
Monster Hunter Wilds
Feb 28, 2025
Feb 28, 2025
Feb 28, 2025
Mar 2, 2025
Mar 5, 2025
Apr 4, 2025
Mar 1, 2025
Feb 28, 2025
Feb 28, 2025
Feb 28, 2025
Feb 28, 2025
Mar 1, 2025
Feb 28, 2025
Feb 28, 2025
Feb 28, 2025
Mar 10, 2025
Feb 28, 2025
Feb 28, 2025
Feb 28, 2025
Feb 28, 2025
Feb 28, 2025
Apr 10, 2025
Mar 25, 2025
Feb 28, 2025
Mar 16, 2025
Feb 28, 2025

76561198060939447

Recommended58 hrs played (2 hrs at review)
very immersive game. you can cook a well-done steak on your GPU while you play and the hot blasts of air from your PC fans truly make you feel like you are in the desert. keep a bag of sand by your desk and periodically toss handfuls of it into the air to really complete the experience
8614 votes funny
76561198060939447

Recommended58 hrs played (2 hrs at review)
very immersive game. you can cook a well-done steak on your GPU while you play and the hot blasts of air from your PC fans truly make you feel like you are in the desert. keep a bag of sand by your desk and periodically toss handfuls of it into the air to really complete the experience
8614 votes funny
76561198849838009

Recommended0 hrs played
This game is a solid 10.....
frames per second on steam deck damn
If you close your eyes it look nice
Steam Deck Terrified ✅
3253 votes funny
76561198042526928

Not Recommended5 hrs played (5 hrs at review)
Cool game, awful performance and worse optimisation. Capcom, if you do end up fixing the game and you'd like me to edit this review into a positive one it will cost you £3.49 for a "Review edit voucher".
3196 votes funny
76561197978498673

Not Recommended47 hrs played (24 hrs at review)
There are no cooking cats. They don't reveal this to you and the hours go by and the hours go by and suddenly you realize that there are no cooking cats. And by then you can't request a refund.
1377 votes funny
76561197997113172

Not Recommended173 hrs played (76 hrs at review)
Too hard. Too many Apex monsters use a new attack called "GENERATE CRASH REPORT" that can't be dodged and can't be blocked. And ends hunt, bypassing all carts.
Would be a great game once this attack is nerfed.
1366 votes funny
76561198106660720

Recommended49 hrs played (16 hrs at review)
Guys, I like the gameplay and all, but could you add more menus to the game? I feel like there are not enough menus in the game. I would like at least 2x more menus for each interaction. Also, I think 2-3 types of party aren't enough to play with a friend. We need at least 5-6 types. Maybe with 2-3 menus each.
Also, could you add 2-3 submenus in the main-menu?
1109 votes funny
76561198069149241

Recommended154 hrs played
The real monster is CAPCOM, because a $70 price-tag is wild
899 votes funny
76561197964362408

Recommended57 hrs played
Ride monster,
Life good,
Monster fight back,
Kill monster,
Monster gone,
Think about monster,
Carve.
624 votes funny
76561198338776245

Recommended3 hrs played (1 hrs at review)
Monster Hunter World: "Too much Handler."
Monster Hunter Rise: "No Handler."
Monster Hunter Wilds: "Wait… she was kinda cute tho." 😳
568 votes funny
76561199483031734

Not Recommended19 hrs played (2 hrs at review)
My grandma runs better than this game
453 votes funny
76561198263414280

Not Recommended144 hrs played (13 hrs at review)
Thank you Denuvo for locking me out of my own game trying to troubleshoot its poor launch optimization and play it on the one computer i own. I appreciate it! Capcom you really showed those dirty repackers and pirates a lesson by locking me out of the game I paid you close to one hundred American dollars for. You really saved me there--I don't know what i would do if were able to play with my friends for the one game we have all been excited about for half a year. You know what? You're right I don't need friends anyway. Hopefully they will all get locked out too. Then i can have friends again and we can talk about how slow the paint is drying on the walls of our homes because none of us can play the game we paid you, Capcom, close to one hundred American dollars for. So thank you Capcom and Denuvo, I appreciate it!
290 votes funny
76561198355802567

Not Recommended28 hrs played
This game is absolutely amazing - but has the worst optimisation I've ever seen.
I understand that new games are becoming more demanding and people are expected to upgrade, but this is absurd. I'm aware this isn't the first instance of new games having poor performance on launch, because the same thing happened with World, but it feels inexcusable at this point.
I am by no means saying the game is bad, but in its current state, you should probably consider waiting for a more stable release.
252 votes funny
76561198142247081

