SteamCritique
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KLETKAKLETKA
Final test for students of the Mining and Metallurgy Academy in Norilsk, Russia.
40 votes funny
Final test for students of the Mining and Metallurgy Academy in Norilsk, Russia.
40 votes funny
You thought you loved someone until they leave you on a random floor in the heart of the gigastructure so you hunt them until their brain turns to ash and their eyes become stone this is the truth of the universe never ever trust those you love they will always betray you the traitors nothing about this game is anything but getting stabbed in the back by the ones you love this is the heart of all things never ever ever ever ever ever will be the first to see the dreams only waking in the nightmare forever
22 votes funny
My main gripe with this game is the revive system. In a group of 6, having it revive the person who died last is a pretty bad system. If player A dies, then the group finally gets enough bottles to revive a teammate (too many bottles to revive someone tbh) and then player B dies before revive goes off, then player B will be revived and player A is still waiting. In a smaller group it's not that bad, but in larger groups it's not ideal. Make it a little cheaper to revive someone or change it to revive the oldest deaths first. I'll change review when that system is updated.
11 votes funny
game is great its just people who play this game are absolute morons, get cussed out and killed just because you speak english, russians are all the same no cap
9 votes funny
I'm forced against my will to play this with a friend
7 votes funny
1. enter the elevator 2. go down to some floors 3. find out that the floor you stopped at is covered in ice 4. try to go find some gasoline for the elevator 5. slip over and slide into a landmine and lose 85% of your health 6. walk back to elevator sad because you got nothing from that floor 7. run out of gas and die (probably)
7 votes funny
So much missed potential, and it genuinely makes me sad that I have to refund after this game's amazing first impression. I cannot stress enough that the Ideas Guy™ for this game absolutely cooked and then some. It just sucks that the gameplay isn't fun in the slightest. Like, it's absolutely criminal how they had all the ingredients for a smash hit, only for it to be so extremely boring. Though me and my friend did only get to like floor 10 before we decided on refunding, so bear that in mind. + Graphics and sound design are great. Everything is grimy and fleshy, and it's like you can hear the whole complex creaking around you. The first few levels feel claustrophobic in a good way, because it really does make you feel like you're some random prisoner sentenced to an inescapable suicide mission. +++ Getting assigned random bonus stats based off of whatever crimes you're convicted of is absolutely genius game design. Shame that many of those stats don't really feel that impactful in moment to moment gameplay. Enemies getting pushed back or crates instantly breaking when you run into them, now that's a buff you can feel! That's something you like seeing. Who cares about 13.6% more penis size or whatever? The point is that I wanna hear someone moan on it! So get some more impactful buffs. - The first few levels are too small and the stuff you find is too disinteresting. What you use that stuff for feels unclear, but not in the way that confusion supplements the horror elements. It's just annoying. Claustrophobic environment is good for horror, but not exactly super fun if you have one monster taking up a whole entire hallway. - Monsters are more annoying than scary too. - Buggy as hell, but it's Early Access, so I can forgive that. - I think having random effects like mist is a really, really cool concept. But again, afwul and unfun implementation. Who thought it was enjoyable that you have to stop and stand still for like 20 seconds every now and then, because you literally can't see anything any more? I'm giving the devs (or whoever's responsible) a lot of flack, but only because it's painful how many great ideas you can pack into something that's this boring. I hope they decide to improve this in the future. Much love to the devs, because it's obvious they have some crazy talent on their team.
6 votes funny
I loved the concept going in but the gameplay is very repetitive and janky. I can forgive the bugs because it's early access but fundamentally it's just not fun.
6 votes funny
Went in expecting horror, but the gremlin was somehow the hottest character model, and it spent the whole time stealing my bottles. 10/10, would let it steal from me again.
