
Core Keeper
Mar 10, 2022
Mar 10, 2022
Jan 31, 2023
Mar 8, 2022
Mar 19, 2022
Apr 18, 2023
Mar 17, 2023
Aug 23, 2024
Mar 24, 2022
Mar 11, 2022
Dec 9, 2024
Jan 31, 2024
Mar 9, 2022
Jun 10, 2024
Jun 30, 2023
Mar 31, 2022
Sep 11, 2023
Aug 17, 2023
Apr 18, 2022
Sep 6, 2023
Jul 14, 2023
May 3, 2022
Oct 13, 2022
Mar 9, 2022

76561198265341127

Recommended5 hrs played (4 hrs at review)
THIS GAME IS THE BEST THING I HAVE EVER TOUCHED. I HAVE TOUCHED A FEMALE AND GRASS BTW...
347 votes funny
76561198265341127

Recommended5 hrs played (4 hrs at review)
THIS GAME IS THE BEST THING I HAVE EVER TOUCHED. I HAVE TOUCHED A FEMALE AND GRASS BTW...
347 votes funny
76561198414605905

Recommended27 hrs played (25 hrs at review)
no one gonna read this anyway, i'm gay.
307 votes funny
76561198139664613

Recommended70 hrs played
excellent game. too bad i have no friends
244 votes funny
76561197987756334

Recommended555 hrs played (23 hrs at review)
This is 10% Stardew Valley
20% Valheim
15% Don't Starve
5% Factorio
50% Terraria
And 100% reason to buy this game
140 votes funny
76561199230368491

Recommended244 hrs played (210 hrs at review)
My friend who I play Core Keeper with said if I post a review on Core Keeper and it gets 100 likes and 20 Awards that he will buy me a case of beer and some vodka So im just gonna leave this here.
⠁⡼⠋⠀⣆⠀⠀⣰⣿⣫⣾⢿⣿⣿⠍⢠⠠⠀⠀⢀⠰⢾⣺⣻⣿⣿⣿⣷⡀⠀
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⢳⠀⢰⡖⠀⠀⠈⠀⣺⢰⣿⢻⣾⣶⣿⣿⣶⣶⣤⣤⣴⣾⣿⣷⣼⡆⢸⣿⣧⠀
⠈⠀⠜⠈⣀⣔⣦⢨⣿⣿⣿⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣅⣼⠛⢹⠀
⠀⠀⠀⠀⢋⡿⡿⣯⣭⡟⣟⣿⣿⣽⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⡘⠀
⡀⠐⠀⠀⠀⣿⣯⡿⣿⣿⣿⣯⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠋⣉⢽⣿⡆⠀⠀
⢳⠀⠄⠀⢀⣿⣿⣿⣿⣿⣿⣿⠙⠉⠉⠉⠛⣻⢛⣿⠛⠃⠀⠐⠛⠻⣿⡇⠀⠀
⣾⠄⠀⠀⢸⣿⣿⡿⠟⠛⠁⢀⠀⢀⡄⣀⣠⣾⣿⣿⡠⣴⣎⣀⣠⣠⣿⡇⠀⠀
⣧⠀⣴⣄⣽⣿⣿⣿⣶⣶⣖⣶⣬⣾⣿⣾⣿⣿⣿⣿⣽⣿⣿⣿⣿⣿⣿⡇⠀⠀
⣿⣶⣈⡯⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠋⣹⢧⣿⣿⣿⣄⠙⢿⣿⣿⣿⠇⠀⠀
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⠀⣰⡿⣿⣧⡐⠄⠱⣿⣺⣽⢟⣿⣿⢿⣿⣍⠉⢀⣀⣐⣼⣯⡗⠟⡏⠀⠀⠀⠀
⣰⣿⠀⣿⣿⣴⡀⠂⠘⢹⣭⡂⡚⠿⢿⣿⣿⣿⡿⢿⢿⡿⠿⢁⣴⣿⣷⣶⣦⣤
: For those wondering if I received the drinks, i got themmm!!, along with some snacks too! It took a while to get the drinks because we're broke af, but hey, I got them few days later after I posted this. We never expected people to interact with this because the idea is just crazy, to our surprise it even exceeded our expectations. I also want to thank everybody for interacting and my friend for keeping his promise, I could never do it without you guys. We will never forget this legendary wholesome moment, maybe when I have the money, I should pay him back with some drinks & stuff.
(About the game it's really fun with friends especially when you have a lot of crazy things to do)
131 votes funny
76561198132760957

