Roman Triumph: Survival City Builder
Sep 17, 2025
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76561198190511201
Recommended1 hrs played
Finally, a city-builder where my citizens don’t complain about traffic—they complain about hydras eating their neighbors. Balance food, faith, and fortifications while bribing the gods not to smite your crops. Rome wasn’t built in a day, but mine burned in two. 🐍🔥🏛️
Follow my curator page for more cities raised, gods appeased, and barbarians displeased! ⚔️✨
https://store.steampowered.com/curator/42602807-Osiris-Reviews/[bg
10 votes funny
76561198190511201
Recommended1 hrs played
Finally, a city-builder where my citizens don’t complain about traffic—they complain about hydras eating their neighbors. Balance food, faith, and fortifications while bribing the gods not to smite your crops. Rome wasn’t built in a day, but mine burned in two. 🐍🔥🏛️
Follow my curator page for more cities raised, gods appeased, and barbarians displeased! ⚔️✨
https://store.steampowered.com/curator/42602807-Osiris-Reviews/[bg
10 votes funny
76561198008222838
Not Recommended40 hrs played (6 hrs at review)
I'm sure this product will improve given enough input by the developers, but at the moment the food and production systems seem just..well..broken.
I am producing meat from 2 Hunting Lodges, Wheat from 8 farms and cabbages from 4 farms for 58 citizens in Summer, and yet my citizens keep starving and I can't improve my standing with the Gods or raise enough Legions to defend the city.
Advice from the developers include "saving and restarting", but that really shouldn't be necessary (and doesn't work for me, anyway).
I enjoy the concept of the game but couldn't recommend in its current state, unfortunately.
9 votes funny
76561197973696720
Not Recommended13 hrs played (9 hrs at review)
To many mythical attacks that spoil the game, you build, they destroy. The game could be so much better.
I got this game at the sale price, in it's current form, it's NOT worth the full price.
5 votes funny
76561198010238292
Recommended10 hrs played (9 hrs at review)
I purchased this game to help the developer (one man/woman?) with no intention of playing the game. However, this old man, a baby boomer, decided to open it one thunder stricken day. To my delight I found that the developer realized that there are folks out there who do not like mythological games or, for that matter,, fighting games. So he gives multi choices of game play. Huzza. I have given the fighting game a chance and I love it. What's more I can play it. Great Buildings, good graphics. It actually has the lot. BUY IT. Give this guy /woman the help they need to develop this further. 85 year old Grumpy gives it a 10/10
5 votes funny
76561197964685907
Not Recommended0 hrs played
ui is very bad, graphics not apealing, gameplay nothing new, lost interest extreemly fast
5 votes funny
76561198065051852
Not Recommended10 hrs played (9 hrs at review)
Get Ceaser3 or Pharao instead. This game trries to be it but it fails everywhere.
Some buildings have an area of influence, some don#t. You can put temples, treasuries and town guards anywhere on the map and they count. No need forr taax collectorrs to actually collect from buildings, no need to actually visit the temples. Buildings need to be near roads, but the road doesn't need to lead anywhee or be connected to anything.
Raids are ridiculuos. Dagons that just fly over yourr defenses, forrcing you to litter the whole living area with towers. Oh and btw, melee units are completely useless, the only thing you need is spear throwwers and archers. Because if you get attacked by melee units, your walls will hold them at bay while you achers snipe them, and archers can also shoot at dragons. For the hydra, build a maze of wall pillars.
Then tooltips need to actually get info. "Great tax rreturn" or "high tax income" can't help me decide. Tell me how much tax this building gets me. And get me an actual ledger. I cannot see how much taxes I get broken down by bulding, and cannot see my expenses broken down anywhere.
In the current state, the game isn't very promising, tbh. It needs some majorr rewords before it gets fun.
5 votes funny
76561198149402002
Recommended4 hrs played (4 hrs at review)
I enjoy playing this game however I really dislike the graphics. I recognize that the person, developer making this is working extremely hard, perhaps they should hire a graphics professional cause the graphics are really shabby. The contrast is off, the levels of colors are way too extreme, it's harsh. One would expect this game to be soft and mellow at least in appearance, but that is not the case.
