
Two Point Museum
Mar 5, 2025
Mar 5, 2025
Mar 3, 2025
Mar 16, 2025
Mar 5, 2025
Mar 25, 2025
Mar 13, 2025
Mar 5, 2025
Mar 5, 2025
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Apr 10, 2025

76561198041683859

Recommended65 hrs played (27 hrs at review)
It's so much fun! I've accidentally killed a few of my employees by sending them on dangerous expeditions but I'm making a lot of money so it's all good and I'm sure their families will understand.
81 votes funny
76561198041683859

Recommended65 hrs played (27 hrs at review)
It's so much fun! I've accidentally killed a few of my employees by sending them on dangerous expeditions but I'm making a lot of money so it's all good and I'm sure their families will understand.
81 votes funny
76561198028721776

Not Recommended12 hrs played
How about lets not have political quips in a Two Point game.
Nevermind that they're obviously uninformed, lets just not have them at all, ok?
17 votes funny
76561199105197380

Recommended50 hrs played (50 hrs at review)
Tis alright
Visitors keep complaining about nonexistent issues like needing to go to the toilet when there's plenty of cubicles available. But anyway, it's alright. Is game. Is good enough. I've played for quite a while now and there's nothing blatantly wrong with the game. I just think the NPCs don't always walk where they should. You can direct the flow of people (if you're into that) but even so I find people can just stand still and complain about an issue that doesn't actually exist. That sounds like a big issue but in the grand scheme of things, everything works - most people are normal functioning individuals but there's always a few idiots.
There is an exhibit that has the trait "Boring". It still provides buzz despite being boring. I think that's a bit contradictory and funny. People still take photos of it and act excited even though it's supposedly boring. Behold the skeleton that is so boring, it causes you to get confused and find it fascinating. I find that funny.
One thing I find annoying is the game constantly reminding me that I can give perks to random inanimate objects.
SHUT THE FUCK UP! I don't have a perk I like available yet!
There should be an option to stop perk notifications. The game really wants me to give the bandage box another perk.
After reaching a certain museum level, the game starts to remind me of what happens every time I open a door in Project Zomboid.
13 votes funny
76561198003422129

Not Recommended0 hrs played
A game coming from a bunch of creeps, you can literally have kids wearing a pedo shirt, I don't say this lightly, using a game to indoctrinate kids because they damn well know kids are gonna play this game.
And the usual... according to Two Point Studios, apparently 80% of the population is black, so add racism on top of that, out of 20 employees 17 were black, now we know why there's a "hiring fee", it's not a coincidence at this point.
It's a chill game but i'd rather go play Planet Zoo or Coaster and not having the "message" in my face.
12 votes funny
76561197974124093

Not Recommended16 hrs played (16 hrs at review)
Fun game up until the Thieves are unlocked. The thievery mechanic needs to be completely overhauled, because it ends up pulling focus away from all other game aspects. Unless you like having hours of your real time literally stolen by this poorly-designed "feature"...
8 votes funny
76561197970391217

Recommended91 hrs played (78 hrs at review)
Game is mislabeled. It should be called Two Point Time Machine.
I started it up intending to play for a few minutes.
Next thing I knew, seven hours had passed.
7 votes funny
76561199106749108

Recommended115 hrs played (85 hrs at review)
If you have played GTA, you will find that this game is nothing like it.
7 votes funny
76561198170932574

Recommended72 hrs played (27 hrs at review)
day 1: build museum......
day 2: build museum.....
day 3: build museum.....
day 4: build museum....
day 5: build museum....
day 6: Jesus Christ, I can't play this game all day without doing anything~!!! Gotta do some work tomorrow~!!
day 7: build museum.....
7 votes funny
76561199106213424

Not Recommended2 hrs played (2 hrs at review)
Unplayable-- keeps crashing. Has potential to be super fun and I've enjoyed other games in the franchise, but unfortunately I can't play for more than 5 minutes without the spinning wheel of death.
6 votes funny
76561197961083369

Not Recommended0 hrs played
My first impression was: DLC on launch day??? What???
But I gave it a try and didn't like it.
I don't understand how this game can have so many positive reviews.
I liked two point hospital (reminds me of theme hospital), I liked two point campus too. But this one is going to be a refund.
It doesn't have anything special. Looks more like a decorating game where it doesn't matter how you manage the museum, it's going to work.
6 votes funny
76561198842448052

Recommended30 hrs played (17 hrs at review)
Overwhelmingly positive.
They did it again, not only did they do it again but they did it with multi coloured doughnuts smothered in cheese.
They clearly eat Weetabix in the morning and I know because I have a secret security camera watching their cafeteria.
I've only seen a couple of bugs, one of the bugs was actually on my TV screen walking across and the other was people getting stuck which is rare.
The performance of the game is so much better than mine in the game dammit thankfully it guides you every step of the way.
Is it too complicated? It's absolutely easier than cooking carbonara in a kettle not that I've tried, just saying.
It's a masterpiece just like the others they have done.
If everyone was overwhelmingly positive about a tin of baked beans then wouldn't you be interested in the tin of baked beans, I like tins, I like beans and I like being baked.
I'm off to the toilet now.
6 votes funny
76561198045141591

Not Recommended5 hrs played (5 hrs at review)
I wanted a simple and fun game, where I got to built museums. But it just kept on adding different elements one on top of another and it just got less and less fun for me. Micromanaging wages and prices I could deal with, but adding silly rooms to create single use items, having to discover items multiple times, and having to deal with multiple expert types and perks, adding to wages again and- no. That was not what I wanted. I have not played anything else in the Two Point series, but I just wanted something silly and fun, this was not it.
6 votes funny
76561198033715475