Recommended6 hrs played (5 hrs at review)
ROCK AND STONE LADS!
111 votes funny
76561199691106103

Recommended0 hrs played
This is 10% Stardew Valley
20% Valheim
15% Don't Starve
5% Factorio
50% Terraria
Which is a 100% reason to buy this game
106 votes funny
76561198075440596

Recommended206 hrs played (50 hrs at review)
Terrardew Vallia.
88 votes funny
76561198047027090

Recommended55 hrs played (18 hrs at review)
me hit rock me happy
78 votes funny
76561198007888370

Recommended23 hrs played (23 hrs at review)
I’m autistic so the game naturally pleases me. Mining blocks calms my brain.
Know how beavers have a natural response to running water of building a dam? It’s like that, but with walls. Also bosses and gear progression. But if you don’t like mining and fighting you can also play fashion souls and build cute bases or automated machines.
What a hidden gem this game is! I didn't know about it until my wife’s boyfriend suggested we try it. It mixes elements of all the biggies, Minecraft, Stardew Valley and Terraria in particular. I won't spoil it, but do look out for the obvious name drops in the game! However I feel Core Keeper doesn't 'rip off' these games, instead it tries to be different, it merges elements from these games without going full copycat, this is what makes it so good. It borrows fundamentals parts of those other games so we know what kind of game it is, but the underground mine/where you go loop is very new and unique. I also like how it doesn't go too much into the lore, which is good for players who like to role play and create their own stories.
I've played it co-op with my wife’s boyfriend for many hours now. It's pretty much Terraria like I mentioned but underground and top-down perspective instead of classic 2D. The Stardew Valley part is pretty much just cultivating seeds and cooking what you harvest to get some buffs and health back. It's a pretty interesting game with fun boss fights (some are quite hard), several different zones to explore, and resources to extract to craft things and improve weapons and armor as many other games of the like. You can get seeds to cultivate, cook quite a lot of dishes, and make potions and sh*t, plus you can even craft boats and cars, and the weaponry you can find around is varied enough (bows, muskets, swords, magic wands...) so it offers a nice experience overall!
The pacing is also really nice as it automatically guides you to what you should do next, whereas in the games named above, I felt there was sometimes a bit too much time between grinding and going to the next biomes before something substantial happened. There's indeed some grinding with materials, but it doesn't take too long to get to the automatization possibilities (railways + wagons, drills + hooks + conveyor belts, etc.) so you could end building some sort of mini-Factorio thing to get all the mineral resources, and that is highly enjoyable, too.
There’s also awesome music and a lot of beautiful decorations. There is so much to explore and find out and I love to create a lot of different armor sets and do bosses over and over again. I REALLY love the gameplay loop of exploring, and then coming home with a bunch of new materials, tech, decoratives and spending (way too long) time building and decorating the base. There is always more to do. Every time I think I’ve got the last item 10 more reveal themselves that change up the game. Phenomenal!
The fact that it has so much customization and the ability to be creative is just so awesome. The base building and decorations are my favorite part because there are so many good looking things you can get creative with and build beautiful bases and scenery. Doing my farm chores, getting it all cozy, setting up furniture and lights just so. Yes you can optimize for resources, but I’ve also enjoyed sitting back and styling my farm, or creating my own zoo of enemy floor tiles, etc. Then when I am bored of that, I can put my battle pants back on and go explore and fight more. There's some really funny stuff you can do with combat to get some insane numbers with silly things like the bubble gun or musket and any number of other things.
There are some little quality of life things that are missing like locking inventory slots for specific items so the sorting gets easier and some other little extras. But overall it's really nice and an awesome game to play together with friends or your wife’s boyfriend. Corekeeper isn't the first with its characteristic gaming loop BUT it does a fantastic job with it, and doesn't waste your time with anything not fun. Great QoL life features, beautiful art, excellent sound design, a compelling world, all make it very smooth and immersive, and addictive. It's fun. If in doubt, get it on sale.
9/10
73 votes funny
76561198171341315