The game play is OK. On a scale from one to 10 about a 7, the incoming attacks could be a little tougher but I'm not playing the game to stress out, I play this particular type of game to relax. I enjoy building cities and managing them. This could be a great game perhaps in the future. Can I recommend it? Yes though do keep in mind that it is an early access and I believe it is being developed by just one person. Again I hope they can find a real graphic artist to assist them on this project. The current graphics are less than optimal.
4 votes funny
76561198014000272
Not Recommended32 hrs played (16 hrs at review)
This is a game made for expert city builders. I am a casual gamer putting a few hours here and there in video games. For people like me, this is a game that is unwelcoming and slaps your face out of city building. What an insult for a non expert player. Specially after you paid for a product and placed some hours in the game. There should be a setting for non-experts in this genre. The advertising is deceiving showing the potential buyer big armies clashing and big cities being built, but I after 17 hours (a lot for me) I managed to raise a meager squad of 8 soldiers and a small city with not much flare after I went bankrupt and got finished by raiders. The developers community is becoming toxic and niche, which is boring for casual gamers that want to try different things and actually have fun for a few hours.
4 votes funny
76561197966087173
Not Recommended10 hrs played (10 hrs at review)
The game just isn't fun. I keep trying to force myself to play it because I really like base builders / city builders.
But it's really just mundane, and they have stupid requirements like having to build 4 wheat fields before you can build a cabbage field even though you know how to build a cabbage field AND they've let you expend the resources to research it ... but oh, aren't you an idiot!! And yes, that was just the straw that broke the camel's back in a game that has all kinds of situations like that.
The combat system is pathetic, its not really a base builder, it's a puzzle game ... we given you these limitations now how overcome them? A base builder should reward creativity, ingenuity, and vision .... hell this game can't even get out of its own way to give you that opportunity.
Its almost as if the Dev(s) said, "Hmmm, this isn't challenging enough, let's throw up this stupid limitation/requirement."
I'll try it again after 3 or 4 updates and see where they are ... but IMO its just not there yet.
And like I said, I really wanted to like this game. I bought it when it released, and I've like tried 5 or 6 times to get into it, but I end up bored out of my mind or just outright frustrated over some stupid limitation or requirement.
3 votes funny
76561198008365771
Recommended34 hrs played (30 hrs at review)
Very promising, one gripe - "dont place houses near quarries as the sound is annoying"
Yes, the sound is extremely annoying, so why are you making me listen to it constantly? Please, unless you are zoomed in fairly close to a quarry, please turn that fcking noise off :)
Ok so fuller review, built a big city, now the game is just waiting for each wave of blobs to crash into my walls. Love the idea of the game, and very impressive for one dev, but its missing something. I dont feel there is anything left for me to do.
3 votes funny
76561198021226205
Not Recommended34 hrs played (34 hrs at review)
Game is very, very bare bones. Only buy it if you want to support the developer. I mastered the current version in about 12 hours.
2 votes funny
76561198045208057
Not Recommended5 hrs played (5 hrs at review)
A really satisfying (yet challenging at times) colony-builder. I really enjoyed the mechanics and watching my colony slowly but surely grow. However, it suffers from random crashes and my save file corrupted, wasting hours of progress. I couldn't bear to slog through the early game again.
Maybe I'll buy again in a couple of years if the stability of the game improves.
2 votes funny
76561198420487858
Not Recommended2 hrs played (2 hrs at review)
Wonder if is my computer problem, UI scale does not work, making hard time reading text which should be important in city building game. Just played in early stage, so do not know later stuff yet. But there should also be pop-up on exact time when invasion occur. And notice and time pause for technology development finish especially like others, or else it is easy to forget. Just wonder if defense tower is capable to shoot through/over wall. Wonder if it will have shortcut keys to call all military or split into groups, better show in corners for easy access
Not recommended until patch for players with laptop monitor like me.
2 votes funny
76561198068572109
Recommended14 hrs played (5 hrs at review)
Fun game! If you like civ & you enjoyed games like Warcraft, you will like this, a lot!
2 votes funny
76561198075931333
Not Recommended12 hrs played (12 hrs at review)
In the old Zeus game, gods monsters and heroes strutting around town was an average Tuesday, and that felt normal - after all, that's how Ancient Greece was like, according to Homer anyway. Rome meanwhile has always been a much more grounded setting - with religion present yet commonly handled in a realistic manner. The author deviates from what's customary, and makes hydra and dragon attacks one of the key points of the game, with plans to add more. This immediately apparent feature is controversial, and even though you can disable it (credit where it's due - the game is pretty customizable) it sets the scene for things to come.