Recommended0 hrs played
"Monster Hunter Wilds: I'm Ready"
But RE engine is definitely not ready tho.
Don't worry, even though it looks bad, at least it runs poorly.
Trying to brute force RE engine into open world games clearly just does not work.
236 votes funny
76561198097576721

Not Recommended31 hrs played (2 hrs at review)
How does a game manage to run perfectly fine in the Open Beta AND I receive an Excellent rating score on the benchmark but the actual product that costs ACTUAL MONEY runs like absolute sludge. I have legit never encountered a game that wasn't at worst playable. I have never seen a game run this poorly while still looking this bad.
201 votes funny
76561198857535350

Not Recommended304 hrs played (220 hrs at review)
+ Best gameplay experience since elden ring
- Worst optimization since cyberpunk 2077 (subject to change)
- No cooking cats (door dash cats DO NOT COUNT)
188 votes funny
76561198280413153

Not Recommended113 hrs played (1 hrs at review)
My air fryer is more optimized than this
172 votes funny
76561198038931832

Recommended25 hrs played
Remember hunters, swapping to your greatsword is faster than reloading your bowgun.
169 votes funny
76561198046386875

Not Recommended0 hrs played
This game is everything wrong with PC optimization in 2025
160 votes funny
76561198038096837

Not Recommended146 hrs played
Character edit vouchers should not exist, you should be able to freely edit your character
148 votes funny
76561198109072949

Not Recommended117 hrs played
I paid 70 dollars to boot a crash report.
142 votes funny
76561198260842915

Recommended226 hrs played (191 hrs at review)
---{ Graphics }---
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☐ Decent
☐ Fast
☐ Rich boi
☑ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☑ Workable
☐ Big
☐ Will eat 15% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☑ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☑ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☑ Average
☐ Good
☐ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☐ Long
☑ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☑ 9
☐ 10
Like to pet the cat
____
/> フ
| _ _ l
/` ミ_^ノ
/ |
/ ヽ ノ
│ | | |
/ ̄| | | |
| ( ̄ヽ_ヽ)__) __)
\二つ
141 votes funny
76561198106409816

Recommended95 hrs played (84 hrs at review)
*Buys the game*
IT'S HUNTING TIM...
*Updates DLSS, mods framegen, tweaks graphics settings, contemplates that people with rtx3060 or weaker won't be able to enjoy this game properly*
IT'S HUNTING TI...
*Disables lens distortion, tweaks volumetric fog to not be absolutely everywhere*
IT'S HUNTING T...
*Realizes that the monster is already dead after 3 minutes of being a punching bag due to the new wound system*
IT'S HUNTIN...
*The high rank isn't much better*
*Tweaks the monster health, part durability and damage*
*Fights 2xHealth 2xDamage HR Jin Dahaad and barely manages to beat him on the third try with an optimized build*
IT'S HUNTING TIME CAPCOM YOU BASTARDS YOU DID IT THIS IS THE BEST MONSTER HUNTER GAME EVER OH MY GOD
On a serious note, it's very amusing how it's often said that "just adding more HP and damage power to an enemy is a lazy way to increase difficulty" and yet Monster Hunter Wilds is an amazing example where this "lazy way" solves almost every issue with the combat. It's as if the MonHun team achieved a perfect difficulty for an experienced player and then said "Great, now let's cut monsters' HP and damage by half". Does this make the game less scary for newcomers? Yes, maybe even a bit too much. You can almost say that this is not just a good "first Monster Hunter game", it's a good "first action game". You can't win them all, Capcom knew that Wilds is going to sell millions so they decided to make the game very approachable on the difficulty front. However, if you're an experienced MH player, this results in very underwhelming fights - there is no struggle and there is no time to appreciate the design and the gameplay of the new monsters which are IMO much better than World's and Rise starting rosters. If you are on console/PC but not willing to tinker with the game, your options are:
1) beating the monsters in good-but-not-very-satisfying 2-10 minutes fights throughout the whole game and only getting to the interesting encounters by the very end of the endgame with level-5 tempered monsters. The "difficulty diamonds" is a system that is supposed to give a challenge to people who want it, but IMO it should come into play from the very beginning. I don't really care that Low Rank is supposed to be easy - if I see a jaw-dropping cutscene of a monster that threatens the whole eco-system, I want to be scared of the mf and fight for my life. Give me this option without mods, Capcom.
2) deciding to NOT use almost every mechanic of the game to create an artificial challenge for yourself. Never use palico, never eat anything beside a well-done steak, never use seikret in a fight, never upgrade your armor, never optimize your build... You can "control the buttons you press" only so much before you realize that you're actually avoiding 60% of the game to get an enjoyable experience. That's not how it's supposed to be.
It's just the beginning of the 6th gen, and MonHun team is already aware of most of our complains. The fixes, the title updates and the major expansion with Master Rank will make this game an absolute all-timer. Until then, god bless the modders and I highly recommend you to try the game with 2xHP and 2xDamage multiplyer for monsters (1.4-1.8x if you're already in the endgame). I'm willing to tinker with the game and not just go back to World, because the fundamentals of Wilds are really great - the monsters are absolutely incredible, the locales are gorgeous (please explore them on foot, don't use Seikret all the time) and this is the first time when MonHun team really tried to tell a proper story. Is it good? Well, so-so. But the cutscenes are perfect and I sincerely hope that they will use this experience as a stepping stone for the expansion campaign to be much better.
All in all, can't wait for the unavoidable Fatalis-level quest that will wipe us all. Happy hunting!
UPDATE: Nevermind they added Lagiacrus this game is perfect.
141 votes funny
76561198037650969

