Echoes of the Living
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76561198044862868
Not Recommended34 hrs played (6 hrs at review)
My god... never played something this horrible since a long time.
- No translation
- Controls are horrible with a joystick
- Carac design is ugly as hell
- Physics is really bad (just look at the lantern at the start...), also you can't pass/ dodges zombies they are like walls
- Zombies spawn from nowhere
- Map is bugged as hell (unavalable during first game and appear misteriously on the second one)
- Some interation with items and even mouvments like running only avalable when you have the tutoriel or inspecting something which is really dumb
- Cutscenes totally outdated
- Impossible to hit ennemis with close combat weapons without get hit, reach is horrible and some ennemis will die in one hit... Other not in 3
And I can go on and on...I mean come on, don't make games if you don't know how to do it.
I only have 2 hours played but I'm guessing it will be worse and worse
Maj : After 5 Hours seems like you cannot procede to continue the game after a certain point, that save are buggy as hell with item spawning and that the map is disabled on purpose...
But I must admit that the decors are great, also are the sound design and the atmosphere. So game could be pretty decent if everything is fixed
8 votes funny
76561198044862868
Not Recommended34 hrs played (6 hrs at review)
My god... never played something this horrible since a long time.
- No translation
- Controls are horrible with a joystick
- Carac design is ugly as hell
- Physics is really bad (just look at the lantern at the start...), also you can't pass/ dodges zombies they are like walls
- Zombies spawn from nowhere
- Map is bugged as hell (unavalable during first game and appear misteriously on the second one)
- Some interation with items and even mouvments like running only avalable when you have the tutoriel or inspecting something which is really dumb
- Cutscenes totally outdated
- Impossible to hit ennemis with close combat weapons without get hit, reach is horrible and some ennemis will die in one hit... Other not in 3
And I can go on and on...I mean come on, don't make games if you don't know how to do it.
I only have 2 hours played but I'm guessing it will be worse and worse
Maj : After 5 Hours seems like you cannot procede to continue the game after a certain point, that save are buggy as hell with item spawning and that the map is disabled on purpose...
But I must admit that the decors are great, also are the sound design and the atmosphere. So game could be pretty decent if everything is fixed
8 votes funny
76561198081245245
Not Recommended0 hrs played
In its current state, I cannot recommend this game for the price.
Here are some issues:
Control latency: Every time I press a button I feel like I'm waiting for the character to perform the action.
Obtuse interactions: You have to be pointed dead on anything in order to interact with it. Example: You cannot approach a ladder from any kind of angle and expect to interact with it, you have to be facing dead center right up against it.
Poor balancing of the survival horror mechanics: If you're going to use fixed camera angles you need to make sure that the player can clearly see the character on screen when the angles switch. Multiple times the camera angle switched and I ended up wandering back the way I came because I couldn't tell where I was or what direction I was moving.
Melee weapons vastly out perform guns, except for the knife which is useless because enemies can lock you into their attack animation as soon as you're close enough to use it.
There needs to be some level of player agency when a zombie latches onto you: See original Resident Evil 2 allowing you to mash buttons to throw the zombie off of you faster so that you're not just sitting still waiting for the attack to be over so you can start playing again.
Story: Pacing in nonexistent, you're just floating from one scene to the next with glimpses of the "big picture" that don't really raise any questions or intrigue, just some random stuff that might come up later.
This seems to be set in the US. A country where no hotel staff is going to put their hands on your gun, and also cops aren't going to sit at the end of a bridge and restrict access to an entire city because it's TOO FOGGY. There's just a lot of behavior and plot stuff that makes no sense. Evidently we're in an open carry state, otherwise our main character would not legally be allowed to just have a handgun out and proud in the first place, and following that logic the hotel staff is not going to ask him to give it to them to put in their safe. And if you need to restrict access to the city for plot reasons, at least make it weather that makes sense like a storm downing a hot power line on the bridge.
Overall, this is currently a lot less "love letter to" classic survival horror, and a lot more "derivative of" classic survival horror without understanding what made it classic in the first place.
7 votes funny
76561198066415064
Not Recommended51 hrs played (48 hrs at review)
The early access is full of bugs as would be expected of a game in early access but this game has game breaking bugs. The worst of which is the save system is very broken. It's possible to end up needing to restart your game. The save system is that broken. The developer has disabled the manual save function and currently using checkpoint save, These checkpoint saves are utterly useless late game. The checkpoint saves only activate when switching to a new area and most late game areas can't be left once entered, you must finish large sections of areas or the entire area all in one go. The developers to their credit are trying to fix the problem. For me personally, I would have waited before I jumped into early access had I known. A functional save system is vital in games like these. The other big issue for me is the map system, it's some how tied to save system and not working properly, this can make it easy to get lost. I have found the controls are a bit wonky. The game has two movement options tank controls which I personally found to be terrible and unresponsive. The second modern controls work better but come with issues as well. I find the character likes to stick to walls, I changed controllers and the issue persisted. The reload animations take too long, especially in boss fights. If a boss manages to pin you in a corner, you might as well restart. You can rotate objects when examining them and tilt them but you can't zoom in. The dialog is drowned out by the music in cutscenes often. The music that plays during boss battles often persists after the fight until you go into a different area. The camera angle switching suddenly often makes your character start walking back toward the camera, and in certain areas that can get you killed easily. Personally, I find the having to go back & forth a bit much in this game, even considering this game's inspiration. I also think the puzzles are over done. I don't recommend early access to anyone who has issues with any of the issues I've pointed out. Hopefully it will be a great game when it's finished.
7 votes funny
76561198068185358
Not Recommended1 hrs played (1 hrs at review)
At this point, I DO NOT recommend this game.
It needs a lot of work, bug fixes, gameplay balances and a lot more.
Saving is broken. You respawn with the same inventory and health but I'm sure this glitch will be fixed eventually.
The level design looks fine. No complaints there.
The fixed camera makes the movement very awkward compared to other games that have fixed perspectives.
I probably won't be returning to this game but I wish the 2-Person dev team lots of luck and best wishes!
6 votes funny
76561197968756940
Not Recommended23 hrs played (8 hrs at review)
To start this off. I'm aggressively obsessed with this genre of games. I own ever RE title on several platforms with 100s of hours of each game, and if a game has a whiff of that survival horror goodness I will play it and I will play it on the hardest difficulty for full immersion of fear.
Now with that said.
Pros
The game environment is beautiful - Mainly the games backgrounds. Devs did a good job at replicating gamecube era RE titles in terms of visual quality while not being prerendered backgrounds.
The Story is dumb and cheesy - It is a B movie horror flick in the truest sense. Though that could be me just giving the game an excuse for bad dialogue. But for now I'm going to assume it was on purpose due to the games advertising.
-----
Cons
Character models and enemies are kinda ugly - While the levels and areas look nice with the fixed cameras, I cannot say the same for the actual moving parts of the player, characters and zombies. Everything that isn't environment looks like plastic, and if I'm being honest. Kinda like the devs just bought a asset of the FAB marketplace, and slapped clothes on them that don't really fit. You can even kinda tell the handgun isn't actually in the characters hand and is just kinda floating in it. Which is how games work but its odd I noticed it when I normally don't
The game Environment is TOO beautiful. - Items blend into the background way too much. I have to squint to even realize the green plant among the sea of green plants is actually a healing item and not just decoration. Which the same is true for a good amount of the key items until they suddenly decide they want to blink and let me know they are there. Which is very rare at times and feels like I'm playing a hidden object game with the items I need to even beat the game. Fuck I never even found a map for any of the areas because it was probably blended in with the background, and the level progression never shoved the map in your face like it should.