You can train 3 types of soldiers. A legionary (gladius), legionary (pilum) and an archer. Oh boy... every game on Ancient Rome knows legionaries used pila as a throwing weapon before engaging in melee with their swords. Rome: Total War does. Grand Ages: Rome does. This game doesn't. It weirdly separates them into different units and slaps a melee penalty on the pilum as a quote unquote tradeoff for versatility. Sure, if you go ask Google whether pilum was a melee weapon, its AI will tell you that yes, it was. Look, I'm not expecting a solo dev to be an expert, it's just disappointing that Google's AI served as a consultant on this one. Oh, and the archer? It's wearing lorica segmentata just like the legionaries, even though Roman legions did not really field archers and whatever they had was auxiliary troops. Why am I going on a rant about the kind of armor archers wear, you might wonder? It's to hammer the point home - Romans in this game are just a skin. It might as well be a game about Greeks, hedgehogs or something else. It's goofy, you are basically building a fort or an encampment of a few hundred people, yet you can have a colloseum and a hippodrome inside of that. There are no slaves or social classes in general. The only feasible difference between a lowly domus and an opulent villa is how much "rent" they pay you. These oversimplifications and cut corners kill any chance of immersion the game could've had.
Is it good as a city builder? Nope. It's slow, painfully slow and tedious. Every building of yours requires upkeep in resources and shuts down immediately if you don't have that. As a result you build a ton of buildings which sole purpose is to enable other buildings to function. I could understand this mechanics if the game forced you to expand and take risks in the process, but here's the thing - barbarians couldn't care less about your farms or quarries, they're only after your houses (and, for some reason, resource storage - but not the food one). So in practice, there's no need to surround your entire town with walls - just keep your houses defended and you're golden. And if you don't? Your houses burn down, you no longer generate tax, you don't make money needed to pay upkeep. Since every building is slowly built manually over time, in practice this means you are always one misplay away from losing.
A lot of design decisions around city-building I just can't fully grasp let alone get behind. What's the point behind building upkeep? Why do gods' blessings give bonuses like "+16% to immigration" or "+32% to fertility" like it's some competitive MMO? Why do some buildings have an X squares area of effect, while the others affect the entire city no matter where you build them? Why are people still unhappy even though I go out of my way to raise their comfort and recreation and what not? Why am I always running out of food no matter how many farms I build? Why are upgrades such a massive trap as the resource gain boost is worthless compared to resource upkeep you start incurring?
Look, I get it, this game is labor of love of one guy and I shouldn't be too harsh. But unfortunately it is also a mechanically disjointed mess, with either of its parts neither particularly exciting nor particularly elaborate. It's nowhere close to Grand Ages: Rome (which was over 15 years ago), let alone Caesar 3 (which was over 25 years ago). Sure, if the idea of a survival game where you get to fight monsters appeals to you - go ahead and get it, maybe you'll like it? But if you're looking for a proper Roman city-builder to help kill time until Anno 117 - this one's not it.
2 votes funny
76561199041318927
Recommended5 hrs played (3 hrs at review)
really good, been a while since ive played a game for this long
2 votes funny
76561197973970164
Recommended4 hrs played (1 hrs at review)
10/10 once its totally done, gonna be the best
2 votes funny
76561198093055044
Recommended6 hrs played (3 hrs at review)
How often do you think about the Roman empire? Pretty much all of the time so I bought this. This game offers some deep game play that doesn't feel overwhelming. A unique and nice change to the classic city builder games.
2 votes funny
76561198840324466
Not Recommended0 hrs played
its alright. i dont know why every indie developer feels the need to coerce me into joining their discord server though
2 votes funny
76561198326718690
Not Recommended17 hrs played (17 hrs at review)
I really liked this game in the demo.
But as I play it in EA it is very boring. It is like you are constantly balancing between un-happy people and no gold and it is a very fine line that is not defined and not interesting. it seems very repetitive and WTF is the actual goal? I guess I am not there yet but I am so bored I dont think I will ever see it. DISSAPPOINTED!
2 votes funny
76561199688780798
Not Recommended0 hrs played
I'm sure its a good game but due to extremely dated graphics its horrible to look at. i uninstalled it terrible graphics.