Recommended119 hrs played (12 hrs at review)
dont play it during exam week I failed test
69 votes funny
76561198124749207

Not Recommended0 hrs played
my pc couldn't run it even on the lowest settings. which is absolutely stupid because this game has pixel graphics. am i dumb or something? i have a 6300 six core processor and 8 gb of ram.
66 votes funny
76561198151794674

Recommended201 hrs played (104 hrs at review)
This game one of the greatest co-op game if you have friends
I don't have friends btw
62 votes funny
76561198134689141

Recommended270 hrs played (196 hrs at review)
Fkin love it specially when all ur frens only care about exploration,
u'll be the one responsible doing farming,cooking,providing them good supply like good single parent
10/10
49 votes funny
76561197979981957

Not Recommended3 hrs played (3 hrs at review)
It was a neat game right up until they patched out scrap repairing because idiots on Discord wanted more pain and less fun. Now you have to grind hard to keep all your weapons and tools repaired and have a finite amount of resources available to do so in multiplayer. There is also a massive grind for farming as harvesting doesn't have a 100% seed return and your farm will slowly dwindle away unless you keep killing mobs for drops. If they are gonna keep patching in grinds.
47 votes funny
76561198375450301

Recommended34 hrs played (23 hrs at review)
I AM A DWARF AND IM DIGGING A HOLE
44 votes funny
76561198327612768

Recommended7 hrs played (1 hrs at review)
better than overwatch 2
44 votes funny
76561198036559879

Recommended994 hrs played (175 hrs at review)
This game is quite a bit of fun and very enjoyable. I'm 75 and my friend, who also plays, is 76. Maybe our age makes it more enjoyable and we do balance our expectations with our abilities which are quite reduced from 50 years ago. As of today, we have played 175 hours and plan on playing again tomorrow. I believe that anyone can play this game as long as you consider your abilities and balance your expectations with that in mind.
39 votes funny
76561197964692409

Recommended33 hrs played (32 hrs at review)
It's like if you sat Stardew Valley and Minecraft at a table with some wine and started playing a little Barry White. 9 months later you get this little beauty.
10/10 would recommend Barry White again.
37 votes funny
76561198001546899

Not Recommended141 hrs played (135 hrs at review)
I've nearly 100% this game, and after many, many hours, I cannot currently recommend it. The game is fun with friends for a few hours, and the first few bosses and base building are a fun thing to do together. However once you are able to go beyond the wall, the game becomes a bloated mess and the poor design choices become obvious. There is almost zero environmental storytelling, and the 'final' bosses essentially require a tracker to find, which when crafted, gives you their exact location. Why do you need such an item to find bosses? Because the areas they spawn in are so massively huge the chances of running into them on accident are very, very low. This is just the bosses mind you, finding the best gear in the game and completing all achievements is almost impossible without reading guides online, and even then most are just a mindless grind. Maybe that is exactly what some people want, but it got old quick for our group who mostly gave up before we had defeated the final main bosses.
The best things the game has to offer are some lovely sprite-work, music that suits the game and can be quite relaxing, and the early game feels like a struggle to survive without being overwhelmingly hard. Beyond that, the game has a major issue in a few regards; One is the simple overwhelming abundance of items in the game, and how quickly different tiers of armor and gear can be replaced. It eliminates a lot of sense of progress as one tier of gear can be replaced very quickly with little reason to revisit old areas once the gear has been surpassed and the boss has been defeated. Furthermore, the automation options in the game, while limited, are almost completely unnecessary and feel like they were added more because every other similar game has those options, as opposed to actually serving a worthwhile purpose.
The other main issue of the game is at a certain point, exploration simply gets boring. You start to realize that there are only a handful of enemy types in the game without enough variation between them to stay interesting. Slimes make up roughly half of the enemies, and I believe they all have the same AI, with only slight tweaks to their differences (regular, poison, slippery, burning). Combat is not particularly engaging or interesting, which is ok for a game like this, but when you're dealing with enemies CONSTANTLY it needs to be more engaging than presently.
It's very clear there is a lot of passion put into the game, and it has numerous references to other well established games in similar genres. That being said, it's hard to tell if this is really the dev's attempt at making a different game, or if they are just pulling elements they like from others without understanding what makes those games fun. There is some level of creativity in building a base or creating pixel-art with the tiles, but I don't feel it goes too far beyond that.
Overall I wish the game had more thought put into the game design rather than just adding more and more 'content'. The current roadmap outlines a new area with new items to find, but I just don't see the point other than to essentially pad the game even further. There is little to no story currently, and the idea of 'unraveling the mystery of the core' is perhaps an end goal, but something the dev should really focus on finishing before moving on to adding more and more items. As it is now, the game is clearly unfinished from a story standpoint, but I don't know how you could make it satisfying in the end after grinding through as much as is necessary to get there.
36 votes funny
76561198041312774

