Into the Dead: Our Darkest Days
Apr 16, 2025 This game has no save feature, which is a major flaw. I played for over 20 hours, diligently following a main quest line that required collecting various items. After finally submitting everything, I was abruptly told my organs were ripped out, I died, and the game ended. All my progress was lost, leaving me with only the "New Game" option. What was the point of those 10+ hours? It doesn’t even allow you to load a previous save!!!! Hello???
【剧透提示】首先,这个游戏没有存档,其他人说过的不好的点我就不复述了。然后我玩了十几个小时的档,一直在跟随一条任务线,结果这条任务线要求我收集各种东西,辛辛苦苦收集完了,我去提交,然后游戏告诉我,我的内脏被掏了,我死了,游戏结束,然后存档没了,只剩下一个“新游戏”的选项。Hello????那我过去的十几个小时在干什么?我那么努力在做什么?读档也不让读?然后我就死了?????你告诉我我内脏被掏了,直接死亡两个字出现在屏幕面前,我就整个游戏没了?别浪费时间了!
Apr 16, 2025 This game has no save feature, which is a major flaw. I played for over 20 hours, diligently following a main quest line that required collecting various items. After finally submitting everything, I was abruptly told my organs were ripped out, I died, and the game ended. All my progress was lost, leaving me with only the "New Game" option. What was the point of those 10+ hours? It doesn’t even allow you to load a previous save!!!! Hello???
【剧透提示】首先,这个游戏没有存档,其他人说过的不好的点我就不复述了。然后我玩了十几个小时的档,一直在跟随一条任务线,结果这条任务线要求我收集各种东西,辛辛苦苦收集完了,我去提交,然后游戏告诉我,我的内脏被掏了,我死了,游戏结束,然后存档没了,只剩下一个“新游戏”的选项。Hello????那我过去的十几个小时在干什么?我那么努力在做什么?读档也不让读?然后我就死了?????你告诉我我内脏被掏了,直接死亡两个字出现在屏幕面前,我就整个游戏没了?别浪费时间了!
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76561198165117626
Not Recommended31 hrs played (29 hrs at review)
23 votes funny
76561198165117626
Not Recommended31 hrs played (29 hrs at review)
23 votes funny
76561198013028913
Recommended7 hrs played (3 hrs at review)
Made my boy Leo strong.
Leader of the group.
Go Scavenge at fire station, get overwhelmed, running to roof top.
No weapons left, only one solution...
Hang off top of building and drop, pray for survival.
RIP Leo my boy.
21 votes funny
76561198179139815
Not Recommended36 hrs played (9 hrs at review)
I enjoyed the demo enough to buy the game, but I can't really recommend a purchase right now unless you have gobs of free time and a high tolerance for repetitiveness. The game does a great job of building suspense and actually makes you think hard about the logistics of your group, the weapons you use, and risk vs reward for each outing, but it's just too punishing - enemies are all markedly stronger than the PCs and dogpile at the drop of a hat, weapons are few and far between and they break after a few hits, threat levels are misleading between runs on the same map (I've left areas that were mostly cleared and still read as low threat during assignment, only to come back and find that all of the background zombies had activated in the meantime), and resources just get eaten up too quickly. I kept getting resource-locked into a death spiral within a few rounds of moving to a new base, and I just don't have the time or patience to keep replaying and hoping that I get lucky and survive long enough to actually advance the plot this time. Would recommend either a general rebalance or including difficulty settings.
16 votes funny
76561197963865031
Not Recommended132 hrs played (132 hrs at review)
Everything was great at first. I found the game to be tense and thrilling.
But then the spill zone came along, forcing me to run back and forth between locations and retrace the same routes endlessly.
By then, I was already getting impatient.
Then, I trusted Nora. BOOM! Just like that!
After all my hard work, it all went down the drain.
Trust me, this is not fun at all.
Do the developers think messing with players is entertaining? It's not funny, it just makes me furious.
Don't troll players who paid for this game.
This negative review is for the devs—cheap joke.
10 votes funny
76561198009434188
Not Recommended13 hrs played (13 hrs at review)
I loved the demo, but i cant say i like the early access game now.
I have provided tons of feedbacks before but i dont see anything being implemented. therefore a No to get the devolpers' attention.
🧩 Core Gameplay Improvements
Map Marking Functionality
Players should be able to mark scavenged, cleared, or dangerous buildings to track explored locations efficiently.
Raw Food Spoilage
Introduce a spoilage system for raw food to create time pressure and promote food management strategy.
Map Randomization
Currently, map layouts, building names, and item placements remain static across playthroughs. Randomized elements would improve replayability and engagement.
Multiple Game Endings
The game currently offers very limited ending paths. Introducing diverse narrative outcomes or survival conditions would deepen the experience.
Ending Problem
Reach the end, and then the ending scene lasts only 1 sec.. I dont need to bring the pilot with me to the helicopter and i finsihed the game..ending is roughly done.
Environmental Persistence
Returning to previously occupied shelters currently resets them to default states. Shelters should retain changes (e.g., moved objects, broken lights, increased decay) to reflect the ongoing apocalypse and past player actions.
Sound Design Continuity
Indoor/outdoor transitions should retain ambient sounds (e.g., wind in open hallways). Sudden audio dropouts break immersion.
Combat Feedback and Weapon Durability
Some weapons marked as durable degrade too quickly (e.g., makeshift axe vs. tomahawk). Durability indicators should reflect actual usage.
Improved Navigation and Map Icons
The circular node-based map system feels basic. Adding detailed and differentiated icons (e.g., graveyard, diner, factory) would improve visual clarity and immersion.
Zombie Behavior Diversity
Zombies currently only move left/right and lack physical variation. Introducing behaviors like leaning through doors, roaming depth-wise, and models like elderly, child, or injured zombies would add depth.
Action Noise Feedback
Loud actions (e.g., attic ladders, metal safes, car drops) often don’t alert nearby zombies. Noise generation should be consistent with stealth mechanics.
🎮 Realism & Immersion Enhancements
Environmental Realism
Doors: All doors are pushable from both sides, which feels unnatural. One-way door logic should apply.
Fire Poles: Fire stations should allow players to slide down poles as expected.
Glass Doors: Zombies should be able to see through transparent doors, not behave as if obstructed.
Worldbuilding Detail
Contextual Enemies: Locations should have relevant zombie types (e.g., firefighters in stations, apron-wearing zombies in restaurants).
Survivor Encounters: New survivors lack backstories or motivations. Adding short bios or contextual dialogue would make them feel less disposable.
Jumping Through Open Windows
During high-threat chases, players should be able to jump through open windows for tactical escape.
Shelter Logic
A fully barricaded shelter previously used by players shouldn't be completely overrun upon return. More plausible transition states should exist.