Not Recommended40 hrs played (4 hrs at review)
Ok, I'll say this Capcom. I love your games, I even loved this game so far, it has a lot of incredible stuff in it. I can see why people are giving it 8/10, 9/10, even 10/10. I'm even able to play it at a comfortable stable framerate with good visuals, because thankfully I'm blessed with quite a decent setup. But WHAT THE HELL is this lack of optimization and you trying to force Framegen on us? Not everyone is even able to use this tech. I saw how the game runs and looks on consoles, also not the best situation there.
You'd think that the whole situation with Dragon's Dogma 2 would change smth for the better, and instead we have this.
As of now, unless you have a beefy PC or an absolute MH fan, who'd play this game at a low locked framerate with possible sacrifices in terms of visuals, do NOT buy this game. Wait for a sale, better optimization, or whenever you have an amazing rig. This is the worst AAA product in terms of it's technical state that I've seen in a LONG time man.
140 votes funny
76561197998936937

Not Recommended56 hrs played (56 hrs at review)
This is being written before any of the game's major updates, about three weeks after launch. And it's being written by an insane old lady who started playing this franchise on her Playstation 2 in 2005, who cares about it more than she ought to. I also had a lot of fun in my 50 hours so far. Hitting 'no' on whether I recommend it isn't really a literal 'I do not recommend the game'. It also has nothing to do with the extremely valid criticisms of the game's extremely dogwater performance. Keep all that in mind.
I don't think my take on Wilds is going to be a popular one, even with as many critics as it's building up. Which is fine, I'm used to that, World is the first time I've actually agreed with majority consensus on this franchise, while before that I would have still insisted Unite was the best in the series. That isn't a popular take. But I really can't help but feel like Wilds has gone in a bad direction for the long-term health of the series. Not because of the shorter hunts or the 'lack of content' that you may have already heard complaints about, especially that latter one. I DO think there's some truth to it, I think even at launch World had a lot more to do, but zero question that perception is mostly from people remembering World in its final state.
My issue is that this game feels completely frictionless. The game doesn't feel like it ever stops me, it doesn't feel like it ever trips me up. Everything is so easy to do, not just the fights but supplies and food and inventories and unlocks and layered gear and, just everything. Your mount automatically sends you to where you need to go and everything you'd ever need is put in your pocket then the big monster dies after tapping you on the wrist a couple times and that's that. Even that example I gave before, there's just as many palico gadgets and we obviously still have a mount, but you just kinda. Get them. I didn't have to explore some weirdo unmarked nook of the map to do a weirdo unmarked quest for some random unmarked cats, I just kinda got it. Everything is laid out for you, handed to you.
There's good and bad to the friction being gone. I love that sharpening is actually possible to do mid-fight solo now, but I feel like it's too generous that my seikret can just pick me up to bail me out of anything at all ever. I'm not going to miss Nergigante's 'roar which stuns you for long enough that you don't have time to sheathe your weapon to superman dive away from his now undodgeable attack' garbage, but I'm not sure I like that trade if it means NOTHING feels threatening. Nobody liked the old deco drop rates but... I dunno, it feels a little hollow finishing my build 50 hours into the game. Half of this stuff wouldn't be bad on its own, and half of it is actively good, but all at once? Remove ALL the friction, good and bad, at once? It makes it feel aimless, insubstantial, braindead. The game is so devoid of ANY sort of friction that I'm sitting over here feeling nostalgic about paintballs and mid-fight combining, for gods sake. Those were NOT good mechanics, but in a room full of padded walls I'm craving something concrete, something with some weight to it.
I think my biggest gripe - and I KNOW this take is going to be super unpopular - is focus mode. I just don't think I should be able to throw out attacks nonstop without thinking about them and relying on focus mode's 180s to trivialize positioning. To me, the essence of monhun is the need for commitment, for planning, the fact that having to consider so many things regarding monsters and your own movement and positioning in advance not only necessitated deeply learning monsters' behaviours, but rewarded you massively for it. Landing a TCS on a mobile monster used to be a thing of mastery and beauty and now it's just... Nothing.
The game honestly kinda feels more adjacent to Helldivers than World. A party game that exists purely for small groups of friends to roll loot slot machines in. And don't get me wrong, I like those kind of games, but that's not what monhun was to me.