2 votes funny
76561198040274754
Recommended23 hrs played (11 hrs at review)
"Rome wasn’t built in a day… but here you build it and save it in the same one!"
Roman Triumph: Survival City Builder is one of those games you launch for “just ten minutes” and suddenly it’s 2AM, your citizens are starving, the Hudra is smashing your granaries, and you’ve completely forgotten to eat dinner yourself.
On a serious note, this game has depth. It’s not your average city builder—it blends strategy, survival, and angry gods who will absolutely curse your city if you don’t offer them something nice. The Roman setting is beautifully captured, and the pressure to keep your people alive while fending off both barbarians and mythological monsters keeps the gameplay fresh and engaging.
Resource management actually matters here. You can’t just slap down roads and hope for the best. Each playthrough has a randomized layout, so replayability is definitely a strong point.
Now sure, there are a few rough edges—but this is Early Access, and you can tell the dev truly cares. If they keep this up, the future of Rome is bright (assuming it doesn't get torched by a hydra).
Also, a few suggestions that I think could make the game even better:
It would be great to unlock more types of buildings as you progress, either through research, city upgrades, or reputation.
A proper harbor system could open up lots of potential—importing and exporting goods by sea would fit perfectly with the Roman setting.
An in-game market where you can sell surplus goods for coins (instead of just exchanging them) would add another strategic layer, especially when you're running low on currency.
And finally, the ability to trade with other nations, not just by bartering but through structured commerce (think exports with real profit), would give the economy more depth and long-term goals.
Just some thoughts from a humble Roman governor trying to keep both the gods and the citizens happy!
If you’re into city builders and want something with divine drama and the occasional mythical intruder, put on your toga and get building.
2 votes funny
76561198317448308
Not Recommended144 hrs played (134 hrs at review)
Just awful. I feel nothing but rage and malice when I play this thing called a "game". their idea of difficulty is wiping out 30% of your entire population in a plague or "accident". Btw, if you lose a big portion of your colony, the entire thing will fall somehow. the game is very poorly optimized. seems like it was heavily rushed and released early to make money. whether its 30 people or 300, it takes hours to make up the difference. this game is a massive waste of time. it makes you feel like you're watching paint dry, and then painting over it again and waiting for the new paint to dry too. they try to be like the other colony sims but they just suck at making challenges. I would rather play peaceful with no raids or diseases, I don't want to play like that, though, I want some level of challenge.
graphics issues, can barely zoom into your city, dont even get me started on the frame rate issues. Playing this game raises the temperature of my entire room. I don't even have an expensive Pc, either. Again, this game is horribly optimized. there are plenty of glitches, just go to the community tab, its pretty much never-ending troubleshooting.
Needs an absurd amount of work before its considered even in early access. You shouldnt have listed the game in this state.
1 votes funny
76561198021009862
Recommended50 hrs played (27 hrs at review)
I’ve had the joy of playing this game a decent bit over the past few days, and I can say I’m both impressed and hooked. The first few hours of the game are a little bit slow, while you’re waiting for new people to slowly arrive and populate your city, however once I gained access to the Religion system and met up with my bae Venus who once charming her sufficiently, gave me a nice boost to my immigration for a few months and my population quickly began outpacing my means.
Encountering the mythical creatures is pretty wild too, Year 5 and the Draco shows up, and I’m not remotely prepared with only one scorpion in my position. Cue my drastic but doomed defence of the settlement as that thing torched the place and only lost about 40% of its health, but it was beyond satisfying when it came back a few years later and met my properly defended city head on, it’s skull makes a nice trophy in my governors manor!
I really like what has been done with Roman Triumph, and I look forward to seeing what other regions, new beasties and new stuff to do gets added in the months and years to come, and I think whether you want to play this with the mythical creatures or just as a more grounded city builder, it’s well worth picking up.
This review brought to you by the Guild of Millers. The Guild of Millers uses only the finest grain. True Roman bread, for true Romans.
1 votes funny
76561198016874693
Not Recommended6 hrs played (6 hrs at review)
Feels like a game developed in 2010....