Unrealistic Zombie Interactions
Clinging to walls/windows should carry risk—e.g., zombies could bite your finger or fall to death when out of strength
🔧 Systemic Features & UX Suggestions
Morale and Social Dynamics
Survivors currently lack interpersonal relationships. A morale system with friendship/rivalry dynamics and consequences for rejecting newcomers would enhance narrative and gameplay depth.
Skill Progression and Training
Survivors should be able to develop skills over time—learning from one another or through repeated actions (crafting, farming, combat).
Interconnected Maps and Consequences
Each map zone currently feels isolated. Introducing shared consequences (e.g., restoring clean water affects all zones) would encourage strategic planning.
Character-Specific Pathways
Certain maps could include routes only accessible to specific survivor types (e.g., small characters for ducts, tall ones for reaching higher walls).
Central Survivor Management Panel
Tracking survivor stats currently requires too much micromanagement. A unified interface showing health, morale, skills, and tasks would greatly improve usability.
Medkit Utility During Missions
Medical items should provide partial or full healing during runs rather than only post-mission. They could also reduce bleeding or prevent infection when used on time.
⚠️ Minor Issues & Inconsistencies
Shelter Layout vs. Safety
Some "safe" shelters use minimal defenses like garden fences, which contradict their secure status.
Zombie AI Behind Cover
Zombies can spot the player behind furniture but do not attack—suggesting possible AI inconsistency or collision detection bug.
Map Zone Colors (Green/Yellow/Red)
Zone color-coding lacks clear meaning or impact. Either clarify their purpose or reconsider visual hierarchy.
9 votes funny
76561198344184946
Recommended10 hrs played (5 hrs at review)
The people complaining about low weapon durability and item "scarcity" are the same people that will complain about Balatro or Slay the Spire having "too much RNG" - they simply do not play games like this the way the game wants you to play it.
Fact is, every "problem" you'll read in 99% of these negative comments is quite literally user error. The game doesn't expect you to kill every zombie - it has designed levels in a way that expects you to take advantage of hiding spots, door pathing and dead ends to move around zombies quietly and manipulate their patrolling to be avoidable. Anyone complaining about them being "stronger than you" is objectively wrong - you can kill any zombie with your bare hands. That being said, you'd obviously prefer NOT to do this and if you get crowds on you, you're dead if you don't run; but remember - you are SMARTER than they are. You can intentionally kite them off ledges, lure them via sound in to areas you want to move them to, even break down barriers prematurely before exploring the full zone by utilizing sound to anger them in to breaking it for you. The levels are like puzzles, this is not Left 4 Dead. You aren't expected to be a zombie murder hobo.
Resources are tight but as you find more survivors you can skillfully juggle resource expeditions with base tending - be smart and send your fighters and scouts out to clear and prep zones, send your bigger backpack guys to clean up afterwards. Many of these POIs are not one-trip spots, plan for multiple visits.
Weapon durability is an early game issue - once you unlock higher tier weapon crafting, you will be able to craft weapons that can KO many many zombies in a single relatively cheap craft.
The game is a very well designed balance of challenge and reward, just make sure you are maximizing your time efficiently and map out where you find survivors for future runs. As you get better and better at finding them quicker in subsequent runs (they are static in their POI locations) you will be covering more ground quicker and quicker and have a solid resource supply in no time.
Stay safe out there!
7 votes funny
76561199468028227
Not Recommended11 hrs played (10 hrs at review)
I was quite looking forward to this game, id played the demo and liked the vibe of it even though it feels a bit like a beefed up mobile game so i bought the full early access thinking it'll be a bit of fun and it was until 10 hrs into it i am no longer able to even play the game for more than 5 minutes due to it crashing EVERY SINGLE TIME and you know what that means.....yes, i cant get a refund on this pile of trash and am stuck with an unplayable game i paid $40 for!. No matter what i do (and i've done every thing) it just will not run for more than about 5 minutes, even on lowest settings it still crashes, none of my other games do this, i am on a good pc with an rtx 5070 ti which is far beyond recommended specs but no dice. if i had of known this company makes mobile games i would have avoided it like the plague.
6 votes funny
76561197961994959
Not Recommended11 hrs played (11 hrs at review)
MAN this game is SO close to being good that it is actually upsetting!
Ok first let's get the bad out of the way:
The base mechanics are literally just - not worthy of the "action" part of the game! It couldn't be any more basic if they tried! There are a cooking station, a first aid station, a weapons crafting station and a "salvage" station... They have a few tiers upgrading the things they can do....
The end! - No really - it is. You have beds and a place where the suvivors can hang out - but thats even more basic. There is NO social interaction at all - there is no specialities other than "this person make lockpicks cheaper" and "that person is better at salvaging items"...
To be 100% blunt - this is almost directly copied from "This War of Mine" - without ANY improvements!!
Now even WORSE than that is the constant base-hopping to get around the map. Your base never feels like "home" because you can only explore a short range outside your base - but don't worry - there are plenty of places which can be used - but you will never be able to stay put if you want to progress. Oh yeah here there are another big point! You "move" all your stations with you when you change base (How?!) however you can't build a few things - namely a rainwater collector (Again how? It's LITERALLY one of the easiest things in the world to set up if you have some plastic, a few sticks and a bucket - I mean you could just put out the bucket when it rains on it's own and that would collect some water when it rains - but no - this is too complicated a concept for your suvivors - who can figure out how to build weapons and barricades??) - SO - you have to find a base which already has a rainwater collector to collect rain water... So when you got one you take it with you right.... right.....??? NOPE - who needs water right! Rather pick up the metal workbenches and so on and move those - who wants to carry a few tarps and plastic buckets?!?! Not me!! LOL 0 logic!
There are tons more smaller - yet still baffling things I have gripes with in the base building part - yet this is already TL:DR - so I better move one to the next part.
The story/storytelling: You shouldn't play this game for that! It starts out REALLY well with a bunch of lore and a fair bit of character development - but then it just stops! Like 0 after the first lore dumb. When you meet a new survivor you have a small converstaion with them, you get a small loredump about them in their bio thing... and then that's it! A few of them have negative effects from being depressed or being hurt - however all you need to do is to put them in the correct place or heal them up - and that's that... Again this smells a bit like "This War of Mine" - yet in that game you get running "updates" to their story - rarely but they are there. In this - literally nothing!
Now in any other game I would say spoilers now - but there is LITERALLY nothing to spoil which is the problem. When you finish/"win" the game - you get a small text blurb with some VERY basic "this happened next" information on a single still picture... then it fades to black and you see the studio logo - and now you are back at the main menu screen with 0 fanfare! In my 35 years as a gamer it is in top 5 worst endings in a PC game! I know it's early access - however it would NOT be hard to seem like you actually GAF about the people playing your game - and write a few pages of text for each survivor - and then have someone with a good "Dad goodnight story reading voice" tell the story as a reward for completing the game! And what is up with the 1 still image? AT LEAST have a few pictures of the events and a few images of each survivor getting to safety. It is a REALLY basic request! Really the ending as it is now feels like a middle finger devs!
