
Tails of Iron 2: Whiskers of Winter
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76561197970785245

Not Recommended30 hrs played (30 hrs at review)
edit after defeating the last boss on bloody whiskers:
- combat still feels and plays like dark souls at 5fps
- building your settlement? 3 merchants/crafting stations that you can upgrade 3 times is not building a settlement in my book. Most of the reagents you need for them, you get for free during the main quest. Like the last item for smith lvl3 is just a quest "get the smith to level 3" and you get the item. No story or side content for it, you just get the item... Boring and plain af
- elemental system. Its the same annoying stuff with zero thought behind it as all the bottom of the barrel games have.
-- Armor has elemental defences, weapons have elemental attack. There are way too many of the same weapon/armor type. Its mostly just fashion with some little less damage or weight. Like monster hunter gear but with even less stats and no skills on them
-- Enemies have weaknesses to certain elemental attacks. So you have to change your weapon almost every second screen or so because you just encounterd a different enemy with completely different resistances. Gets annoying real fast.
-- Elemental attacks apply a debuff, if the gauge fills, you or the enemy gets afflicted with a debuff/stun. Means, you can get stunned by almost every enemy in the game, sometimes even in one hit and you sit there and cant do anything. Weirdly, all debuffs applied to your character are ALWAYS stuns meanwhile your poison or fire attacks only apply a damage over time effect on the enemy...
- magic "system": 4 basic magic attacks that you just spam and forget mid fight.
- grinding bosses: amazing that they copied the worst system of "Salt and Sacrifice", bosses that you encounter in the wild and that will run away if their health reaches a certain threshold. Just think about how fun it is to chase these completly easy bosses around the map to get certain crafting mats to craft a specific weapon or armor. Get especially fun if you spend more time running around then fighting the boss.
- progression: non-colored armor is pretty bad compared to the enemies you encounter in the early game. As soon as you reach blue (2nd tier) gear, the game becomes a cake walk (even on bloody whiskers)
- flask: Its insane to me that they are still keeping this stupid system in the game (it was already in the first game annoying as hell). With 3 health upgrades you hold your flask button for almost half a minute to fill your health (a full flask only refills half!). IDK why the flask is even in the game, feels terrible to use.
All in all, feels like a glorified DLC to the first game. All of the new systems are so shallow and bare bones that it feels like they never left the concept phase.
review at 6 hour mark:
Its like 90% the same game as the first one. Combat is still as clunky as in the first one. Story is still barely there (narrator is still not skippable, even if you heard the same line already). Hit boxes are still sometimes there and not there.
If you really liked the first one, you'll have fun with this one too. If you are unsure if you like it, get the first one.
12 votes funny
76561197970785245

Not Recommended30 hrs played (30 hrs at review)
edit after defeating the last boss on bloody whiskers:
- combat still feels and plays like dark souls at 5fps
- building your settlement? 3 merchants/crafting stations that you can upgrade 3 times is not building a settlement in my book. Most of the reagents you need for them, you get for free during the main quest. Like the last item for smith lvl3 is just a quest "get the smith to level 3" and you get the item. No story or side content for it, you just get the item... Boring and plain af
- elemental system. Its the same annoying stuff with zero thought behind it as all the bottom of the barrel games have.
-- Armor has elemental defences, weapons have elemental attack. There are way too many of the same weapon/armor type. Its mostly just fashion with some little less damage or weight. Like monster hunter gear but with even less stats and no skills on them
-- Enemies have weaknesses to certain elemental attacks. So you have to change your weapon almost every second screen or so because you just encounterd a different enemy with completely different resistances. Gets annoying real fast.
-- Elemental attacks apply a debuff, if the gauge fills, you or the enemy gets afflicted with a debuff/stun. Means, you can get stunned by almost every enemy in the game, sometimes even in one hit and you sit there and cant do anything. Weirdly, all debuffs applied to your character are ALWAYS stuns meanwhile your poison or fire attacks only apply a damage over time effect on the enemy...
- magic "system": 4 basic magic attacks that you just spam and forget mid fight.
- grinding bosses: amazing that they copied the worst system of "Salt and Sacrifice", bosses that you encounter in the wild and that will run away if their health reaches a certain threshold. Just think about how fun it is to chase these completly easy bosses around the map to get certain crafting mats to craft a specific weapon or armor. Get especially fun if you spend more time running around then fighting the boss.
- progression: non-colored armor is pretty bad compared to the enemies you encounter in the early game. As soon as you reach blue (2nd tier) gear, the game becomes a cake walk (even on bloody whiskers)
- flask: Its insane to me that they are still keeping this stupid system in the game (it was already in the first game annoying as hell). With 3 health upgrades you hold your flask button for almost half a minute to fill your health (a full flask only refills half!). IDK why the flask is even in the game, feels terrible to use.
All in all, feels like a glorified DLC to the first game. All of the new systems are so shallow and bare bones that it feels like they never left the concept phase.
review at 6 hour mark:
Its like 90% the same game as the first one. Combat is still as clunky as in the first one. Story is still barely there (narrator is still not skippable, even if you heard the same line already). Hit boxes are still sometimes there and not there.
If you really liked the first one, you'll have fun with this one too. If you are unsure if you like it, get the first one.
12 votes funny
76561198005166299