The game encourages clicking on everything - Literally a part of the tutorial tells you to investigate everything cause some items won't shine or anything to let you know they are there. That would be fine in most cases. RE2 and RE3 on the PS1 did this alot. The problem was they did not make it so half of your healing and ammo items are those exact items. Making it so unless you kill every enemy and treat every room like your hunting for secrets in doom humping walls with the X/A button you're gonna lack so much on resources its not funny. Speaking of resources.
The game is too god damn hard (with subsections) - There isn't a difficulty selection in the game, which actually is fine. It means the game could be fined tune for a certain experience. What's not fine is that the game isn't finely tuned. For a game that says its a love letter to survival horror and clearly takes a lot of ref from game cube era RE games. They decided to only play RE0 Hard and say "Yeah this seems fair." IYKYK. I get it. Your game is made for vets of the genre but you shouldn't make it so ball bustingly hard it is basically expected of you to do full game resets to "Do better" and "Save more ammo"
Lack of proper resource balancing and pick ups - This game just refuses to give you resource pick ups. I shit you not I only found 2-3 full heals in the pub section. Which for people who know what is coming is fine. But not for a first playthrough where I'm supposed to be using these resources. You Basically need to ensure you have 1 full heal pure boss fight (Which there are 2 in the hub) only giving you one proper heal to use throughout exploring, which if you are playing without google on your first playthrough you're gonna run around a lot without any idea what you're doing with how much back tracking is here. Meaning you're losing a lot of health really fast if you aren't killing each zombie in every room. Speaking of that.
ZOMBIES WILL RANDOMLY SPAWN WITHOUT REASON - Now. To be fair. There are some sections where zombies showing back up. Make sense. Like the door break in if you don't have the shutter lowered like RE2. But here is the thing. IN most RE games the idea of the whole balance is weighing the choice between using your ammo to ensure safety in a given room. Or risking the use of a healing item to save those bullets by dodging the enemy or using a weaker melee option. This is completely undermined by the fact there are zombies that will spawn after you've picked up certain key items. This makes using ammo feel like a complete waste since you cannot ensure safety ever cause you will never know when the dev just wants to completely fuck you and tell you "you made the wrong choice dickhead, you should of ran now suffer"
Zombie placement. Is...and I quote...Complete Bullshit. - With the spawning zombies comes the added Bullshit of zombies that are directly placed at the other end of doorways. Directly in your face. And they act before you get control of your character. Meaning more often than not you WILL receive a cheap bite from a cheaky zombie hiding behind the door YOU ARE REQUIRED to go through to progress the story. Lets also not forget to mention a city street run akin to RE2. where every alley is so tight you are required to kill each and every zombie you see. Cause the body collisions on the enemies are so thick you get fat shamed for even attempting to kick stagger and run past them. Meaning guess what. Bye bye resources you're required to use to even progress. Hope you didn't need them later fucko.
You're forced to sit through reload animations. - Now in most games this is fine. Reloading animations aren't that bad. Except getting hit interrupts the reload animation, the game does not remember what part of the animation you were in when you do get stopped, and the reload does not happen until the very last frame plays in the animation. This is the reason why in most other titles you can reload in the inventory. Where the game pauses, and gives you a chance to actually reload. This mostly isn't too big of a problem until you fight a boss. Spoiler for the first boss fight. The first boss of the game is a Giant Spider. akin to Black Tiger from RE1. The problem is he is a lot more agile than Black Tiger and can get multiple hits on in quick succession if you stand there. Now by this point in the game you should have the double barrel shotgun which is clearly the tool you use here. The problem is after 2 shots you are then forced to sit through a literaly 2.5-3 second reload animation and if the animation doesn't finish you're back to frame 1 of it and have to reload again. Seeing the problem yet? This spider boss can and will knock you out of your reload animation unless you do this sequence. Bait attack>Dodge frame 1>Run to the exact opposite side of the room>IMMEDIATELY RELOAD>Pray he doesn't do his poison pray attack>Shoot>Repeat. Hopefully you can see how unfun that is from just reading it.
Boss rooms are way too small. - This is mainly a complaint about the first boss. The second boss not so much, but the first you can get pinned and fat shamed in a corner unable to do ANYTHING as you get stunned locked to oblivion very easily unless you plan your movement with the body blocking in mind.
Back to normal complaints.
The quick turn is way to sensitive - Attempting to explore in this game I quicked turned by mistake way to many times just trying to turn while running. If you input a down command even 1 degree below a straight left or right direction you will quick turn and it will ass blast you at the worst time.
All this games balance choices from its save room locations, Resource allocation, seemingly random spawning enemies, Enemies spawning in front of doors, body blocking, Way too tight corridors and boss rooms. Leave this game, interesting but extremely frustrating to play through
5 votes funny
76561198385951526
Not Recommended3 hrs played (3 hrs at review)
The game’s difficulty is completely unbalanced. The areas are too tight, and there are an absurdly high number of zombies — way too many. Items are almost impossible to spot because they blend in with the environment and look like decorations. I played for 4 hours and never found a map, which clearly shows that the game forces you to wander around and press every corner just to find items — and that’s not logical when there are like 99 zombies in every room.
On top of that, I lost my SMG gun because I ran out of ammo, and there were no healing items available. The game forced me to choose between fighting or running, and I had no idea that defeating the enemies would reward me with another SMG. How am I supposed to fight for it without ammo or healing?!!
4 votes funny
76561198064816094
Not Recommended1 hrs played (1 hrs at review)
The controls are extremely clunky. I'm not sure if it is intentional in order to remind you of how bad PS1 game controls used to be, or if it's just a work in progress.
Additionally, the first save point appears to be over an hour into the game and there are no auto saves. So if you start and need to come back, or you die, you will be replaying the same introduction area. This badly needs to be fixed.
Edit: It was brought to my attention that the save room at the beginning of the game was disabled possibly due to a bug shortly before I purchased the game. So what I still stands. Prepare to dedicate a sizable chunk of time and possibly die before you will reach the first save in the sewers.
4 votes funny
76561198031568907
Not Recommended6 hrs played (6 hrs at review)
I was super excited to play this game and waited for over a year to pay it... highly disappointed. The graphics and FPS are amazing. However, Multiple features are bugged including the save feature, map and the temp auto save feature they implemented to fix the saves. If you die part of your inventory will stay and your health will drop to low. some of your inventory will save from where you died and the map will become partially locked. i had multiple saves corrupt and had to restart multiple times due to game breaking glitches where doors do not open as they should or puzzles marked as completed and don't register as completed. Some runs items will spawn as they should and some runs they wont spawn at all or will have delayed spawns after 30 minutes of running around looking. After 6 hours of fighting the game i am unable to beat it which is extremely sad even for early access game. save your money - i have contacted steam to inform the game is unbeatable in its current state.
4 votes funny
76561198056449314
Not Recommended0 hrs played
There was no audio option to change the extreme loud scrolling of the menus and when opening the map. Hurt my ears so had to refund the game before I went deaf or went crazy from the screeching I would have experienced. Btw the game was 33GBs.... whats up with that.....