1 votes funny
Roman Triumph: Survival City Builder
Sep 17, 2025
Sep 17, 2025
Aug 24, 2025
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76561198190511201
Recommended1 hrs played
Finally, a city-builder where my citizens don’t complain about traffic—they complain about hydras eating their neighbors. Balance food, faith, and fortifications while bribing the gods not to smite your crops. Rome wasn’t built in a day, but mine burned in two. 🐍🔥🏛️
Follow my curator page for more cities raised, gods appeased, and barbarians displeased! ⚔️✨
https://store.steampowered.com/curator/42602807-Osiris-Reviews/[bg
10 votes funny
76561198190511201
Recommended1 hrs played
Finally, a city-builder where my citizens don’t complain about traffic—they complain about hydras eating their neighbors. Balance food, faith, and fortifications while bribing the gods not to smite your crops. Rome wasn’t built in a day, but mine burned in two. 🐍🔥🏛️
Follow my curator page for more cities raised, gods appeased, and barbarians displeased! ⚔️✨
https://store.steampowered.com/curator/42602807-Osiris-Reviews/[bg
10 votes funny
76561198008222838
Not Recommended40 hrs played (6 hrs at review)
I'm sure this product will improve given enough input by the developers, but at the moment the food and production systems seem just..well..broken.
I am producing meat from 2 Hunting Lodges, Wheat from 8 farms and cabbages from 4 farms for 58 citizens in Summer, and yet my citizens keep starving and I can't improve my standing with the Gods or raise enough Legions to defend the city.
Advice from the developers include "saving and restarting", but that really shouldn't be necessary (and doesn't work for me, anyway).
I enjoy the concept of the game but couldn't recommend in its current state, unfortunately.
9 votes funny
76561197973696720
Not Recommended13 hrs played (9 hrs at review)
To many mythical attacks that spoil the game, you build, they destroy. The game could be so much better.
I got this game at the sale price, in it's current form, it's NOT worth the full price.
5 votes funny
76561198010238292
Recommended10 hrs played (9 hrs at review)
I purchased this game to help the developer (one man/woman?) with no intention of playing the game. However, this old man, a baby boomer, decided to open it one thunder stricken day. To my delight I found that the developer realized that there are folks out there who do not like mythological games or, for that matter,, fighting games. So he gives multi choices of game play. Huzza. I have given the fighting game a chance and I love it. What's more I can play it. Great Buildings, good graphics. It actually has the lot. BUY IT. Give this guy /woman the help they need to develop this further. 85 year old Grumpy gives it a 10/10
5 votes funny
76561197964685907
Not Recommended0 hrs played
ui is very bad, graphics not apealing, gameplay nothing new, lost interest extreemly fast
5 votes funny
76561198065051852
Not Recommended10 hrs played (9 hrs at review)
Get Ceaser3 or Pharao instead. This game trries to be it but it fails everywhere.
Some buildings have an area of influence, some don#t. You can put temples, treasuries and town guards anywhere on the map and they count. No need forr taax collectorrs to actually collect from buildings, no need to actually visit the temples. Buildings need to be near roads, but the road doesn't need to lead anywhee or be connected to anything.
Raids are ridiculuos. Dagons that just fly over yourr defenses, forrcing you to litter the whole living area with towers. Oh and btw, melee units are completely useless, the only thing you need is spear throwwers and archers. Because if you get attacked by melee units, your walls will hold them at bay while you achers snipe them, and archers can also shoot at dragons. For the hydra, build a maze of wall pillars.
Then tooltips need to actually get info. "Great tax rreturn" or "high tax income" can't help me decide. Tell me how much tax this building gets me. And get me an actual ledger. I cannot see how much taxes I get broken down by bulding, and cannot see my expenses broken down anywhere.
In the current state, the game isn't very promising, tbh. It needs some majorr rewords before it gets fun.
5 votes funny
76561198149402002
Recommended4 hrs played (4 hrs at review)
I enjoy playing this game however I really dislike the graphics. I recognize that the person, developer making this is working extremely hard, perhaps they should hire a graphics professional cause the graphics are really shabby. The contrast is off, the levels of colors are way too extreme, it's harsh. One would expect this game to be soft and mellow at least in appearance, but that is not the case.
The game play is OK. On a scale from one to 10 about a 7, the incoming attacks could be a little tougher but I'm not playing the game to stress out, I play this particular type of game to relax. I enjoy building cities and managing them. This could be a great game perhaps in the future. Can I recommend it? Yes though do keep in mind that it is an early access and I believe it is being developed by just one person. Again I hope they can find a real graphic artist to assist them on this project. The current graphics are less than optimal.