Regardless of whether future monsters do more damage and take longer to kill, that won't change the fact that focus mode makes positioning nearly redundant, that every single weapon has get-out-of-jail-free moves, that the big moves just aren't hard to pull off anymore given they're either twice as fast or have super armour or both and even if you do screw it up completely you can roll out of it before it's even gone off, that your seikret ensures it's nearly impossible to get combo'd out, that the absolute worst the game can do is put up a Quest Failed screen and take away the 5 mega potions you used on the fight from your stash of 800.
I said at the start of this that I don't necessarily not recommend the game. But, at present, I would definitely recommend you to play World first. Too many edges got sanded down, I think. It's lacking the franchise's usual weirdness, and its abrasiveness. You can give the upcoming update monsters 10 times more HP, but it won't bring back the feeling of satisfaction that overcoming those rough edges brought.
In retrospect Monster Hunter Wilds is a very ironic name for something that feels so completely toothless.
EDIT: I did not expect so much attention on this, let alone for it to all be positive. Thanks for that! Especially the people sharing their old hunting stories, so, lemme share one of my own nostalgic hunting stories as thanks.
I still hadn't 'got' monhun when Unite came out, despite playing 1, 2 and F2. Nargacuga was the flagship monster for that game and I really liked (and still like) its design. I got the quest to hunt it, suited up with my trusty old Akantor armour, and decided on dual blades for it. One of my weaker weapons but it felt appropriate. And, like, what's the worst that could happen? I wasn't even in G Rank yet.
I drastically underestimated how tough a fight it would be, and wasn't nearly good enough with DB for it. I carted twice quickly just from being blindsided. I played safer from then but was still getting knocked around.
I went through my entire potion supply. I kept fighting but got low on HP and ran off to actually use the tent to heal (a lot of people didn't even know you could do that in the older games lmao), and do some old fashioned on-field procurement of potion materials, despite being unfamiliar with the new map. I hadn't had to do that since monhun 1. I thought about going home for the hammer but despite the struggle I was just... having fun. It really did feel like I'd just met something that was my match and I had to knuckle down and learn it.
I somehow managed to keep surviving, but the timer was becoming an issue. I'd barely even remembered quests had a time limit. I basically had no hopes for finishing it off, I was just keeping up the fight as practice. But I kept swinging when I could. Past 45 minutes I stopped going off to gather even when I fell into fatal range. And with literally less than a minute on the clock, it died. Out of almost all my supplies, battered and broken, hanging onto my last life by a thread, but I managed it.
It's still my favourite monster hunter memory. As Wilds is, it's really hard to imagine it making a story, and a feeling, like this. World gave me some similar ones with some of the nastier monsters. Most of those memories were from Iceborne, though, so I do still think there's hope for Wilds to turn out some great moments with AT patches or the inevitable expansion, but like I say in the review, patches can up the numbers but they can't make Helmsplitter satisfying again.
But also like I said in the review, I didn't really like the games between Unite and World much. It's not the end of the world if Wilds still winds up mid after everything. I waited 9 years between monhuns I actually liked before and I can do it again.
Happy hunting, y'all.
118 votes funny
76561198256936904

Not Recommended61 hrs played
Absolutely atrocious performance for how the game looks. Runs even worse than the beta. For reference, I could run the beta at a comfortable 60-70 FPS on High, usually higher than that. Now I'm running at less than 50 on Medium with noticeable dips. The game does not look nearly good enough to warrant this performance. Everything is covered in a grimy texture with assets that look like you straight took them out of a PS3 game. If I can run KCD2 and Cyberpunk on maxed out settings comfortably, then there is no reason this game should be running like this. Embarrassing. Wait for a sale and/or optimization updates. I've played games on my Deck that look better than this. When I was kid I couldn't believe how good MHFU looked on my PSP, an entire world in my hands. And now they release a game like this. It saddens me the mediocrity that Capcom has fallen into. But what do I know, maybe I'm just a little silly billy and my 4070 toaster is just outdated at this point. Guess I'll go back to playing better looking games on ultra.
115 votes funny
Monster Hunter Wilds
Feb 28, 2025
Feb 28, 2025
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Feb 28, 2025