4 votes funny
76561198142776576
Not Recommended12 hrs played (12 hrs at review)
i'm really disappointed in this game. and it has nothing to do with early access for the most part, more with the fundamentals of the game itself that are unlikely to change any time soon.
the combat is very bad. little to no improvements from the 1998 design besides a reload button and a useless kick function, as in it's more likely to get you killed than help you. why does a kick that is supposed to create distance between me and the enemy, move me even closer TOWARDS the enemy?
shooting isn't that good either. devs spent more time designing a retro hipster wooden stainless steel handgun than they did making a functional starting weapon, and as a consequence, the nailer from Tormented Souls, which shoots nails, and isn't a firearm, is better. 7 shots is nothing when each enemy takes 5-6 to kill which means every time you down an enemy you have to reload. that is absurd. why not start with a double stack 15 or even 13 round pistol? hell i'd settle for 10. but a pisspoor handgun that can only down 1 enemy before having to reload is a joke and that is assuming you even hit all your shots.
another issue with the shooting is the hit detection and aiming. you don't have a proper lock on system like in Tormented Souls or even a button to readjust your aim like in the original Resident Evil games (yea im not pretending you didn't copy your homework) so if you break line of sight you have to let go of the aim button and aim again and even then there's a (at least in my game) 20% chance you (actually, it's that loser Liam but we'll get to that) will miss which is hard to notice since there's little feedback on whether or not your bullets struck the target since the animations are so janky i can't tell if the enemy was just shot or that's how they usually move.
the only alternative to shooting isn't that good either. the melee is awful because your bat/pipe/axe have the same range as your knife so what's the point? and there's only one attack animation with a very long recovery. i've lost count of how many times i've mistimed the attack animation and got hit because the enemy has to be within kissing range for the hit to register and there's no combos to catch them with a secondary attack. Tormented Souls had a dodge button and the ability to walk and shoot, what does this game have? combine that with weapon durability, and you come to the realization that the devs spent more time nerfing the system than making it useful.
and on the topic of being hit, you're allowed 4 bites before you die. seriously, 3 bites and you're in the red. that is absurd. when you're grabbed you can't do anything to escape the bite there's no struggling or counterattack with defensive items like in Resident Evil remakes or even pushing the enemy away to minimize damage you're stuck there taking full damage. it's literally been more than 25 years and those features were a fan favorite and you couldn't implement them here? i'm sure no one would mind if you cut a few puzzles and replaced them with a self-defence mechanic. because there are way too many ridiculous puzzles that are not clever, fun, or memorable.
when the puzzles aren't fun and the combat is barely serviceable all you have left are the story and exploration. the exploration was only good at the start of Peacock Pub, it was a decent bit of classic Resident Evil exploration and puzzle solving. that was BEFORE someone had the stupid idea of closing half the damn shortcuts on a location that didn't have a map (i know it's early access but locking player shortcuts is such an awful design decision regardless of having a map.) especially when you're expecting the player to backtrack to a location behind said shortcut so they have to go around the entirety of the map (which isn't available), then do that again for another puzzle without providing an alternative shortcut. i genuinely hated everything before the Peacock Pub like that pointless sewer section (which is thematically appropriate, considering the quality of the game) but i can't attest to anything afterwards because the game crashed before leaving the Pub and my last save was before the first boss fight. before unlocking the underground torture dungeon (yea that exists under the pub, spoiler i guess).
which finally leaves the story. can it save the game? lmao no. it's a joke. Liam "ex-special forces" Oakwood is a loser. he can barely shoot, barely run, and can't even push away a zombie before it takes away a fourth of his health. he has an awful taste in handguns (see aforementioned section on starting pistol) and is overall useless. there's a scene at the Peacock Pub where he just stands there looking around at nothing in particular like an idiot while some girl gets chomped on right in front of him. there was plenty of time to do something; this wasn't the first time he saw a zombie, but nope. and we're stuck with him until the devs release the second campaign, which will probably be more of the same writing wise. did i mention you can't skip cutscenes? have fun with that!
btw, no auto-saves/checkpoints on an EA title that frequently crashes? and charging money while at it? very nice.
this was a lot of text. i hate that i wrote this much. but it bothers me seeing how people are brown-nosing such a mediocre game that fails to do the bare minimum and letting all its failings slide because we're so desperate for a classic survival horror game even though such behaviour isn't going to get us anywhere. the puzzles are too many you'll end up forgetting some even existed on future replays. the combat is so bad that Resident Evil 1 Remake's combat, which came out in 2002, more than 2 decades ago, is better in every way. this isn't the way to go. you need to be better or at least as good as the originals if you want to be considered in the same league. we should be asking for the same or even better not settle for much less out of desperation. Tormented Souls 2 is a better game in every way imaginable, buy that instead.
in short, not good. get Tormented Souls 1/2.
3 votes funny
76561199684014328
Recommended33 hrs played (10 hrs at review)
Very fun game very challenging would you mind putting a lot more bullets around me.
3 votes funny
76561198139691875
Not Recommended3 hrs played (1 hrs at review)
Decent enough game but needs more ammo/herbs. Way too many areas where you cant manuever around zombies and even juking them they still grab you
3 votes funny
76561199575036953
Recommended43 hrs played (10 hrs at review)
Have been waiting for this game for some time and though there are some things that need to be ironed out overall I’m satisfied I’m have a blast and have played through the first section several times have yet to finished but I’m not complaining overall presentation and cheese is perfect for those who grew up playing the original series that inspired this game. The game is in early access so fixes are still coming and looking forward to replaying the game as a complete package until then I will play this game as much as time allows
2 votes funny
76561198015776607
Not Recommended1 hrs played (1 hrs at review)
No Ultrawide Support
2 votes funny
76561198043239958
Not Recommended1 hrs played (1 hrs at review)
If you quit the game without dying, your state (health and inventory) is saved and you keep it when you reload. Meaning you can abuse the game and duplicate items. But you can also get ****ed like me if you got hit too much wanted to reload a save and you lost your ammo, your healing items and all the zombies are back. I would need to start over now.
It's an early access so it will be fixed eventually but I'm out. I'll come back on full release and change my review if the game is good and works.
2 votes funny
76561198019153769
Not Recommended5 hrs played (4 hrs at review)
It's not a bad game per se, but it needs a lot of bug fixing and polish. I knew what I was getting into with the Early Access label ("pay to beta test") so I can't complain too much. But I can still complain about how raw this game feels. The controls drift horribly in Modern Control mode and are slightly sluggish in Tank Control mode, the lack of maps for any level make navigation confusing at first, and the underground safe in the Pub level has me completely stumped because the supposed combination doesn't work.
There's also no option to make Liam snap to another enemy while aiming. You have to stop and aim again in the general direction of an enemy. That split second is more than enough time for a foe to close the gap and attack, potentially killing you if you're at Critical health.
A playable demo of this game has been out for over a year now. Why, unless this is being worked on by one person, is it still so unfinished?
2 votes funny
76561197990272586
Recommended0 hrs played
amazing game! been waiting for this game for years! this game echoes of the living and torment souls are the true successor to resident evil games! fixed camera angles, puzzles, zombies! I love this game. it's amazing what indie video game developers can do! and this game currently is just 2 people creating this game.
I personally love Laurel Reaves. she is hot!
2 votes funny
76561198071989466
Not Recommended6 hrs played (6 hrs at review)
At this time, I cannot recommend this game.
I have ran into two game breaking bugs where I cannot continue the story due to reloading the save file and the key items are missing or doors/hidden areas will not open up to access.
My first run I got stuck in the sewers where the handle was missing to put in the generator. I did a complete re-run of the game and was able to reach to the Pub section, On my second run I was able to go further and reach to the Sun room/Lion Statue section. I saved the game and took a small break and then got back into it only to find out that the area to get the puzzle piece is locked behind a hidden door that will not slide open to access, This has cause my second run to be completely bugged and not able to progress through.
There are too many game breaking bugs where if you take a break or reload your save, it will cause key items to go missing or not function correctly. The overall game and experience is good and MoonGlint did a great job capturing that 90's horror/vibes of fixed camera gaming.
Do not get this game at this time until it is completely fixed and patched, as this is game breaking and extremely infuriating to not be able to progress through the story.