Not Recommended10 hrs played (10 hrs at review)
Completed on medium difficulty.
Positive impressions changed to negative ones quite quickly, when you realize that this is a reskin of the first game and nothing more. It feels like the second game is smaller in content than the first. A complete lack of any innovations, both in the plot and in the gameplay. If you played the first part, then just replace the frogs with bats and you know what the game iis about. Little has changed in terms of gameplay. They replaced extra damage to races with damage from the elements. The hook that we were shown is not used in combat and moving with it is purely scripted. A lot of running from point A to point B. The bosses are reskins of small monsters with 1-2 additional attacks. The only big plus I will say is about the visuals, it is Gorgeous. Otherwise, this is a DLC for 10$, but not a full-fledged second part. If you want to take it, wait for a discount.
7 votes funny
76561198044102780

Recommended3 hrs played (1 hrs at review)
rat souls 2: the squeakuel
7 votes funny
76561198008466592

Not Recommended0 hrs played
This game is trying SO HARD to be Witcher 3 that they hired Geralt's voice actor to narrate.
Couple issues with that:
1) if you want anyone to take your game seriously maybe don't populate it with cartoon rats. There's a tone mismatch that doesn't work here.
2) The narration is AWFUL. It brings the game to a grinding halt every five seconds and cannot be skipped. I remember'd why I stopped playing the first game. It was this. It NEVER STOPS. It's not cute or fun, it's overwritten as hell.
3) We get it. You like Game of Thrones. The entire setting is just GoT mad libs.
4) It sells itself as Souls-like and by that they mean "there's swords and a roll button" because that's where the similarities end.
Skip this and go buy Hollow Knight. It's this but better in literally every way.
6 votes funny
76561198294711275

Recommended21 hrs played (19 hrs at review)
man... Denis keeps getting bullied. Sad to see.
4 votes funny
76561198004409420

Not Recommended0 hrs played
The first game is a pleasure to play. This one is way too difficult. I got stopped at the first boss in the game. I am here to have fun, not test my mettle as a gamer.
4 votes funny
76561198038084097

Not Recommended14 hrs played (14 hrs at review)
The game looks great and the combat could be solid, but everything else drags it down.
It constantly feels slow and tedious:
Healing is painfully slow — long drink animations after every fight.
Bosses love running across the map mid-fight, making battles a slog.
Tons of backtracking before fast travel unlocks.
The elemental system (fire, electric, cold, poison) is simple but annoying:
Constant gear swapping mid-fight to match resistances.
Mixed enemy types make it worse.
I just used one high-resistance Light armor the whole game.
Magic exists but is weak and barely useful.
Combat has gone downhill:
Way too much AoE — entire arenas become dangerous.
Bosses have too many invincibility frames during long animations.
Some red attacks (especially jump-backs) feel undodgeable.
Bosses hit way too hard — even fully upgraded, 2–3 hits and you're dead.
The player dodge frames feel off and unreliable.
I 100% completed it, and still wouldn’t recommend it.
3 votes funny
76561197988619527

Recommended13 hrs played
Bigger, better, and packed with even funnier puns—Tails of Iron 2 delivers. The first game was so good I got a Redgi tattoo. No regrats.
3 votes funny
76561199649695691

Recommended16 hrs played (16 hrs at review)
𝖉𝖊𝖆𝖙𝖍 𝖎𝖘 𝖓𝖔𝖙 𝖋𝖎𝖓𝖆𝖑 𝖋𝖔𝖗 𝖙𝖍𝖔𝖘𝖊 𝖙𝖍𝖆𝖙 𝖜𝖎𝖊𝖑𝖉 𝖙𝖍𝖊 𝖚𝖒𝖇𝖗𝖆𝖑 𝖑𝖆𝖒𝖕
2 votes funny
76561198017054401

Not Recommended14 hrs played (14 hrs at review)
"full controller support, Your Playstation Controller"
It's demonstrably not full support because i can only play it with steam input and with showing xbox buttons.
Oh Edmund, it's the lying i find so hurtful.
Issue has been around since release and still not fixed 6 months later.
Despite the above being partially sarcastic I do like ToI2 overall...However, the same criticisms I had for the first game still stand and barely nothing has been added.
Still good art, decent story and excellent narration by Doug Cockle but still clunky, padded, shallow and repetitive.
I can't really recommend ToI2 because its not better than ToI but it should be and it doesn't bode well for the teased sequel because it suggests it will be the same game again with no improvement, refinement or studio growth.
Very disappointing.
2 votes funny
76561198393358188

Recommended11 hrs played (9 hrs at review)
Dont know how this is "Mostly Positive"? Its a vast improvement of the first one and the first one didnt even need any improvements. great game, love the art style drawings, love the reference to Lords of The Fallen, Hope a 3rd comes one day. great game.
2 votes funny
76561198049656234