4 votes funny
76561198014000272
Not Recommended32 hrs played (16 hrs at review)
This is a game made for expert city builders. I am a casual gamer putting a few hours here and there in video games. For people like me, this is a game that is unwelcoming and slaps your face out of city building. What an insult for a non expert player. Specially after you paid for a product and placed some hours in the game. There should be a setting for non-experts in this genre. The advertising is deceiving showing the potential buyer big armies clashing and big cities being built, but I after 17 hours (a lot for me) I managed to raise a meager squad of 8 soldiers and a small city with not much flare after I went bankrupt and got finished by raiders. The developers community is becoming toxic and niche, which is boring for casual gamers that want to try different things and actually have fun for a few hours.
4 votes funny
76561197966087173
Not Recommended10 hrs played (10 hrs at review)
The game just isn't fun. I keep trying to force myself to play it because I really like base builders / city builders.
But it's really just mundane, and they have stupid requirements like having to build 4 wheat fields before you can build a cabbage field even though you know how to build a cabbage field AND they've let you expend the resources to research it ... but oh, aren't you an idiot!! And yes, that was just the straw that broke the camel's back in a game that has all kinds of situations like that.
The combat system is pathetic, its not really a base builder, it's a puzzle game ... we given you these limitations now how overcome them? A base builder should reward creativity, ingenuity, and vision .... hell this game can't even get out of its own way to give you that opportunity.
Its almost as if the Dev(s) said, "Hmmm, this isn't challenging enough, let's throw up this stupid limitation/requirement."
I'll try it again after 3 or 4 updates and see where they are ... but IMO its just not there yet.
And like I said, I really wanted to like this game. I bought it when it released, and I've like tried 5 or 6 times to get into it, but I end up bored out of my mind or just outright frustrated over some stupid limitation or requirement.
3 votes funny
76561198008365771
Recommended34 hrs played (30 hrs at review)
Very promising, one gripe - "dont place houses near quarries as the sound is annoying"
Yes, the sound is extremely annoying, so why are you making me listen to it constantly? Please, unless you are zoomed in fairly close to a quarry, please turn that fcking noise off :)
Ok so fuller review, built a big city, now the game is just waiting for each wave of blobs to crash into my walls. Love the idea of the game, and very impressive for one dev, but its missing something. I dont feel there is anything left for me to do.
3 votes funny
76561198021226205
Not Recommended34 hrs played (34 hrs at review)
Game is very, very bare bones. Only buy it if you want to support the developer. I mastered the current version in about 12 hours.
2 votes funny
76561198045208057
Not Recommended5 hrs played (5 hrs at review)
A really satisfying (yet challenging at times) colony-builder. I really enjoyed the mechanics and watching my colony slowly but surely grow. However, it suffers from random crashes and my save file corrupted, wasting hours of progress. I couldn't bear to slog through the early game again.
Maybe I'll buy again in a couple of years if the stability of the game improves.
2 votes funny
76561198420487858
Not Recommended2 hrs played (2 hrs at review)
Wonder if is my computer problem, UI scale does not work, making hard time reading text which should be important in city building game. Just played in early stage, so do not know later stuff yet. But there should also be pop-up on exact time when invasion occur. And notice and time pause for technology development finish especially like others, or else it is easy to forget. Just wonder if defense tower is capable to shoot through/over wall. Wonder if it will have shortcut keys to call all military or split into groups, better show in corners for easy access
Not recommended until patch for players with laptop monitor like me.
2 votes funny
76561198068572109
Recommended14 hrs played (5 hrs at review)
Fun game! If you like civ & you enjoyed games like Warcraft, you will like this, a lot!
2 votes funny
76561198075931333
Not Recommended12 hrs played (12 hrs at review)
In the old Zeus game, gods monsters and heroes strutting around town was an average Tuesday, and that felt normal - after all, that's how Ancient Greece was like, according to Homer anyway. Rome meanwhile has always been a much more grounded setting - with religion present yet commonly handled in a realistic manner. The author deviates from what's customary, and makes hydra and dragon attacks one of the key points of the game, with plans to add more. This immediately apparent feature is controversial, and even though you can disable it (credit where it's due - the game is pretty customizable) it sets the scene for things to come.