Recommended31 hrs played (10 hrs at review)
This game has a ranged weapon that's called Grubzooka and I think that's beautiful.
35 votes funny
76561198060352423

Recommended25 hrs played (17 hrs at review)
The farming & gathering from Stardew valley meets the Terraria exploring & fighting. It's a fun & chill combination. Some interesting things with grinding for materials but making it less tedious by setting up drills. Also makes it so you want to actually use the electricity system.
I'm playing in Alpha and it does crash every 1-2 hours, but the core of the game is a keeper ;)
33 votes funny
76561197967976610

Not Recommended0 hrs played
The primary concept is fine, however this is just another game based on requiring you to create food to fill a hunger requirement, and this is the primary reason to ignore it.
33 votes funny
Core Keeper
Mar 10, 2022
Mar 10, 2022
Jan 31, 2023
Mar 8, 2022
Mar 19, 2022
Apr 18, 2023
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Oct 13, 2022
Mar 9, 2022

76561198265341127

Recommended5 hrs played (4 hrs at review)
THIS GAME IS THE BEST THING I HAVE EVER TOUCHED. I HAVE TOUCHED A FEMALE AND GRASS BTW...
347 votes funny
76561198265341127

Recommended5 hrs played (4 hrs at review)
THIS GAME IS THE BEST THING I HAVE EVER TOUCHED. I HAVE TOUCHED A FEMALE AND GRASS BTW...
347 votes funny
76561198414605905

Recommended27 hrs played (25 hrs at review)
no one gonna read this anyway, i'm gay.
307 votes funny
76561198139664613

Recommended70 hrs played
excellent game. too bad i have no friends
244 votes funny
76561197987756334

Recommended555 hrs played (23 hrs at review)
This is 10% Stardew Valley
20% Valheim
15% Don't Starve
5% Factorio
50% Terraria
And 100% reason to buy this game
140 votes funny
76561199230368491

