SteamCritique
Quiz
🌐 EN
Roman Triumph: Survival City BuilderRoman Triumph: Survival City Builder
ui is very bad, graphics not apealing, gameplay nothing new, lost interest extreemly fast
5 votes funny
ui is very bad, graphics not apealing, gameplay nothing new, lost interest extreemly fast
5 votes funny
Get Ceaser3 or Pharao instead. This game trries to be it but it fails everywhere. Some buildings have an area of influence, some don#t. You can put temples, treasuries and town guards anywhere on the map and they count. No need forr taax collectorrs to actually collect from buildings, no need to actually visit the temples. Buildings need to be near roads, but the road doesn't need to lead anywhee or be connected to anything. Raids are ridiculuos. Dagons that just fly over yourr defenses, forrcing you to litter the whole living area with towers. Oh and btw, melee units are completely useless, the only thing you need is spear throwwers and archers. Because if you get attacked by melee units, your walls will hold them at bay while you achers snipe them, and archers can also shoot at dragons. For the hydra, build a maze of wall pillars. Then tooltips need to actually get info. "Great tax rreturn" or "high tax income" can't help me decide. Tell me how much tax this building gets me. And get me an actual ledger. I cannot see how much taxes I get broken down by bulding, and cannot see my expenses broken down anywhere. In the current state, the game isn't very promising, tbh. It needs some majorr rewords before it gets fun.
5 votes funny
This is a game made for expert city builders. I am a casual gamer putting a few hours here and there in video games. For people like me, this is a game that is unwelcoming and slaps your face out of city building. What an insult for a non expert player. Specially after you paid for a product and placed some hours in the game. There should be a setting for non-experts in this genre. The advertising is deceiving showing the potential buyer big armies clashing and big cities being built, but I after 17 hours (a lot for me) I managed to raise a meager squad of 8 soldiers and a small city with not much flare after I went bankrupt and got finished by raiders. The developers community is becoming toxic and niche, which is boring for casual gamers that want to try different things and actually have fun for a few hours.
4 votes funny
The game just isn't fun. I keep trying to force myself to play it because I really like base builders / city builders. But it's really just mundane, and they have stupid requirements like having to build 4 wheat fields before you can build a cabbage field even though you know how to build a cabbage field AND they've let you expend the resources to research it ... but oh, aren't you an idiot!! And yes, that was just the straw that broke the camel's back in a game that has all kinds of situations like that. The combat system is pathetic, its not really a base builder, it's a puzzle game ... we given you these limitations now how overcome them? A base builder should reward creativity, ingenuity, and vision .... hell this game can't even get out of its own way to give you that opportunity. Its almost as if the Dev(s) said, "Hmmm, this isn't challenging enough, let's throw up this stupid limitation/requirement." I'll try it again after 3 or 4 updates and see where they are ... but IMO its just not there yet. And like I said, I really wanted to like this game. I bought it when it released, and I've like tried 5 or 6 times to get into it, but I end up bored out of my mind or just outright frustrated over some stupid limitation or requirement.
3 votes funny
Very promising, one gripe - "dont place houses near quarries as the sound is annoying" Yes, the sound is extremely annoying, so why are you making me listen to it constantly? Please, unless you are zoomed in fairly close to a quarry, please turn that fcking noise off :) Ok so fuller review, built a big city, now the game is just waiting for each wave of blobs to crash into my walls. Love the idea of the game, and very impressive for one dev, but its missing something. I dont feel there is anything left for me to do.