Not Recommended25 hrs played (25 hrs at review)
I've played the first game and I must say this game was a bit disappointing, especially the mechanics. Was looking forward to it for so long and can't even count how many times I wanted to quit because of frustrating game design. If you still want to play, get it on discount.
As others have mentioned:
-Elemental system-could have been fun concept if not for needing to switch equipment around all the time and there is no function to save preset outfits. Additionally, enemies, especially bosses, spam way too much elemental attacks that take up large AoE. Your debuff meter also gains really fast and essentially stun-locked if you don't press a button fast enough to get out of it. DoT like poison and fire don't seem to do much damage and duration very short. Honestly it would have been better to keep first game where you had resistances based on species.
-Equipment progression - you just get equipment thrown at you and there's so many sets I got tired of comparing equipment to min/max dmg and def. There's 3 tiers of armor and I didn't even need to upgrade all the way for some armor and weapons. As long as you are patient with attacking, there's no real "need" to upgrade. Blue tier gear will get you far enough. And there's no feel of armor getting better because I'd be wearing Gold tier armor and still losing half my health in one hit. I prefer finding equipment, getting it as a quest reward or boss drop, rather than this crafting galore.
-Repeatable boss quests- highly redundant that bosses run away for these and does not add to the gameplay.
-Fall damage - there are some heights that really don't make sense to add that little bit of fall damage. While yes, you can slide down the wall, but why decrease variability in gameplay?
-Potion drinking speed - the health regen speed is waaay too slow, especially when you're in a boss fight and the boss just spams attacks and there is no breathing room. When you do get a chance to drink your juice, it's so slow you can only get a little bit in.
-Wholely depressing story even though I understand it. The ending was not surprising, felt forced, and disappointing, even if trying to seg into a DLC or 3rd installment.
-Game felt way too short compared to the first one and very railroaded. There also wasn't much to do in a lot of the map sections. You'd be walking from one side of the screen to the other with nothing to explore or do. It's just main quest, side quest, straight line, go. I'll have to replay the first one again to compare.
-Many controllers not supported which in this day and age is kind of ridiculous, for these types of games.
2 votes funny
76561198120063396

Not Recommended4 hrs played (4 hrs at review)
Honestly, fuck this game. Completely misses the mark. I was going to continue playing it and finish, but I just don't have neither time nor patience for this.
I would refund it in an instance if I could.
- Very harsh and unbalanced beginning. The first boss is just a nightmare
- Monster hunting is far, far from fun
- Useless loot which you also have to change all the time to be able to survive
- Horrendous copy-paste side quests
- Empty maps, with you just having to run from one end to another. Even your own keep has nothing to offer
- AOE enemy attacks are ridiculous. No, it is not fun to have the whole arena covered in poison. It never is
- Long hit animations. By the time your character finishes his punch you will get stun-locked by AOE effects anyway, with the boss likely to finish you off with his next hit
- The whole game feels like a boss rush. Most of the time there is no one to fight in several areas apart from a boss at the end of the map
Before playing this game I've replayed the first Tails of Iron and finished recently released Ender Magnolia - and both are way superior games. I don't know what devs were thinking.
2 votes funny
76561199080823225