Not Recommended3 hrs played (3 hrs at review)
I've requested a refund, the game lacks depth and is just an on-rails simulator you can't lose at or has any stakes. This is an extremely casual management/builder sim that provides little to no challenge. Perhaps later on it will include that rather then being a farmville-esque beauty builder.
If you want a simple, colourful, no stake and low effort game then this is the thing for you.
5 votes funny
76561198044468995

Recommended54 hrs played (51 hrs at review)
This is not just the best Two Point game so far, but one of the best management games I have ever played.
In the 50 hours it took for me to 5 star all of the museums (and achieve gold on the four smaller pop-up museums), I did not once feel like the gameplay was repetitive or dull, which is something that the structure of previous Two Point games inevitably led to at times.
Coming into this, I was worried that only having five museums to play through was going to make the game feel a bit too short, but the amount of themed content they managed to pack into each one of them made the museums feel far more memorable than any hospital or campus ever was. I GREATLY prefer the new structure as opposed to the older games and think it was a brilliant move that meshed flawlessly with the concept this time.
I think the craziest part of all though is that even after essentially "completing" the career mode, there's still a ton left for me to unlock and a bunch of incentive to keep playing the game, something previous Two Point games lacked as well.
Finding exhibits and laying out the plan for your museum is extremely satisfying. The amount of diversity between animations and models keeps the game entertaining. And the sandbox potential is utterly absurd.
THAT SAID, there are some aspects of the game that do feel like mild steps backward or, at the very least, in a direction I think could have gone a little better. And I've decided to bullet point these as it'll better help me hone in on the few flaws I was able to find.
- The soundtrack, while technically fine, doesn't really measure up to the other games. In Hospital and Campus, I found myself humming along to the music more often than not. And maybe it's just because Museum is a lot more active in terms of gameplay, but I never got that from this game and didn't find any of the tracks all that memorable.
- Similarly, while the major radio personalities and DJs make a return, I felt like the writing for them wasn't as strong or absurd as it normally is, and I would have liked to hear a lot more from them as they were my favorite parts of the other games.
- The dopamine rush after achieving a new star doesn't really hit as hard as it used to. I've always loved the little passive aggressive quips from Tarquin Foxbridge after ranking up and, while they still technically exist, they feel like a bit of an afterthought now and are usually only a short sentence or two.
- Leveling up is VERY slow and there isn't really a way around it. If that's how the devs want it to be, that's fine. I just find it strange and potentially unintentional that I was able to fully complete the entire career mode without ever having an employee make it past level 15 (and even then, only one of my employees ever touched that landmark).
- The game does begin to struggle a little in terms of FPS once museums start to get very large. I have a decently solid PC and struggle to maintain 30fps in my 7 star museum with around 400 guests inside. I imagine this might be better optimized in future patches as Two Point has been very receptive to community feedback and extremely prompt with bug fixes so far.
All things considered, as a GAME, Two Point Museum is hands down the best thing Two Point Studio has put out so far. It's satisfying, immersive, and the pacing of career progression itself is fantastic. My only wish is that it leaned further into the personality and quirkiness of the previous games' narrative content as Museum does feel like a slightly more muted take on them. And I know can't speak for everyone, but the world and characters of the Two Point series are a MASSIVE factor in terms of why I love this franchise so much. I'd just hate to see them not get the love I believe they deserve.
5 votes funny
76561198001309735

Not Recommended4 hrs played (2 hrs at review)
The game is fine compared to their previous titles, however Two Point Studios are still practising sketchy behaviour by releasing DLC on the same day as the release of the actual title. Like what? For that reason I won't recommend the game.
5 votes funny
76561198078152349

Not Recommended0 hrs played
DAY1 DLC. Forced online for a singleplayer game. Can't play on handheld on trips. 270/1100 present reviews are non-steam purchases. Totally organic reviews /s
What do you think happens when companies exploit past goodwill, shaft consumers for quick money and deliver poor quality products? Consumers conclude never to do business with them again and write spite reviews like this. I will refund this purchase after I'm done with review. I at least I hoped things would improve and I won't have to refund but on quick glance this has practically the same problems as TPC like ugly matte UI from TPC and game has unoptimized performance and liliput feel like TPC. TPH and theme hospital remains the only good games in the franchise. 2K and Firaxis needs to learn buying PR influencers for Civ7 like Sega has done for TPM launch. This engine is now an assembly line to manufacture slop every 2-3years.
Game development has stopped for TPC in 2years for good, tp encourage buying TPMuseum. Full TPCampus ended with 1/4th worth of content of that of TPHospital. Unacceptable as costs are same as TPH. TPM will likely be the same. I could be wrong but singer behind Jasmine Odyssey is still shafted and her voice reused, as I did not come across any songs new bits from her while playing. Meanwhile the annoying and unfunny lady radio host introduced in TPC is back and still just monotonous and boring as ever.
Anyhow, below are excerpts from my TPC review, which incidentally looks applicable here too. But my point is to explain why I am not supporting this franchise: The bgm is even more generic now like some mobile mtx game.
What a waste of money TPC was for me. Should have expected it from a typical Japanese company SEGA publisher adept at fleecing people. On top of that Denuvo crap making me fall for this scam of a game TPC has ensured I will never play another Two Point game again.
With Denuvo you simply can't play offline when on trips or travelling. IT still TANKS performance no matter what access media wants to make you believe. I have both Steamdeck and ROG Ally. Guess which one has better performance here. More powerful Ally? Nah, it's the Linux Steamdeck with no Denuvvo. Someone with either handheld can probably dual boot Windows/Bazzite and see the significant performance difference themselves.
TPC was massive downgrade from Two Point Hospital and Theme Hospital. The "soul" from the humor was missing. It was just frustratingly boring. The artstyle and color choices are visibly jarring and old looking with a weird matte and velvet texture everywhere. Has a weird Mexican sweaty sepia tinge everywhere. The newly introduced radio host voiceactress is deeply unfunny going over and over on baguettes. I had to mute and play afterwards. While Jasmine Odyssey's real singer(Sophia?) is shafted and her lines reused from TPH.
The gameplay wasn't at all fun. All the rooms were huge compared to TPH for some reason and so I have to zoom out, at which point the characters looked like little tardigrades crawling around. WORST OF ALL, when you were economically stable you had to do nothing but watch things go like 2000s god game crapwares from Peter Moleyneux. The game was terribly annoying to turn a profit early game with obfuscated mechanics(law of 8). Even after hours of play I don't get when a student does assignments and when not. TPH was far sensible you diagnose GP loop around then treatment. Because of the huge rooms, you were kinda always forced to expand and uglify the map. The gfx engine was horribly optimized vs hospital as well. The switch version I heard was unplayable from day1 and even for steam versions bugs got rarely fixed by devs if at all.
And all these low quality effort was hidden behind thanks to Denuvvo, you know why, hiding bad development and ensuring game can't be refunded by the time one realizes.. This is coming from someone who loved TPH to bits enough to buy it with pocket money, after playing all maps, out of support, and never touched it again(it's not bad but not a fan of replaying games without variance). Niche games shouldn't alienate their niche faithful base with cashgrabs and low effort. I thoroughly regretted buying TPC even at sale with the repetitive DLCs. I will probably buy TPM again when on sale since TPC has been only one failure yet in my eyes. But if TPM also follows TPC then I will abandon the series for good.
Now Steam doesn't even allow me to post review if denuvvo is spelled correctly more than three times, wow Gabe
5 votes funny
76561197994617184

