SteamCritique
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Capcom Fighting Collection 2Capcom Fighting Collection 2
Wazzler and his Haohmaru out here ruining everyones day . He must be stopped
109 votes funny
Wazzler and his Haohmaru out here ruining everyones day . He must be stopped
109 votes funny
I played the Wazzler, and I will not be refunding the game! 10/10!
12 votes funny
Why did they use the arcade versions of Power Stone and Power Stone 2 instead of the Dreamcast versions with the extra content? No adventure mode/item shop, the bonus stages are in the game but you can't select them so you just have to hope random hits them, I don't think you can do teams either.
9 votes funny
If you're buying this for Power Stone 1 and 2 that you experienced on the Dreamcast, don't waste your time - the singleplayer experience of Power Stone 2 and the vast item creation system is not there. Its JUST the arcade modes. Don't buy this expecting them.
8 votes funny
Using the EO version of CvS 2 over the arcade version for online is criminal.
8 votes funny
i got bullied by k groove , and capcom is doing nothing about it
7 votes funny
pretty disappointed that powerstone 2 is only the arcade mode and not the adventure mode like in the dreamcast version. solely got this game for powerstone 1 & 2.
6 votes funny
Arcade version not dreamcast version for PowerStone 1/2 and Project Justice is BIG NO Gonna Refund it
6 votes funny
I woke up & thanked god that the wazzler doesnt want my job, girl, or family because i have 0 doubt he'd take them from me if he so desired
6 votes funny
all of the games suffer from serious frame pacing issues derived from bad emulation, although most of the time fps counter will tell you the game is running at flat 60 fps, background scrolling looks like 15 fps, and nobody seem to accept something is wrong with the games. hope it gets fixed in the future but right now it is just unacceptable for 25 years old games.
6 votes funny
Warning they are just 3 modes in every game. arcade , versus online. These are not the console versions of the game. I was so exited for Capcom vs Snk 1 i play it so much on the Dreamcast but is nothing to do here just arcade and online that's it i could already do that for free at fight-arcade. Alpha 3 upper if you have ps2 Buy the anthology collection you will have so much better. So there is no point of it you just pay extra money for online play.
6 votes funny
Honestly, as much as being able to play the games in this collection is a dream come true, and regardless of the fact I posted several guides for it as soon as the game came out, I find it difficult to recommend this collection, unless you were in a specific situation like mine, where you spent years watching videos of the games on Youtube and wanting to play them for yourself, but have never had a chance to own the hardware they were released on, and/or have friends to play these with. In terms of positives, I can praise the fact that the input delay in the games is pretty good for the most part, so you don't have to worry about needing surgical precision to do an uppercut in Street Fighter Alpha 3, for example, and other QOL features such as enabling secret characters and being able to mess around with most game settings beyond difficulty, time and rounds are still there, where applicable. They've also added a reset button, internal resolution enhancer and Versus modes to every game, including the previous two Fighting Collections. While these are welcome additions, they are still features that weren't present until we were 3 collections in, which I find mind boggling. As for the reasons why I find it hard to recommend this collection: There isn't much in terms of single player content. Capcom still insists in releasing the Arcade ports only, instead of offering people the option to play the console ports as well. Which, in the case of most games in this collection, had a ton of game modes and other goodies (such as being able to create your own Grooves and a Colour Edit in Capcom VS SNK 2). So after you finish Arcade with every character at least once, beyond playing Versus matches against the CPU, you won't really have much of a reason to come back very often unless you have friends to play with. Specially since the CPU can be a real pain to fight. Sometimes, you'll fight a character that takes a beating without doing anything about it in the early matches, but when you fight them again in a different run they can randomly become an absolute nightmare. These being Capcom developed games, expect CPUs to start blocking everything often in later stages too. In spite of this, Capcom put arguably double the effort into injecting things from said console ports onto the Arcade roms. Specifically, things like the Versus and Training screens, as well as specific things like Capcom Vs. SNK Pro's Pair Match. The Arcade original, as far as I know, only had Ratio matches. They also decided to give us the Edit Characters for Project Justice. Now, before you get too excited, no that doesn't mean they added the character creator. You're stuck using the pre-made, generic characters, some of which have nonsencial movesets (such as the guy that doesn't have any special moves, only super moves.) It's specially frustrating in the case of games like Power Stone 2, who by itself is pretty barren, specially since the already simple gameplay from the original was further simplified and there are no Arcade endings. There are also other issues that cannot go unmentioned: For some reason, we STILL have to share ONE Quick Save slot across every single game, which is still baffling to me, as several other re-releases of retro games give you individual Save States per game, sometimes with multiple slots per game as well. Some of these collections are several years old too. Not only that, but Capcom somehow managed to make this system worse, by way of making it so it doesn't even function as advertsided: It's not a Save State. It's a CHECKPOINT. Meaning that regardless of where you save, you will always be booted back to the Versus screen. Except in Capcom