SteamCritique
Quiz
🌐EN
Omega CrafterOmega Crafter
programmer's worst nightmare
19 votes funny
programmer's worst nightmare
19 votes funny
loop: • • try: • • • stay with me forever • • if it fails: • • • i'll kick u
8 votes funny
I expected a Autonauts in 3D with that game, a nice automation game where I can code my little helpers. But in the end, it's more of an exploration game. Now, I like exploring in games as well, but it's really badly done in that one. Once you beat the first boss, you unlock a bunch of buildings which requires parts you've never heard of. And where to get those parts ? No idea, nothing in the game tells you where to go, what to search for, etc. In the end, I finally reached another biome, only to get one-shot by the first mob I came across because nothing told me I was underleveled. Another problem with exploring is that the game gives you no tools but a glider. But you have to craft that glider, with feathers. Where to get those ? No idea, like I said, nothing tells you where to find what you're looking for. And that problem of no tools is also really annoying when there's a lot of water around but no way to cross it. No boat, raft,... and you can't even swim across because swimming drains your stamina faster than a group of succubi. On the good side, coding your little helpers is neat, although you need a teeny tiny bit of coding experience to do so. In conclusion, the game had potential, but it's just not fun. Just moving around the world is a pain and the lack of guidance is the biggest problem. I really hope that game can be improved in the future but as it is, it's a hard pass for me.
6 votes funny
"AI Programming Simulator 2024" It's Palworld without the Pokemon Gameplay. Mediocre gameplay and combat, but city-building and micromanagement of your bots are fun. Game feels cozy yet lacking, but its pretty much what you would expect in an early access game.
6 votes funny
It's literally just a barebones Valheim with a worse version of Scratch. However to force you to use the basic programming, they've made the crafting system of Valheim tedious, meaning among other things only being able to craft 1 item per workstation and some of these crafting options taking longer than they need to. I'm gonna be honest it didn't feel like a game, it felt like a basic course on coding with added gamification elements.
5 votes funny
.
4 votes funny
Walking, cutting trees, coding. The game always crashes. BUT this game does not autosave. You have to manually save every two minutes. Which key brings up the developer coding screen? I need to force debug this game right now. 何をしても突然終了するのにオートセーブが無いので二分ごとに手動セーブをしています。 アセットフリップのほうがまだゲームソフトとして成立しています。 開発者をコーディングする画面はどのキーで出てきますか?今すぐにこのゲームのデバッグを強制しなければならない。
4 votes funny
mmmmmmmmm hell no. don't have the building places to work with only gave you a hand full of crip to work with. don't get me started on the combat part this is on of thow's game that you buy at the goodwill.
4 votes funny
This game is inspired by Valheim, it has a lot of the same mechanics such as: bosses, information stones in the wilderness and even some of the mobs. It also has the visual style of Palworld, but I don't think that was intentional. The world of this game is bland and honestly boring. Unlike Valheim where the world feels like a character in itself, this world is full of nothing. Valheim feels like you were dropped INTO a world and have to survive, this world feels like it was CREATED FOR YOU to survive. It's a small difference but anyone who plays the game should understand what I mean. My main issue with the game though, is the coding. The coding language is akin to Scratch, its a drag-and-drop language where you use code blocks to create code. The language isn't bad by any means, and is actually a great choice for anyone to jump into; whether you're a beginner or work as a programmer. My issue with the coding language is how LIMITED IT IS. When I brought this game I was hoping that the coding aspect would change the gameplay completely, allowing me to bend the world to my whim. It doesn't. For example lets say I wanted to create an army of tree felling fiends to destroy every tree in a 100ft radius of my base, for easier building. I can't do that. What about a military unit that patrols the area and fights off monsters, nope can't do that either. The game doesn't give you the tools to create what YOU want to, it gives you the tools to create what THE GAME wants you to. Because of this the programmable helpers are nothing more than a conveyor belt with extra steps. They can harvest, build tools or plant crops for you and then also store stuff, and that's really it. At that point I don't even understand what the point of adding the coding into the game was if it's basically useless. I want to be able to create an army of helpers that destroy my foes, I want to create a convoy that transports wares between my towns, I want builders that I can program to create entire cities, I want to code shopkeepers who trade items for currency. If we were given the tools that allow for more freedom instead of just glorified conveyor belts this game could become one that has near endless replay-ability. However as it stands now, the game isn't worth anyone's money. If you read this and think "it still sounds like fun" then buy it, but to everyone else I would say give it a few months or maybe even years and see how it is then. 4/10