And now - the last one of the large complaints here. The game can sometimes be a bit too easy - and that's mostly because of how basic the base system is. There is rarely any reason to "take risks" because - well - there are very few special items and you can get the basic items in any location so - if things goes south just run away and you will be all good. SO instead of making gameplay mechanics which makes the game harder - they sometimes put in "traps" - which is... WHAT? Ok let me explain why this is an issue: First off - this is a perma-death game, which frankly most of the time is "whatever" because - well if your character dies then it's your own fault. BUT - and it's a BIT BUT - Sometimes the undead which are too stupid to realize that the other undead they ran around with 30 seconds ago is now dead on the floor and maybe you should react to that - has construted a trap? Or someone else did because some of them are so elaborate that it couldn't have happened by accident! Now you have dormant zombies waking up and charging you from both sides trapping you... So let me re-state that: The map has a trap, the trap doesn't just damage you, it wakes up dormant zombies on both sides of in your 2.5D game - blocking you in and killing your suvivor... Great! Amazing game mechanics right there! Not cheap AT ALL! LOL
Lastly - is there good parts to the game? YES! That's what's INFURIATING about this!
The location variaty is GREAT! Like truly amazing. Going from an art gallery to a hospital to a biker gangs clubhouse to an arcade to a "meat packing plant" aka slaughterhouse... etc etc etc... It could be AMAZING if some love and care was put into having small stories in each location or maybe even "non playable" survivors you save for a reward or just to be a good person in the middle of this nightmare of a situation!
There is a pretty good level of weapon variaty - where you can use different weapons in the same run with great success. Grabbing a knife to quietly take down zombies in sneak attacks - and then going ham on a few that spotted you with a giant and loud axe... Pretty good. The durability on some weapons seems a bit... well lame... I found a cavalry sabre which had a maxed out durability bar. I think I killed 6 or 7 zombies with it and then it broke... That is some pretty poor steel right there! LOL
The animations are great - with a few exceptions where something just looks wrong - but as a whole that is a huge positive.
The sound design... Is great! You can for the most parts tell where sound is coming from - and the sounds are pretty damn good for this kind of game.
For the most parts - the levels are very well designed if we ignore the cheap gimmicky traps. If the devs reads this review - here is an idea for you: How about upgrading stuff like the hiding mechanic a bit, so you can hide in something like a locker in a school, but then when you do have the view limited to as if you where looking through the vents? That could be pretty fun. Also - adding weight instead of just "storage slots" could be great. Like how does a few screws take up as much space as a homemade axe? It's a bit... well basic. The size and weight of stuff should matter in a scenaio like this tbh!
What I can't get over and why I don't just move on - and why I'm even spending time on writing this - is because I can't understand how this game can be so creative and well done, while simutaniously seeming so lacking of creativity and just having the most lazy executions! It's actually an accomplishment in it self! I rarely am this split on a game! This could SO easily be much better than TWoM - but it just falls flat on it's face! I HOPE this is because they haven't gotten around to parts of the game yet and what we see now is just placeholders for something actually good.
So - sadly - I can NOT recommend this game at its current stage! I feels like it doesn't respect your time and effort, tries to kill your characters with gimmicks - and then have 0 payout at the end if you succeed. If you are ok with the parts I mentioned - and a bunch more smaller issues - then great give it a go. Otherwise get something else for the time being anyway!
6 votes funny
76561198800298608
Recommended27 hrs played (26 hrs at review)
good game! very fun, intense, enjoyable zombie game
rip my organs tho
6 votes funny
76561198159403203
Not Recommended13 hrs played (13 hrs at review)
Is it a decent and fun Game ? Yes
Does it have the right Foundation to become Great ? Yes
Could it be a new This War of Mine ? Yes, once the game is Fleshed Out
Would i Recommend it at it's current price in early access (25 USD) ? Hell no
While the game has decent foundation gameplay wise and is in a playable state, it is VERY barebones.
Roadmap is set up for 12 - 18 months with one update a month or so, while MANY basic features are missing yet some of the related assets are already In the game. Keep in Mind i went through the game once, start to finish, in about 14 hours.
- As of right now there are no :
Weather effects, Shelter events, Traders (yet you loot trade items), Advanced firearms Parts(yet you unlock the crafting schematics), Barely any enemies variation : Zombies, Big Zombies, Humans (once)
- The game is Very repetitive after the first two hours or so. The Narrative is minimalist and the Survivors are bland. I managed to have fun through the early hours though. Again, Good Game, but bare bones and limited.
- The Combat is an Awkward mess while Stealth is wonky at best.
Had a bunch of Zombies see me way before i could even see them in my screen due to the way door frames work.
Most Zombies have to be killed to explore most locations since more often than not there is no way to go around a zombie that has a very small pathing area, either via Stealth kills or Face to face combat.
There are no noise markers / waves either from footsteps or attacks and the weapon noises are vague at best. Often i had low noise weapons still trigger Zombies the next room over, Behind a closed door while a high noise weapon doesn't trigger Passive Zombies that are within Line of Sight ...
- The Passive Zombies are interesting on paper, Not that great in practice. It actually kinda sucks to have a room with a Passive Zombie just Standing there, that you easily could dispatch yet the game won't let you.
Add to that the Random "magical" respawns in some maps where zombies are added to previously cleared rooms that had NO passive zombies in it, even though you didn't get spotted.
- The multiple Shelters and having to Move between them. Again, another good idea on Paper, yet in Practice it gets very repetitive and grindy.
Oh you're almost out of water and Halfway across the map to deal with an Escape plan mission? Enjoy having to go through 4 - 5 Phases Just to go from One Shelter to Another to a Third one where you REALLY wanted to go.
You left a Shelter behind ? Well look at that you need to Clear it of Zombies AGAIN before moving back in.
There is also no ways, for now, to extend the Radius you can explore from a Shelter.
- The Shelter Phases are burdened with way too much micromanagement. The game needs a way to quick dispatch survivors to stations without having to control every single character One by One.
And yet, with all those flaws, IF the Devs keep to their Roadmap , the game could Easily become Awesome.
Except it's Early Access, and i've been burned MANY times int he past with games taking 10+ years and still being nowhere near halfway done.
But at the current price, with what little there is to offer ? Unless people are die hard Zombie games Fans, i would advise to wait at least til the first major Updates scheduled for May before giving the game a full on recommandation.
6 votes funny
76561198046794341
Not Recommended1 hrs played (1 hrs at review)
nah, not yet anyway.
6 votes funny
76561198016345161
Not Recommended0 hrs played
Refunded because barely playable with major fps drops even on high end system.