Fighting Evolution, which for some reason boots you back to the Victory screen of your previous match. On the topic of that game, somehow, I managed to find the one exception to this rule: I had forgotten to save the game before fighting Pyron, so I did it as the ending sequence began. Out of curiosity, I loaded that quick save and found that the game actually saved there instead of behaving as described above... Even though Capcom went out of their way to patch Pocket Fighter in the first collection to change one singular word in Dan's ending, they couldn't be bothered to patch the roms in this collection to correct several spelling mistakes and a gramatical error here or there. Which is specially bad in Project Justice's case, since it has a dedicated Story Mode. It doesn't make the story unreadable mind you, it just means you'll run into sentences that are weirdly phrased or with words spelled incorrectly. On a side note, one of Joe's quotes in CVS Pro is incomplete and everything. It reads "My name is Joe, and I AM" Another thing they somehow messed up is the Training Mode. Normally, you'd expect to have an option where the Dummy gets hit by one attack and guards the rest if it doesn't lead to a combo right? Not in this collection. Across the board, if you fail to do a combo, the Dummy will continue guarding your every attack (even if it resulted in a knockdown), forcing you to either stop for a couple of seconds so the dummy resets, or pressing R3 to reset Training Mode. You're also unable to set your Health and Super Meters to infinite, you only have the auto-recovery option. So if you're planning on practicing your Super Moves, get ready to hear the meter fill up sounds over and over again for the duration of your training session. As if all of that wasn't enough, the in-game tracker doesn't always work correctly. Since I started playing the collection, I've had several instances where I complete the game with X character, but the tracker doesn't acknowledge it. There was even a case in CVS2 where I completed Arcade with Vice, and the tracker somehow counted a completed run with her, but with ZERO play sessions registered. She's so powerful, she manifested a victory for herself, it seems. There have also been cases where I complete an achievement, Steam acknowledges it, but the in-game tracker doesn't, forcing me to do it again. On top of that, some of the hints the game displays are either misleading, or outright incorrect, such as Gore and Luca's achievement that asks you to use a special move that makes them tiny. The hint and the move list display two extra inputs that are unnecessary to activate that special move and just make it needlessly harder to use. These issues were not at all present in the previous two collections either, mind you. While there wasn't anything censored in the games themselves this time as far as I could tell, (apart from Rugal and Sagat not saying the names of their moves, Genocide Cutter and Tiger Genocide respectively in the english versions of CVS PRO and CVS2, which I am unsure whether or not are carry overs from the original), Capcom also randomly decided to censor Mai's CVS2 portrait, by cropping the section that shows her butt. Which is painfully obvious when every other portrait shows the character's body to at least the level of the waist, and Mai's is the only one that's square shaped and so zoomed in you can even see tiny coloured spots in some of her line art (similarly to when old animated movies are re-released and the definition of the cels is tripled, resulting in you seeing things you normally wouldn't be able to). Which is a hypocritical thing to do when Capcom has zero qualms with parading Mai's (and other characters) sizeable assets in Street Fighter 6, and one of the promotional illustrations missing from CVS Pro's gallery is also parodied in the aforementioned game, just replacing Chun-li with Juri. Overall, most of the games in this collection are fun, even 20+ years later, and I am glad to see them come back with good netcode with QOL improvements and other modern novelties we've come to expect, but with all the issues I mentioned above... Wait for a big discount if you plan on buying this.
5 votes funny
Crazy overpriced.
5 votes funny
Uses the original arcade versions of Power Stone and Power Stone 2, so it's missing most of the content from the Dreamcast and PSP releases. If you're getting this mostly for Power Stone like I did, just skip it...
5 votes funny
Bought specifically for Power Stone 1/2. Very sad that the game does not have crossplay as it already feels incredibly difficult to find players. Casual/Ranked is only 1v1(vCPUvCPU) which is kinda weird. I tried to setup a custom room with 4 people to do 4-player matches, but it was too hard to find people and I fear it's only going to get harder. It also sucks that it's the arcade version and not the Dreamcast version as I feel like we miss out on a significant amount because of that.
5 votes funny
Capcom censored artwork for a theoretical person that would not buy this game under any circumstance, if they even existed. Why?
5 votes funny
Perhaps the laziest Collection to date. Weird how this one doesn't have crossplay. Then again, Capcom has a habit of "rush now, fix later". They also censored some camera movements when doing certain attacks or team supers in Project Justice. This game is alright if you got it to fight friends. If you're looking for the console port representation, this isn't it. No Boss Rush, Color Edit, All Survival, etc for CvS2. Also, they changed the hitboxes for a lot of the characters. Making fights seem weird. Alpha 3 finally has the best version with all the characters on it, but it's plagued with crap hurtbox and hitboxes. Overall broken. Thank god, I kept my Playstation 2 and Dreamcast version of these games. It's moreso they took away the personality of these games that came out early 2000 when I was in high school. I really never thought I would see censored game mechanics in something like Project Justice when you do Tiffany's throw or Team Super. Capcom, you make it real easy to quit you.