4 votes funny
I've been really into survival/crafting games lately, and picked this one expecting it to scratch that same kind of itch. Unfortunately the game still seems to need a lot of polish, and there are several things that bother me. 1. When you start your "City" it's a square of maybe 16 tiles. A tile is about big enough for your character to stand in comfortably, so a 4 by 4 grid of tiles isn't super big. That wouldn't be such an issue, but the game only allows you to build on places with city tiles (which are essentially the stone paving tiles). If you want to expand your city, you have to use 1 wood to put down a stone paving tile... Then, when you want to start farming, you can't do so on all the dirt and grassland all around your city, you have to first put down a stone paving tile, then spend 1 stone to put down dirt on top of the stone. It makes no sense. I spent way too much time trying to get the robots to go cut down nearby trees at the beginning of the game, not realizing they'll only cut down trees grown in specific farm spots connected to your city. 2. Finding certain resources is convoluted and annoying. To make a sword, you need limestone. I ran all around looking for different types of rocks that might drop this, never did find any limestone dropping rocks. However, I did get 1 piece of limestone through fishing, and got another 8 or so by fighting mushroom enemies a couple hours later in the game. 3. Speaking of fishing, there are glowing spots in the water that lead you to think that's where you get fish. Nope, that's where random items will be caught, such as limestone and rolled up & tied deer skin (yup). If you want actual fish, you just fish anywhere in the water. Seems like that would make sense, but the glowing spots made me think I could only fish on those, so my first 4 or 5 fishing catches were random junk. 4. The main companion robot from what I can tell right now, cannot seem to pick up the wood or stone that drops from cutting down trees or mining. Resources dropped in this matter are ones that float a bit and get picked up automatically if the player walks over them, whereas there are stones and pieces of wood that require the E key to pick them up, which the robot can get. This is not only weird, it's very frustrating. The game makes cutting down trees difficult on purpose (even tells you so in game), but then makes it so you still have to follow the robot around to pick up all the stuff. 5. The game design seems to make typical tasks more frustrating than they should be in order to get you to use the programming tools for the robot. It would be nice if they just made it a bit simpler such as "Have Robot 1 craft 20 wooden arrows". But you need to have it say "have robot take wood from chest 1, put it in crafter, craft arrow, pick up arrow, put arrow in chest 2." Fortunately there are saved programs to load and skip most of that, but as others said it kind of defeats the purpose of the programming part of the game. 6. The character creator is very barebones, to the point where it would almost be better to just have 10 or so preset characters to choose from that are more unique looking. As of right now, you can change the hair style (and color), and the eyes (and color), nose, mouth, as well as what color your generic space outfit glows. No options for head shape, body shape, height, or voice. 7. This may just be a configuration issue for me, but I couldn't fully play it with my controller on the PC. Most things would work, but there is a radial menu that needs you to point to one of the options to select, and nothing I tried would work on the controller. I had to switch to playing with keyboard and mouse for the rest of my few hours. I was using an Xbox Series X controller, which works fine in most other games I've tried. I really want to like this game, and I'll be keeping an eye on it to see if it gets some updates in the future. Right now I can't recommend it.
3 votes funny
Feels like Craftopia had a baby with Palworld and Valheim. It's cute, it's interesting, kinda similar, but also different. The game has potential to be something pretty awesome. Devs, don't let me down, I believe in you!