Not Recommended1 hrs played (1 hrs at review)
My first impressions are - this is a casual decorating game masquerading as a management sim. There seems to be no strategic depth and it's a low challenge type of game (no difficulty levels). There is some chaotic fun to be had, but you don't really need to go out of your way to deal with it, nor is it very punishing. Also stuff like not being able to pan and rotate while holding middle mouse at the same time is a step back in terms of camera control, you either pan or rotate, but not both, very clunky! I also hate that you can't keep open menus after clicking away at something else, or that the camera immediately snaps to anything you click on! Obviously made with controllers in mind, mouse and keyboard is an afterthought.
5 votes funny
76561197973797170

Not Recommended10 hrs played (4 hrs at review)
very unsable, freezes and crashes way to much.
5 votes funny
76561198981361932

Not Recommended38 hrs played (38 hrs at review)
English + Deutsch
I was so looking forward to the game, especially when I saw pre-release gameplay videos. Everything looked so great and so I never thought I would write a negative review but I am so very disappointed. For me personally, it's just permanent stress, frustration without end and light years away from fun.
-- There are always what feels like 100 tasks before you finally get a star.
-- There is no UNDO button to undo the last steps step by step.
-- The demolition tool (bomb icon) where the museum gets deleted and all exhibits are sent in the inventory, only appears in the 2nd museum. But my very first attempt was a disaster and there was no way to start from the beginning without losing everything. So I had to start from scratch via the main menu and the yellow button (Load Game). The bomb tool should be available already from the very beginning and not that late.
-- I have to click on every single exhibit every minute and send an expert to restore it, as well as to water the botanical plants. It hardly ever happens that they do this on their own, if at all. And that alone drives me crazy.
-- You have to go on an infinite number of expeditions to gradually improve the quality at a snail's pace, step by step. It takes a correspondingly long time to find better exhibits.
-- The game is more like a puzzle game because you have to search for certain things all the time. But if I want to guess or search things in this direction, I buy the corresponding games but not one that is actually a building game.
-- A lot of things are unclear and not everything is explained which also leads to a lot of frustration if you don't know how and where and waste a lot of time in the process.
So for all these reasons, I don't know how much longer I want to put up with all this or whether I might like it even better at some point. So unfortunately this is a negative review.
Ich hatte mich so auf das Spiel gefreut, vor allem, als ich Gameplay-Videos vor dem Release sah. Alles sah so toll aus und so hätte ich nie gedacht, dass ich eine negative Bewertung schreiben würde, aber ich bin sehr enttäuscht. Für mich persönlich ist es ein einziger Dauerstress, Frustration ohne Ende und Lichtjahre von Spaß entfernt.
-- Es sind immer gefühlte 100 Aufgaben, bis man endlich mal einen Stern bekommt.
-- Es gibt keinen Button, um einzelne Schritte rückgängig zu machen.
-- Der Button (Bomben-Icon), um das ganze Museum neu zu starten, aber dass alle Exponate ins Inventar verschoben werden, erscheint erst im 2. Museum. Aber mein 1. Versuch war eine Katastrophe, wo ich nur noch im Minus war und so musste ich über das Hauptmenü und den dortigen gelben Button komplett neu anfangen, wo aber alle Exponate auch weg waren. Dieses Bomben-Icon sollte deshalb auf jeden Fall schon von Anfang an vorhanden sein und nicht erst so spät.
-- Ich muss im Minutentakt immer wieder jedes einzelne Exponat anklicken und einen Experten zum Restaurieren hinschicken, ebenso zu den Botanikpflanzen zum Gießen. Es passiert so gut wie nie, dass die das von alleine machen. Und schon allein das macht mich ganz irre.
-- Man muss unendlich viele Expeditionen machen, um die Qualität im Schneckentempo gaaaanz allmählich zu verbessern, Stufe für Stufe. Dementsprechend lange braucht es, bis man bessere Exponate findet.
-- Das Spiel ist mehr wie ein Puzzlespiel, weil man bestimmte Dinge erst suchen muss. Aber wenn ich in dieser Richtung herumraten oder suchen will, kauf ich mir die entsprechenden Spiele dazu, aber nicht eins, was eigentlich ein Aufbauspiel ist.
-- Es ist vieles unklar und nicht alles wird erklärt, was ebenfalls zu einer Menge Frust führt, wenn man nicht weiß, wie und wo und dabei viel Zeit verplempert.
Aus all diesen Gründen weiß ich nicht, wie lange ich mir das alles noch antun will oder ob es mir irgendwann vielleicht doch noch besser gefällt. Somit ist dies leider eine negative Bewertung.
4 votes funny
76561197970868458