76561198060939447

Recommended58 hrs played (2 hrs at review)
very immersive game. you can cook a well-done steak on your GPU while you play and the hot blasts of air from your PC fans truly make you feel like you are in the desert. keep a bag of sand by your desk and periodically toss handfuls of it into the air to really complete the experience
8614 votes funny
76561198060939447

Recommended58 hrs played (2 hrs at review)
very immersive game. you can cook a well-done steak on your GPU while you play and the hot blasts of air from your PC fans truly make you feel like you are in the desert. keep a bag of sand by your desk and periodically toss handfuls of it into the air to really complete the experience
8614 votes funny
76561198849838009

Recommended0 hrs played
This game is a solid 10.....
frames per second on steam deck damn
If you close your eyes it look nice
Steam Deck Terrified ✅
3253 votes funny
76561198042526928

Not Recommended5 hrs played (5 hrs at review)
Cool game, awful performance and worse optimisation. Capcom, if you do end up fixing the game and you'd like me to edit this review into a positive one it will cost you £3.49 for a "Review edit voucher".
3196 votes funny
76561197978498673

Not Recommended47 hrs played (24 hrs at review)
There are no cooking cats. They don't reveal this to you and the hours go by and the hours go by and suddenly you realize that there are no cooking cats. And by then you can't request a refund.
1377 votes funny
76561197997113172

Not Recommended173 hrs played (76 hrs at review)
Too hard. Too many Apex monsters use a new attack called "GENERATE CRASH REPORT" that can't be dodged and can't be blocked. And ends hunt, bypassing all carts.
Would be a great game once this attack is nerfed.
1366 votes funny
76561198106660720

Recommended49 hrs played (16 hrs at review)
Guys, I like the gameplay and all, but could you add more menus to the game? I feel like there are not enough menus in the game. I would like at least 2x more menus for each interaction. Also, I think 2-3 types of party aren't enough to play with a friend. We need at least 5-6 types. Maybe with 2-3 menus each.
Also, could you add 2-3 submenus in the main-menu?
1109 votes funny
76561198069149241

Recommended154 hrs played
The real monster is CAPCOM, because a $70 price-tag is wild
899 votes funny
76561197964362408

Recommended57 hrs played
Ride monster,
Life good,
Monster fight back,
Kill monster,
Monster gone,
Think about monster,
Carve.
624 votes funny
76561198338776245

Recommended3 hrs played (1 hrs at review)
Monster Hunter World: "Too much Handler."
Monster Hunter Rise: "No Handler."
Monster Hunter Wilds: "Wait… she was kinda cute tho." 😳
568 votes funny
76561199483031734

Not Recommended19 hrs played (2 hrs at review)
My grandma runs better than this game
453 votes funny
76561198263414280

Not Recommended144 hrs played (13 hrs at review)
Thank you Denuvo for locking me out of my own game trying to troubleshoot its poor launch optimization and play it on the one computer i own. I appreciate it! Capcom you really showed those dirty repackers and pirates a lesson by locking me out of the game I paid you close to one hundred American dollars for. You really saved me there--I don't know what i would do if were able to play with my friends for the one game we have all been excited about for half a year. You know what? You're right I don't need friends anyway. Hopefully they will all get locked out too. Then i can have friends again and we can talk about how slow the paint is drying on the walls of our homes because none of us can play the game we paid you, Capcom, close to one hundred American dollars for. So thank you Capcom and Denuvo, I appreciate it!
290 votes funny
76561198355802567

Not Recommended28 hrs played
This game is absolutely amazing - but has the worst optimisation I've ever seen.
I understand that new games are becoming more demanding and people are expected to upgrade, but this is absurd. I'm aware this isn't the first instance of new games having poor performance on launch, because the same thing happened with World, but it feels inexcusable at this point.
I am by no means saying the game is bad, but in its current state, you should probably consider waiting for a more stable release.
252 votes funny
76561198142247081

Recommended0 hrs played
"Monster Hunter Wilds: I'm Ready"
But RE engine is definitely not ready tho.
Don't worry, even though it looks bad, at least it runs poorly.
Trying to brute force RE engine into open world games clearly just does not work.
236 votes funny
76561198097576721