Thinking that it was improved since the demo i tested 7 months ago, but nope... Still crap.
Devs should make the game playable and enjoyable before adding new content, just my opinion.
5 votes funny
76561198039010974
Not Recommended1 hrs played (1 hrs at review)
I think I'm just tired of devs slapping DLSS on an unoptimized release without any graphic settings so your GPU somehow hits 80C at the MAIN MENU
5 votes funny
76561198000471811
Not Recommended43 hrs played (43 hrs at review)
Don't get me wrong, game plays nicely and has a nostalgic feeling of the 80s. Nevertheless I managed to finish it in less than 10 hours first try without rushing at all. So the content is far too little, at least by the time I am writing this review. If you like spending 26 Euros buying a game that you will play for a couple of hours then forget about it then buy it, it is a good game. If not then don't, personally I asked for a refund.
Edit: and realised that after 2h play you won't get a refund, oh well nooby me :)
5 votes funny
76561198134545057
Not Recommended8 hrs played (2 hrs at review)
At the moment, no - it's not early access - it's super early access.
The idea is good, the locations are cool, the visual is great - but that's it.
There is nothing to do in the game, there is little content, the action game is terrible, bugs, softlocks, so far it all looks very raw. The characters are empty, the locations are empty, the crafting is boring, all this would have worked 20 years ago, but not now
I believe in this game, and in a couple of years I hope to get something amazing, but for now, thumbs down and a refund.
5 votes funny
76561198120739688
Not Recommended16 hrs played (16 hrs at review)
Got this game, looking for a good this war of mine experience. Which, the game "kinda" provided. The looting loop, stealth mechanics, even combat was similar enough to get a hold on. But overall?
It really lacks narritive.... anything, with the characters you rescue. Not during the course of a run, or after the ending. Which, isn't a cut scene, or does what this war of mine does, and tell you what each character does after their escape, and how they live their lives after the trauma they experienced. Nothing. Just a title screen with a small, run of the mill "this is how you get out, congrats."
There is no waiting it out for the National guard to sweep in, there is no real pay off at the end with any of the characters. Zombies glitch into walls frequently, and overall, the story's blander than a plain, slice of wheat bread. Honestly wish this game waited to release, before throwing out a basic framework.
Maybe it'll get better further in development, maybe not. My advice? Hold onto your money.
5 votes funny
76561198855987986
Recommended0 hrs played
I loved this game so much and it really wrapped me in and drew me in with the story. It gives me State of Decay vibes but 1 million times better! The crafting was easy to understand, the graphics are phenomenal, the typography is amazing. It's around an INCREDIBLE game. The storytelling of this game was truly remarkable and made me very interested in more! Thank you to the dev for the key and the opportunity to play it! I HIGHLY recommend anyone that loves apocalyptic style games then you will LOVE this.
5 votes funny
76561198017346325
Not Recommended14 hrs played (14 hrs at review)
This war of mine wannabe, but with a lot more annoying mechanics.
Player pretty much force to play stealth, which make map progression extremely slow.
The map is litter with inactive zombies, wake up when the player make slightest noise.
Which means even when clearing all active zombie that walking around, player still can't run to gather items.
It will always be walking/sneaking through the map. At least until having enough firepower to clear the entire map.
And even by then, it would waste a lot of weapons and bullets, which is extremely bad for a run.
Having a big map would've been nice if I can run around, not sneaking from 1F to 7F of a damn hotel.
After 10 or so maps, this become snorefest. It's not even hard, you just have to wait forever for zombie to turn their back on you for a stealth kill.
Do that for 10- 20 times and voila, a zombie-free map!
Now sneaking through it again to gather your materials. *Sigh*
And for some unknown reason, the survivor always unload their gun,
during scavenging, in a zombie-infested city no less,
Whenever they put the gun in their pocket.
Seriously?
4 votes funny
76561198860025032
Recommended3 hrs played (1 hrs at review)
Clean up on aisle, my pants
4 votes funny
76561198219637789
Not Recommended33 hrs played (8 hrs at review)
This idea of game is very good. However, the animation and character control is a big problems.Very very salty in combat or animation, especially I the keyboard control action is conflict to each other( shift + Run same as crawl to the object) Hopefully developer can fix that.
Not really fair for them to compare but I was playing This War Of Mine and they did a very smooth action and motivation. When we want to fast, the character can act quickly... Sorry for compare but you guys can learn from that.
4 votes funny
76561198071216942
Not Recommended11 hrs played
I don't get how this game is so popular with so many good reviews. I literally cannot complete an entire little map area at all without dying. I try sneaking and I try just going all out but it's not even possible. I don't even understand the point of the game if you can't progress at all. Seems like the whole point is to just die. Even the trailer shows at least 5 that people died. I like the idea of it because it's like the game "This War of Mine" but with zombies but even that game was fun and you could do more than one thing in a single phase. Might try the tutorial just to see if it actually teaches you anything useful at all.
4 votes funny
76561198067118271
Not Recommended12 hrs played (10 hrs at review)
This is a good start, but all of the 3 times I've died i have felt incredibly cheated. Either by the controls, or the fact i got killed through a stone wall.
There's promise here, but the game will live and die by if the developers continue working on addressing its jank.
This is early access which is fine, but i cannot recommend this until the immediate jank is addressed. It sucks the fun out of the game. Though there is a lot of promise, that's why i haven't requested a refund.
4 votes funny
76561198211635291
Not Recommended0 hrs played
Get sad and your character can not do anything at all anymore. BS ruins the game, it just... eh... Pretty sure you get what I'm trying to say here.
4 votes funny
76561198040218615
Not Recommended0 hrs played
kinda balls right now. Leo kept breathing in my ear like he was diddy, theres tons of ghosting on character movements, the game runs poorly, the atmosphere is laughably bad compared to TWOM, which is the game that this one clearly takes after. melee combat is a joke too. basically everything that gets shown to you in your first 15 minutes of playtime is just unfinished slop.
I wouldnt even call this EA, this is like EEA
BONUS: the second map i played was literally a 1:1 copy of the supermarket layout in TWOM. inspiration is one thing, but laziness is another. I bet theres more maps they essentially ported from TWOM that I didnt see.
4 votes funny
76561198137413314
Recommended4 hrs played (2 hrs at review)
This game be scary. I be clearing a room, thinking the room is clear, goes to the next room... use a loud ass guitar to smack a zambie. Zambie from previous dark room lying on the floor that I didn't see wakes up and I get smacked from every side.
Moral of the story - Dont bang a guitar on zombies head - 10/10
4 votes funny
Into the Dead: Our Darkest Days
Apr 16, 2025 This game has no save feature, which is a major flaw. I played for over 20 hours, diligently following a main quest line that required collecting various items. After finally submitting everything, I was abruptly told my organs were ripped out, I died, and the game ended. All my progress was lost, leaving me with only the "New Game" option. What was the point of those 10+ hours? It doesn’t even allow you to load a previous save!!!! Hello???