1 votes funny
76561197991090554
Not Recommended2 hrs played (2 hrs at review)
They took RE and made it take more ammo to kill zombies but less swings with melee weapons and less save points and kept the backtracking element of RE that nobody liked.
Only buy if you like breaking your controller.
1 votes funny
76561199167748752
Not Recommended8 hrs played (5 hrs at review)
A frustrating and difficult game, with no save rooms (there's one at the beginning, but I haven't seen the second one). Too few healing resources, too many zombies, and too few weapons and ammo. Combat isn't always avoidable. I hate it when lazy developers make a game's difficulty more difficult than its length. Playing should be enjoyable; echoes of the living are just annoying and frustrating... I regret spending money on this game.
1 votes funny
76561198005360733
Not Recommended33 hrs played (17 hrs at review)
This game feels like it was created by developers who hate fans of the survival horror genre. They made the game punishingly difficult to make sure that players suffer unnecessarily. I'll play any souls-like game any day, at least those games become easier as you learn to play. The game makes you backtrack for items/doors/etc. way too much and too far. But to top that off, NO MAPS! No clue even to where you need to go next that the only direction you will definitely go is an online guide. Key items, doors, toggles and switches are hardly noticeable, which makes the NO MAPS thing more painful. heck even the first classic Resident Evil game had maps! The controls are really BAD, yes even compared to ALL classic survival horror games. Some enemies are impossible to shoot with specific weapons especially when they are are below the waist of your character. Good luck shooting the dogs or snakes with pistols when they're in front of you. Half-way through the game, all those computer save points won't work anymore. They will be replaced by an autosave system that saves your game on checkpoints. The checkpoints being whole area transitions. These devs surely made backtracking a glaring feature of the game you can almost see them making an evil smile while designing this. This won't become annoying until you reach a mausoleum-like area of the game where you need to go through consecutive trap rooms. Failing one of the trap rooms will restart the game to the entrance. YES, YOU HAVE TO REPEAT THE ENTIRE ORDEAL OF GOING THROUGH ALL THE TRAP ROOMS AGAIN, AND AGAIN, AND AGAIN, AND.... until you finally succeed, which sadly I haven't, since the devs added this area probably to make sure you can't finish the game until the early access period ends. So there you go, my very first review in Steam ever and it had to be sooo negeative. Sorry game devs, I want to like the game but I don't like your definition of excess. Nice try, but hell no.
1 votes funny
76561199811745836
Not Recommended1 hrs played (1 hrs at review)
Visually this game is really on point, The tone, graphics and lighting a very comparable to the Resident Evil 1 remake. The camera angles themselves, while no always in service to the gameplay and player direction are the best I've seen in the fixed perspective Resident Evil clones thus far.
Controls are fine, the fail to understand the design principles of timing and space the way that RE1 remake does, but they are serviciable none the less.
Another one bites the dust. What makes the Resident Evil 1 remake the definitive survival horror experience is not one aspect being spectacular, but rather the perfect balancing of its systems to ensure each one plays a vital role in the players decision making process. This is where Echoes of the Living fails, however rather than discussing all of the issues I am going to focus on the primary one which is game design.
In RE1 remake outside of the initial opening, the cabin/aquarium location, and the final lab sequence, the mansion is extremely flexible in allowing the player to choose how they will solve it maze, inventory managment, and threat engagment. While RE1 remake does have an optimal route and way of play, it is essentially a choose your own adventure that allows the player to have a different adventure everytime the play by choosing a different way to solve the grand puzzle.
Echoes of the Living fails to comprehend this, and a result is a nother RE mimic with no replay value to speak of. I've already lost count of the times I discover a key right next to the door it opens. It's all of the issues of modern survival horror puzzle design, disguised as a classic Resident Evil. Overall, MEH.
The games tutorial is a lengthy as a modern Sony title, holding your hand like its introducing some brand new concepts that the developer totally didn't copy directly from Resident Evil.
1 votes funny
76561198381529149
Not Recommended8 hrs played (8 hrs at review)
I'm going to start by saying this game looks for the most part amazing, and has huge potential but it's got a lot of flaws so far. First and foremost it feels like in a rush to get the game out there is a lot of unnecessary locks that were add to fluff the back tracking just to extend play time. It suffers horribly from the same issues that plagued Code Veronica, so much so it almost seems to amplify them. With that being said there are numerous times where you can find multiple key items which would allow you to have branching paths but the path you go through the game seems to be very linear. The enemies aren't bad, and the zombies are very fun. The headshots are almost better than OG RE2's head shots. The melee weapons are a very nice touch, and the backgrounds are awesome looking, now a problem with that is that some doors and items just blend in and do not stand out. There seems to be either an equal amount or lower amount of green herbs to their red and blue counter parts in some parts of the game. Without the map this game is rough to play at best with all the back tracking. There is no reason that almost every locked door is locked by one specific key, rarely do keys open more than one lock at a time, which really kills the whole Resident Evil exploration that it's going for. Now the part that pissed me off enough to force me to take a break after searching for an hour to find the Emblem key door that I had lost because the map is broken, I find a guy a cutscene plays and I immediately have to run back to the nurses station to collect a glowing bottle that I had tried to interact with and couldn't numerous times in the run. There is absolutely no reason I have an item glowing to pick up that I obviously need to pick up and can't. And the first thing that really got me mad was the spider boss fight. To activate this fight you have to turn off power down stairs to be able to turn on a generator to power an elevator. Why in the fuck do you have to turn off power to turn on power a different way, if the 2 power sources interacted with each other at all then the elevator should have been powered in the first place. That only exists to force a boss fight you could have forced in literally a dozen different ways. That was a super shit laps in judgement. I want this game to be good, and I feel the map can help but the map alone can't fix the decision making that's went into the level design so far. I'll complete this when the map is fixed, but I can't say that my opinion will change. If some of these things get fixed I will update my review, but for now I can't tell anyone to buy this. I know you guys have fallen past deadlines and that sucks but for all the hype you've carried with this game don't let trying to make something releasable get in the way of making something quality.
Edit: The map is somewhat working and it's not better. Even the positive reviews are shitting on this game. It's not a good game.
1 votes funny
76561198314334927
Recommended23 hrs played (3 hrs at review)
Remember that this is an early access game... It is far from perfect but still hits a lot of the spots that I personally have been looking that resembles an OG style Resi game. My main complaints are the movement of the main characters, which feels a little rusty and unnatural, along with the amount of onscreen zombies that at times you don't see until it's too late. It can be difficult most of the time to get past them, especially when they're blocking the way to where you need to go. It nearly feels impossible to get by without getting bitten at least 2-3 times in one room, given the circumstance.With all that being said, I understand that the couple behind this game have had many troubles in their personal life and has made the release of this game, Hell! For what it is so far, I give it a 3.5 out of 5 and I hope to see that go to a 4.5 or 5. Thank you Team MoonGlint for the chance to experience your creative ideas. I'm still having fun, so Keep it up! :D
1 votes funny
76561198135113198
Recommended3 hrs played (2 hrs at review)
I'm well aware that I might be that far into the game yet <~2h when writing this review>~2h when writing this review>, but - damn - this is the closest any game has gotten to classic RE games, in terms of gameplay and the overall feel, since years imo! The controls, system, premises itself. It might as well be some spin-off released around the Gamecube RE1 Remake/RE0 era. If You're into classic survival horror, this one's a must-play!
1 votes funny
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76561198044862868
Not Recommended34 hrs played (6 hrs at review)
My god... never played something this horrible since a long time.