Not Recommended11 hrs played (11 hrs at review)
6/10
This sequel is, in many ways, a near carbon copy of the original Tails of Iron, with the same flaws intact. My biggest gripe remains unchanged: I desperately want to love this game - given my affinity for Souls-likes, indie studios, and animal protagonists, it should, by all logic, be a slam dunk. Yet just like its predecessor, the aspects it excels at are overshadowed by persistent shortcomings, leaving me feeling more let down than enthralled.
From the outset, the game repeats large portions of the original’s storyline. Once again, you’re the newly crowned rat monarch, your kingdom has been razed, and you must rebuild by rescuing various vendors and forging alliances across the land - eventually gathering enough might to confront the antagonist clan. This time, your allies and enemies include a bat clan (alongside the returning frogs and moles), as well as a few newcomers like mermaids and vultures. The narrative is serviceable but lacks the novelty that made the first game charming - visiting the underground mole kingdom in the original was far more engaging than anything this sequel offers. Fortunately, the writing still shines with clever rat puns, amusing dialogue, and an overall wit that elevates it above similar titles.
Combat, too, mostly echoes the original but introduces a few tweaks - some welcome, others frustrating. The moment-to-moment gameplay remains slow and somewhat clunky, yet now there are rudimentary magical abilities that at least provide some variety, and elemental weapon enchantments that play out like rock-paper-scissors against enemy weaknesses. Unfortunately, enemies also wield these elements, which translates to irritating area-of-effect attacks that stun you if you stand in them for more than a second or two. Every element - fire, ice, poison, electric - causes the same stun effect, and it’s both thematically dull and aggravating in tougher fights. It’s a decent idea in theory, but its execution is the opposite of fun.
This segues into my biggest complaint: the difficulty curve is relentless in a way that doesn’t feel satisfying. You begin with so little health that nearly every enemy can one- or two-shot you. Coupled with the oppressive stun mechanic, you’ll often die before you can recover. The painfully slow healing mechanic exacerbates the issue. Healing from near-death can take 15 seconds or more, and at maximum health, your “Estus flask” equivalent won’t even restore you fully once. In the meantime, bosses frequently spam leaps across the screen with awkward hitboxes, so half the challenge feels more about coping with design quirks than honing your skills. Even outside of boss fights, constantly having to run back to the nearest healing dispenser - because benches inexplicably don’t restore your health - further breaks the flow and feels like clumsy design.
That said, sprinting is a welcome addition for general traversal. While fast travel is improved with more signposts, it still isn’t enough to remedy the abundance of backtracking. A direct fast-travel option from the map would have been a huge help, since manually crisscrossing the world wears thin far too quickly. A grappling hook appears here and there, adding the occasional spark of excitement, but it’s entirely scripted with no room for experimentation or creativity.
Side content doesn’t fare much better, often boiling down to rehashed boss fights - sometimes just reskinned versions of what you’ve already faced. Typically, you chip away at a boss’s health, watch it flee to another location on the map, chase it, and repeat. The rewards rarely feel worth the hassle, and I quickly lost interest.
All that said, the game still offers a stunning visual experience. The art style is easily one of the most impressive I’ve seen in a 2D platformer lately. Character designs are meticulous, and the backdrop art exudes so much craft and care. The developers clearly poured their hearts into the project, and that passion is evident. Sadly, as was the case with Tails of Iron, I can’t bring myself to truly love it. While Tails of Iron 2 represents a slight improvement overall, the clunky combat and unsatisfying gameplay sap most of the joy from what otherwise could have been an audiovisual triumph. I wish the team had taken more creative risks, rather than delivering what often feels like a reskinned expansion. I’ll still root for its success - this talented studio deserves recognition - but ultimately, it just isn’t for me.
On a side note, I encountered a softlock early on: I was farming a bug for healing right as a cutscene triggered, causing my character to loop indefinitely in the farming animation until I force-closed the game. It was the only major bug I ran into, but it speaks to some remaining polish issues.
2 votes funny
76561198044686510

Recommended14 hrs played (10 hrs at review)
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2 votes funny
76561198019548863

Not Recommended0 hrs played
Had to refund for now
No sound at all, windows doesn't even show the game in volume mixer, so it's not even detecting that there IS sound.
Controller also isn't working properly, can't navigate menu because the directional buttons and analog sticks aren't working, only the face buttons.
Loved the first game, hoping we get some quick patches to correct these issues so I can play.
2 votes funny
76561198080722535

Recommended18 hrs played (18 hrs at review)
A beautiful successor!
New mechanics, so many new clans, less backtracking via teleporting. I liked the bosses and the story, it has simply more of what you loved of the first game with more abilities and resistances to take care of (yours and the enemies).
It did also run smoothly without problems on my PC, had no issues at all.
If I would be nitpicking just for giving ideas to further improve on the next titles:
I liked the achievement of the first game more, it gave you more of a completeness feeling. To kill little birds just to have 25 kills for them, felt meaningless. On the other hand, a lot of progress and kills or upgrades gave you no achievement, which is weird.
Also I missed to see the full collection of my armors, they all look so cool.
One real downside was hunting+day/night circle. I like the overall idea of different creatures showing up depending on the time of the day, but it was very annoying to have the monster run away from you, just to "disappear", because of the day circle change. So you got to go somewhere to sleep now and then search it again. Also when you make some monster later, with "overpowered" gear, running after them after three hits is maybe unnecessary anyway, at times I ended up just running zig zag around all maps.
But those hunts are mainly bonus content, so please enjoy this overall perfect title.
Thank you so much for this wonderful game, I loved it.
2 votes funny
76561198012841417

Recommended1 hrs played (1 hrs at review)
Rat Viking Simulator 2.0 Lets Gooo!
Satisfying combat, Great story, Art and Animations.
Looking forward to what Oddbug cooks up next yes-yes
2 votes funny
76561198028326357

Not Recommended18 hrs played (8 hrs at review)
Story and art are still good, yes, what you made in ToI 1.
In this part 2, you tried to make more and copycat the Monster Hunter games, but you don't know why those games are so good. So you destroyed your own masterpiece, good job!
1 votes funny
76561197966624446

Not Recommended8 hrs played (8 hrs at review)
lack sense of progression and character build
1 votes funny
76561198035649362

Not Recommended12 hrs played (12 hrs at review)
Shorter and easier than the first game. Just more of the same
1 votes funny
76561198036336832