6 votes funny
this is going to be unpopular, and its a symptom of a lot of newer games...what happen to tutorials, like whats the basics of the game...what are you supposed to do, how do you progress...anything....this just dropping you in and having to google mechanics just sucks...fix this, it's definitely not just this game but christ, stop fucking normalizing "just figure it out"..it really turns off new players....refunded
5 votes funny
this game is absolute SHIT ive played this for fuckin 6 hours and... idk. this game gave me cancer
3 votes funny
Only aim of the game for my is too get as high and drunk as many times possible. 10/10
3 votes funny
I live in Eastern Europe and this game is like real life, very accurate would recommend
3 votes funny
Nasıl oynanması gerektiği hakkında en ufak bir fikir vermiyor. Yaptığımız tek şey etraftaki kutuları kırıp, şişe toplamaktı. 2 kişi oynayarak baya bir kat indik ama pek bir şey anlamadık. Arada karşımıza çıkan değişik katlar vardı onlar güzeldi ama onun dışında her kat neredeyse aynı, sadece arada tema değişiyor. Ne fazla canavar gördük, ne de aşırı gerildik. Belki ileride daha fazla geliştirilince ve indirime girince tekrar şans verebilirim ama özellikle bir sürü modu olan Lethal Company varken bu oyunun şu an ekstra olarak pek bir şey sunduğunu söyleyemem.
3 votes funny
the vibe and visuals are top notch, but the game is basically a landmine+beartrap juking simulator. me and my buddy already beat the final boss 4 hours into the game and theres only a total of like 4 enemies that rarely ever even spawn. most of the game is filled with mindlessly beating on boxes or flesh minecraft style for dozens of minutes each round to only have a CHANCE to drop loot or collecting bottles with little to no threat as long as youre using your flashlight to not trigger a trap. all of the floors are basically repeating straight narrow paths or 3 paths that deviate the moment you step out of the elevator. no wonder theres no enemies or threat in this game when there isnt even a way to outplay enemies by skillfully maneuvering since youre basically only granted free space worth of two players standing side to side. me and my broski might actually be the only people to beat the final boss considering the achievements 0,1% community completion aside from cool visuals and music theres little to no reason to buy this game i dont really understand why this game is in paid beta wait for the game to add actual content before checking if its even worth
3 votes funny
lethal company killer
3 votes funny
my wifes boyfriend bought this for me and i really enjoyed it
3 votes funny
Crazy? i was crazy once... They locked me in a room... A stone room... A stone room with rats... And rats make me crazy....
3 votes funny
bad game much hate
2 votes funny
i get to twerk in an elevator that wants to eat me, fantastic
2 votes funny
-solo run -floor 67 -public lobby -2 russians join -walk outside of the elevator -the russians immediately detonate every landmine in sight and get all 3 of us killed -they leave immediately -restart -floor 54 -2 russians join
2 votes funny
This game is very captivating on its own, but yet people compare it to Lethal Company. I love how each and every floor is randomized, the graphics are really well suited for this style of game, the music is great, and just the folklore that this game was based off of was a really good choice and is very interesting and cool. Even though the game is only in early access, it already has so much content and it's very easy to get lost in time and spend hours and hours descending deeper and deeper. I'm very excited to see what the next few updates will contain, and I think it should be much more popular than it is.
2 votes funny
In it's current state, I would not recommend Kletka to anyone except for a group of friends who have played all the other high quality 'lethal-likes' that are currently available first. This game has potential, the giga-structure itself, the hazards, the elevator and the enemies all look stunning. It's a setting brimming with potential for a game like this. However, the moment to moment experience is just plain boring. You'll have dozens of floors with no enemies and dull loot, hazards which are tedious at best and time wasting at worst, and the enemies themselves are either no threat at all, or will end your entire run the moment you run into them. With enemies in particular, a huge issue is that if you happen across some helpful weapons, most of the enemies are a non-issue... But if you haven't, that same enemy could result in a full team wipe, or forcing you to leave a floor without the required resources to survive much longer. Anyway, it's unique asthetic and it's low price makes it hard to be too harsh towards Kletka... But most of my time playing is dull and meandering. I feel like I spend ages just collecting bottles, mining 'flesh-ore', closing airlocks to avoid the poisonous air caused by a samosbor, slowly opening airlocks to hopefully find a wrench, painfully unscrewing breaker box lids to disable the power on a flooded floor... I could go on, but the point is this. The moment to moment experience is lightyears behind that of it's peers (lethal company, murky divers, phasmophobia and content warning). A tighter focus on the player experience could easily elevate this game to that level. Unless, of course, I am missing the point of this game and it's meant to be a very VERY slow paced monotony simulator.
2 votes funny
My favourite part of this game is when my friends intentionally walk into landmines, just like my favourite kletka clone, lethal company, the deaths are always on your team mates and are 100% no fault of your own.
2 votes funny
this is what happens when you take the wrong elevator in the denver airport
2 votes funny

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