SteamCritique
Quiz
🌐EN
KIBORGKIBORG
Bought this game because - whoa a new game for Mac-OS thats kinda cool - why is my controller so buggy. Using an Xbox one controller - works with other games in my steam library - this game doesnt give you the option to calibrate it. does not read it or confirm it. Look forward to an update, but for now i cannot update this for Mac-OS users. Window users will have a fun time with this game. Using an M2 mac Mini. 16gb Xbox one controller.
7 votes funny
Bought this game because - whoa a new game for Mac-OS thats kinda cool - why is my controller so buggy. Using an Xbox one controller - works with other games in my steam library - this game doesnt give you the option to calibrate it. does not read it or confirm it. Look forward to an update, but for now i cannot update this for Mac-OS users. Window users will have a fun time with this game. Using an M2 mac Mini. 16gb Xbox one controller.
7 votes funny
TLDR: Amazing ideas but devs clearly didn't have the money to create a "proper" game. The ideas and concepts behind the game itself are amazing. I like a roguelike spin on a brawler game, I like the setting, I like the mechanics shown here (e.g. no health regen, limited amount of dodges per round, perform X hits to earn new ammo, etc.). I do however not like this game in the way the devs tried to actualize their ideas. I feel like, if the devs just pitched this as a concept and then handed it over to another studio, we could have gotten an amazing result. This title however, suffers from what appears to be a severe lack of funding. 1. Voice acting started off bad and just got worse and worse - constant mispronunciations and some sentences simply don't make sense in English. What I also don't get is the "AI Companion" character voiced by TTS when we literally have real life AI models that can perfectly imitate real people without issue. 2. Extremely minimalistic UI, which seems to be a consequence of "we don't have the time to work on this further" rather than a stylistic choice. 3. Following the above point, literally no introduction to the game. You start, spawn in a room and then walk off into your first run with no intro or explanation except for a vending machine that you can talk to to watch short videos on the controls. 4. All around jankiness and lack of polish, e.g. there's a bug where the camera just keeps veering wherever you moved it last instead of standing still. 5. Combat feels floaty and inconsistent which is sad, because it seems they took inspiration from WB Games Arkham combat and could've really spun this into something cool here. If this was an early access release as V0.3 or something I'd be super hyped but as a full release I really don't see why someone should buy this. Comparison is the thief of joy but compared to other titles for 24,50€ this just doesn't hold up at all.
7 votes funny
despite the game being a fun combat-focused roguelike despite the game looking pretty tasty despite the game finding a way to make parries balanced the best part about this is the fact the antagonistic announcer is called Volkov and true to form attacks the english syllables with exactly the correct eastern european enthusiasm in the most 'that tracks' accent ever,
5 votes funny
jester icons , okay , just give me more jester icons , please , now its only 9 jesters icon ? let me see , oh ~ not enough , gimme more then ,hmmm ~ getting a jester icon from an actual jester ? Now that’s genuinely entertaining. I’m really curious to see how many people, unable to accept negative feedback, will get so emotional and throw clown emojis at me. To me, it’s actually quite an amusing thing. When you try your best to provide a detailed review, even without any polished text, some people will react like cats whose tails have been stepped on—blood pressure skyrocketing, face red, neck bulging, throwing clown emojis at you, trying to tell you that you’re not fitting in. You gave a negative review, so you must accept attacks. In reality, according to Steam’s system, by throwing any kind of icon at me, you’re actually giving me some sort of “points” to some degree. It’s not a problem, but I just really want to see how many people will lose their cool ,For me, this is like a mood regulator for the day, keeping my spirits high and happy. ) ======================================================================= 1. Combat and Action – A Complete Mess If you’ve watched the store page trailer, you probably noticed all the melee clips are heavily edited. They only show you flashy finishers or the final strike of a combo, spliced together with some low-difficulty enemies getting obliterated. There’s nothing shown from the third floor, and for good reason: the combat system is a disaster. It tries to slap a melee-focused system onto a cyberpunk setting—already a weird combo—and then delivers awkward, clunky animations, bad hit detection, no flow, and terrible responsiveness. Your character slows down as soon as you enter a combat zone, even though you’re running fast just seconds before. Combine that with slow attacks, short range, zero target “stickiness,” and stiff animations—it’s a recipe for boring, unsatisfying brawls. There's no real combo system here. What they call "advanced moves" are weak, long-winded animations that barely do any damage and leave you open to getting smacked