3 votes funny
As of this date, I would avoid this one. The short tutorial shows you a few things that your default pal, or grammi, can do. But it gives no assistance in how to make him do anything else. And I am unable to get any robot besides him to do anything useful at all. For example, there is no indication how to give a robot any kind of tool, or even if that is necessary. The scripting system constantly wants you to reference a location in the "city" (it isn't a city. it's a campsite), but none of the resources are anywhere near the campsite, so that doesn't help. There are interface issues that are pretty awkward, such as needing to open the main programming interface in order to stop or start a robot (thus blocking your view of the map and of the robot you are focused on). And to interact with a robot at all, you have to be quite close to it, which will not be fun when you have several bots running around that look the same or similar. That's assuming you can get them to do anything in the first place. The skill tree indicates how a skill choice will affect your stats, but there is nowhere to see those stats. Does +1 defense mean a 50% gain or a 1% gain? It's a mystery. The discussion board has not been a good resource. There are not enough posters. There are, though, quite a few programmers there complaining about how the programming system is too simple or restrictive. They don't seem to realize the target audience is gamers, not programmers. Looking at the possibilities of what the system could potentialy do, I think those people are wrong. But then again, I can't even figure out how to get started and don't want to waste more free time on the attempt. I will try to remember to revisit this review if improvements are made.
3 votes funny
i want a refund
3 votes funny
called my robot "Gooner" programmed him to run around attacking everything while yelling horny shit 10/10
3 votes funny
The short of my thoughts is that this game is just too early access for me. I think it needs another year or two to be fleshed out. What do you people like to read, nice things first then constructive criticisms? Okay. The coding aspect of the buddy system and crafting system is a unique concept I have never seen before. Coming up with an original idea these days is rare and should be respected. I enjoy that you are meant to feel close to your little computer program guy. It makes the game feel cozy and not just about hackin' and slashin'. That's where my nice things end sadly. where the game needs improvements: -Entities are generic and have poor AI pathing/combat -Translations need improvement as there are a good number of spelling and grammar errors. (Not game breaking and you still get the point i.e. "You did it! Congratunlation." -I am going to alienate myself here but I play with controller wherever possible. It isn't possible here as I had to bounce back and forth between keyboard and controller every few seconds which I didn't enjoy. -The music feels lifeless. I feel like they could have enlisted someone off of Fiverr to do a decent job but instead went with whoever in the team has the slightest grasp of FruityLoops. -Mapping. What happened here? I remember back in the RPG Maker 3 days where you could design your own map and if you tried to put hills sometimes they would end up like these big pointy, untraversable, spires. There a re a good few of these which makes me feel like the Devs didn't do a walk through of their own map. I hope I am wrong. Conclusion: I think while the Devs are both of a foreign language and are amateurs in game creation, they have a great idea here and I think with more effort and using the money from sales to hire on some developed talent, they can make something really outstanding here in a couple years. I'll leave comments open to hear what you think.
3 votes funny
Low-quality Valheim.
2 votes funny
I mean its got free labor so its a yes from me
2 votes funny
I like the premise but the actual gameplay is sadly lackluster. Bad Pathfinding (for the robots in town, the enemies as well as the buddy robot) is just one thing that would need work. Combat and exploration is another one - since you are expected to progress through the game by combating bosses (and before that you need to find towers that may drop a fragment you need multiple for summoning said ones), i would expect the combat to have a little bit more variation. There is basically melee and bow and arrow, no roles or specific specializations, skills, etc. Melee does not feel good, no hit feedback, skills or anything to spice things up from just pressing the attack button and dodging. Bow and arrow is the better choice for not taking damage because the aforementioned pathfinding, but is equally boring. The world itself is devoid of interesting things, some chests that are randomly spawned don't make for exciting exploration. The city and automation management is okayish, although you are limited by the amount of robots you can have (you have to buy each robot for an increasing amount of lets call it exploration currency). The programming part is functional although limited by design and i wish all these games that have a graphical way to program would allow to drop down to a simple text editor, since it gets more difficult to see the right part of your "program" when it gets a little more complex, but that is just a sidenote. All in all i think this game has a lot of potential but i don't think it is ready for a 1.0 release, there is a foundation but it is rough and needs polish.
2 votes funny
All these negative reviews because people prefer Valheim is dumb. This game is amazing and fun, it has a lot of amazing QOL games like Valheim took years to implement or are still not implemented. This game is made for people who enjoy using their brain to automate and it lets you do it right from the start! Easy to dumb tons of hours into automating everything, exploring, expanding your bases, and even crafting bases. It's by no means complicated which makes it fun to play with friends. Ignore all the comments hating because its not Valheim 100% worth the price for a full released game without bugs every 2 seconds.