- No translation
- Controls are horrible with a joystick
- Carac design is ugly as hell
- Physics is really bad (just look at the lantern at the start...), also you can't pass/ dodges zombies they are like walls
- Zombies spawn from nowhere
- Map is bugged as hell (unavalable during first game and appear misteriously on the second one)
- Some interation with items and even mouvments like running only avalable when you have the tutoriel or inspecting something which is really dumb
- Cutscenes totally outdated
- Impossible to hit ennemis with close combat weapons without get hit, reach is horrible and some ennemis will die in one hit... Other not in 3
And I can go on and on...I mean come on, don't make games if you don't know how to do it.
I only have 2 hours played but I'm guessing it will be worse and worse
Maj : After 5 Hours seems like you cannot procede to continue the game after a certain point, that save are buggy as hell with item spawning and that the map is disabled on purpose...
But I must admit that the decors are great, also are the sound design and the atmosphere. So game could be pretty decent if everything is fixed
8 votes funny
76561198044862868
Not Recommended34 hrs played (6 hrs at review)
My god... never played something this horrible since a long time.
- No translation
- Controls are horrible with a joystick
- Carac design is ugly as hell
- Physics is really bad (just look at the lantern at the start...), also you can't pass/ dodges zombies they are like walls
- Zombies spawn from nowhere
- Map is bugged as hell (unavalable during first game and appear misteriously on the second one)
- Some interation with items and even mouvments like running only avalable when you have the tutoriel or inspecting something which is really dumb
- Cutscenes totally outdated
- Impossible to hit ennemis with close combat weapons without get hit, reach is horrible and some ennemis will die in one hit... Other not in 3
And I can go on and on...I mean come on, don't make games if you don't know how to do it.
I only have 2 hours played but I'm guessing it will be worse and worse
Maj : After 5 Hours seems like you cannot procede to continue the game after a certain point, that save are buggy as hell with item spawning and that the map is disabled on purpose...
But I must admit that the decors are great, also are the sound design and the atmosphere. So game could be pretty decent if everything is fixed
8 votes funny
76561198081245245
Not Recommended0 hrs played
In its current state, I cannot recommend this game for the price.
Here are some issues:
Control latency: Every time I press a button I feel like I'm waiting for the character to perform the action.
Obtuse interactions: You have to be pointed dead on anything in order to interact with it. Example: You cannot approach a ladder from any kind of angle and expect to interact with it, you have to be facing dead center right up against it.
Poor balancing of the survival horror mechanics: If you're going to use fixed camera angles you need to make sure that the player can clearly see the character on screen when the angles switch. Multiple times the camera angle switched and I ended up wandering back the way I came because I couldn't tell where I was or what direction I was moving.
Melee weapons vastly out perform guns, except for the knife which is useless because enemies can lock you into their attack animation as soon as you're close enough to use it.
There needs to be some level of player agency when a zombie latches onto you: See original Resident Evil 2 allowing you to mash buttons to throw the zombie off of you faster so that you're not just sitting still waiting for the attack to be over so you can start playing again.
Story: Pacing in nonexistent, you're just floating from one scene to the next with glimpses of the "big picture" that don't really raise any questions or intrigue, just some random stuff that might come up later.
This seems to be set in the US. A country where no hotel staff is going to put their hands on your gun, and also cops aren't going to sit at the end of a bridge and restrict access to an entire city because it's TOO FOGGY. There's just a lot of behavior and plot stuff that makes no sense. Evidently we're in an open carry state, otherwise our main character would not legally be allowed to just have a handgun out and proud in the first place, and following that logic the hotel staff is not going to ask him to give it to them to put in their safe. And if you need to restrict access to the city for plot reasons, at least make it weather that makes sense like a storm downing a hot power line on the bridge.
Overall, this is currently a lot less "love letter to" classic survival horror, and a lot more "derivative of" classic survival horror without understanding what made it classic in the first place.
7 votes funny
76561198066415064
Not Recommended51 hrs played (48 hrs at review)
The early access is full of bugs as would be expected of a game in early access but this game has game breaking bugs. The worst of which is the save system is very broken. It's possible to end up needing to restart your game. The save system is that broken. The developer has disabled the manual save function and currently using checkpoint save, These checkpoint saves are utterly useless late game. The checkpoint saves only activate when switching to a new area and most late game areas can't be left once entered, you must finish large sections of areas or the entire area all in one go. The developers to their credit are trying to fix the problem. For me personally, I would have waited before I jumped into early access had I known. A functional save system is vital in games like these. The other big issue for me is the map system, it's some how tied to save system and not working properly, this can make it easy to get lost. I have found the controls are a bit wonky. The game has two movement options tank controls which I personally found to be terrible and unresponsive. The second modern controls work better but come with issues as well. I find the character likes to stick to walls, I changed controllers and the issue persisted. The reload animations take too long, especially in boss fights. If a boss manages to pin you in a corner, you might as well restart. You can rotate objects when examining them and tilt them but you can't zoom in. The dialog is drowned out by the music in cutscenes often. The music that plays during boss battles often persists after the fight until you go into a different area. The camera angle switching suddenly often makes your character start walking back toward the camera, and in certain areas that can get you killed easily. Personally, I find the having to go back & forth a bit much in this game, even considering this game's inspiration. I also think the puzzles are over done. I don't recommend early access to anyone who has issues with any of the issues I've pointed out. Hopefully it will be a great game when it's finished.
7 votes funny
76561198068185358
Not Recommended1 hrs played (1 hrs at review)
At this point, I DO NOT recommend this game.
It needs a lot of work, bug fixes, gameplay balances and a lot more.
Saving is broken. You respawn with the same inventory and health but I'm sure this glitch will be fixed eventually.
The level design looks fine. No complaints there.
The fixed camera makes the movement very awkward compared to other games that have fixed perspectives.
I probably won't be returning to this game but I wish the 2-Person dev team lots of luck and best wishes!
6 votes funny
76561197968756940
Not Recommended23 hrs played (8 hrs at review)
To start this off. I'm aggressively obsessed with this genre of games. I own ever RE title on several platforms with 100s of hours of each game, and if a game has a whiff of that survival horror goodness I will play it and I will play it on the hardest difficulty for full immersion of fear.
Now with that said.
Pros
The game environment is beautiful - Mainly the games backgrounds. Devs did a good job at replicating gamecube era RE titles in terms of visual quality while not being prerendered backgrounds.
The Story is dumb and cheesy - It is a B movie horror flick in the truest sense. Though that could be me just giving the game an excuse for bad dialogue. But for now I'm going to assume it was on purpose due to the games advertising.
-----
Cons
Character models and enemies are kinda ugly - While the levels and areas look nice with the fixed cameras, I cannot say the same for the actual moving parts of the player, characters and zombies. Everything that isn't environment looks like plastic, and if I'm being honest. Kinda like the devs just bought a asset of the FAB marketplace, and slapped clothes on them that don't really fit. You can even kinda tell the handgun isn't actually in the characters hand and is just kinda floating in it. Which is how games work but its odd I noticed it when I normally don't
The game Environment is TOO beautiful. - Items blend into the background way too much. I have to squint to even realize the green plant among the sea of green plants is actually a healing item and not just decoration. Which the same is true for a good amount of the key items until they suddenly decide they want to blink and let me know they are there. Which is very rare at times and feels like I'm playing a hidden object game with the items I need to even beat the game. Fuck I never even found a map for any of the areas because it was probably blended in with the background, and the level progression never shoved the map in your face like it should.