mid-attack. You quickly learn to avoid using them entirely. Most of the time, you're just repeating the same two or three basic attacks. It’s dull, it’s slow, it’s janky. The devs didn’t even bother showing Floor 3 in the promo because melee becomes completely useless by then. Enemies move too fast, have ranged weapons, or straight up ignore your attacks. Combat ends up being dominated by body mod abilities and ranged weapons—melee just becomes a useless gimmick. And yes, melee weapons have durability. You read that right. As if melee wasn’t bad enough, now your weapon breaks after a few hits. At higher difficulties where enemies are tanky and your damage is already pathetic, this design choice is downright hilarious. It honestly makes me wonder if the devs ever played their own game. The game tries to force a parry mechanic where you’re supposed to get hit, time a counter, and earn a buff. But this doesn't work in chaotic group fights. Enemies don’t attack in any kind of rhythm—they either all dogpile you at once, or none of them attack and just run around. Your dodge is slow, your movement is sluggish, and even if you time a perfect parry, you can only block one hit. The rest? They’ll still wreck you. Some enemies have super armor or shields too, and your AoE damage is laughably weak. At higher levels, every melee engagement feels like a net loss—you deal no damage, get hit constantly, and everything just feels sluggish and unresponsive. ======================================================================= 2. Content – Repetitive, Shallow, and Boring There are only three floors in the entire game, and about 15 maps total, all of which are reused over and over again. The game has 7 difficulty levels, but aside from enemy HP and damage scaling, nothing really changes. You’ll fight the same bosses, on the same maps, with the same enemies, every time. After finishing difficulty 1, the game expects you to grind through all six others with no new content whatsoever. That’s not replay value—it’s padding. Worse yet, the "random" elements aren’t truly random. The drop pool is clearly rigged to withhold useful body mods, pushing junk like bullets, trash melee weapons, or basic sidearms instead. Some unlocks and achievements require you to collect full sets of body mods, but often you can run through all three floors and still not complete a single set. I’ve had runs where I didn’t even get one useful body part. What’s the point? The “mutation” system is also pretty useless. You get a minor buff, but every one of them comes with a drawback—so you basically end up avoiding them entirely. Most of the time, you get 3–4 maps in with nothing but bullets or throwaway gear. The game claims to offer choice, but in reality, you’re forced into a narrow pool of junk every time. Even the enemy spawn design feels broken. Some maps end in 30 seconds with just 10 enemies, and others flood you with over 150 mobs in endless waves. There’s no pacing, no structure—it’s just chaos for the sake of chaos. It doesn’t feel “roguelike”; it feels like lazy level design. ======================================================================= Melee Is Dead After Floor 2 – Mods and Cheese Rule . Let me be clear: melee stops being viable after Floor 2. The only way to progress at higher difficulties is by stacking strong body mod abilities and leaning into cheesy builds. For example, the “Monarch” armor spawns two auto-tracking mines every time you kill an enemy. With a high enough enemy count, you can just stand there while mines do all the work for you. Zero effort. You don’t even need to attack anymore. Other builds let you abuse guns like the Gauss Revolver + Gunner mod, where your heavy attack auto-triggers a shot that bounces and kills multiple enemies. This bypasses melee completely—you just spam one heavy input and let the gun do the rest. It’s not fun, it’s not dynamic, but it’s far more effective than trying to punch anything. By Floor 3, enemies are all armed with guns or move at high speed—especially the agents and robots. They can dodge your punches, interrupt your attacks, and they often outrange or outmaneuver you. Since your melee attacks have no magnetism, you constantly miss. Even if you land a hit, it deals so little damage that it’s not worth it. The best you can do is build around mods and abandon melee entirely. ======================================================================= Final Thoughts This game lacks content, polish, and a cohesive vision. None of the core systems work well together. Melee is trash, ranged combat is unreliable, and the so-called roguelike elements are shallow and repetitive. The developers push this as a melee action game—but the melee is the worst part. Shooting isn’t much better either. Most guns feel weak and inaccurate, and the third-person aiming isn’t even over-the-shoulder, so you constantly miss shots due to awkward aim angles. So what are we left with? Bad melee Janky shooting Boring loot Repetitive maps Fake RNG And a total of 3 bosses across 30+ recycled missions I've already beaten six difficulty levels, and I have zero interest in playing the final one—there’s just no fun left in it. KIBORG is a confused mess. It’s trying to be a melee action roguelike, but fails at every part of that equation. Unless you’re really desperate for a cheap game, I can’t recommend this to anyone.