2 votes funny
Are you looking for an open world survival adventure? Try Valheim instead. Are you looking for a game with great automation? Try Satisfactory. Are you looking for a game building up your own little community of automated workers? Try Palworld. So when do you buy this game? Well, I guess after you finish Valheim, Satisfactory and Palworld and are looking for something small I guess. I can't in good conscience recommend this game at this time. It feels very much like an early early access title with the world leaving a lot to be desired. Although it its entertaining enough and it does pick a lot of ideas from good games, it does all of it worse than its inspirations. The upside of the game is the programming aspect of the robots, which is quite accessible and fun, but ultimately is just a small part of the game.
2 votes funny
Sometimes you think that the developers make games with their heads under their arms; - this game is such a game! Unnecessary and indifferent game. Don't waste your time, life has much more to offer.
2 votes funny
Unintentionally a *perfect* game on steamdeck. Three tweaks: * limit max TDP to single digits (to save power - game runs great) * change right touchpad to be "as mouse" with mouse "left click" because in a very few places the default controller bindings are meh.
2 votes funny
It's not laggy, I also encountered no bugs, runs smoothly on max settings, but that's it. Pro: 1. The automation menu is very intuitive and nicely layouted, starting and stopping a bot or you companion is well handled. Cons: 1. Very basic graphics, washed out textures. While it does seem stylized, it comes across as outdated and bad. 2. Combat is a joke, you swing and you hit. Then mobs start circling around, trying to pathfind you. Blocking is not smooth. Bow controls simply suck, it feels very bad. 3. Content is VERY lacking. It is way too basic. 4. MAJOR CON: Skills. There is literally NOTHING. Someone came up with these in 3 minutes and called it a day. It even worse than Craftopia on EA release and that's really saying something. 5. Everything seems pointless. If you have $20+ bucks to spare get Palworld if you want pet farming or Enshrouded if you want open world survival crafting. This game here is worth at max $5.
2 votes funny
TLDR: Omega Crafter is a charming early access game that trades typical gaming intensity for creativity and camaraderie. With a focus on building, exploring, and automating tasks with a sidekick named "Grammi," it's a cozy, communal experience that feels like hanging out on your favorite couch spot. It’s especially fun with friends, making it a refreshing change from the usual competitive games. Wow, Omega Crafter! Just when I thought games were all about who's the quickest or the strongest, along comes this gem that flips the script. I’ve only clocked a bit over an hour on this early access title, and I'm already hooked. It’s like finding that cozy spot on your couch that feels just right. So, what’s the big deal? Omega Crafter throws you into this quirky world that's kinda under attack, but not in the way you’d expect. It's all about building, exploring, and, best of all, hanging out with your "Grammi" - think of it as your sidekick who’s down for whatever crazy plan you’ve got in your head. And yes, you can program them to do almost anything. Want a dance partner? Done. Need help chopping down trees? They’ve got you. Playing this game feels different. I mean, I love a good competitive match as much as the next person, but Omega Crafter? It’s like coming home after a long day. It’s chill, it makes you think, and it's a blast, especially when you rope in some friends to join the madness. You’re not just playing; you’re creating, laughing, and sometimes just watching in awe as your little programmed buddies do their thing. Building your own city is as cool as it sounds. You find all sorts of materials and then get creative. And with the Grammi’s help, you can automate stuff, which feels like you’re managing your own little world. And the best part? You can bring your friends along for the ride. Whether you’re teaming up to take down a tough monster or just hanging out and building together, it’s a whole lot of fun to share the experience. Long story short, Omega Crafter is a gem. It’s not just about surviving; it’s about creating, exploring, and having a good time with friends. It makes you feel good, like you’ve actually accomplished something fun and worthwhile. If you’re looking for a game that’s a break from the usual, definitely give this one a try. You might just get hooked like I did.
2 votes funny
I wasn't expecting this game to be as fun as it is after reading the negative reviews. Most of the complaints I'm seeing are solved by leveling the world up (most of them as low as level 4). The combat is simplistic, it's not going to compete with games that really push for survival combat but it's still fun. The robot programming is actually fairly robust if you don't just use the defaults and try to optimize your bots to do multiple jobs.
1 votes funny

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