Not Recommended7 hrs played (7 hrs at review)
I like hard games, love them. Kick me in the balls harder. But. Don't give bullshit hitboxes and hide animations OFF SCREEN so the player cant respond. There are a few attacks, namely the boss after you get your last spell, that have the red area to avoid, then the attack goes TWICE the distance it shows and jumps to the edge of the screen to cover up the next attack. Though to be fair, the red attack could just be a bug. It also leaves poison on the ground starting at the end of the hit box, nothing actually in that box
When you are low on hp, the cam zooms in. You know what really sucks? When you are fighting one of the large enemies and actually can't see the symbol above their head to know how to respond, or any of the 80% of its body coming to kick your ass. Like for real, the screen zoom is like 50% or more, it's crazy what you can't actually see
I'm all for kicking me when I'm down if I screw up, but don't screw me as the player to where I actually can't even see what is happening. It's either the head vs a brick wall method just to know what is going to happen next or I get lucky.
In short, don't zoom in at low health, don't have enemies jump so close to the screen edge or hide in doorways ( it's just cheap for bosses to do that and several do ), and something I forgot to add was the elemental debuffs. I get the magic, it's a cool touch, but the meters that fill up before the debuff hits ( they are all just stuns in different forms ) are on your hp bar. Your very small hp bar at the top of the screen and not very noticeable. Just take the dark souls method and have the gauge at the bottom of the screen closer to the action.
I might see if there are mods to fix these issues and will probably pick it up again if there are, but it just feels like artificial difficulty and some bad hud design with a mix of actually also being hard. **came back with an edit, no point in bashing the game without some context or meaningful feedback.
One pro is I do really like how the conversations happen and the character design
1 votes funny
76561198125513257

Not Recommended5 hrs played (4 hrs at review)
How is it that the sequel is significantly worse than than the first one, status affects stun lock you to oblivion and not a fan of the type advantages and disadvantages.
1 votes funny
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76561197970785245

Not Recommended30 hrs played (30 hrs at review)
edit after defeating the last boss on bloody whiskers:
- combat still feels and plays like dark souls at 5fps
- building your settlement? 3 merchants/crafting stations that you can upgrade 3 times is not building a settlement in my book. Most of the reagents you need for them, you get for free during the main quest. Like the last item for smith lvl3 is just a quest "get the smith to level 3" and you get the item. No story or side content for it, you just get the item... Boring and plain af
- elemental system. Its the same annoying stuff with zero thought behind it as all the bottom of the barrel games have.
-- Armor has elemental defences, weapons have elemental attack. There are way too many of the same weapon/armor type. Its mostly just fashion with some little less damage or weight. Like monster hunter gear but with even less stats and no skills on them
-- Enemies have weaknesses to certain elemental attacks. So you have to change your weapon almost every second screen or so because you just encounterd a different enemy with completely different resistances. Gets annoying real fast.
-- Elemental attacks apply a debuff, if the gauge fills, you or the enemy gets afflicted with a debuff/stun. Means, you can get stunned by almost every enemy in the game, sometimes even in one hit and you sit there and cant do anything. Weirdly, all debuffs applied to your character are ALWAYS stuns meanwhile your poison or fire attacks only apply a damage over time effect on the enemy...
- magic "system": 4 basic magic attacks that you just spam and forget mid fight.
- grinding bosses: amazing that they copied the worst system of "Salt and Sacrifice", bosses that you encounter in the wild and that will run away if their health reaches a certain threshold. Just think about how fun it is to chase these completly easy bosses around the map to get certain crafting mats to craft a specific weapon or armor. Get especially fun if you spend more time running around then fighting the boss.
- progression: non-colored armor is pretty bad compared to the enemies you encounter in the early game. As soon as you reach blue (2nd tier) gear, the game becomes a cake walk (even on bloody whiskers)
- flask: Its insane to me that they are still keeping this stupid system in the game (it was already in the first game annoying as hell). With 3 health upgrades you hold your flask button for almost half a minute to fill your health (a full flask only refills half!). IDK why the flask is even in the game, feels terrible to use.
All in all, feels like a glorified DLC to the first game. All of the new systems are so shallow and bare bones that it feels like they never left the concept phase.
review at 6 hour mark:
Its like 90% the same game as the first one. Combat is still as clunky as in the first one. Story is still barely there (narrator is still not skippable, even if you heard the same line already). Hit boxes are still sometimes there and not there.
If you really liked the first one, you'll have fun with this one too. If you are unsure if you like it, get the first one.
12 votes funny
76561197970785245