Recommended244 hrs played (210 hrs at review)
My friend who I play Core Keeper with said if I post a review on Core Keeper and it gets 100 likes and 20 Awards that he will buy me a case of beer and some vodka So im just gonna leave this here.
⠁⡼⠋⠀⣆⠀⠀⣰⣿⣫⣾⢿⣿⣿⠍⢠⠠⠀⠀⢀⠰⢾⣺⣻⣿⣿⣿⣷⡀⠀
⣥⠀⠀⠀⠁⠀⠠⢻⢬⠁⣠⣾⠛⠁⠀⠀⠀⠀⠀⠀⠀⠐⠱⠏⡉⠙⣿⣿⡇⠀
⢳⠀⢰⡖⠀⠀⠈⠀⣺⢰⣿⢻⣾⣶⣿⣿⣶⣶⣤⣤⣴⣾⣿⣷⣼⡆⢸⣿⣧⠀
⠈⠀⠜⠈⣀⣔⣦⢨⣿⣿⣿⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣅⣼⠛⢹⠀
⠀⠀⠀⠀⢋⡿⡿⣯⣭⡟⣟⣿⣿⣽⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⡘⠀
⡀⠐⠀⠀⠀⣿⣯⡿⣿⣿⣿⣯⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠋⣉⢽⣿⡆⠀⠀
⢳⠀⠄⠀⢀⣿⣿⣿⣿⣿⣿⣿⠙⠉⠉⠉⠛⣻⢛⣿⠛⠃⠀⠐⠛⠻⣿⡇⠀⠀
⣾⠄⠀⠀⢸⣿⣿⡿⠟⠛⠁⢀⠀⢀⡄⣀⣠⣾⣿⣿⡠⣴⣎⣀⣠⣠⣿⡇⠀⠀
⣧⠀⣴⣄⣽⣿⣿⣿⣶⣶⣖⣶⣬⣾⣿⣾⣿⣿⣿⣿⣽⣿⣿⣿⣿⣿⣿⡇⠀⠀
⣿⣶⣈⡯⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠋⣹⢧⣿⣿⣿⣄⠙⢿⣿⣿⣿⠇⠀⠀
⠹⣿⣿⣧⢌⢽⣻⢿⣯⣿⣿⣿⣿⠟⣠⡘⠿⠟⠛⠛⠟⠛⣧⡈⠻⣾⣿⠀⠀⠀
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⠀⠀⢀⣿⣷⠌⣈⣏⣝⠽⡿⣷⣾⣏⣀⣉⣉⣀⣀⣀⣠⣠⣄⡸⣾⣿⠃⠀⠀⠀
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⣰⣿⠀⣿⣿⣴⡀⠂⠘⢹⣭⡂⡚⠿⢿⣿⣿⣿⡿⢿⢿⡿⠿⢁⣴⣿⣷⣶⣦⣤
: For those wondering if I received the drinks, i got themmm!!, along with some snacks too! It took a while to get the drinks because we're broke af, but hey, I got them few days later after I posted this. We never expected people to interact with this because the idea is just crazy, to our surprise it even exceeded our expectations. I also want to thank everybody for interacting and my friend for keeping his promise, I could never do it without you guys. We will never forget this legendary wholesome moment, maybe when I have the money, I should pay him back with some drinks & stuff.
(About the game it's really fun with friends especially when you have a lot of crazy things to do)
131 votes funny
76561198132760957

Recommended6 hrs played (5 hrs at review)
ROCK AND STONE LADS!
111 votes funny
76561199691106103

Recommended0 hrs played
This is 10% Stardew Valley
20% Valheim
15% Don't Starve
5% Factorio
50% Terraria
Which is a 100% reason to buy this game
106 votes funny
76561198075440596

Recommended206 hrs played (50 hrs at review)
Terrardew Vallia.
88 votes funny
76561198047027090

Recommended55 hrs played (18 hrs at review)
me hit rock me happy
78 votes funny
76561198007888370