5 votes funny
While your moustache screams 80s adult actor, KIBORG mostly looks, feels, and plays like something from the late 2010s. I wasn’t sold at first and almost put it down prematurely, but after playing for a few hours and unlocking more content, that all changed. It’s a fun ode to the past where beat ‘em ups were all the rage, with modern roguelike elements tacked on.

📝 Main Pros, Cons, and Suggestions, followed by the Review (and a breakdown of the TV icons):

🟩 Pros: + I love the in game nods to Redeemer + UI can be disabled + Arena combat offers a break from the room to room fighting + Combat feels and sounds weighty, and the combos you unlock later make it that much more engaging + Bloody and violent combat with satisfying slow-mo finishers, be sure to lock on to enemies to make it that much more engaging + Wielding an axe and dismembering enemies will never not be enjoyable, but for those who don’t want to see it, dismemberment can be turned off for those who may not want to see it + Mutations are an interesting risk reward mechanic + Augment and implant systems adds crazy build variety + Rarity levels. secondary stats, and synergies make implant hunting that little bit more enjoyable + Weapon sets have flair and humour in their name, along with different ailments, elements and stats, adding a heap of variety + Enhancement tree (meta progression) is large and slowly unlocks new systems as you become comfortable with the ones introduced prior 🟥 Cons: - Camera movement feel sluggish - Allies sometimes refuse to attack - Randomiser 9 wheel rewards often don’t outweigh the cost - An enemy once spawned outside the arena, soft locking my run - Elevators and metal doors are masked loading screens, a mechanic I thought we left behind in the 2010s - It’s very repetitive, and takes a while to progress through the same monotonous levels time and time again - Whenever I earn bullets, the text is written in Cyrillic, similar with the health packs from the middle section onward - Why does movement slow to a snails pace when I enter the arena, but travelling between arenas and rooms is fine? 🏷️ Suggestions: ~ Please add more music variety ~ A larger variety of drinks at the bar ~ Explain what the TV screens/skulls mean ~ Count ally kills toward the 0/X objective tally ~ Allies are cool, but you know what’d be cooler? Co-op ~ Include controls for combos and specials in the pause menu ~ To add to the absurdity of the rubber hammer, make it squeak on hit ~ Stealing weapons from enemies would make this that much more chaotic ~ Highlight where to get implants and mutations, as well as other interactable elements ~ Some nodes in the enhancement tree can be upgraded more than once, but it’s easy to miss, consider updating the icon to reflect this clearer

Your Moustache Screams 80s Adult Actor

KIBORG is a cybernetic beat ‘em up that combines chaotic arcade beat ‘em up combat with rogue-lite mechanics to deliver an experience which is equal parts frantic and fun. It’s all about cybernetic implants – From launching knives with light attacks to finishing combos with chain lightning, KIBORG isn’t short on build variety. Heck, even your dodge can be upgraded to leave a fiery trail, or replaced entirely for a teleport that explodes on use, it’s creative to say the least. Implants fall into various categories, ranging from blur (melee and movement), guardian (defensive), gunslinger (ranged), source (allies) and thundergod (energy), with synergies to further enhance their power. Watching your prisoner transform from a humble human to cybernetic machine with each additional implant is cool. At one point I looked like Predator (from Aliens) wearing a nanosuit (from Crysis), with a heap of summoned allies to assist. On top of implants are augments and mutations – Augments give a random perk, while mutations give advantages and disadvantages, adding additional strategy. These systems aren’t available from the beginning, which unfortunately makes for a slow opening, once unlocked however, KIBORG opens up in a big way. Going from mid to crazy fun only takes a couple of hours. https://steamcommunity.com/sharedfiles/filedetails/?id=3473235516

The Rogue-lite Loop