Not Recommended30 hrs played (30 hrs at review)
edit after defeating the last boss on bloody whiskers:
- combat still feels and plays like dark souls at 5fps
- building your settlement? 3 merchants/crafting stations that you can upgrade 3 times is not building a settlement in my book. Most of the reagents you need for them, you get for free during the main quest. Like the last item for smith lvl3 is just a quest "get the smith to level 3" and you get the item. No story or side content for it, you just get the item... Boring and plain af
- elemental system. Its the same annoying stuff with zero thought behind it as all the bottom of the barrel games have.
-- Armor has elemental defences, weapons have elemental attack. There are way too many of the same weapon/armor type. Its mostly just fashion with some little less damage or weight. Like monster hunter gear but with even less stats and no skills on them
-- Enemies have weaknesses to certain elemental attacks. So you have to change your weapon almost every second screen or so because you just encounterd a different enemy with completely different resistances. Gets annoying real fast.
-- Elemental attacks apply a debuff, if the gauge fills, you or the enemy gets afflicted with a debuff/stun. Means, you can get stunned by almost every enemy in the game, sometimes even in one hit and you sit there and cant do anything. Weirdly, all debuffs applied to your character are ALWAYS stuns meanwhile your poison or fire attacks only apply a damage over time effect on the enemy...
- magic "system": 4 basic magic attacks that you just spam and forget mid fight.
- grinding bosses: amazing that they copied the worst system of "Salt and Sacrifice", bosses that you encounter in the wild and that will run away if their health reaches a certain threshold. Just think about how fun it is to chase these completly easy bosses around the map to get certain crafting mats to craft a specific weapon or armor. Get especially fun if you spend more time running around then fighting the boss.
- progression: non-colored armor is pretty bad compared to the enemies you encounter in the early game. As soon as you reach blue (2nd tier) gear, the game becomes a cake walk (even on bloody whiskers)
- flask: Its insane to me that they are still keeping this stupid system in the game (it was already in the first game annoying as hell). With 3 health upgrades you hold your flask button for almost half a minute to fill your health (a full flask only refills half!). IDK why the flask is even in the game, feels terrible to use.
All in all, feels like a glorified DLC to the first game. All of the new systems are so shallow and bare bones that it feels like they never left the concept phase.
review at 6 hour mark:
Its like 90% the same game as the first one. Combat is still as clunky as in the first one. Story is still barely there (narrator is still not skippable, even if you heard the same line already). Hit boxes are still sometimes there and not there.
If you really liked the first one, you'll have fun with this one too. If you are unsure if you like it, get the first one.
12 votes funny
76561198005166299

Not Recommended10 hrs played (10 hrs at review)
Completed on medium difficulty.
Positive impressions changed to negative ones quite quickly, when you realize that this is a reskin of the first game and nothing more. It feels like the second game is smaller in content than the first. A complete lack of any innovations, both in the plot and in the gameplay. If you played the first part, then just replace the frogs with bats and you know what the game iis about. Little has changed in terms of gameplay. They replaced extra damage to races with damage from the elements. The hook that we were shown is not used in combat and moving with it is purely scripted. A lot of running from point A to point B. The bosses are reskins of small monsters with 1-2 additional attacks. The only big plus I will say is about the visuals, it is Gorgeous. Otherwise, this is a DLC for 10$, but not a full-fledged second part. If you want to take it, wait for a discount.
7 votes funny
76561198044102780

Recommended3 hrs played (1 hrs at review)
rat souls 2: the squeakuel
7 votes funny
76561198008466592

Not Recommended0 hrs played
This game is trying SO HARD to be Witcher 3 that they hired Geralt's voice actor to narrate.
Couple issues with that:
1) if you want anyone to take your game seriously maybe don't populate it with cartoon rats. There's a tone mismatch that doesn't work here.
2) The narration is AWFUL. It brings the game to a grinding halt every five seconds and cannot be skipped. I remember'd why I stopped playing the first game. It was this. It NEVER STOPS. It's not cute or fun, it's overwritten as hell.
3) We get it. You like Game of Thrones. The entire setting is just GoT mad libs.
4) It sells itself as Souls-like and by that they mean "there's swords and a roll button" because that's where the similarities end.
Skip this and go buy Hollow Knight. It's this but better in literally every way.
6 votes funny
76561198294711275

Recommended21 hrs played (19 hrs at review)
man... Denis keeps getting bullied. Sad to see.
4 votes funny
76561198004409420

Not Recommended0 hrs played
The first game is a pleasure to play. This one is way too difficult. I got stopped at the first boss in the game. I am here to have fun, not test my mettle as a gamer.
4 votes funny
76561198038084097

Not Recommended14 hrs played (14 hrs at review)
The game looks great and the combat could be solid, but everything else drags it down.
It constantly feels slow and tedious:
Healing is painfully slow — long drink animations after every fight.
Bosses love running across the map mid-fight, making battles a slog.
Tons of backtracking before fast travel unlocks.
The elemental system (fire, electric, cold, poison) is simple but annoying:
Constant gear swapping mid-fight to match resistances.
Mixed enemy types make it worse.
I just used one high-resistance Light armor the whole game.
Magic exists but is weak and barely useful.
Combat has gone downhill:
Way too much AoE — entire arenas become dangerous.
Bosses have too many invincibility frames during long animations.
Some red attacks (especially jump-backs) feel undodgeable.
Bosses hit way too hard — even fully upgraded, 2–3 hits and you're dead.
The player dodge frames feel off and unreliable.
I 100% completed it, and still wouldn’t recommend it.
3 votes funny
76561197988619527

Recommended13 hrs played
Bigger, better, and packed with even funnier puns—Tails of Iron 2 delivers. The first game was so good I got a Redgi tattoo. No regrats.
3 votes funny
76561199649695691