Not Recommended1 hrs played (1 hrs at review)
Honestly it was less fun than I had hoped and is in my opinion a reskin of the first 2 games. I requested a refund.
4 votes funny
76561198062268841

Not Recommended16 hrs played (12 hrs at review)
Game is fun, but it somehow has worse optimization than MHWilds. It's using up 40% of both my CPU and GPU just to keep it running on just HIGH graphics. Crashes sometimes when i alt-tab (I alt-tab a lot in building games).
EDIT: After longer hours of play, even on medium settings, still crashes after 2 hours of playing. I'm thinking it has bad memory leaks.
4 votes funny
76561198855531089

Recommended96 hrs played (11 hrs at review)
Worth the $40 if your into 2point games. This is an improvement on Hospital and runs great. It's shocking to have a completed game that runs well on release day in 2025.
4 votes funny
76561197998827138

Recommended10 hrs played (4 hrs at review)
Early impressions is that this will very likely become my favorite Two Point game.
I wasn't sure what to expect from the Museum theme, but the expeditions, the theming bonuses, the building of layouts, the general management, etc - everything here seems pretty good and overall a step up from their previous games for me.
Also, Nigel, Harrison Wolff and the PA lady are all back.
4 votes funny
76561197998160972

Recommended1 hrs played (1 hrs at review)
Oh wait this is a new game, so I'm supposed to give it a negative review right?
4 votes funny
76561198108023601

Not Recommended59 hrs played (59 hrs at review)
SPOILERS AHEAD!
I have played the old Bullfrog Theme Hospital, I've played Two Point Hospital and now I have played Two Point Museum. And it is another big step in the right direction, mostly through more freedom when it comes to designing the museums compared to the hospitals. Still the game is far from perfect and highly limited by its design and what I can just describe as uninspired storytelling. I’ve managed to get all my museums to 4 or 5 stars by now, and naturally, I’d like to push them as far as possible. That said, I feel like the endgame is really lacking across almost every scenario. It just turns into an unneccessary grind.
Some scenarios ask you to nearly double your buzz rating from 4 to 5 stars, which ends up either meaning excessive hours of grinding - placing the same exhibits two, three, even four times - or awkwardly stuffing in completely unrelated themes just to hit the numbers. And to make matters worse, some museums are already causing performance issues on my PC at 4 stars, so reaching the goals for the fifth star feels almost impossible due to technical limitations, not gameplay.
Then there are goals that just feel... odd. For example, Wailon Lodge requires level 30 Enlightenment to unlock new plots for the fifth star - more than double the knowledge I’d accumulated up to that point. Sure, I could do that, but spending another 10+ hours just feeding every new exhibit into an analysis machine? Really? Passwater Cove has you repeatedly visiting the same locations, building massive tanks just to accommodate the same fish again and again, all in the name of hitting the breeding goal. Pebberley Heights introduces those oversized interactive artifacts in the late game, forcing a complete museum redesign to accommodate them, which, in my opinion, makes it the most frustrating scenario in the game.
Would I recommend that game? I'm not too sure. It is fun for some hours (around 40 for me) which is great, but it really lacks long term motivation, since quite fast you've seen it all. I guess I had hoped the final challenges in each location would feel like a proper grand finale - something fresh and creative. Instead, it often just feels like: “Okay, now do everything you’ve already done again - but for longer!” Honestly, the game feels like it reaches a natural conclusion more around the 4-star mark. That’s where most of the meaningful challenges happen - after that, it just becomes repetitive. I expected the final scenarios to explore more of the game’s potential, like experimenting with guest behavior, shifting conditions, or management challenges.
Why not introduce very impatient guests, or moody ones who need constant entertainment? What if extreme weather became part of the scenario? Scorching heat, bone-chilling cold, or crazy humidity? And this maybe even seasonal with a change every - 20 minutes or so? Imagine staff going on strike, sudden budget cuts, or a business partner disappearing with your funds. Maybe illnesses or curses spread among guests, or people storm off if they don’t get their favorite snack. An avalanche happens and you need to keep guests inside as long as possible or guests even get blind and need to move through the exhibition guided by loudspeakers and tours alone? At the moment all of these factors - temperature, hunger, mood - seem to be more of a side aspect not influencing the gameplay very much.
Giving it more impact would also give some of the items a lot more meaning. Right now, I don’t really need f.e. the robots, scent diffusers, or speakers - they just feel optional or tacked on. I think the game would’ve benefited if those items weren’t just requirements like “build two robots to reach this goal” or “you need two robots to unlock this location” but instead became essential tools, like if your regular staff went on strike or got sick, and robots were your only option to keep things running.
Obviously, if you are forced to spend hours in every scenario building basically everything the game has to offer, the sandbox mode is from limited interest. You've seen the same old dinosaur at least 15 times before and putting it in a sandbox museum on one of the maps you've already spend hours on is not that interesting. Maybe this will change if we get some kind of scenario editor, but without that, the game does offer a lot less than expected...
3 votes funny
Two Point Museum
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76561198041683859