KIBORG follows the rogue-lite formula to a T – Try, die, try again, with slightly more power each time. Successfully surviving against wave after wave of enemies earns data and tokens, among other rewards – Tokens are used during your run, while data is used for the enhancement tree (meta progression). Between fights, Volkov, a grotesque blob, will commentate on your experience while Inga, a holographic AI will explain elements of the game as they unlock. Light, heavy, and circular attacks generate energy while blocking, parrying, or dodging uses energy. New combos and special attacks can be unlocked via the enhancement tree, making combat much more chaotic and engaging. Additionally, primary, secondary, and melee weapons can be acquired during runs (or prior, with the right unlocks). So why did I open by saying this plays like something from the late 2010s? Graphically, models and textures aren’t anything remarkable – Thankfully the animations, lighting and shadows do brilliant at making KIBORG feel modern. Similarly, walking into certain objects will simply have them shatter, and when stepping in water, there’s no animation or sound, simply a flat texture – It’s minor, but I hoped for better. https://steamcommunity.com/sharedfiles/filedetails/?id=3473235707 Despite that, KIBORG is a fun, well thought-out game. It starts slow, and I nearly put it down prematurely, but I’m glad I kept going. Unlocking new systems and upgrades turns it from mid to great – Don’t let the slow opening fool you, it DOES get better, and it DOESN’T take too long to get there.

TV Icons Explained

Fights through the tower follow a linear path at times, but primarily, you’ll choose between two paths, with a TV representing what rewards to expect from each. The symbols on the TV aren’t explained, so enjoy the breakdown below. Additionally, there are different coloured skulls on the TVs, which I assumed dictated the quality of rewards (or difficulty), but this doesn’t appear to be the case.
  • 3 silver dog tags reward tokens
  • Knife earns you a melee weapon
  • Pistol earns you a secondary weapon
  • Gun earns you a primary weapon
  • Bullets give… Wait for it… Bullets
  • Mutated cell split in two rewards mutations
  • A metal panel with what looks like connectors on each side rewards augments
  • Red cybernetic heart (looks more like a beetroot, but I don’t think that’s what the devs were going for) rewards implants
  • Pink meditating man restores health or increases maximum health
  • Cracked silver square with pink/purple neon gives a minigame to return health
https://steamcommunity.com/sharedfiles/filedetails/?id=3473236116

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5 votes funny
Probably the best game of mankind
5 votes funny
game sux lmao. Video makes it look cool. Not like that when you play. you dodge aoe attacks and they hit you anyway. You do NO damage to bosses. Too bad. the video made it look fun. >< Also no idea what any of the upgrades actually do because there is no explanation.
4 votes funny
in a way i´m kind of suprised, that it have so positive review, what´s there is really not that bad. But it just don´t feel complete at all. In these 3 hours, there have been some issues. like enemies, especially bosses at times just standing there. at random points, had a issue where the camera went underground, in a good run. i hade to let the character die. because it was unplayable. a enemy that got behind a fence when it spawned. almost unable to damage it. status effects, that you barely notice. like the enemy is effected by fire. unless you notice the health bar you would not really notice. stuff like that. This game is basically in early access, so it should be under that label i think. because of these issues i will give it a no, at the time. Seems like they are working on it which is good. but when it´s supposed to be 1.0. it should not have issues like the camera going underground.
4 votes funny
I gave the game a few tries, but I always keep ending frustratet after 20min. or so. It is just unenjoyable, when the character ignores half of your input. You try to make a combo working, but the character does exactly nothing after the second attack, but being afk and tanking fists and rpgs. Can´t really recommend it in this state...