Recommended16 hrs played (16 hrs at review)
𝖉𝖊𝖆𝖙𝖍 𝖎𝖘 𝖓𝖔𝖙 𝖋𝖎𝖓𝖆𝖑 𝖋𝖔𝖗 𝖙𝖍𝖔𝖘𝖊 𝖙𝖍𝖆𝖙 𝖜𝖎𝖊𝖑𝖉 𝖙𝖍𝖊 𝖚𝖒𝖇𝖗𝖆𝖑 𝖑𝖆𝖒𝖕
2 votes funny
76561198017054401

Not Recommended14 hrs played (14 hrs at review)
"full controller support, Your Playstation Controller"
It's demonstrably not full support because i can only play it with steam input and with showing xbox buttons.
Oh Edmund, it's the lying i find so hurtful.
Issue has been around since release and still not fixed 6 months later.
Despite the above being partially sarcastic I do like ToI2 overall...However, the same criticisms I had for the first game still stand and barely nothing has been added.
Still good art, decent story and excellent narration by Doug Cockle but still clunky, padded, shallow and repetitive.
I can't really recommend ToI2 because its not better than ToI but it should be and it doesn't bode well for the teased sequel because it suggests it will be the same game again with no improvement, refinement or studio growth.
Very disappointing.
2 votes funny
76561198393358188

Recommended11 hrs played (9 hrs at review)
Dont know how this is "Mostly Positive"? Its a vast improvement of the first one and the first one didnt even need any improvements. great game, love the art style drawings, love the reference to Lords of The Fallen, Hope a 3rd comes one day. great game.
2 votes funny
76561198049656234

Not Recommended25 hrs played (25 hrs at review)
I've played the first game and I must say this game was a bit disappointing, especially the mechanics. Was looking forward to it for so long and can't even count how many times I wanted to quit because of frustrating game design. If you still want to play, get it on discount.
As others have mentioned:
-Elemental system-could have been fun concept if not for needing to switch equipment around all the time and there is no function to save preset outfits. Additionally, enemies, especially bosses, spam way too much elemental attacks that take up large AoE. Your debuff meter also gains really fast and essentially stun-locked if you don't press a button fast enough to get out of it. DoT like poison and fire don't seem to do much damage and duration very short. Honestly it would have been better to keep first game where you had resistances based on species.
-Equipment progression - you just get equipment thrown at you and there's so many sets I got tired of comparing equipment to min/max dmg and def. There's 3 tiers of armor and I didn't even need to upgrade all the way for some armor and weapons. As long as you are patient with attacking, there's no real "need" to upgrade. Blue tier gear will get you far enough. And there's no feel of armor getting better because I'd be wearing Gold tier armor and still losing half my health in one hit. I prefer finding equipment, getting it as a quest reward or boss drop, rather than this crafting galore.
-Repeatable boss quests- highly redundant that bosses run away for these and does not add to the gameplay.
-Fall damage - there are some heights that really don't make sense to add that little bit of fall damage. While yes, you can slide down the wall, but why decrease variability in gameplay?
-Potion drinking speed - the health regen speed is waaay too slow, especially when you're in a boss fight and the boss just spams attacks and there is no breathing room. When you do get a chance to drink your juice, it's so slow you can only get a little bit in.
-Wholely depressing story even though I understand it. The ending was not surprising, felt forced, and disappointing, even if trying to seg into a DLC or 3rd installment.
-Game felt way too short compared to the first one and very railroaded. There also wasn't much to do in a lot of the map sections. You'd be walking from one side of the screen to the other with nothing to explore or do. It's just main quest, side quest, straight line, go. I'll have to replay the first one again to compare.
-Many controllers not supported which in this day and age is kind of ridiculous, for these types of games.
2 votes funny
76561198120063396

Not Recommended4 hrs played (4 hrs at review)
Honestly, fuck this game. Completely misses the mark. I was going to continue playing it and finish, but I just don't have neither time nor patience for this.
I would refund it in an instance if I could.
- Very harsh and unbalanced beginning. The first boss is just a nightmare
- Monster hunting is far, far from fun
- Useless loot which you also have to change all the time to be able to survive
- Horrendous copy-paste side quests
- Empty maps, with you just having to run from one end to another. Even your own keep has nothing to offer
- AOE enemy attacks are ridiculous. No, it is not fun to have the whole arena covered in poison. It never is
- Long hit animations. By the time your character finishes his punch you will get stun-locked by AOE effects anyway, with the boss likely to finish you off with his next hit
- The whole game feels like a boss rush. Most of the time there is no one to fight in several areas apart from a boss at the end of the map
Before playing this game I've replayed the first Tails of Iron and finished recently released Ender Magnolia - and both are way superior games. I don't know what devs were thinking.
2 votes funny
76561199080823225