Recommended65 hrs played (27 hrs at review)
It's so much fun! I've accidentally killed a few of my employees by sending them on dangerous expeditions but I'm making a lot of money so it's all good and I'm sure their families will understand.
81 votes funny
76561198041683859

Recommended65 hrs played (27 hrs at review)
It's so much fun! I've accidentally killed a few of my employees by sending them on dangerous expeditions but I'm making a lot of money so it's all good and I'm sure their families will understand.
81 votes funny
76561198028721776

Not Recommended12 hrs played
How about lets not have political quips in a Two Point game.
Nevermind that they're obviously uninformed, lets just not have them at all, ok?
17 votes funny
76561199105197380

Recommended50 hrs played (50 hrs at review)
Tis alright
Visitors keep complaining about nonexistent issues like needing to go to the toilet when there's plenty of cubicles available. But anyway, it's alright. Is game. Is good enough. I've played for quite a while now and there's nothing blatantly wrong with the game. I just think the NPCs don't always walk where they should. You can direct the flow of people (if you're into that) but even so I find people can just stand still and complain about an issue that doesn't actually exist. That sounds like a big issue but in the grand scheme of things, everything works - most people are normal functioning individuals but there's always a few idiots.
There is an exhibit that has the trait "Boring". It still provides buzz despite being boring. I think that's a bit contradictory and funny. People still take photos of it and act excited even though it's supposedly boring. Behold the skeleton that is so boring, it causes you to get confused and find it fascinating. I find that funny.
One thing I find annoying is the game constantly reminding me that I can give perks to random inanimate objects.
SHUT THE FUCK UP! I don't have a perk I like available yet!
There should be an option to stop perk notifications. The game really wants me to give the bandage box another perk.
After reaching a certain museum level, the game starts to remind me of what happens every time I open a door in Project Zomboid.
13 votes funny
76561198003422129

Not Recommended0 hrs played
A game coming from a bunch of creeps, you can literally have kids wearing a pedo shirt, I don't say this lightly, using a game to indoctrinate kids because they damn well know kids are gonna play this game.
And the usual... according to Two Point Studios, apparently 80% of the population is black, so add racism on top of that, out of 20 employees 17 were black, now we know why there's a "hiring fee", it's not a coincidence at this point.
It's a chill game but i'd rather go play Planet Zoo or Coaster and not having the "message" in my face.
12 votes funny
76561197974124093

Not Recommended16 hrs played (16 hrs at review)
Fun game up until the Thieves are unlocked. The thievery mechanic needs to be completely overhauled, because it ends up pulling focus away from all other game aspects. Unless you like having hours of your real time literally stolen by this poorly-designed "feature"...
8 votes funny
76561197970391217

Recommended91 hrs played (78 hrs at review)
Game is mislabeled. It should be called Two Point Time Machine.
I started it up intending to play for a few minutes.
Next thing I knew, seven hours had passed.
7 votes funny
76561199106749108

Recommended115 hrs played (85 hrs at review)
If you have played GTA, you will find that this game is nothing like it.
7 votes funny
76561198170932574

Recommended72 hrs played (27 hrs at review)
day 1: build museum......
day 2: build museum.....
day 3: build museum.....
day 4: build museum....
day 5: build museum....
day 6: Jesus Christ, I can't play this game all day without doing anything~!!! Gotta do some work tomorrow~!!
day 7: build museum.....
7 votes funny
76561199106213424

Not Recommended2 hrs played (2 hrs at review)
Unplayable-- keeps crashing. Has potential to be super fun and I've enjoyed other games in the franchise, but unfortunately I can't play for more than 5 minutes without the spinning wheel of death.
6 votes funny
76561197961083369

Not Recommended0 hrs played
My first impression was: DLC on launch day??? What???
But I gave it a try and didn't like it.
I don't understand how this game can have so many positive reviews.
I liked two point hospital (reminds me of theme hospital), I liked two point campus too. But this one is going to be a refund.
It doesn't have anything special. Looks more like a decorating game where it doesn't matter how you manage the museum, it's going to work.
6 votes funny
76561198842448052

Recommended30 hrs played (17 hrs at review)
Overwhelmingly positive.
They did it again, not only did they do it again but they did it with multi coloured doughnuts smothered in cheese.
They clearly eat Weetabix in the morning and I know because I have a secret security camera watching their cafeteria.
I've only seen a couple of bugs, one of the bugs was actually on my TV screen walking across and the other was people getting stuck which is rare.
The performance of the game is so much better than mine in the game dammit thankfully it guides you every step of the way.
Is it too complicated? It's absolutely easier than cooking carbonara in a kettle not that I've tried, just saying.
It's a masterpiece just like the others they have done.
If everyone was overwhelmingly positive about a tin of baked beans then wouldn't you be interested in the tin of baked beans, I like tins, I like beans and I like being baked.
I'm off to the toilet now.
6 votes funny
76561198045141591

Not Recommended5 hrs played (5 hrs at review)
I wanted a simple and fun game, where I got to built museums. But it just kept on adding different elements one on top of another and it just got less and less fun for me. Micromanaging wages and prices I could deal with, but adding silly rooms to create single use items, having to discover items multiple times, and having to deal with multiple expert types and perks, adding to wages again and- no. That was not what I wanted. I have not played anything else in the Two Point series, but I just wanted something silly and fun, this was not it.
6 votes funny
76561198033715475