3 votes funny
Kiborg is basically everything you ever wanted in a beat ’em up… if your dream was punching robots while questioning your life choices. You run, you jump, you combo, and sometimes the enemies explode in ways that feel like physics took a coffee break. Spoiler: your fists are way stronger than the storyline, and that’s okay. The combat is tight and messy in all the right ways. You’ll chain combos, juggle enemies, and feel like a one-person demolition crew… until a miniboss knocks you into the next level and you scream something unintelligible. Boss fights? Huge, flashy, and occasionally ridiculous, with patterns that make you wonder if the AI is trolling you on purpose. Visuals are neon, chunky, and unapologetically over the top, and the soundtrack slaps so hard you’ll feel like you’re in an 80s action cartoon… with more lasers and fewer morals. Every run is chaotic, fun, and absolutely destructive.
3 votes funny
Amazing brutal beat 'em up where you need to fight for freedom in a dystopian cyberpunk prison. It kinda reminds me of LET IT DIE. Main character can get a lot of different upgrades and augmentations (with synergies). There are also multiple difficulty settings and arena mode.
3 votes funny
Worst shooting i've seen in years, game actually actively tries to get in your way. regardless of aim assist option picked. Rest of the game is very plain, game adds nothing to the formula and it's just the same three small levels over and over.
3 votes funny
great game super fun good replay value. but i fear for now i wouldnt recommend because your attack chain will glitch and get stuck at a random number. not allowing you to use fundamental mechanics on the game. i wont be playing until this is resolved
2 votes funny
Take the elevator, grab your weapons, fight, become pulp, upgrade, try again, Take the elevator, grab your weapons, fight, become pulp, upgrade, try again, Take the elevator, grab your weapons, fight, become pulp, upgrade, try again, Take the elevator, grab your weapons, fight, become pulp, upgrade, try again, Take the elevator, grab your weapons, fight, become pulp, upgrade, try again, Take the elevator, grab your weapons, fight, become pulp, upgrade, try again, Take the elevator, grab your weapons, fight, become pulp, upgrade, try again, Take the elevator, grab your weapons, fight, MAKE THE PULP, WIN, try again, Take the elevator, grab your weapons, fight, become pulp, upgrade, try again, Take the elevator, grab your weapons, fight, become pulp, upgrade, try again, ...and all along the way, it's morbidly fun.
2 votes funny
I like this game, but ever since the last update, the game will launch but never actually starts. Until then gonna thumb this down
2 votes funny
This game answers the time honored question: "what if we made a game with all the things?" and somehow, manages to do each of those things quite well! At it's heart, it's a roguelite 3d beat-em-up (honestly, kinda surprised there aren't more of those...), think a 3D streets of rage, but with Arkham Asylum's melee system. That in-and-of-itself sounds pretty cool, but Kiborg doesn't stop there! In addition to the robust melee kit (which includes dodges, parries, and special moves!), the game also throws in a ton of melee weapons into the mix, each with its own move set, more of which unlock over time, and each weapon has up to three custom modifiers specific to the type of weapon it is. Cool, right? That's not all... There's also an array of primary and secondary guns! Each with the same level of modification and customization as the melee kit, and with the same unlock pattern...but wait...it doesn't end there! There's also an entire system of frankly dope looking cyborg mech upgrades, one for each limb, as well as head, heart, and spine; each of which you can mix and match (and that have a substantial impact on how your character looks!), and the various parts of escalating synergies between them. BUT WAIT, THERE'S MORE! There's also a crazy Megaman system, where each time you beat a boss, you unlock their cyborg upgrades to add to the pool, and then, you unlock modifiers that augment each of the cyborg parts, resulting in some really unique builds. At on top of that a robust unlock tree that keeps you coming back, and you've got yourself a videogame-ass video game. Literally, the ONLY downside is that, unless there's a major game-play element that unlocks down the line (which I wouldn't put past them...), the game as it currently stands is on the short side, to the point where buying the game at full price is a little steep with the current crop of content. Luckily, they're adding new content regularly, and even with the game where it is, I think it more than makes up for it's length in sheer fun. Oh, and the graphics are surprisingly great, when it absolutely wasn't necessary...plus, the game runs exceptionally well on steam deck (as long as you install it on local storage, it pulls data from disk fairly regularly, so load times can get a little annoying if you're running it of an SD card). If you've got the cash, and any of these elements piqued your interest, give it a whirl, I can guarantee you you won't be let down...and if it goes on sale, buy it even if it didn't pique your interest :-). IMHO Kiborg is one to watch.