3 votes funny
In the old Zeus game, gods monsters and heroes strutting around town was an average Tuesday, and that felt normal - after all, that's how Ancient Greece was like, according to Homer anyway. Rome meanwhile has always been a much more grounded setting - with religion present yet commonly handled in a realistic manner. The author deviates from what's customary, and makes hydra and dragon attacks one of the key points of the game, with plans to add more. This immediately apparent feature is controversial, and even though you can disable it (credit where it's due - the game is pretty customizable) it sets the scene for things to come. You can train 3 types of soldiers. A legionary (gladius), legionary (pilum) and an archer. Oh boy... every game on Ancient Rome knows legionaries used pila as a throwing weapon before engaging in melee with their swords. Rome: Total War does. Grand Ages: Rome does. This game doesn't. It weirdly separates them into different units and slaps a melee penalty on the pilum as a quote unquote tradeoff for versatility. Sure, if you go ask Google whether pilum was a melee weapon, its AI will tell you that yes, it was. Look, I'm not expecting a solo dev to be an expert, it's just disappointing that Google's AI served as a consultant on this one. Oh, and the archer? It's wearing lorica segmentata just like the legionaries, even though Roman legions did not really field archers and whatever they had was auxiliary troops. Why am I going on a rant about the kind of armor archers wear, you might wonder? It's to hammer the point home - Romans in this game are just a skin. It might as well be a game about Greeks, hedgehogs or something else. It's goofy, you are basically building a fort or an encampment of a few hundred people, yet you can have a colloseum and a hippodrome inside of that. There are no slaves or social classes in general. The only feasible difference between a lowly domus and an opulent villa is how much "rent" they pay you. These oversimplifications and cut corners kill any chance of immersion the game could've had. Is it good as a city builder? Nope. It's slow, painfully slow and tedious. Every building of yours requires upkeep in resources and shuts down immediately if you don't have that. As a result you build a ton of buildings which sole purpose is to enable other buildings to function. I could understand this mechanics if the game forced you to expand and take risks in the process, but here's the thing - barbarians couldn't care less about your farms or quarries, they're only after your houses (and, for some reason, resource storage - but not the food one). So in practice, there's no need to surround your entire town with walls - just keep your houses defended and you're golden. And if you don't? Your houses burn down, you no longer generate tax, you don't make money needed to pay upkeep. Since every building is slowly built manually over time, in practice this means you are always one misplay away from losing. A lot of design decisions around city-building I just can't fully grasp let alone get behind. What's the point behind building upkeep? Why do gods' blessings give bonuses like "+16% to immigration" or "+32% to fertility" like it's some competitive MMO? Why do some buildings have an X squares area of effect, while the others affect the entire city no matter where you build them? Why are people still unhappy even though I go out of my way to raise their comfort and recreation and what not? Why am I always running out of food no matter how many farms I build? Why are upgrades such a massive trap as the resource gain boost is worthless compared to resource upkeep you start incurring? Look, I get it, this game is labor of love of one guy and I shouldn't be too harsh. But unfortunately it is also a mechanically disjointed mess, with either of its parts neither particularly exciting nor particularly elaborate. It's nowhere close to Grand Ages: Rome (which was over 15 years ago), let alone Caesar 3 (which was over 25 years ago). Sure, if the idea of a survival game where you get to fight monsters appeals to you - go ahead and get it, maybe you'll like it? But if you're looking for a proper Roman city-builder to help kill time until Anno 117 - this one's not it.
2 votes funny
really good, been a while since ive played a game for this long
2 votes funny
10/10 once its totally done, gonna be the best
2 votes funny
How often do you think about the Roman empire? Pretty much all of the time so I bought this. This game offers some deep game play that doesn't feel overwhelming. A unique and nice change to the classic city builder games.
2 votes funny
its alright. i dont know why every indie developer feels the need to coerce me into joining their discord server though
2 votes funny
I really liked this game in the demo. But as I play it in EA it is very boring. It is like you are constantly balancing between un-happy people and no gold and it is a very fine line that is not defined and not interesting. it seems very repetitive and WTF is the actual goal? I guess I am not there yet but I am so bored I dont think I will ever see it. DISSAPPOINTED!
2 votes funny
I'm sure its a good game but due to extremely dated graphics its horrible to look at. i uninstalled it terrible graphics.
2 votes funny
"Rome wasn’t built in a day… but here you build it and save it in the same one!" Roman Triumph: Survival City Builder is one of those games you launch for “just ten minutes” and suddenly it’s 2AM, your citizens are starving, the Hudra is smashing your granaries, and you’ve completely forgotten to eat dinner yourself. On a serious note, this game has depth. It’s not your average city builder—it blends strategy, survival, and angry gods who will absolutely curse your city if you don’t offer them something nice. The Roman setting is beautifully captured, and the pressure to keep your people alive while fending off both barbarians and mythological monsters keeps the gameplay fresh and engaging. Resource management actually matters here. You can’t just slap down roads and hope for the best. Each playthrough has a randomized layout, so replayability is definitely a strong point. Now sure, there are a few rough edges—but this is Early Access, and you can tell the dev truly cares. If they keep this up, the future of Rome is bright (assuming it doesn't get torched by a hydra). Also, a few suggestions that I think could make the game even better: It would be great to unlock more types of buildings as you progress, either through research, city upgrades, or reputation. A proper harbor system could open up lots of potential—importing and exporting goods by sea would fit perfectly with the Roman setting. An in-game market where you can sell surplus goods for coins (instead of just exchanging them) would add another strategic layer, especially when you're running low on currency. And finally, the ability to trade with other nations, not just by bartering but through structured commerce (think exports with real profit), would give the economy more depth and long-term goals. Just some thoughts from a humble Roman governor trying to keep both the gods and the citizens happy! If you’re into city builders and want something with divine drama and the occasional mythical intruder, put on your toga and get building.