Recommended23 hrs played (23 hrs at review)
I’m autistic so the game naturally pleases me. Mining blocks calms my brain.
Know how beavers have a natural response to running water of building a dam? It’s like that, but with walls. Also bosses and gear progression. But if you don’t like mining and fighting you can also play fashion souls and build cute bases or automated machines.
What a hidden gem this game is! I didn't know about it until my wife’s boyfriend suggested we try it. It mixes elements of all the biggies, Minecraft, Stardew Valley and Terraria in particular. I won't spoil it, but do look out for the obvious name drops in the game! However I feel Core Keeper doesn't 'rip off' these games, instead it tries to be different, it merges elements from these games without going full copycat, this is what makes it so good. It borrows fundamentals parts of those other games so we know what kind of game it is, but the underground mine/where you go loop is very new and unique. I also like how it doesn't go too much into the lore, which is good for players who like to role play and create their own stories.
I've played it co-op with my wife’s boyfriend for many hours now. It's pretty much Terraria like I mentioned but underground and top-down perspective instead of classic 2D. The Stardew Valley part is pretty much just cultivating seeds and cooking what you harvest to get some buffs and health back. It's a pretty interesting game with fun boss fights (some are quite hard), several different zones to explore, and resources to extract to craft things and improve weapons and armor as many other games of the like. You can get seeds to cultivate, cook quite a lot of dishes, and make potions and sh*t, plus you can even craft boats and cars, and the weaponry you can find around is varied enough (bows, muskets, swords, magic wands...) so it offers a nice experience overall!
The pacing is also really nice as it automatically guides you to what you should do next, whereas in the games named above, I felt there was sometimes a bit too much time between grinding and going to the next biomes before something substantial happened. There's indeed some grinding with materials, but it doesn't take too long to get to the automatization possibilities (railways + wagons, drills + hooks + conveyor belts, etc.) so you could end building some sort of mini-Factorio thing to get all the mineral resources, and that is highly enjoyable, too.
There’s also awesome music and a lot of beautiful decorations. There is so much to explore and find out and I love to create a lot of different armor sets and do bosses over and over again. I REALLY love the gameplay loop of exploring, and then coming home with a bunch of new materials, tech, decoratives and spending (way too long) time building and decorating the base. There is always more to do. Every time I think I’ve got the last item 10 more reveal themselves that change up the game. Phenomenal!
The fact that it has so much customization and the ability to be creative is just so awesome. The base building and decorations are my favorite part because there are so many good looking things you can get creative with and build beautiful bases and scenery. Doing my farm chores, getting it all cozy, setting up furniture and lights just so. Yes you can optimize for resources, but I’ve also enjoyed sitting back and styling my farm, or creating my own zoo of enemy floor tiles, etc. Then when I am bored of that, I can put my battle pants back on and go explore and fight more. There's some really funny stuff you can do with combat to get some insane numbers with silly things like the bubble gun or musket and any number of other things.
There are some little quality of life things that are missing like locking inventory slots for specific items so the sorting gets easier and some other little extras. But overall it's really nice and an awesome game to play together with friends or your wife’s boyfriend. Corekeeper isn't the first with its characteristic gaming loop BUT it does a fantastic job with it, and doesn't waste your time with anything not fun. Great QoL life features, beautiful art, excellent sound design, a compelling world, all make it very smooth and immersive, and addictive. It's fun. If in doubt, get it on sale.
9/10
73 votes funny
76561198171341315

Recommended119 hrs played (12 hrs at review)
dont play it during exam week I failed test
69 votes funny
76561198124749207

Not Recommended0 hrs played
my pc couldn't run it even on the lowest settings. which is absolutely stupid because this game has pixel graphics. am i dumb or something? i have a 6300 six core processor and 8 gb of ram.
66 votes funny
76561198151794674

Recommended201 hrs played (104 hrs at review)
This game one of the greatest co-op game if you have friends
I don't have friends btw
62 votes funny
76561198134689141

Recommended270 hrs played (196 hrs at review)
Fkin love it specially when all ur frens only care about exploration,
u'll be the one responsible doing farming,cooking,providing them good supply like good single parent
10/10
49 votes funny
76561197979981957

Not Recommended3 hrs played (3 hrs at review)
It was a neat game right up until they patched out scrap repairing because idiots on Discord wanted more pain and less fun. Now you have to grind hard to keep all your weapons and tools repaired and have a finite amount of resources available to do so in multiplayer. There is also a massive grind for farming as harvesting doesn't have a 100% seed return and your farm will slowly dwindle away unless you keep killing mobs for drops. If they are gonna keep patching in grinds.
47 votes funny
76561198375450301

Recommended34 hrs played (23 hrs at review)
I AM A DWARF AND IM DIGGING A HOLE
44 votes funny
76561198327612768

Recommended7 hrs played (1 hrs at review)
better than overwatch 2
44 votes funny
76561198036559879