The game encourages clicking on everything - Literally a part of the tutorial tells you to investigate everything cause some items won't shine or anything to let you know they are there. That would be fine in most cases. RE2 and RE3 on the PS1 did this alot. The problem was they did not make it so half of your healing and ammo items are those exact items. Making it so unless you kill every enemy and treat every room like your hunting for secrets in doom humping walls with the X/A button you're gonna lack so much on resources its not funny. Speaking of resources.
The game is too god damn hard (with subsections) - There isn't a difficulty selection in the game, which actually is fine. It means the game could be fined tune for a certain experience. What's not fine is that the game isn't finely tuned. For a game that says its a love letter to survival horror and clearly takes a lot of ref from game cube era RE games. They decided to only play RE0 Hard and say "Yeah this seems fair." IYKYK. I get it. Your game is made for vets of the genre but you shouldn't make it so ball bustingly hard it is basically expected of you to do full game resets to "Do better" and "Save more ammo"
Lack of proper resource balancing and pick ups - This game just refuses to give you resource pick ups. I shit you not I only found 2-3 full heals in the pub section. Which for people who know what is coming is fine. But not for a first playthrough where I'm supposed to be using these resources. You Basically need to ensure you have 1 full heal pure boss fight (Which there are 2 in the hub) only giving you one proper heal to use throughout exploring, which if you are playing without google on your first playthrough you're gonna run around a lot without any idea what you're doing with how much back tracking is here. Meaning you're losing a lot of health really fast if you aren't killing each zombie in every room. Speaking of that.
ZOMBIES WILL RANDOMLY SPAWN WITHOUT REASON - Now. To be fair. There are some sections where zombies showing back up. Make sense. Like the door break in if you don't have the shutter lowered like RE2. But here is the thing. IN most RE games the idea of the whole balance is weighing the choice between using your ammo to ensure safety in a given room. Or risking the use of a healing item to save those bullets by dodging the enemy or using a weaker melee option. This is completely undermined by the fact there are zombies that will spawn after you've picked up certain key items. This makes using ammo feel like a complete waste since you cannot ensure safety ever cause you will never know when the dev just wants to completely fuck you and tell you "you made the wrong choice dickhead, you should of ran now suffer"
Zombie placement. Is...and I quote...Complete Bullshit. - With the spawning zombies comes the added Bullshit of zombies that are directly placed at the other end of doorways. Directly in your face. And they act before you get control of your character. Meaning more often than not you WILL receive a cheap bite from a cheaky zombie hiding behind the door YOU ARE REQUIRED to go through to progress the story. Lets also not forget to mention a city street run akin to RE2. where every alley is so tight you are required to kill each and every zombie you see. Cause the body collisions on the enemies are so thick you get fat shamed for even attempting to kick stagger and run past them. Meaning guess what. Bye bye resources you're required to use to even progress. Hope you didn't need them later fucko.
You're forced to sit through reload animations. - Now in most games this is fine. Reloading animations aren't that bad. Except getting hit interrupts the reload animation, the game does not remember what part of the animation you were in when you do get stopped, and the reload does not happen until the very last frame plays in the animation. This is the reason why in most other titles you can reload in the inventory. Where the game pauses, and gives you a chance to actually reload. This mostly isn't too big of a problem until you fight a boss. Spoiler for the first boss fight. The first boss of the game is a Giant Spider. akin to Black Tiger from RE1. The problem is he is a lot more agile than Black Tiger and can get multiple hits on in quick succession if you stand there. Now by this point in the game you should have the double barrel shotgun which is clearly the tool you use here. The problem is after 2 shots you are then forced to sit through a literaly 2.5-3 second reload animation and if the animation doesn't finish you're back to frame 1 of it and have to reload again. Seeing the problem yet? This spider boss can and will knock you out of your reload animation unless you do this sequence. Bait attack>Dodge frame 1>Run to the exact opposite side of the room>IMMEDIATELY RELOAD>Pray he doesn't do his poison pray attack>Shoot>Repeat. Hopefully you can see how unfun that is from just reading it.
Boss rooms are way too small. - This is mainly a complaint about the first boss. The second boss not so much, but the first you can get pinned and fat shamed in a corner unable to do ANYTHING as you get stunned locked to oblivion very easily unless you plan your movement with the body blocking in mind.
Back to normal complaints.
The quick turn is way to sensitive - Attempting to explore in this game I quicked turned by mistake way to many times just trying to turn while running. If you input a down command even 1 degree below a straight left or right direction you will quick turn and it will ass blast you at the worst time.
All this games balance choices from its save room locations, Resource allocation, seemingly random spawning enemies, Enemies spawning in front of doors, body blocking, Way too tight corridors and boss rooms. Leave this game, interesting but extremely frustrating to play through
5 votes funny
76561198385951526
Not Recommended3 hrs played (3 hrs at review)
The game’s difficulty is completely unbalanced. The areas are too tight, and there are an absurdly high number of zombies — way too many. Items are almost impossible to spot because they blend in with the environment and look like decorations. I played for 4 hours and never found a map, which clearly shows that the game forces you to wander around and press every corner just to find items — and that’s not logical when there are like 99 zombies in every room.
On top of that, I lost my SMG gun because I ran out of ammo, and there were no healing items available. The game forced me to choose between fighting or running, and I had no idea that defeating the enemies would reward me with another SMG. How am I supposed to fight for it without ammo or healing?!!
4 votes funny
76561198064816094
Not Recommended1 hrs played (1 hrs at review)
The controls are extremely clunky. I'm not sure if it is intentional in order to remind you of how bad PS1 game controls used to be, or if it's just a work in progress.
Additionally, the first save point appears to be over an hour into the game and there are no auto saves. So if you start and need to come back, or you die, you will be replaying the same introduction area. This badly needs to be fixed.
Edit: It was brought to my attention that the save room at the beginning of the game was disabled possibly due to a bug shortly before I purchased the game. So what I still stands. Prepare to dedicate a sizable chunk of time and possibly die before you will reach the first save in the sewers.
4 votes funny
76561198031568907
Not Recommended6 hrs played (6 hrs at review)
I was super excited to play this game and waited for over a year to pay it... highly disappointed. The graphics and FPS are amazing. However, Multiple features are bugged including the save feature, map and the temp auto save feature they implemented to fix the saves. If you die part of your inventory will stay and your health will drop to low. some of your inventory will save from where you died and the map will become partially locked. i had multiple saves corrupt and had to restart multiple times due to game breaking glitches where doors do not open as they should or puzzles marked as completed and don't register as completed. Some runs items will spawn as they should and some runs they wont spawn at all or will have delayed spawns after 30 minutes of running around looking. After 6 hours of fighting the game i am unable to beat it which is extremely sad even for early access game. save your money - i have contacted steam to inform the game is unbeatable in its current state.
4 votes funny
76561198056449314
Not Recommended0 hrs played
There was no audio option to change the extreme loud scrolling of the menus and when opening the map. Hurt my ears so had to refund the game before I went deaf or went crazy from the screeching I would have experienced. Btw the game was 33GBs.... whats up with that.....