【剧透提示】首先,这个游戏没有存档,其他人说过的不好的点我就不复述了。然后我玩了十几个小时的档,一直在跟随一条任务线,结果这条任务线要求我收集各种东西,辛辛苦苦收集完了,我去提交,然后游戏告诉我,我的内脏被掏了,我死了,游戏结束,然后存档没了,只剩下一个“新游戏”的选项。Hello????那我过去的十几个小时在干什么?我那么努力在做什么?读档也不让读?然后我就死了?????你告诉我我内脏被掏了,直接死亡两个字出现在屏幕面前,我就整个游戏没了?别浪费时间了!
Apr 16, 2025 This game has no save feature, which is a major flaw. I played for over 20 hours, diligently following a main quest line that required collecting various items. After finally submitting everything, I was abruptly told my organs were ripped out, I died, and the game ended. All my progress was lost, leaving me with only the "New Game" option. What was the point of those 10+ hours? It doesn’t even allow you to load a previous save!!!! Hello???
【剧透提示】首先,这个游戏没有存档,其他人说过的不好的点我就不复述了。然后我玩了十几个小时的档,一直在跟随一条任务线,结果这条任务线要求我收集各种东西,辛辛苦苦收集完了,我去提交,然后游戏告诉我,我的内脏被掏了,我死了,游戏结束,然后存档没了,只剩下一个“新游戏”的选项。Hello????那我过去的十几个小时在干什么?我那么努力在做什么?读档也不让读?然后我就死了?????你告诉我我内脏被掏了,直接死亡两个字出现在屏幕面前,我就整个游戏没了?别浪费时间了!
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76561198165117626
Not Recommended31 hrs played (29 hrs at review)
23 votes funny
76561198165117626
Not Recommended31 hrs played (29 hrs at review)
23 votes funny
76561198013028913
Recommended7 hrs played (3 hrs at review)
Made my boy Leo strong.
Leader of the group.
Go Scavenge at fire station, get overwhelmed, running to roof top.
No weapons left, only one solution...
Hang off top of building and drop, pray for survival.
RIP Leo my boy.
21 votes funny
76561198179139815
Not Recommended36 hrs played (9 hrs at review)
I enjoyed the demo enough to buy the game, but I can't really recommend a purchase right now unless you have gobs of free time and a high tolerance for repetitiveness. The game does a great job of building suspense and actually makes you think hard about the logistics of your group, the weapons you use, and risk vs reward for each outing, but it's just too punishing - enemies are all markedly stronger than the PCs and dogpile at the drop of a hat, weapons are few and far between and they break after a few hits, threat levels are misleading between runs on the same map (I've left areas that were mostly cleared and still read as low threat during assignment, only to come back and find that all of the background zombies had activated in the meantime), and resources just get eaten up too quickly. I kept getting resource-locked into a death spiral within a few rounds of moving to a new base, and I just don't have the time or patience to keep replaying and hoping that I get lucky and survive long enough to actually advance the plot this time. Would recommend either a general rebalance or including difficulty settings.
16 votes funny
76561197963865031
Not Recommended132 hrs played (132 hrs at review)
Everything was great at first. I found the game to be tense and thrilling.
But then the spill zone came along, forcing me to run back and forth between locations and retrace the same routes endlessly.
By then, I was already getting impatient.
Then, I trusted Nora. BOOM! Just like that!
After all my hard work, it all went down the drain.
Trust me, this is not fun at all.
Do the developers think messing with players is entertaining? It's not funny, it just makes me furious.
Don't troll players who paid for this game.
This negative review is for the devs—cheap joke.
10 votes funny
76561198009434188
Not Recommended13 hrs played (13 hrs at review)
I loved the demo, but i cant say i like the early access game now.
I have provided tons of feedbacks before but i dont see anything being implemented. therefore a No to get the devolpers' attention.
🧩 Core Gameplay Improvements
Map Marking Functionality
Players should be able to mark scavenged, cleared, or dangerous buildings to track explored locations efficiently.
Raw Food Spoilage
Introduce a spoilage system for raw food to create time pressure and promote food management strategy.
Map Randomization
Currently, map layouts, building names, and item placements remain static across playthroughs. Randomized elements would improve replayability and engagement.
Multiple Game Endings
The game currently offers very limited ending paths. Introducing diverse narrative outcomes or survival conditions would deepen the experience.
Ending Problem
Reach the end, and then the ending scene lasts only 1 sec.. I dont need to bring the pilot with me to the helicopter and i finsihed the game..ending is roughly done.
Environmental Persistence
Returning to previously occupied shelters currently resets them to default states. Shelters should retain changes (e.g., moved objects, broken lights, increased decay) to reflect the ongoing apocalypse and past player actions.
Sound Design Continuity
Indoor/outdoor transitions should retain ambient sounds (e.g., wind in open hallways). Sudden audio dropouts break immersion.
Combat Feedback and Weapon Durability
Some weapons marked as durable degrade too quickly (e.g., makeshift axe vs. tomahawk). Durability indicators should reflect actual usage.
Improved Navigation and Map Icons
The circular node-based map system feels basic. Adding detailed and differentiated icons (e.g., graveyard, diner, factory) would improve visual clarity and immersion.
Zombie Behavior Diversity
Zombies currently only move left/right and lack physical variation. Introducing behaviors like leaning through doors, roaming depth-wise, and models like elderly, child, or injured zombies would add depth.
Action Noise Feedback
Loud actions (e.g., attic ladders, metal safes, car drops) often don’t alert nearby zombies. Noise generation should be consistent with stealth mechanics.
🎮 Realism & Immersion Enhancements
Environmental Realism
Doors: All doors are pushable from both sides, which feels unnatural. One-way door logic should apply.
Fire Poles: Fire stations should allow players to slide down poles as expected.
Glass Doors: Zombies should be able to see through transparent doors, not behave as if obstructed.
Worldbuilding Detail
Contextual Enemies: Locations should have relevant zombie types (e.g., firefighters in stations, apron-wearing zombies in restaurants).
Survivor Encounters: New survivors lack backstories or motivations. Adding short bios or contextual dialogue would make them feel less disposable.
Jumping Through Open Windows
During high-threat chases, players should be able to jump through open windows for tactical escape.
Shelter Logic
A fully barricaded shelter previously used by players shouldn't be completely overrun upon return. More plausible transition states should exist.
Unrealistic Zombie Interactions
Clinging to walls/windows should carry risk—e.g., zombies could bite your finger or fall to death when out of strength
🔧 Systemic Features & UX Suggestions
Morale and Social Dynamics
Survivors currently lack interpersonal relationships. A morale system with friendship/rivalry dynamics and consequences for rejecting newcomers would enhance narrative and gameplay depth.