Recommended994 hrs played (175 hrs at review)
This game is quite a bit of fun and very enjoyable. I'm 75 and my friend, who also plays, is 76. Maybe our age makes it more enjoyable and we do balance our expectations with our abilities which are quite reduced from 50 years ago. As of today, we have played 175 hours and plan on playing again tomorrow. I believe that anyone can play this game as long as you consider your abilities and balance your expectations with that in mind.
39 votes funny
76561197964692409

Recommended33 hrs played (32 hrs at review)
It's like if you sat Stardew Valley and Minecraft at a table with some wine and started playing a little Barry White. 9 months later you get this little beauty.
10/10 would recommend Barry White again.
37 votes funny
76561198001546899

Not Recommended141 hrs played (135 hrs at review)
I've nearly 100% this game, and after many, many hours, I cannot currently recommend it. The game is fun with friends for a few hours, and the first few bosses and base building are a fun thing to do together. However once you are able to go beyond the wall, the game becomes a bloated mess and the poor design choices become obvious. There is almost zero environmental storytelling, and the 'final' bosses essentially require a tracker to find, which when crafted, gives you their exact location. Why do you need such an item to find bosses? Because the areas they spawn in are so massively huge the chances of running into them on accident are very, very low. This is just the bosses mind you, finding the best gear in the game and completing all achievements is almost impossible without reading guides online, and even then most are just a mindless grind. Maybe that is exactly what some people want, but it got old quick for our group who mostly gave up before we had defeated the final main bosses.
The best things the game has to offer are some lovely sprite-work, music that suits the game and can be quite relaxing, and the early game feels like a struggle to survive without being overwhelmingly hard. Beyond that, the game has a major issue in a few regards; One is the simple overwhelming abundance of items in the game, and how quickly different tiers of armor and gear can be replaced. It eliminates a lot of sense of progress as one tier of gear can be replaced very quickly with little reason to revisit old areas once the gear has been surpassed and the boss has been defeated. Furthermore, the automation options in the game, while limited, are almost completely unnecessary and feel like they were added more because every other similar game has those options, as opposed to actually serving a worthwhile purpose.
The other main issue of the game is at a certain point, exploration simply gets boring. You start to realize that there are only a handful of enemy types in the game without enough variation between them to stay interesting. Slimes make up roughly half of the enemies, and I believe they all have the same AI, with only slight tweaks to their differences (regular, poison, slippery, burning). Combat is not particularly engaging or interesting, which is ok for a game like this, but when you're dealing with enemies CONSTANTLY it needs to be more engaging than presently.
It's very clear there is a lot of passion put into the game, and it has numerous references to other well established games in similar genres. That being said, it's hard to tell if this is really the dev's attempt at making a different game, or if they are just pulling elements they like from others without understanding what makes those games fun. There is some level of creativity in building a base or creating pixel-art with the tiles, but I don't feel it goes too far beyond that.
Overall I wish the game had more thought put into the game design rather than just adding more and more 'content'. The current roadmap outlines a new area with new items to find, but I just don't see the point other than to essentially pad the game even further. There is little to no story currently, and the idea of 'unraveling the mystery of the core' is perhaps an end goal, but something the dev should really focus on finishing before moving on to adding more and more items. As it is now, the game is clearly unfinished from a story standpoint, but I don't know how you could make it satisfying in the end after grinding through as much as is necessary to get there.
36 votes funny
76561198041312774

Recommended31 hrs played (10 hrs at review)
This game has a ranged weapon that's called Grubzooka and I think that's beautiful.
35 votes funny
76561198060352423

Recommended25 hrs played (17 hrs at review)
The farming & gathering from Stardew valley meets the Terraria exploring & fighting. It's a fun & chill combination. Some interesting things with grinding for materials but making it less tedious by setting up drills. Also makes it so you want to actually use the electricity system.
I'm playing in Alpha and it does crash every 1-2 hours, but the core of the game is a keeper ;)
33 votes funny
76561197967976610

Not Recommended0 hrs played
The primary concept is fine, however this is just another game based on requiring you to create food to fill a hunger requirement, and this is the primary reason to ignore it.
33 votes funny