direction, or stuff like that, and those are all great, don't get me wrong, but the game is the actual part that you play, and it is for that reason that I wanted to focus on the gameplay, and not worry too much about everything else. Yes, the story is very well-written, at least so far. While the Elder Scrolls games basically all had the protagonist be someone special (Nerevarine, Hero of Kvatch, and Dragonborn) due to some special accident of birth that marks them out as having a kind of divine virtue, the protagonist of TG:FoA stumbles into something resembling a curse, and the way in which it happens, makes a large portion of this narrative very personal (I'm honestly not sure who I should trust, not because everyone around me is untrustworthy, just the opposite in fact, because I have good reasons to trust and believe several of the characters, despite them being at significant odds with each other). There is just as much of an attempt to escape one's fate as there is to fulfill a calling here, and that lends layers and depth to the story that those other games just don't have. There's also a lot of other things going on that have convinced me that the writers for this game, are themselves very well-read.
At the risk of sounding like an insufferable snob, if you're looking for a more grown-up, better-realized take on the Elder Scrolls formula of gameplay, this is it.
To the devs: please, don't take my comparisons to mean that your game is derivative. It's not. While there are several similarities, there are also significant differences, and it's clear to me that you've taken what was good about older games, and grown the formula in your own way. After playing this, it is my hope that Questline becomes synonymous with 'Scrolls-likes' in the future, and that your work becomes the standard off of which other, similar games are judged.
14 votes funny
76561198026363572
Recommended28 hrs played (28 hrs at review)
Hands down the best Bethesda game to come out in the past decade.
13 votes funny


















































































































