Not Recommended31 hrs played (2 hrs at review)
How does a game manage to run perfectly fine in the Open Beta AND I receive an Excellent rating score on the benchmark but the actual product that costs ACTUAL MONEY runs like absolute sludge. I have legit never encountered a game that wasn't at worst playable. I have never seen a game run this poorly while still looking this bad.
201 votes funny
76561198857535350

Not Recommended304 hrs played (220 hrs at review)
+ Best gameplay experience since elden ring
- Worst optimization since cyberpunk 2077 (subject to change)
- No cooking cats (door dash cats DO NOT COUNT)
188 votes funny
76561198280413153

Not Recommended113 hrs played (1 hrs at review)
My air fryer is more optimized than this
172 votes funny
76561198038931832

Recommended25 hrs played
Remember hunters, swapping to your greatsword is faster than reloading your bowgun.
169 votes funny
76561198046386875

Not Recommended0 hrs played
This game is everything wrong with PC optimization in 2025
160 votes funny
76561198038096837

Not Recommended146 hrs played
Character edit vouchers should not exist, you should be able to freely edit your character
148 votes funny
76561198109072949

Not Recommended117 hrs played
I paid 70 dollars to boot a crash report.
142 votes funny
76561198260842915

Recommended226 hrs played (191 hrs at review)
---{ Graphics }---
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☐ Decent
☐ Fast
☐ Rich boi
☑ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☑ Workable
☐ Big
☐ Will eat 15% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☑ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☑ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☑ Average
☐ Good
☐ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☐ Long
☑ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☑ 9
☐ 10
Like to pet the cat
____
/> フ
| _ _ l
/` ミ_^ノ
/ |
/ ヽ ノ
│ | | |
/ ̄| | | |
| ( ̄ヽ_ヽ)__) __)
\二つ
141 votes funny
76561198106409816

Recommended95 hrs played (84 hrs at review)
*Buys the game*
IT'S HUNTING TIM...
*Updates DLSS, mods framegen, tweaks graphics settings, contemplates that people with rtx3060 or weaker won't be able to enjoy this game properly*
IT'S HUNTING TI...
*Disables lens distortion, tweaks volumetric fog to not be absolutely everywhere*
IT'S HUNTING T...
*Realizes that the monster is already dead after 3 minutes of being a punching bag due to the new wound system*
IT'S HUNTIN...
*The high rank isn't much better*
*Tweaks the monster health, part durability and damage*
*Fights 2xHealth 2xDamage HR Jin Dahaad and barely manages to beat him on the third try with an optimized build*
IT'S HUNTING TIME CAPCOM YOU BASTARDS YOU DID IT THIS IS THE BEST MONSTER HUNTER GAME EVER OH MY GOD
On a serious note, it's very amusing how it's often said that "just adding more HP and damage power to an enemy is a lazy way to increase difficulty" and yet Monster Hunter Wilds is an amazing example where this "lazy way" solves almost every issue with the combat. It's as if the MonHun team achieved a perfect difficulty for an experienced player and then said "Great, now let's cut monsters' HP and damage by half". Does this make the game less scary for newcomers? Yes, maybe even a bit too much. You can almost say that this is not just a good "first Monster Hunter game", it's a good "first action game". You can't win them all, Capcom knew that Wilds is going to sell millions so they decided to make the game very approachable on the difficulty front. However, if you're an experienced MH player, this results in very underwhelming fights - there is no struggle and there is no time to appreciate the design and the gameplay of the new monsters which are IMO much better than World's and Rise starting rosters. If you are on console/PC but not willing to tinker with the game, your options are:
1) beating the monsters in good-but-not-very-satisfying 2-10 minutes fights throughout the whole game and only getting to the interesting encounters by the very end of the endgame with level-5 tempered monsters. The "difficulty diamonds" is a system that is supposed to give a challenge to people who want it, but IMO it should come into play from the very beginning. I don't really care that Low Rank is supposed to be easy - if I see a jaw-dropping cutscene of a monster that threatens the whole eco-system, I want to be scared of the mf and fight for my life. Give me this option without mods, Capcom.
2) deciding to NOT use almost every mechanic of the game to create an artificial challenge for yourself. Never use palico, never eat anything beside a well-done steak, never use seikret in a fight, never upgrade your armor, never optimize your build... You can "control the buttons you press" only so much before you realize that you're actually avoiding 60% of the game to get an enjoyable experience. That's not how it's supposed to be.
It's just the beginning of the 6th gen, and MonHun team is already aware of most of our complains. The fixes, the title updates and the major expansion with Master Rank will make this game an absolute all-timer. Until then, god bless the modders and I highly recommend you to try the game with 2xHP and 2xDamage multiplyer for monsters (1.4-1.8x if you're already in the endgame). I'm willing to tinker with the game and not just go back to World, because the fundamentals of Wilds are really great - the monsters are absolutely incredible, the locales are gorgeous (please explore them on foot, don't use Seikret all the time) and this is the first time when MonHun team really tried to tell a proper story. Is it good? Well, so-so. But the cutscenes are perfect and I sincerely hope that they will use this experience as a stepping stone for the expansion campaign to be much better.
All in all, can't wait for the unavoidable Fatalis-level quest that will wipe us all. Happy hunting!
UPDATE: Nevermind they added Lagiacrus this game is perfect.
141 votes funny
76561198037650969