Skill Progression and Training
Survivors should be able to develop skills over time—learning from one another or through repeated actions (crafting, farming, combat).
Interconnected Maps and Consequences
Each map zone currently feels isolated. Introducing shared consequences (e.g., restoring clean water affects all zones) would encourage strategic planning.
Character-Specific Pathways
Certain maps could include routes only accessible to specific survivor types (e.g., small characters for ducts, tall ones for reaching higher walls).
Central Survivor Management Panel
Tracking survivor stats currently requires too much micromanagement. A unified interface showing health, morale, skills, and tasks would greatly improve usability.
Medkit Utility During Missions
Medical items should provide partial or full healing during runs rather than only post-mission. They could also reduce bleeding or prevent infection when used on time.
⚠️ Minor Issues & Inconsistencies
Shelter Layout vs. Safety
Some "safe" shelters use minimal defenses like garden fences, which contradict their secure status.
Zombie AI Behind Cover
Zombies can spot the player behind furniture but do not attack—suggesting possible AI inconsistency or collision detection bug.
Map Zone Colors (Green/Yellow/Red)
Zone color-coding lacks clear meaning or impact. Either clarify their purpose or reconsider visual hierarchy.
9 votes funny
76561198344184946
Recommended10 hrs played (5 hrs at review)
The people complaining about low weapon durability and item "scarcity" are the same people that will complain about Balatro or Slay the Spire having "too much RNG" - they simply do not play games like this the way the game wants you to play it.
Fact is, every "problem" you'll read in 99% of these negative comments is quite literally user error. The game doesn't expect you to kill every zombie - it has designed levels in a way that expects you to take advantage of hiding spots, door pathing and dead ends to move around zombies quietly and manipulate their patrolling to be avoidable. Anyone complaining about them being "stronger than you" is objectively wrong - you can kill any zombie with your bare hands. That being said, you'd obviously prefer NOT to do this and if you get crowds on you, you're dead if you don't run; but remember - you are SMARTER than they are. You can intentionally kite them off ledges, lure them via sound in to areas you want to move them to, even break down barriers prematurely before exploring the full zone by utilizing sound to anger them in to breaking it for you. The levels are like puzzles, this is not Left 4 Dead. You aren't expected to be a zombie murder hobo.
Resources are tight but as you find more survivors you can skillfully juggle resource expeditions with base tending - be smart and send your fighters and scouts out to clear and prep zones, send your bigger backpack guys to clean up afterwards. Many of these POIs are not one-trip spots, plan for multiple visits.
Weapon durability is an early game issue - once you unlock higher tier weapon crafting, you will be able to craft weapons that can KO many many zombies in a single relatively cheap craft.
The game is a very well designed balance of challenge and reward, just make sure you are maximizing your time efficiently and map out where you find survivors for future runs. As you get better and better at finding them quicker in subsequent runs (they are static in their POI locations) you will be covering more ground quicker and quicker and have a solid resource supply in no time.
Stay safe out there!
7 votes funny
76561199468028227
Not Recommended11 hrs played (10 hrs at review)
I was quite looking forward to this game, id played the demo and liked the vibe of it even though it feels a bit like a beefed up mobile game so i bought the full early access thinking it'll be a bit of fun and it was until 10 hrs into it i am no longer able to even play the game for more than 5 minutes due to it crashing EVERY SINGLE TIME and you know what that means.....yes, i cant get a refund on this pile of trash and am stuck with an unplayable game i paid $40 for!. No matter what i do (and i've done every thing) it just will not run for more than about 5 minutes, even on lowest settings it still crashes, none of my other games do this, i am on a good pc with an rtx 5070 ti which is far beyond recommended specs but no dice. if i had of known this company makes mobile games i would have avoided it like the plague.
6 votes funny
76561197961994959
Not Recommended11 hrs played (11 hrs at review)
MAN this game is SO close to being good that it is actually upsetting!
Ok first let's get the bad out of the way:
The base mechanics are literally just - not worthy of the "action" part of the game! It couldn't be any more basic if they tried! There are a cooking station, a first aid station, a weapons crafting station and a "salvage" station... They have a few tiers upgrading the things they can do....
The end! - No really - it is. You have beds and a place where the suvivors can hang out - but thats even more basic. There is NO social interaction at all - there is no specialities other than "this person make lockpicks cheaper" and "that person is better at salvaging items"...
To be 100% blunt - this is almost directly copied from "This War of Mine" - without ANY improvements!!
Now even WORSE than that is the constant base-hopping to get around the map. Your base never feels like "home" because you can only explore a short range outside your base - but don't worry - there are plenty of places which can be used - but you will never be able to stay put if you want to progress. Oh yeah here there are another big point! You "move" all your stations with you when you change base (How?!) however you can't build a few things - namely a rainwater collector (Again how? It's LITERALLY one of the easiest things in the world to set up if you have some plastic, a few sticks and a bucket - I mean you could just put out the bucket when it rains on it's own and that would collect some water when it rains - but no - this is too complicated a concept for your suvivors - who can figure out how to build weapons and barricades??) - SO - you have to find a base which already has a rainwater collector to collect rain water... So when you got one you take it with you right.... right.....??? NOPE - who needs water right! Rather pick up the metal workbenches and so on and move those - who wants to carry a few tarps and plastic buckets?!?! Not me!! LOL 0 logic!
There are tons more smaller - yet still baffling things I have gripes with in the base building part - yet this is already TL:DR - so I better move one to the next part.
The story/storytelling: You shouldn't play this game for that! It starts out REALLY well with a bunch of lore and a fair bit of character development - but then it just stops! Like 0 after the first lore dumb. When you meet a new survivor you have a small converstaion with them, you get a small loredump about them in their bio thing... and then that's it! A few of them have negative effects from being depressed or being hurt - however all you need to do is to put them in the correct place or heal them up - and that's that... Again this smells a bit like "This War of Mine" - yet in that game you get running "updates" to their story - rarely but they are there. In this - literally nothing!
Now in any other game I would say spoilers now - but there is LITERALLY nothing to spoil which is the problem. When you finish/"win" the game - you get a small text blurb with some VERY basic "this happened next" information on a single still picture... then it fades to black and you see the studio logo - and now you are back at the main menu screen with 0 fanfare! In my 35 years as a gamer it is in top 5 worst endings in a PC game! I know it's early access - however it would NOT be hard to seem like you actually GAF about the people playing your game - and write a few pages of text for each survivor - and then have someone with a good "Dad goodnight story reading voice" tell the story as a reward for completing the game! And what is up with the 1 still image? AT LEAST have a few pictures of the events and a few images of each survivor getting to safety. It is a REALLY basic request! Really the ending as it is now feels like a middle finger devs!