Not Recommended3 hrs played (3 hrs at review)
I've requested a refund, the game lacks depth and is just an on-rails simulator you can't lose at or has any stakes. This is an extremely casual management/builder sim that provides little to no challenge. Perhaps later on it will include that rather then being a farmville-esque beauty builder.
If you want a simple, colourful, no stake and low effort game then this is the thing for you.
5 votes funny
76561198044468995

Recommended54 hrs played (51 hrs at review)
This is not just the best Two Point game so far, but one of the best management games I have ever played.
In the 50 hours it took for me to 5 star all of the museums (and achieve gold on the four smaller pop-up museums), I did not once feel like the gameplay was repetitive or dull, which is something that the structure of previous Two Point games inevitably led to at times.
Coming into this, I was worried that only having five museums to play through was going to make the game feel a bit too short, but the amount of themed content they managed to pack into each one of them made the museums feel far more memorable than any hospital or campus ever was. I GREATLY prefer the new structure as opposed to the older games and think it was a brilliant move that meshed flawlessly with the concept this time.
I think the craziest part of all though is that even after essentially "completing" the career mode, there's still a ton left for me to unlock and a bunch of incentive to keep playing the game, something previous Two Point games lacked as well.
Finding exhibits and laying out the plan for your museum is extremely satisfying. The amount of diversity between animations and models keeps the game entertaining. And the sandbox potential is utterly absurd.
THAT SAID, there are some aspects of the game that do feel like mild steps backward or, at the very least, in a direction I think could have gone a little better. And I've decided to bullet point these as it'll better help me hone in on the few flaws I was able to find.
- The soundtrack, while technically fine, doesn't really measure up to the other games. In Hospital and Campus, I found myself humming along to the music more often than not. And maybe it's just because Museum is a lot more active in terms of gameplay, but I never got that from this game and didn't find any of the tracks all that memorable.
- Similarly, while the major radio personalities and DJs make a return, I felt like the writing for them wasn't as strong or absurd as it normally is, and I would have liked to hear a lot more from them as they were my favorite parts of the other games.
- The dopamine rush after achieving a new star doesn't really hit as hard as it used to. I've always loved the little passive aggressive quips from Tarquin Foxbridge after ranking up and, while they still technically exist, they feel like a bit of an afterthought now and are usually only a short sentence or two.
- Leveling up is VERY slow and there isn't really a way around it. If that's how the devs want it to be, that's fine. I just find it strange and potentially unintentional that I was able to fully complete the entire career mode without ever having an employee make it past level 15 (and even then, only one of my employees ever touched that landmark).
- The game does begin to struggle a little in terms of FPS once museums start to get very large. I have a decently solid PC and struggle to maintain 30fps in my 7 star museum with around 400 guests inside. I imagine this might be better optimized in future patches as Two Point has been very receptive to community feedback and extremely prompt with bug fixes so far.
All things considered, as a GAME, Two Point Museum is hands down the best thing Two Point Studio has put out so far. It's satisfying, immersive, and the pacing of career progression itself is fantastic. My only wish is that it leaned further into the personality and quirkiness of the previous games' narrative content as Museum does feel like a slightly more muted take on them. And I know can't speak for everyone, but the world and characters of the Two Point series are a MASSIVE factor in terms of why I love this franchise so much. I'd just hate to see them not get the love I believe they deserve.
5 votes funny
76561198001309735

Not Recommended4 hrs played (2 hrs at review)
The game is fine compared to their previous titles, however Two Point Studios are still practising sketchy behaviour by releasing DLC on the same day as the release of the actual title. Like what? For that reason I won't recommend the game.
5 votes funny
76561198078152349

Not Recommended0 hrs played
DAY1 DLC. Forced online for a singleplayer game. Can't play on handheld on trips. 270/1100 present reviews are non-steam purchases. Totally organic reviews /s
What do you think happens when companies exploit past goodwill, shaft consumers for quick money and deliver poor quality products? Consumers conclude never to do business with them again and write spite reviews like this. I will refund this purchase after I'm done with review. I at least I hoped things would improve and I won't have to refund but on quick glance this has practically the same problems as TPC like ugly matte UI from TPC and game has unoptimized performance and liliput feel like TPC. TPH and theme hospital remains the only good games in the franchise. 2K and Firaxis needs to learn buying PR influencers for Civ7 like Sega has done for TPM launch. This engine is now an assembly line to manufacture slop every 2-3years.
Game development has stopped for TPC in 2years for good, tp encourage buying TPMuseum. Full TPCampus ended with 1/4th worth of content of that of TPHospital. Unacceptable as costs are same as TPH. TPM will likely be the same. I could be wrong but singer behind Jasmine Odyssey is still shafted and her voice reused, as I did not come across any songs new bits from her while playing. Meanwhile the annoying and unfunny lady radio host introduced in TPC is back and still just monotonous and boring as ever.
Anyhow, below are excerpts from my TPC review, which incidentally looks applicable here too. But my point is to explain why I am not supporting this franchise: The bgm is even more generic now like some mobile mtx game.
What a waste of money TPC was for me. Should have expected it from a typical Japanese company SEGA publisher adept at fleecing people. On top of that Denuvo crap making me fall for this scam of a game TPC has ensured I will never play another Two Point game again.
With Denuvo you simply can't play offline when on trips or travelling. IT still TANKS performance no matter what access media wants to make you believe. I have both Steamdeck and ROG Ally. Guess which one has better performance here. More powerful Ally? Nah, it's the Linux Steamdeck with no Denuvvo. Someone with either handheld can probably dual boot Windows/Bazzite and see the significant performance difference themselves.
TPC was massive downgrade from Two Point Hospital and Theme Hospital. The "soul" from the humor was missing. It was just frustratingly boring. The artstyle and color choices are visibly jarring and old looking with a weird matte and velvet texture everywhere. Has a weird Mexican sweaty sepia tinge everywhere. The newly introduced radio host voiceactress is deeply unfunny going over and over on baguettes. I had to mute and play afterwards. While Jasmine Odyssey's real singer(Sophia?) is shafted and her lines reused from TPH.
The gameplay wasn't at all fun. All the rooms were huge compared to TPH for some reason and so I have to zoom out, at which point the characters looked like little tardigrades crawling around. WORST OF ALL, when you were economically stable you had to do nothing but watch things go like 2000s god game crapwares from Peter Moleyneux. The game was terribly annoying to turn a profit early game with obfuscated mechanics(law of 8). Even after hours of play I don't get when a student does assignments and when not. TPH was far sensible you diagnose GP loop around then treatment. Because of the huge rooms, you were kinda always forced to expand and uglify the map. The gfx engine was horribly optimized vs hospital as well. The switch version I heard was unplayable from day1 and even for steam versions bugs got rarely fixed by devs if at all.
And all these low quality effort was hidden behind thanks to Denuvvo, you know why, hiding bad development and ensuring game can't be refunded by the time one realizes.. This is coming from someone who loved TPH to bits enough to buy it with pocket money, after playing all maps, out of support, and never touched it again(it's not bad but not a fan of replaying games without variance). Niche games shouldn't alienate their niche faithful base with cashgrabs and low effort. I thoroughly regretted buying TPC even at sale with the repetitive DLCs. I will probably buy TPM again when on sale since TPC has been only one failure yet in my eyes. But if TPM also follows TPC then I will abandon the series for good.
Now Steam doesn't even allow me to post review if denuvvo is spelled correctly more than three times, wow Gabe
5 votes funny
76561197994617184