4 votes funny

*PLEASE READ THIS IF YOU BUY IT FOR POWER STONE 2!!!*

As a fan of the original game on the dreamcast i thought for sure i'll have fun with online. IT'S POINTLESS. The dreamcast version had these features: - Adventure mode : You colleting cards, items, coins for the shop - ARCADE MODE : you and perhaps a partner leaving a SCORE in the ARCADE mode collecting COINS - >>>ITEM SHOP<<< THE MAIN REASON TO PLAY : You MIXING items to make MORE items to use in play! Essence to collect or CUSTOMIZATION OF YOUR CHARACTER. Yeah if you've played this on emu or the dreamcast itself you know what i'm talking about. But what about 2VS2 in arcade? may ask yourself that NOT BY A CHANCE. There's no way even on the menu's of the Collection that let's you CHOSE TEAMS, just battle royale. Part of the Unique style of the dreamcast it's that allowed you to do special movements on 2V2 ( Like de-transform a power stone player) But it's gone... oh and btw, ranked mode of the power stone 2 it's sucks.. badly you're 1 player against 1 player AND 2 AI. REALLY? YOU COULD JUST ADDED 2 SLOTS. JUST 2 SLOT NO MORE. and no.. After Just playing for just 4 MATCHES only.. 4 Only took for me to refund this... I'll be back on the emu dreamcast just to enjoy it how it should be.
4 votes funny
As someone who played Capcom vs. SNK 2 in arcades when it came out, I am really disappointed with this collection. Capcom has decided to make the Gamecube version "Capcom vs. SNK 2 EO" the standard for ranked AND casual matches. The disappointment from hardcore players stems from the fact that EO took out a glitch called "Roll Cancel". This glitch (which has become a part of high level play) allows you to make any special move invincible, by cancelling a roll into a special move, but the special move gains the invincibility frames from the roll. CvS2 EO removed Roll Cancel. Some people say RC ruined CvS2. Others say it made the game more diverse. Having played only the arcade/console versions with Roll Cancel for the last 20+ years, playing the "standard version" without Roll Cancel — EO feels boring without RC. I bought this collection expecting to be able to play the arcade version with RC in casual matches. Nope. Apparently the original arcade version with RC is only playable offline. I will change my review if Capcom ever allows you to switch between versions for casual and ranked matches. I know Roll Cancel wasn't intended to be in the game like Capcom wanted, but they say top Japanese players who were asked to beta test the game, discovered Roll Cancel and kept it in the game. The version that kept CvS2 alive for over two decades ISN'T the standard for ranked or casual matches — the version nobody plays is the standard. Let that sink in.
4 votes funny
WARNING: This is not a complete experience! It is only arcade ROMs ported at retail price. The single player options like collections are absent and replaced with a "museum" mode. If you're going in to experience story modes or play at a more casual level, you WILL be disappointed. Online is a lag fest and is basically unplayable in CvS2. The entire game is unoptimized. Inputs are dropped and the game doesn't even start in HD resolution by default. This is yet another Capcom money grab and it's a shame because Project Justice and CvS2 are some of my favorite fighting games, but they are just NOT fun to play in this experience.
4 votes funny
I met some guy named wazzler, then I had to refund it.
3 votes funny
This collection isn't for people that want to try the old games unless you want to be stuck in offline mode. The online ranked system barely works. If you've never played these games before, you're going to be curbstomped by blue hairs because the population is so low that it just sets you up with anyone. It takes minutes to find a match for SF Alpha 3 since only CvS2 is active.
3 votes funny
Kinda a weird one. Stripped down ports of arcade versions only yet snk2 has the most up to date version. Weird censorship choices spattered throughout. Just kinda confused that they would bother changing parts of the game yet not give the definitive versions people wanted. If you are here for snk2 then sure go ahead. However, if you wanted the full versions of any of the 3d games then I'm sorry but it ant here.
3 votes funny
It's fine. You already know what you are getting if this collection interests you. I have not played all the games because my focus is CapSnk2. It runs fine and I have not had any crashes. Only super lame thing is try hards. The people who insist on using their team even though random is more fun. EDIT: I see a lot of complaints about this. THESE ARE ARCADE GAMES NOT CONSOLE GAMES.
3 votes funny
As someone who was really looking forward to this collection, I was very disappointed to learn this was instead gonna be comprised of only the Arcade versions, meaning none of the console stuff that helped make these games even more Legendary than they already were and added a little replay value are here. I don't think I'll be buyin future collections if we're just gonna keep getting the bare bones versions of these game, it's 2025 now, surely you guys can make a definitive version of these games that not only has that Arcade feel but also all the stuff consoles added to help push them even higher. The online in this collection, like others have said, will be dead in a few weeks and once that happens it's just wasted money, one other reason for that bein there's also no Cross-play, which while that doesn't fix the problem it definitely would've helped. Maybe it's a hot take but I'll say it one last time. As someone who LOVES CVS2 and Alpha 3, seeing them both relegated to their bare bones Arcade counter parts really hurts, and even if someones says "Well I never used those modes so it doesn't matter." or "Well it's an Arcade collection and those weren't in the Arcades." point is the OPTION was still there for those that wanted to use them, being ok with accepting less is how the industry got to where it is today. Just because it's a fighting game, doesn't mean we should be ok with the bare minimum even if it's an "Arcade experience".
3 votes funny

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