And now - the last one of the large complaints here. The game can sometimes be a bit too easy - and that's mostly because of how basic the base system is. There is rarely any reason to "take risks" because - well - there are very few special items and you can get the basic items in any location so - if things goes south just run away and you will be all good. SO instead of making gameplay mechanics which makes the game harder - they sometimes put in "traps" - which is... WHAT? Ok let me explain why this is an issue: First off - this is a perma-death game, which frankly most of the time is "whatever" because - well if your character dies then it's your own fault. BUT - and it's a BIT BUT - Sometimes the undead which are too stupid to realize that the other undead they ran around with 30 seconds ago is now dead on the floor and maybe you should react to that - has construted a trap? Or someone else did because some of them are so elaborate that it couldn't have happened by accident! Now you have dormant zombies waking up and charging you from both sides trapping you... So let me re-state that: The map has a trap, the trap doesn't just damage you, it wakes up dormant zombies on both sides of in your 2.5D game - blocking you in and killing your suvivor... Great! Amazing game mechanics right there! Not cheap AT ALL! LOL
Lastly - is there good parts to the game? YES! That's what's INFURIATING about this!
The location variaty is GREAT! Like truly amazing. Going from an art gallery to a hospital to a biker gangs clubhouse to an arcade to a "meat packing plant" aka slaughterhouse... etc etc etc... It could be AMAZING if some love and care was put into having small stories in each location or maybe even "non playable" survivors you save for a reward or just to be a good person in the middle of this nightmare of a situation!
There is a pretty good level of weapon variaty - where you can use different weapons in the same run with great success. Grabbing a knife to quietly take down zombies in sneak attacks - and then going ham on a few that spotted you with a giant and loud axe... Pretty good. The durability on some weapons seems a bit... well lame... I found a cavalry sabre which had a maxed out durability bar. I think I killed 6 or 7 zombies with it and then it broke... That is some pretty poor steel right there! LOL
The animations are great - with a few exceptions where something just looks wrong - but as a whole that is a huge positive.
The sound design... Is great! You can for the most parts tell where sound is coming from - and the sounds are pretty damn good for this kind of game.
For the most parts - the levels are very well designed if we ignore the cheap gimmicky traps. If the devs reads this review - here is an idea for you: How about upgrading stuff like the hiding mechanic a bit, so you can hide in something like a locker in a school, but then when you do have the view limited to as if you where looking through the vents? That could be pretty fun. Also - adding weight instead of just "storage slots" could be great. Like how does a few screws take up as much space as a homemade axe? It's a bit... well basic. The size and weight of stuff should matter in a scenaio like this tbh!
What I can't get over and why I don't just move on - and why I'm even spending time on writing this - is because I can't understand how this game can be so creative and well done, while simutaniously seeming so lacking of creativity and just having the most lazy executions! It's actually an accomplishment in it self! I rarely am this split on a game! This could SO easily be much better than TWoM - but it just falls flat on it's face! I HOPE this is because they haven't gotten around to parts of the game yet and what we see now is just placeholders for something actually good.
So - sadly - I can NOT recommend this game at its current stage! I feels like it doesn't respect your time and effort, tries to kill your characters with gimmicks - and then have 0 payout at the end if you succeed. If you are ok with the parts I mentioned - and a bunch more smaller issues - then great give it a go. Otherwise get something else for the time being anyway!
6 votes funny
76561198800298608
Recommended27 hrs played (26 hrs at review)
good game! very fun, intense, enjoyable zombie game
rip my organs tho
6 votes funny
76561198159403203
Not Recommended13 hrs played (13 hrs at review)
Is it a decent and fun Game ? Yes
Does it have the right Foundation to become Great ? Yes
Could it be a new This War of Mine ? Yes, once the game is Fleshed Out
Would i Recommend it at it's current price in early access (25 USD) ? Hell no
While the game has decent foundation gameplay wise and is in a playable state, it is VERY barebones.
Roadmap is set up for 12 - 18 months with one update a month or so, while MANY basic features are missing yet some of the related assets are already In the game. Keep in Mind i went through the game once, start to finish, in about 14 hours.
- As of right now there are no :
Weather effects, Shelter events, Traders (yet you loot trade items), Advanced firearms Parts(yet you unlock the crafting schematics), Barely any enemies variation : Zombies, Big Zombies, Humans (once)
- The game is Very repetitive after the first two hours or so. The Narrative is minimalist and the Survivors are bland. I managed to have fun through the early hours though. Again, Good Game, but bare bones and limited.
- The Combat is an Awkward mess while Stealth is wonky at best.
Had a bunch of Zombies see me way before i could even see them in my screen due to the way door frames work.
Most Zombies have to be killed to explore most locations since more often than not there is no way to go around a zombie that has a very small pathing area, either via Stealth kills or Face to face combat.
There are no noise markers / waves either from footsteps or attacks and the weapon noises are vague at best. Often i had low noise weapons still trigger Zombies the next room over, Behind a closed door while a high noise weapon doesn't trigger Passive Zombies that are within Line of Sight ...
- The Passive Zombies are interesting on paper, Not that great in practice. It actually kinda sucks to have a room with a Passive Zombie just Standing there, that you easily could dispatch yet the game won't let you.
Add to that the Random "magical" respawns in some maps where zombies are added to previously cleared rooms that had NO passive zombies in it, even though you didn't get spotted.
- The multiple Shelters and having to Move between them. Again, another good idea on Paper, yet in Practice it gets very repetitive and grindy.
Oh you're almost out of water and Halfway across the map to deal with an Escape plan mission? Enjoy having to go through 4 - 5 Phases Just to go from One Shelter to Another to a Third one where you REALLY wanted to go.
You left a Shelter behind ? Well look at that you need to Clear it of Zombies AGAIN before moving back in.
There is also no ways, for now, to extend the Radius you can explore from a Shelter.
- The Shelter Phases are burdened with way too much micromanagement. The game needs a way to quick dispatch survivors to stations without having to control every single character One by One.
And yet, with all those flaws, IF the Devs keep to their Roadmap , the game could Easily become Awesome.
Except it's Early Access, and i've been burned MANY times int he past with games taking 10+ years and still being nowhere near halfway done.
But at the current price, with what little there is to offer ? Unless people are die hard Zombie games Fans, i would advise to wait at least til the first major Updates scheduled for May before giving the game a full on recommandation.
6 votes funny
76561198046794341
Not Recommended1 hrs played (1 hrs at review)
nah, not yet anyway.
6 votes funny
76561198016345161
Not Recommended0 hrs played
Refunded because barely playable with major fps drops even on high end system.
Thinking that it was improved since the demo i tested 7 months ago, but nope... Still crap.
Devs should make the game playable and enjoyable before adding new content, just my opinion.