You can train 3 types of soldiers. A legionary (gladius), legionary (pilum) and an archer. Oh boy... every game on Ancient Rome knows legionaries used pila as a throwing weapon before engaging in melee with their swords. Rome: Total War does. Grand Ages: Rome does. This game doesn't. It weirdly separates them into different units and slaps a melee penalty on the pilum as a quote unquote tradeoff for versatility. Sure, if you go ask Google whether pilum was a melee weapon, its AI will tell you that yes, it was. Look, I'm not expecting a solo dev to be an expert, it's just disappointing that Google's AI served as a consultant on this one. Oh, and the archer? It's wearing lorica segmentata just like the legionaries, even though Roman legions did not really field archers and whatever they had was auxiliary troops. Why am I going on a rant about the kind of armor archers wear, you might wonder? It's to hammer the point home - Romans in this game are just a skin. It might as well be a game about Greeks, hedgehogs or something else. It's goofy, you are basically building a fort or an encampment of a few hundred people, yet you can have a colloseum and a hippodrome inside of that. There are no slaves or social classes in general. The only feasible difference between a lowly domus and an opulent villa is how much "rent" they pay you. These oversimplifications and cut corners kill any chance of immersion the game could've had.
Is it good as a city builder? Nope. It's slow, painfully slow and tedious. Every building of yours requires upkeep in resources and shuts down immediately if you don't have that. As a result you build a ton of buildings which sole purpose is to enable other buildings to function. I could understand this mechanics if the game forced you to expand and take risks in the process, but here's the thing - barbarians couldn't care less about your farms or quarries, they're only after your houses (and, for some reason, resource storage - but not the food one). So in practice, there's no need to surround your entire town with walls - just keep your houses defended and you're golden. And if you don't? Your houses burn down, you no longer generate tax, you don't make money needed to pay upkeep. Since every building is slowly built manually over time, in practice this means you are always one misplay away from losing.
A lot of design decisions around city-building I just can't fully grasp let alone get behind. What's the point behind building upkeep? Why do gods' blessings give bonuses like "+16% to immigration" or "+32% to fertility" like it's some competitive MMO? Why do some buildings have an X squares area of effect, while the others affect the entire city no matter where you build them? Why are people still unhappy even though I go out of my way to raise their comfort and recreation and what not? Why am I always running out of food no matter how many farms I build? Why are upgrades such a massive trap as the resource gain boost is worthless compared to resource upkeep you start incurring?
Look, I get it, this game is labor of love of one guy and I shouldn't be too harsh. But unfortunately it is also a mechanically disjointed mess, with either of its parts neither particularly exciting nor particularly elaborate. It's nowhere close to Grand Ages: Rome (which was over 15 years ago), let alone Caesar 3 (which was over 25 years ago). Sure, if the idea of a survival game where you get to fight monsters appeals to you - go ahead and get it, maybe you'll like it? But if you're looking for a proper Roman city-builder to help kill time until Anno 117 - this one's not it.
2 votes funny
76561199041318927
Recommended5 hrs played (3 hrs at review)
really good, been a while since ive played a game for this long
2 votes funny
76561197973970164
Recommended4 hrs played (1 hrs at review)
10/10 once its totally done, gonna be the best
2 votes funny
76561198093055044
Recommended6 hrs played (3 hrs at review)
How often do you think about the Roman empire? Pretty much all of the time so I bought this. This game offers some deep game play that doesn't feel overwhelming. A unique and nice change to the classic city builder games.
2 votes funny
76561198840324466
Not Recommended0 hrs played
its alright. i dont know why every indie developer feels the need to coerce me into joining their discord server though
2 votes funny
76561198326718690
Not Recommended17 hrs played (17 hrs at review)
I really liked this game in the demo.
But as I play it in EA it is very boring. It is like you are constantly balancing between un-happy people and no gold and it is a very fine line that is not defined and not interesting. it seems very repetitive and WTF is the actual goal? I guess I am not there yet but I am so bored I dont think I will ever see it. DISSAPPOINTED!
2 votes funny
76561199688780798
Not Recommended0 hrs played
I'm sure its a good game but due to extremely dated graphics its horrible to look at. i uninstalled it terrible graphics.
2 votes funny
76561198040274754
Recommended23 hrs played (11 hrs at review)
"Rome wasn’t built in a day… but here you build it and save it in the same one!"