4 votes funny
76561198142776576
Not Recommended12 hrs played (12 hrs at review)
i'm really disappointed in this game. and it has nothing to do with early access for the most part, more with the fundamentals of the game itself that are unlikely to change any time soon.
the combat is very bad. little to no improvements from the 1998 design besides a reload button and a useless kick function, as in it's more likely to get you killed than help you. why does a kick that is supposed to create distance between me and the enemy, move me even closer TOWARDS the enemy?
shooting isn't that good either. devs spent more time designing a retro hipster wooden stainless steel handgun than they did making a functional starting weapon, and as a consequence, the nailer from Tormented Souls, which shoots nails, and isn't a firearm, is better. 7 shots is nothing when each enemy takes 5-6 to kill which means every time you down an enemy you have to reload. that is absurd. why not start with a double stack 15 or even 13 round pistol? hell i'd settle for 10. but a pisspoor handgun that can only down 1 enemy before having to reload is a joke and that is assuming you even hit all your shots.
another issue with the shooting is the hit detection and aiming. you don't have a proper lock on system like in Tormented Souls or even a button to readjust your aim like in the original Resident Evil games (yea im not pretending you didn't copy your homework) so if you break line of sight you have to let go of the aim button and aim again and even then there's a (at least in my game) 20% chance you (actually, it's that loser Liam but we'll get to that) will miss which is hard to notice since there's little feedback on whether or not your bullets struck the target since the animations are so janky i can't tell if the enemy was just shot or that's how they usually move.
the only alternative to shooting isn't that good either. the melee is awful because your bat/pipe/axe have the same range as your knife so what's the point? and there's only one attack animation with a very long recovery. i've lost count of how many times i've mistimed the attack animation and got hit because the enemy has to be within kissing range for the hit to register and there's no combos to catch them with a secondary attack. Tormented Souls had a dodge button and the ability to walk and shoot, what does this game have? combine that with weapon durability, and you come to the realization that the devs spent more time nerfing the system than making it useful.
and on the topic of being hit, you're allowed 4 bites before you die. seriously, 3 bites and you're in the red. that is absurd. when you're grabbed you can't do anything to escape the bite there's no struggling or counterattack with defensive items like in Resident Evil remakes or even pushing the enemy away to minimize damage you're stuck there taking full damage. it's literally been more than 25 years and those features were a fan favorite and you couldn't implement them here? i'm sure no one would mind if you cut a few puzzles and replaced them with a self-defence mechanic. because there are way too many ridiculous puzzles that are not clever, fun, or memorable.
when the puzzles aren't fun and the combat is barely serviceable all you have left are the story and exploration. the exploration was only good at the start of Peacock Pub, it was a decent bit of classic Resident Evil exploration and puzzle solving. that was BEFORE someone had the stupid idea of closing half the damn shortcuts on a location that didn't have a map (i know it's early access but locking player shortcuts is such an awful design decision regardless of having a map.) especially when you're expecting the player to backtrack to a location behind said shortcut so they have to go around the entirety of the map (which isn't available), then do that again for another puzzle without providing an alternative shortcut. i genuinely hated everything before the Peacock Pub like that pointless sewer section (which is thematically appropriate, considering the quality of the game) but i can't attest to anything afterwards because the game crashed before leaving the Pub and my last save was before the first boss fight. before unlocking the underground torture dungeon (yea that exists under the pub, spoiler i guess).
which finally leaves the story. can it save the game? lmao no. it's a joke. Liam "ex-special forces" Oakwood is a loser. he can barely shoot, barely run, and can't even push away a zombie before it takes away a fourth of his health. he has an awful taste in handguns (see aforementioned section on starting pistol) and is overall useless. there's a scene at the Peacock Pub where he just stands there looking around at nothing in particular like an idiot while some girl gets chomped on right in front of him. there was plenty of time to do something; this wasn't the first time he saw a zombie, but nope. and we're stuck with him until the devs release the second campaign, which will probably be more of the same writing wise. did i mention you can't skip cutscenes? have fun with that!
btw, no auto-saves/checkpoints on an EA title that frequently crashes? and charging money while at it? very nice.
this was a lot of text. i hate that i wrote this much. but it bothers me seeing how people are brown-nosing such a mediocre game that fails to do the bare minimum and letting all its failings slide because we're so desperate for a classic survival horror game even though such behaviour isn't going to get us anywhere. the puzzles are too many you'll end up forgetting some even existed on future replays. the combat is so bad that Resident Evil 1 Remake's combat, which came out in 2002, more than 2 decades ago, is better in every way. this isn't the way to go. you need to be better or at least as good as the originals if you want to be considered in the same league. we should be asking for the same or even better not settle for much less out of desperation. Tormented Souls 2 is a better game in every way imaginable, buy that instead.
in short, not good. get Tormented Souls 1/2.
3 votes funny
76561199684014328
Recommended33 hrs played (10 hrs at review)
Very fun game very challenging would you mind putting a lot more bullets around me.
3 votes funny
76561198139691875
Not Recommended3 hrs played (1 hrs at review)
Decent enough game but needs more ammo/herbs. Way too many areas where you cant manuever around zombies and even juking them they still grab you
3 votes funny
76561199575036953
Recommended43 hrs played (10 hrs at review)
Have been waiting for this game for some time and though there are some things that need to be ironed out overall I’m satisfied I’m have a blast and have played through the first section several times have yet to finished but I’m not complaining overall presentation and cheese is perfect for those who grew up playing the original series that inspired this game. The game is in early access so fixes are still coming and looking forward to replaying the game as a complete package until then I will play this game as much as time allows
2 votes funny
76561198015776607
Not Recommended1 hrs played (1 hrs at review)
No Ultrawide Support
2 votes funny
76561198043239958
Not Recommended1 hrs played (1 hrs at review)
If you quit the game without dying, your state (health and inventory) is saved and you keep it when you reload. Meaning you can abuse the game and duplicate items. But you can also get ****ed like me if you got hit too much wanted to reload a save and you lost your ammo, your healing items and all the zombies are back. I would need to start over now.
It's an early access so it will be fixed eventually but I'm out. I'll come back on full release and change my review if the game is good and works.
2 votes funny
76561198019153769
Not Recommended5 hrs played (4 hrs at review)
It's not a bad game per se, but it needs a lot of bug fixing and polish. I knew what I was getting into with the Early Access label ("pay to beta test") so I can't complain too much. But I can still complain about how raw this game feels. The controls drift horribly in Modern Control mode and are slightly sluggish in Tank Control mode, the lack of maps for any level make navigation confusing at first, and the underground safe in the Pub level has me completely stumped because the supposed combination doesn't work.
There's also no option to make Liam snap to another enemy while aiming. You have to stop and aim again in the general direction of an enemy. That split second is more than enough time for a foe to close the gap and attack, potentially killing you if you're at Critical health.
A playable demo of this game has been out for over a year now. Why, unless this is being worked on by one person, is it still so unfinished?
2 votes funny
76561197990272586
Recommended0 hrs played
amazing game! been waiting for this game for years! this game echoes of the living and torment souls are the true successor to resident evil games! fixed camera angles, puzzles, zombies! I love this game. it's amazing what indie video game developers can do! and this game currently is just 2 people creating this game.
I personally love Laurel Reaves. she is hot!
2 votes funny
76561198071989466
Not Recommended6 hrs played (6 hrs at review)
At this time, I cannot recommend this game.
I have ran into two game breaking bugs where I cannot continue the story due to reloading the save file and the key items are missing or doors/hidden areas will not open up to access.
My first run I got stuck in the sewers where the handle was missing to put in the generator. I did a complete re-run of the game and was able to reach to the Pub section, On my second run I was able to go further and reach to the Sun room/Lion Statue section. I saved the game and took a small break and then got back into it only to find out that the area to get the puzzle piece is locked behind a hidden door that will not slide open to access, This has cause my second run to be completely bugged and not able to progress through.
There are too many game breaking bugs where if you take a break or reload your save, it will cause key items to go missing or not function correctly. The overall game and experience is good and MoonGlint did a great job capturing that 90's horror/vibes of fixed camera gaming.
Do not get this game at this time until it is completely fixed and patched, as this is game breaking and extremely infuriating to not be able to progress through the story.
1 votes funny
76561197991090554
Not Recommended2 hrs played (2 hrs at review)
They took RE and made it take more ammo to kill zombies but less swings with melee weapons and less save points and kept the backtracking element of RE that nobody liked.