5 votes funny
76561198039010974
Not Recommended1 hrs played (1 hrs at review)
I think I'm just tired of devs slapping DLSS on an unoptimized release without any graphic settings so your GPU somehow hits 80C at the MAIN MENU
5 votes funny
76561198000471811
Not Recommended43 hrs played (43 hrs at review)
Don't get me wrong, game plays nicely and has a nostalgic feeling of the 80s. Nevertheless I managed to finish it in less than 10 hours first try without rushing at all. So the content is far too little, at least by the time I am writing this review. If you like spending 26 Euros buying a game that you will play for a couple of hours then forget about it then buy it, it is a good game. If not then don't, personally I asked for a refund.
Edit: and realised that after 2h play you won't get a refund, oh well nooby me :)
5 votes funny
76561198134545057
Not Recommended8 hrs played (2 hrs at review)
At the moment, no - it's not early access - it's super early access.
The idea is good, the locations are cool, the visual is great - but that's it.
There is nothing to do in the game, there is little content, the action game is terrible, bugs, softlocks, so far it all looks very raw. The characters are empty, the locations are empty, the crafting is boring, all this would have worked 20 years ago, but not now
I believe in this game, and in a couple of years I hope to get something amazing, but for now, thumbs down and a refund.
5 votes funny
76561198120739688
Not Recommended16 hrs played (16 hrs at review)
Got this game, looking for a good this war of mine experience. Which, the game "kinda" provided. The looting loop, stealth mechanics, even combat was similar enough to get a hold on. But overall?
It really lacks narritive.... anything, with the characters you rescue. Not during the course of a run, or after the ending. Which, isn't a cut scene, or does what this war of mine does, and tell you what each character does after their escape, and how they live their lives after the trauma they experienced. Nothing. Just a title screen with a small, run of the mill "this is how you get out, congrats."
There is no waiting it out for the National guard to sweep in, there is no real pay off at the end with any of the characters. Zombies glitch into walls frequently, and overall, the story's blander than a plain, slice of wheat bread. Honestly wish this game waited to release, before throwing out a basic framework.
Maybe it'll get better further in development, maybe not. My advice? Hold onto your money.
5 votes funny
76561198855987986
Recommended0 hrs played
I loved this game so much and it really wrapped me in and drew me in with the story. It gives me State of Decay vibes but 1 million times better! The crafting was easy to understand, the graphics are phenomenal, the typography is amazing. It's around an INCREDIBLE game. The storytelling of this game was truly remarkable and made me very interested in more! Thank you to the dev for the key and the opportunity to play it! I HIGHLY recommend anyone that loves apocalyptic style games then you will LOVE this.
5 votes funny
76561198017346325
Not Recommended14 hrs played (14 hrs at review)
This war of mine wannabe, but with a lot more annoying mechanics.
Player pretty much force to play stealth, which make map progression extremely slow.
The map is litter with inactive zombies, wake up when the player make slightest noise.
Which means even when clearing all active zombie that walking around, player still can't run to gather items.
It will always be walking/sneaking through the map. At least until having enough firepower to clear the entire map.
And even by then, it would waste a lot of weapons and bullets, which is extremely bad for a run.
Having a big map would've been nice if I can run around, not sneaking from 1F to 7F of a damn hotel.
After 10 or so maps, this become snorefest. It's not even hard, you just have to wait forever for zombie to turn their back on you for a stealth kill.
Do that for 10- 20 times and voila, a zombie-free map!
Now sneaking through it again to gather your materials. *Sigh*
And for some unknown reason, the survivor always unload their gun,
during scavenging, in a zombie-infested city no less,
Whenever they put the gun in their pocket.
Seriously?
4 votes funny
76561198860025032
Recommended3 hrs played (1 hrs at review)
Clean up on aisle, my pants
4 votes funny
76561198219637789
Not Recommended33 hrs played (8 hrs at review)
This idea of game is very good. However, the animation and character control is a big problems.Very very salty in combat or animation, especially I the keyboard control action is conflict to each other( shift + Run same as crawl to the object) Hopefully developer can fix that.
Not really fair for them to compare but I was playing This War Of Mine and they did a very smooth action and motivation. When we want to fast, the character can act quickly... Sorry for compare but you guys can learn from that.
4 votes funny
76561198071216942
Not Recommended11 hrs played
I don't get how this game is so popular with so many good reviews. I literally cannot complete an entire little map area at all without dying. I try sneaking and I try just going all out but it's not even possible. I don't even understand the point of the game if you can't progress at all. Seems like the whole point is to just die. Even the trailer shows at least 5 that people died. I like the idea of it because it's like the game "This War of Mine" but with zombies but even that game was fun and you could do more than one thing in a single phase. Might try the tutorial just to see if it actually teaches you anything useful at all.
4 votes funny
76561198067118271
Not Recommended12 hrs played (10 hrs at review)
This is a good start, but all of the 3 times I've died i have felt incredibly cheated. Either by the controls, or the fact i got killed through a stone wall.
There's promise here, but the game will live and die by if the developers continue working on addressing its jank.
This is early access which is fine, but i cannot recommend this until the immediate jank is addressed. It sucks the fun out of the game. Though there is a lot of promise, that's why i haven't requested a refund.
4 votes funny
76561198211635291
Not Recommended0 hrs played
Get sad and your character can not do anything at all anymore. BS ruins the game, it just... eh... Pretty sure you get what I'm trying to say here.
4 votes funny
76561198040218615
Not Recommended0 hrs played
kinda balls right now. Leo kept breathing in my ear like he was diddy, theres tons of ghosting on character movements, the game runs poorly, the atmosphere is laughably bad compared to TWOM, which is the game that this one clearly takes after. melee combat is a joke too. basically everything that gets shown to you in your first 15 minutes of playtime is just unfinished slop.
I wouldnt even call this EA, this is like EEA
BONUS: the second map i played was literally a 1:1 copy of the supermarket layout in TWOM. inspiration is one thing, but laziness is another. I bet theres more maps they essentially ported from TWOM that I didnt see.
4 votes funny
76561198137413314
Recommended4 hrs played (2 hrs at review)
This game be scary. I be clearing a room, thinking the room is clear, goes to the next room... use a loud ass guitar to smack a zambie. Zambie from previous dark room lying on the floor that I didn't see wakes up and I get smacked from every side.
Moral of the story - Dont bang a guitar on zombies head - 10/10
4 votes funny














































































































