Not Recommended40 hrs played (4 hrs at review)
Ok, I'll say this Capcom. I love your games, I even loved this game so far, it has a lot of incredible stuff in it. I can see why people are giving it 8/10, 9/10, even 10/10. I'm even able to play it at a comfortable stable framerate with good visuals, because thankfully I'm blessed with quite a decent setup. But WHAT THE HELL is this lack of optimization and you trying to force Framegen on us? Not everyone is even able to use this tech. I saw how the game runs and looks on consoles, also not the best situation there.
You'd think that the whole situation with Dragon's Dogma 2 would change smth for the better, and instead we have this.
As of now, unless you have a beefy PC or an absolute MH fan, who'd play this game at a low locked framerate with possible sacrifices in terms of visuals, do NOT buy this game. Wait for a sale, better optimization, or whenever you have an amazing rig. This is the worst AAA product in terms of it's technical state that I've seen in a LONG time man.
140 votes funny
76561197998936937

Not Recommended56 hrs played (56 hrs at review)
This is being written before any of the game's major updates, about three weeks after launch. And it's being written by an insane old lady who started playing this franchise on her Playstation 2 in 2005, who cares about it more than she ought to. I also had a lot of fun in my 50 hours so far. Hitting 'no' on whether I recommend it isn't really a literal 'I do not recommend the game'. It also has nothing to do with the extremely valid criticisms of the game's extremely dogwater performance. Keep all that in mind.
I don't think my take on Wilds is going to be a popular one, even with as many critics as it's building up. Which is fine, I'm used to that, World is the first time I've actually agreed with majority consensus on this franchise, while before that I would have still insisted Unite was the best in the series. That isn't a popular take. But I really can't help but feel like Wilds has gone in a bad direction for the long-term health of the series. Not because of the shorter hunts or the 'lack of content' that you may have already heard complaints about, especially that latter one. I DO think there's some truth to it, I think even at launch World had a lot more to do, but zero question that perception is mostly from people remembering World in its final state.
My issue is that this game feels completely frictionless. The game doesn't feel like it ever stops me, it doesn't feel like it ever trips me up. Everything is so easy to do, not just the fights but supplies and food and inventories and unlocks and layered gear and, just everything. Your mount automatically sends you to where you need to go and everything you'd ever need is put in your pocket then the big monster dies after tapping you on the wrist a couple times and that's that. Even that example I gave before, there's just as many palico gadgets and we obviously still have a mount, but you just kinda. Get them. I didn't have to explore some weirdo unmarked nook of the map to do a weirdo unmarked quest for some random unmarked cats, I just kinda got it. Everything is laid out for you, handed to you.
There's good and bad to the friction being gone. I love that sharpening is actually possible to do mid-fight solo now, but I feel like it's too generous that my seikret can just pick me up to bail me out of anything at all ever. I'm not going to miss Nergigante's 'roar which stuns you for long enough that you don't have time to sheathe your weapon to superman dive away from his now undodgeable attack' garbage, but I'm not sure I like that trade if it means NOTHING feels threatening. Nobody liked the old deco drop rates but... I dunno, it feels a little hollow finishing my build 50 hours into the game. Half of this stuff wouldn't be bad on its own, and half of it is actively good, but all at once? Remove ALL the friction, good and bad, at once? It makes it feel aimless, insubstantial, braindead. The game is so devoid of ANY sort of friction that I'm sitting over here feeling nostalgic about paintballs and mid-fight combining, for gods sake. Those were NOT good mechanics, but in a room full of padded walls I'm craving something concrete, something with some weight to it.
I think my biggest gripe - and I KNOW this take is going to be super unpopular - is focus mode. I just don't think I should be able to throw out attacks nonstop without thinking about them and relying on focus mode's 180s to trivialize positioning. To me, the essence of monhun is the need for commitment, for planning, the fact that having to consider so many things regarding monsters and your own movement and positioning in advance not only necessitated deeply learning monsters' behaviours, but rewarded you massively for it. Landing a TCS on a mobile monster used to be a thing of mastery and beauty and now it's just... Nothing.
The game honestly kinda feels more adjacent to Helldivers than World. A party game that exists purely for small groups of friends to roll loot slot machines in. And don't get me wrong, I like those kind of games, but that's not what monhun was to me.