Not Recommended1 hrs played (1 hrs at review)
My first impressions are - this is a casual decorating game masquerading as a management sim. There seems to be no strategic depth and it's a low challenge type of game (no difficulty levels). There is some chaotic fun to be had, but you don't really need to go out of your way to deal with it, nor is it very punishing. Also stuff like not being able to pan and rotate while holding middle mouse at the same time is a step back in terms of camera control, you either pan or rotate, but not both, very clunky! I also hate that you can't keep open menus after clicking away at something else, or that the camera immediately snaps to anything you click on! Obviously made with controllers in mind, mouse and keyboard is an afterthought.
5 votes funny
76561197973797170

Not Recommended10 hrs played (4 hrs at review)
very unsable, freezes and crashes way to much.
5 votes funny
76561198981361932

Not Recommended38 hrs played (38 hrs at review)
English + Deutsch
I was so looking forward to the game, especially when I saw pre-release gameplay videos. Everything looked so great and so I never thought I would write a negative review but I am so very disappointed. For me personally, it's just permanent stress, frustration without end and light years away from fun.
-- There are always what feels like 100 tasks before you finally get a star.
-- There is no UNDO button to undo the last steps step by step.
-- The demolition tool (bomb icon) where the museum gets deleted and all exhibits are sent in the inventory, only appears in the 2nd museum. But my very first attempt was a disaster and there was no way to start from the beginning without losing everything. So I had to start from scratch via the main menu and the yellow button (Load Game). The bomb tool should be available already from the very beginning and not that late.
-- I have to click on every single exhibit every minute and send an expert to restore it, as well as to water the botanical plants. It hardly ever happens that they do this on their own, if at all. And that alone drives me crazy.
-- You have to go on an infinite number of expeditions to gradually improve the quality at a snail's pace, step by step. It takes a correspondingly long time to find better exhibits.
-- The game is more like a puzzle game because you have to search for certain things all the time. But if I want to guess or search things in this direction, I buy the corresponding games but not one that is actually a building game.
-- A lot of things are unclear and not everything is explained which also leads to a lot of frustration if you don't know how and where and waste a lot of time in the process.
So for all these reasons, I don't know how much longer I want to put up with all this or whether I might like it even better at some point. So unfortunately this is a negative review.
Ich hatte mich so auf das Spiel gefreut, vor allem, als ich Gameplay-Videos vor dem Release sah. Alles sah so toll aus und so hätte ich nie gedacht, dass ich eine negative Bewertung schreiben würde, aber ich bin sehr enttäuscht. Für mich persönlich ist es ein einziger Dauerstress, Frustration ohne Ende und Lichtjahre von Spaß entfernt.
-- Es sind immer gefühlte 100 Aufgaben, bis man endlich mal einen Stern bekommt.
-- Es gibt keinen Button, um einzelne Schritte rückgängig zu machen.
-- Der Button (Bomben-Icon), um das ganze Museum neu zu starten, aber dass alle Exponate ins Inventar verschoben werden, erscheint erst im 2. Museum. Aber mein 1. Versuch war eine Katastrophe, wo ich nur noch im Minus war und so musste ich über das Hauptmenü und den dortigen gelben Button komplett neu anfangen, wo aber alle Exponate auch weg waren. Dieses Bomben-Icon sollte deshalb auf jeden Fall schon von Anfang an vorhanden sein und nicht erst so spät.
-- Ich muss im Minutentakt immer wieder jedes einzelne Exponat anklicken und einen Experten zum Restaurieren hinschicken, ebenso zu den Botanikpflanzen zum Gießen. Es passiert so gut wie nie, dass die das von alleine machen. Und schon allein das macht mich ganz irre.
-- Man muss unendlich viele Expeditionen machen, um die Qualität im Schneckentempo gaaaanz allmählich zu verbessern, Stufe für Stufe. Dementsprechend lange braucht es, bis man bessere Exponate findet.
-- Das Spiel ist mehr wie ein Puzzlespiel, weil man bestimmte Dinge erst suchen muss. Aber wenn ich in dieser Richtung herumraten oder suchen will, kauf ich mir die entsprechenden Spiele dazu, aber nicht eins, was eigentlich ein Aufbauspiel ist.
-- Es ist vieles unklar und nicht alles wird erklärt, was ebenfalls zu einer Menge Frust führt, wenn man nicht weiß, wie und wo und dabei viel Zeit verplempert.
Aus all diesen Gründen weiß ich nicht, wie lange ich mir das alles noch antun will oder ob es mir irgendwann vielleicht doch noch besser gefällt. Somit ist dies leider eine negative Bewertung.
4 votes funny
76561197970868458