2 votes funny
This game is wonderful except one thing. They have not addressed all the issues of game play. To build a wall large enough to keep out the large beasts it send at you, you delete all the trees in your area. There are no foresters and there are no lumberjacks. They left out the first building of all buildings game. You can only send left over workers to cut trees. And on top of that they do not grow back. It is a strip mind from your city center out until it gets so far away no even vast amounts of extra workers can get the wood you need. And why is that? Because you have to build a lot of walls to keep the bad guys out. If you don't they raze the city. It is a lose lose after about 4 hours of play. That is all you get. Four good hours and the wood runs out. Or you can have crappy defenses and have you crap burnt down.
1 votes funny
It's not done yet, so obviously there's that. I have two pieces of feedback so far - In a building game where you can't afford to buy something, usually it lets you still size the building up on your map without being able to buy it. This game needs the ability to place-a-building and look at it in some way, even if you can't afford to buy it yet. It would go a long way to planning city layout. Look at Anno 1800 for details. Number 2, I want barracks to have a rally point. So when you recruit guys they go somewhere specifically. *Edit* Did everything that's there at the moment, looking forward to the future updates! Otherwise, cool game.
1 votes funny
Keep it short and simple the game is super fun I just got done on easy mode up to 26 years and now I'm going to try a harder difficulty. BUTTTTTTTTTTTTT the one CON is that I had like 200 Warriors and didn't notice that they don't ATTACKKK HYDRASSS AND I GOT ATTACKED BY 4 OF THEM AND GOT DESTROYED!!!! Maybe its a bug. COUGH" Developer" Cough tell me I'm just dumb.
1 votes funny
fun stuff
1 votes funny
?
1 votes funny
Chill little survival citybuilder that reminds me of the Caesar games of olden times. Recommend.
1 votes funny
I usually avoid EA and have found many recent city builders bland, but for some reason took a chance on this: having a blast! It is polished - just two glitches so far, easily solved by saving and reloading. Graphics/sound are good enough. GUI is clear and big enough in 4K (needs toggle for the not-manned icon). A range of difficulty options - dragons on/off, rate of attacks etc. The basic game-play loop is to balance your manpower allocation (and they are all men), to make enough money (mostly by selling stuff to Rome) to unlock new buildings in the tech tree so that you can strengthen your city to defend against the next barbarian (or dragon!) attack. Some of the economics make no sense in reality, but who cares. Not yet as ambitious as the GOAT of city builders, the city not as alive as in the Caesar series, but still EA. Well worth the price.
1 votes funny
Hello Community/Dev/Publisher I am really glad to have buyed this Game - even tho in EA it's fascinating and it takes me back to my very first games i played on PC, Caesar 1 2 and 3 - it feels somehow familiar but still very new and exciting. Love to play it and love to see even more of it developing and become as popular and great as Caesar/Anno or similar games :) The Dev seems to put his heart, lots of efforts and time in this - congratulations to that and much respect to you sir! I guess i speak for alot players if i say: WE LOVE IT and WE NEED MORE UPDATES/CONTENT lol - let's take this game to the moon and back again. Before i forget to mention: Good luck whit your Exams and hopefully a sucessful Graduation Mister Philippe My future support granted!
1 votes funny
Very raw game. I love idea as fun of Rome theme games, but this is very boring. Battles are imbalanced, no understandable how much power needed to kill some beasts, they just come and destroy half of ur base even if you have ballistas, scorpions etc. I think probably in 2 years game will be a bit more interesting if developers will do something.
1 votes funny
Fun City Builder that also has wars and combat you can do to. Gameplay is fun, the graphics are good and the controls are good. So far the game is in great shape and I am very interested to see how it improves from here. The setting is also very cool and how gods are mixed in to the game works really well to. Don't just play one try and then quit. My first one I started to fail with people dying,etc.. but then I learned a few things and was very stoked to try again from the start with all the things that I have learned. Now I have my 2nd game going on and it has been going wonderful. I have had 3 attacks from enemies and I stopped them all. I have tons of good things for my people, good defenses, I have researched a ton, have some buildings up for the god that I have this game. It all comes together very well. Only played 2 and a half hours so far but it has been very fun. Excited to play more and to also see what the devs add to the game in the future. It is already in wonderful shape and it should only get better from here on out. If you like Anno series mixed with say Age Of Empires and Banished, give it a try asap!
1 votes funny
Genuinely a SOLID 9/10 game. Very fun building and itches that hard to reach part of the brain with the Roman theme. The combat has a lot to be desired, but, I also don't think it should be the focus at the same time, it is sort of a fun side game that randomly pops up.
1 votes funny
some systems are really stupid, like enemies going through walls. why even build walls? buildings getting burned down instantly when a 1hp barbarian comes through is also a really stupid decision. also losing all resources if a FULL storage get destroyed is also dumb
1 votes funny

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