Regardless of whether future monsters do more damage and take longer to kill, that won't change the fact that focus mode makes positioning nearly redundant, that every single weapon has get-out-of-jail-free moves, that the big moves just aren't hard to pull off anymore given they're either twice as fast or have super armour or both and even if you do screw it up completely you can roll out of it before it's even gone off, that your seikret ensures it's nearly impossible to get combo'd out, that the absolute worst the game can do is put up a Quest Failed screen and take away the 5 mega potions you used on the fight from your stash of 800.
I said at the start of this that I don't necessarily not recommend the game. But, at present, I would definitely recommend you to play World first. Too many edges got sanded down, I think. It's lacking the franchise's usual weirdness, and its abrasiveness. You can give the upcoming update monsters 10 times more HP, but it won't bring back the feeling of satisfaction that overcoming those rough edges brought.
In retrospect Monster Hunter Wilds is a very ironic name for something that feels so completely toothless.
EDIT: I did not expect so much attention on this, let alone for it to all be positive. Thanks for that! Especially the people sharing their old hunting stories, so, lemme share one of my own nostalgic hunting stories as thanks.
I still hadn't 'got' monhun when Unite came out, despite playing 1, 2 and F2. Nargacuga was the flagship monster for that game and I really liked (and still like) its design. I got the quest to hunt it, suited up with my trusty old Akantor armour, and decided on dual blades for it. One of my weaker weapons but it felt appropriate. And, like, what's the worst that could happen? I wasn't even in G Rank yet.
I drastically underestimated how tough a fight it would be, and wasn't nearly good enough with DB for it. I carted twice quickly just from being blindsided. I played safer from then but was still getting knocked around.
I went through my entire potion supply. I kept fighting but got low on HP and ran off to actually use the tent to heal (a lot of people didn't even know you could do that in the older games lmao), and do some old fashioned on-field procurement of potion materials, despite being unfamiliar with the new map. I hadn't had to do that since monhun 1. I thought about going home for the hammer but despite the struggle I was just... having fun. It really did feel like I'd just met something that was my match and I had to knuckle down and learn it.
I somehow managed to keep surviving, but the timer was becoming an issue. I'd barely even remembered quests had a time limit. I basically had no hopes for finishing it off, I was just keeping up the fight as practice. But I kept swinging when I could. Past 45 minutes I stopped going off to gather even when I fell into fatal range. And with literally less than a minute on the clock, it died. Out of almost all my supplies, battered and broken, hanging onto my last life by a thread, but I managed it.
It's still my favourite monster hunter memory. As Wilds is, it's really hard to imagine it making a story, and a feeling, like this. World gave me some similar ones with some of the nastier monsters. Most of those memories were from Iceborne, though, so I do still think there's hope for Wilds to turn out some great moments with AT patches or the inevitable expansion, but like I say in the review, patches can up the numbers but they can't make Helmsplitter satisfying again.
But also like I said in the review, I didn't really like the games between Unite and World much. It's not the end of the world if Wilds still winds up mid after everything. I waited 9 years between monhuns I actually liked before and I can do it again.
Happy hunting, y'all.
118 votes funny
76561198256936904

Not Recommended61 hrs played
Absolutely atrocious performance for how the game looks. Runs even worse than the beta. For reference, I could run the beta at a comfortable 60-70 FPS on High, usually higher than that. Now I'm running at less than 50 on Medium with noticeable dips. The game does not look nearly good enough to warrant this performance. Everything is covered in a grimy texture with assets that look like you straight took them out of a PS3 game. If I can run KCD2 and Cyberpunk on maxed out settings comfortably, then there is no reason this game should be running like this. Embarrassing. Wait for a sale and/or optimization updates. I've played games on my Deck that look better than this. When I was kid I couldn't believe how good MHFU looked on my PSP, an entire world in my hands. And now they release a game like this. It saddens me the mediocrity that Capcom has fallen into. But what do I know, maybe I'm just a little silly billy and my 4070 toaster is just outdated at this point. Guess I'll go back to playing better looking games on ultra.
115 votes funny