Roman Triumph: Survival City Builder is one of those games you launch for “just ten minutes” and suddenly it’s 2AM, your citizens are starving, the Hudra is smashing your granaries, and you’ve completely forgotten to eat dinner yourself.
On a serious note, this game has depth. It’s not your average city builder—it blends strategy, survival, and angry gods who will absolutely curse your city if you don’t offer them something nice. The Roman setting is beautifully captured, and the pressure to keep your people alive while fending off both barbarians and mythological monsters keeps the gameplay fresh and engaging.
Resource management actually matters here. You can’t just slap down roads and hope for the best. Each playthrough has a randomized layout, so replayability is definitely a strong point.
Now sure, there are a few rough edges—but this is Early Access, and you can tell the dev truly cares. If they keep this up, the future of Rome is bright (assuming it doesn't get torched by a hydra).
Also, a few suggestions that I think could make the game even better:
It would be great to unlock more types of buildings as you progress, either through research, city upgrades, or reputation.
A proper harbor system could open up lots of potential—importing and exporting goods by sea would fit perfectly with the Roman setting.
An in-game market where you can sell surplus goods for coins (instead of just exchanging them) would add another strategic layer, especially when you're running low on currency.
And finally, the ability to trade with other nations, not just by bartering but through structured commerce (think exports with real profit), would give the economy more depth and long-term goals.
Just some thoughts from a humble Roman governor trying to keep both the gods and the citizens happy!
If you’re into city builders and want something with divine drama and the occasional mythical intruder, put on your toga and get building.
2 votes funny
76561198317448308
Not Recommended144 hrs played (134 hrs at review)
Just awful. I feel nothing but rage and malice when I play this thing called a "game". their idea of difficulty is wiping out 30% of your entire population in a plague or "accident". Btw, if you lose a big portion of your colony, the entire thing will fall somehow. the game is very poorly optimized. seems like it was heavily rushed and released early to make money. whether its 30 people or 300, it takes hours to make up the difference. this game is a massive waste of time. it makes you feel like you're watching paint dry, and then painting over it again and waiting for the new paint to dry too. they try to be like the other colony sims but they just suck at making challenges. I would rather play peaceful with no raids or diseases, I don't want to play like that, though, I want some level of challenge.
graphics issues, can barely zoom into your city, dont even get me started on the frame rate issues. Playing this game raises the temperature of my entire room. I don't even have an expensive Pc, either. Again, this game is horribly optimized. there are plenty of glitches, just go to the community tab, its pretty much never-ending troubleshooting.
Needs an absurd amount of work before its considered even in early access. You shouldnt have listed the game in this state.
1 votes funny
76561198021009862
Recommended50 hrs played (27 hrs at review)
I’ve had the joy of playing this game a decent bit over the past few days, and I can say I’m both impressed and hooked. The first few hours of the game are a little bit slow, while you’re waiting for new people to slowly arrive and populate your city, however once I gained access to the Religion system and met up with my bae Venus who once charming her sufficiently, gave me a nice boost to my immigration for a few months and my population quickly began outpacing my means.
Encountering the mythical creatures is pretty wild too, Year 5 and the Draco shows up, and I’m not remotely prepared with only one scorpion in my position. Cue my drastic but doomed defence of the settlement as that thing torched the place and only lost about 40% of its health, but it was beyond satisfying when it came back a few years later and met my properly defended city head on, it’s skull makes a nice trophy in my governors manor!
I really like what has been done with Roman Triumph, and I look forward to seeing what other regions, new beasties and new stuff to do gets added in the months and years to come, and I think whether you want to play this with the mythical creatures or just as a more grounded city builder, it’s well worth picking up.
This review brought to you by the Guild of Millers. The Guild of Millers uses only the finest grain. True Roman bread, for true Romans.
1 votes funny
76561198016874693
Not Recommended6 hrs played (6 hrs at review)
Feels like a game developed in 2010....
1 votes funny














































































































