2 votes funny
Pretty Janky and Buggy. I even failed a good run because of a bug where I was taking damage and flinching to nothing hitting me or my ally would hit a enemy and it would damage me too. Dying to something other than enemies, traps, and status effects makes me not want to play the game anymore.
2 votes funny
Gameplay is fine but the AI voice acting was so horrible that I refunded the game.
2 votes funny
Some interesting concepts here, a lot of potential, but unfortunately way too janky for my taste. If the parry/counterattack system felt tighter and more skillful like Arkham and Shadow of War, I'd love this game. Refunded until that changes.
2 votes funny
This game has a gigantic tree of metaprogression unlocks, and the game doesn't feel like it's intended to be completed without a bunch of the power from this tree, which is a bummer (though a lot of people are into that sort of thing). Normally that wouldn't be enough for a negative review, but when I booted in after unlocking a bunch of stuff and found all my progress gone, the game got much less fun with no upgrades. Instant uninstall for me.
2 votes funny
This game takes me back to PS1 games like Fighting Force, but bringing modern & roguelite gameplay mechanics to a tried and true beat'em up formula that is just plain fun. The game loop is easy to get hooked into, encouraging one more run each time you inevitably die, knowing you will come back not only stronger but differently equipped for the situation. It's not going to be the most ground breaking game you play this year, but it will be a title in your library you come back to regularly in between other titles or for quick bursts of entertainment.
2 votes funny
Just like Batman Arkham, if Batman was smoking crack. IT'S INSANE. Old-school cyberpunk aesthetic, 1980's Smash TV arcade action, and protagonist that be looking like Vin Diesel in Chronicles of Riddick. Just buy it.
2 votes funny
Video: https://youtu.be/aNsRBGL1muw The game comes in two flavors. The Arena, and the story mode. Story mode is better by all accounts, but if you just want some quick action you can jump into the Arcade mode. You'll need to play on higher difficulties in order to unlock story bits, which is one of the weirder ways I've seen a story play out. It's a Beat 'em Up with combat that is similar to the Batman Arkham series. It's not quite the same, but it is similar enough to where I feel like it is an accurate comparison. You'll unlock combos, new weapons, and all kinds of permanent upgrades as you play. Finish the easiest difficulty to unlock harder options, rinse and repeat. Higher difficulties = more enemy variety, or at least getting harder enemies earlier on. As you finish each room you'll get an upgrade, tokens, implant, etc. These do a rather fantastic job of giving you a game with a huge amount of replayability. There for awhile this was kind of my go-to games to jump into when I had 30 minutes to spare. An average run for me probably lasted about 25-30 minutes depending on how well things went with upgrades.
2 votes funny
Recommend for anyone who loves Batman like combat and 90s nostalgic. One of the best 3D beat'em up so far Pros: - Highly addictive core loop - Spectacular effects and brutality - Replayability supported by roguelike elements Cons: - UI/UX is strange from the first glance - Sometimes narrator voice over could be a bit annoying - No co-op
2 votes funny
Very fun. Punch 'em till they stop moving. Arena mode is a blast. Hoping for more variety with weapons and augmentations. The gun system is a bit weak in comparison to melee.
1 votes funny

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  • FreshWomen - Season 2
  • The Jackbox Party Pack 11
  • Necesse
  • Escape From Duckov
  • Legends of Dragaea: Idle Dungeons
  • The Séance of Blake Manor
  • VEIN
  • Witchy Business
  • Megabonk
  • Hollow Knight: Silksong
  • Tiny Bookshop