Not Recommended1 hrs played (1 hrs at review)
Honestly it was less fun than I had hoped and is in my opinion a reskin of the first 2 games. I requested a refund.
4 votes funny
76561198062268841

Not Recommended16 hrs played (12 hrs at review)
Game is fun, but it somehow has worse optimization than MHWilds. It's using up 40% of both my CPU and GPU just to keep it running on just HIGH graphics. Crashes sometimes when i alt-tab (I alt-tab a lot in building games).
EDIT: After longer hours of play, even on medium settings, still crashes after 2 hours of playing. I'm thinking it has bad memory leaks.
4 votes funny
76561198855531089

Recommended96 hrs played (11 hrs at review)
Worth the $40 if your into 2point games. This is an improvement on Hospital and runs great. It's shocking to have a completed game that runs well on release day in 2025.
4 votes funny
76561197998827138

Recommended10 hrs played (4 hrs at review)
Early impressions is that this will very likely become my favorite Two Point game.
I wasn't sure what to expect from the Museum theme, but the expeditions, the theming bonuses, the building of layouts, the general management, etc - everything here seems pretty good and overall a step up from their previous games for me.
Also, Nigel, Harrison Wolff and the PA lady are all back.
4 votes funny
76561197998160972

Recommended1 hrs played (1 hrs at review)
Oh wait this is a new game, so I'm supposed to give it a negative review right?
4 votes funny
76561198108023601

Not Recommended59 hrs played (59 hrs at review)
SPOILERS AHEAD!
I have played the old Bullfrog Theme Hospital, I've played Two Point Hospital and now I have played Two Point Museum. And it is another big step in the right direction, mostly through more freedom when it comes to designing the museums compared to the hospitals. Still the game is far from perfect and highly limited by its design and what I can just describe as uninspired storytelling. I’ve managed to get all my museums to 4 or 5 stars by now, and naturally, I’d like to push them as far as possible. That said, I feel like the endgame is really lacking across almost every scenario. It just turns into an unneccessary grind.
Some scenarios ask you to nearly double your buzz rating from 4 to 5 stars, which ends up either meaning excessive hours of grinding - placing the same exhibits two, three, even four times - or awkwardly stuffing in completely unrelated themes just to hit the numbers. And to make matters worse, some museums are already causing performance issues on my PC at 4 stars, so reaching the goals for the fifth star feels almost impossible due to technical limitations, not gameplay.
Then there are goals that just feel... odd. For example, Wailon Lodge requires level 30 Enlightenment to unlock new plots for the fifth star - more than double the knowledge I’d accumulated up to that point. Sure, I could do that, but spending another 10+ hours just feeding every new exhibit into an analysis machine? Really? Passwater Cove has you repeatedly visiting the same locations, building massive tanks just to accommodate the same fish again and again, all in the name of hitting the breeding goal. Pebberley Heights introduces those oversized interactive artifacts in the late game, forcing a complete museum redesign to accommodate them, which, in my opinion, makes it the most frustrating scenario in the game.
Would I recommend that game? I'm not too sure. It is fun for some hours (around 40 for me) which is great, but it really lacks long term motivation, since quite fast you've seen it all. I guess I had hoped the final challenges in each location would feel like a proper grand finale - something fresh and creative. Instead, it often just feels like: “Okay, now do everything you’ve already done again - but for longer!” Honestly, the game feels like it reaches a natural conclusion more around the 4-star mark. That’s where most of the meaningful challenges happen - after that, it just becomes repetitive. I expected the final scenarios to explore more of the game’s potential, like experimenting with guest behavior, shifting conditions, or management challenges.
Why not introduce very impatient guests, or moody ones who need constant entertainment? What if extreme weather became part of the scenario? Scorching heat, bone-chilling cold, or crazy humidity? And this maybe even seasonal with a change every - 20 minutes or so? Imagine staff going on strike, sudden budget cuts, or a business partner disappearing with your funds. Maybe illnesses or curses spread among guests, or people storm off if they don’t get their favorite snack. An avalanche happens and you need to keep guests inside as long as possible or guests even get blind and need to move through the exhibition guided by loudspeakers and tours alone? At the moment all of these factors - temperature, hunger, mood - seem to be more of a side aspect not influencing the gameplay very much.
Giving it more impact would also give some of the items a lot more meaning. Right now, I don’t really need f.e. the robots, scent diffusers, or speakers - they just feel optional or tacked on. I think the game would’ve benefited if those items weren’t just requirements like “build two robots to reach this goal” or “you need two robots to unlock this location” but instead became essential tools, like if your regular staff went on strike or got sick, and robots were your only option to keep things running.
Obviously, if you are forced to spend hours in every scenario building basically everything the game has to offer, the sandbox mode is from limited interest. You've seen the same old dinosaur at least 15 times before and putting it in a sandbox museum on one of the maps you've already spend hours on is not that interesting. Maybe this will change if we get some kind of scenario editor, but without that, the game does offer a lot less than expected...
3 votes funny