Only buy if you like breaking your controller.
1 votes funny
76561199167748752
Not Recommended8 hrs played (5 hrs at review)
A frustrating and difficult game, with no save rooms (there's one at the beginning, but I haven't seen the second one). Too few healing resources, too many zombies, and too few weapons and ammo. Combat isn't always avoidable. I hate it when lazy developers make a game's difficulty more difficult than its length. Playing should be enjoyable; echoes of the living are just annoying and frustrating... I regret spending money on this game.
1 votes funny
76561198005360733
Not Recommended33 hrs played (17 hrs at review)
This game feels like it was created by developers who hate fans of the survival horror genre. They made the game punishingly difficult to make sure that players suffer unnecessarily. I'll play any souls-like game any day, at least those games become easier as you learn to play. The game makes you backtrack for items/doors/etc. way too much and too far. But to top that off, NO MAPS! No clue even to where you need to go next that the only direction you will definitely go is an online guide. Key items, doors, toggles and switches are hardly noticeable, which makes the NO MAPS thing more painful. heck even the first classic Resident Evil game had maps! The controls are really BAD, yes even compared to ALL classic survival horror games. Some enemies are impossible to shoot with specific weapons especially when they are are below the waist of your character. Good luck shooting the dogs or snakes with pistols when they're in front of you. Half-way through the game, all those computer save points won't work anymore. They will be replaced by an autosave system that saves your game on checkpoints. The checkpoints being whole area transitions. These devs surely made backtracking a glaring feature of the game you can almost see them making an evil smile while designing this. This won't become annoying until you reach a mausoleum-like area of the game where you need to go through consecutive trap rooms. Failing one of the trap rooms will restart the game to the entrance. YES, YOU HAVE TO REPEAT THE ENTIRE ORDEAL OF GOING THROUGH ALL THE TRAP ROOMS AGAIN, AND AGAIN, AND AGAIN, AND.... until you finally succeed, which sadly I haven't, since the devs added this area probably to make sure you can't finish the game until the early access period ends. So there you go, my very first review in Steam ever and it had to be sooo negeative. Sorry game devs, I want to like the game but I don't like your definition of excess. Nice try, but hell no.
1 votes funny
76561199811745836
Not Recommended1 hrs played (1 hrs at review)
Visually this game is really on point, The tone, graphics and lighting a very comparable to the Resident Evil 1 remake. The camera angles themselves, while no always in service to the gameplay and player direction are the best I've seen in the fixed perspective Resident Evil clones thus far.
Controls are fine, the fail to understand the design principles of timing and space the way that RE1 remake does, but they are serviciable none the less.
Another one bites the dust. What makes the Resident Evil 1 remake the definitive survival horror experience is not one aspect being spectacular, but rather the perfect balancing of its systems to ensure each one plays a vital role in the players decision making process. This is where Echoes of the Living fails, however rather than discussing all of the issues I am going to focus on the primary one which is game design.
In RE1 remake outside of the initial opening, the cabin/aquarium location, and the final lab sequence, the mansion is extremely flexible in allowing the player to choose how they will solve it maze, inventory managment, and threat engagment. While RE1 remake does have an optimal route and way of play, it is essentially a choose your own adventure that allows the player to have a different adventure everytime the play by choosing a different way to solve the grand puzzle.
Echoes of the Living fails to comprehend this, and a result is a nother RE mimic with no replay value to speak of. I've already lost count of the times I discover a key right next to the door it opens. It's all of the issues of modern survival horror puzzle design, disguised as a classic Resident Evil. Overall, MEH.
The games tutorial is a lengthy as a modern Sony title, holding your hand like its introducing some brand new concepts that the developer totally didn't copy directly from Resident Evil.
1 votes funny
76561198381529149
Not Recommended8 hrs played (8 hrs at review)
I'm going to start by saying this game looks for the most part amazing, and has huge potential but it's got a lot of flaws so far. First and foremost it feels like in a rush to get the game out there is a lot of unnecessary locks that were add to fluff the back tracking just to extend play time. It suffers horribly from the same issues that plagued Code Veronica, so much so it almost seems to amplify them. With that being said there are numerous times where you can find multiple key items which would allow you to have branching paths but the path you go through the game seems to be very linear. The enemies aren't bad, and the zombies are very fun. The headshots are almost better than OG RE2's head shots. The melee weapons are a very nice touch, and the backgrounds are awesome looking, now a problem with that is that some doors and items just blend in and do not stand out. There seems to be either an equal amount or lower amount of green herbs to their red and blue counter parts in some parts of the game. Without the map this game is rough to play at best with all the back tracking. There is no reason that almost every locked door is locked by one specific key, rarely do keys open more than one lock at a time, which really kills the whole Resident Evil exploration that it's going for. Now the part that pissed me off enough to force me to take a break after searching for an hour to find the Emblem key door that I had lost because the map is broken, I find a guy a cutscene plays and I immediately have to run back to the nurses station to collect a glowing bottle that I had tried to interact with and couldn't numerous times in the run. There is absolutely no reason I have an item glowing to pick up that I obviously need to pick up and can't. And the first thing that really got me mad was the spider boss fight. To activate this fight you have to turn off power down stairs to be able to turn on a generator to power an elevator. Why in the fuck do you have to turn off power to turn on power a different way, if the 2 power sources interacted with each other at all then the elevator should have been powered in the first place. That only exists to force a boss fight you could have forced in literally a dozen different ways. That was a super shit laps in judgement. I want this game to be good, and I feel the map can help but the map alone can't fix the decision making that's went into the level design so far. I'll complete this when the map is fixed, but I can't say that my opinion will change. If some of these things get fixed I will update my review, but for now I can't tell anyone to buy this. I know you guys have fallen past deadlines and that sucks but for all the hype you've carried with this game don't let trying to make something releasable get in the way of making something quality.
Edit: The map is somewhat working and it's not better. Even the positive reviews are shitting on this game. It's not a good game.
1 votes funny
76561198314334927
Recommended23 hrs played (3 hrs at review)
Remember that this is an early access game... It is far from perfect but still hits a lot of the spots that I personally have been looking that resembles an OG style Resi game. My main complaints are the movement of the main characters, which feels a little rusty and unnatural, along with the amount of onscreen zombies that at times you don't see until it's too late. It can be difficult most of the time to get past them, especially when they're blocking the way to where you need to go. It nearly feels impossible to get by without getting bitten at least 2-3 times in one room, given the circumstance.With all that being said, I understand that the couple behind this game have had many troubles in their personal life and has made the release of this game, Hell! For what it is so far, I give it a 3.5 out of 5 and I hope to see that go to a 4.5 or 5. Thank you Team MoonGlint for the chance to experience your creative ideas. I'm still having fun, so Keep it up! :D
1 votes funny
76561198135113198
Recommended3 hrs played (2 hrs at review)
I'm well aware that I might be that far into the game yet <~2h when writing this review>~2h when writing this review>, but - damn - this is the closest any game has gotten to classic RE games, in terms of gameplay and the overall feel, since years imo! The controls, system, premises itself. It might as well be some spin-off released around the Gamecube RE1 Remake/RE0 era. If You're into classic survival horror, this one's a must-play!
1 votes funny



















































































































