Not Recommended11 hrs played (11 hrs at review)
6/10
This sequel is, in many ways, a near carbon copy of the original Tails of Iron, with the same flaws intact. My biggest gripe remains unchanged: I desperately want to love this game - given my affinity for Souls-likes, indie studios, and animal protagonists, it should, by all logic, be a slam dunk. Yet just like its predecessor, the aspects it excels at are overshadowed by persistent shortcomings, leaving me feeling more let down than enthralled.
From the outset, the game repeats large portions of the original’s storyline. Once again, you’re the newly crowned rat monarch, your kingdom has been razed, and you must rebuild by rescuing various vendors and forging alliances across the land - eventually gathering enough might to confront the antagonist clan. This time, your allies and enemies include a bat clan (alongside the returning frogs and moles), as well as a few newcomers like mermaids and vultures. The narrative is serviceable but lacks the novelty that made the first game charming - visiting the underground mole kingdom in the original was far more engaging than anything this sequel offers. Fortunately, the writing still shines with clever rat puns, amusing dialogue, and an overall wit that elevates it above similar titles.
Combat, too, mostly echoes the original but introduces a few tweaks - some welcome, others frustrating. The moment-to-moment gameplay remains slow and somewhat clunky, yet now there are rudimentary magical abilities that at least provide some variety, and elemental weapon enchantments that play out like rock-paper-scissors against enemy weaknesses. Unfortunately, enemies also wield these elements, which translates to irritating area-of-effect attacks that stun you if you stand in them for more than a second or two. Every element - fire, ice, poison, electric - causes the same stun effect, and it’s both thematically dull and aggravating in tougher fights. It’s a decent idea in theory, but its execution is the opposite of fun.
This segues into my biggest complaint: the difficulty curve is relentless in a way that doesn’t feel satisfying. You begin with so little health that nearly every enemy can one- or two-shot you. Coupled with the oppressive stun mechanic, you’ll often die before you can recover. The painfully slow healing mechanic exacerbates the issue. Healing from near-death can take 15 seconds or more, and at maximum health, your “Estus flask” equivalent won’t even restore you fully once. In the meantime, bosses frequently spam leaps across the screen with awkward hitboxes, so half the challenge feels more about coping with design quirks than honing your skills. Even outside of boss fights, constantly having to run back to the nearest healing dispenser - because benches inexplicably don’t restore your health - further breaks the flow and feels like clumsy design.
That said, sprinting is a welcome addition for general traversal. While fast travel is improved with more signposts, it still isn’t enough to remedy the abundance of backtracking. A direct fast-travel option from the map would have been a huge help, since manually crisscrossing the world wears thin far too quickly. A grappling hook appears here and there, adding the occasional spark of excitement, but it’s entirely scripted with no room for experimentation or creativity.
Side content doesn’t fare much better, often boiling down to rehashed boss fights - sometimes just reskinned versions of what you’ve already faced. Typically, you chip away at a boss’s health, watch it flee to another location on the map, chase it, and repeat. The rewards rarely feel worth the hassle, and I quickly lost interest.
All that said, the game still offers a stunning visual experience. The art style is easily one of the most impressive I’ve seen in a 2D platformer lately. Character designs are meticulous, and the backdrop art exudes so much craft and care. The developers clearly poured their hearts into the project, and that passion is evident. Sadly, as was the case with Tails of Iron, I can’t bring myself to truly love it. While Tails of Iron 2 represents a slight improvement overall, the clunky combat and unsatisfying gameplay sap most of the joy from what otherwise could have been an audiovisual triumph. I wish the team had taken more creative risks, rather than delivering what often feels like a reskinned expansion. I’ll still root for its success - this talented studio deserves recognition - but ultimately, it just isn’t for me.
On a side note, I encountered a softlock early on: I was farming a bug for healing right as a cutscene triggered, causing my character to loop indefinitely in the farming animation until I force-closed the game. It was the only major bug I ran into, but it speaks to some remaining polish issues.
2 votes funny
76561198044686510

Recommended14 hrs played (10 hrs at review)
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2 votes funny
76561198019548863

Not Recommended0 hrs played
Had to refund for now
No sound at all, windows doesn't even show the game in volume mixer, so it's not even detecting that there IS sound.
Controller also isn't working properly, can't navigate menu because the directional buttons and analog sticks aren't working, only the face buttons.
Loved the first game, hoping we get some quick patches to correct these issues so I can play.
2 votes funny
76561198080722535

Recommended18 hrs played (18 hrs at review)
A beautiful successor!
New mechanics, so many new clans, less backtracking via teleporting. I liked the bosses and the story, it has simply more of what you loved of the first game with more abilities and resistances to take care of (yours and the enemies).
It did also run smoothly without problems on my PC, had no issues at all.
If I would be nitpicking just for giving ideas to further improve on the next titles:
I liked the achievement of the first game more, it gave you more of a completeness feeling. To kill little birds just to have 25 kills for them, felt meaningless. On the other hand, a lot of progress and kills or upgrades gave you no achievement, which is weird.
Also I missed to see the full collection of my armors, they all look so cool.
One real downside was hunting+day/night circle. I like the overall idea of different creatures showing up depending on the time of the day, but it was very annoying to have the monster run away from you, just to "disappear", because of the day circle change. So you got to go somewhere to sleep now and then search it again. Also when you make some monster later, with "overpowered" gear, running after them after three hits is maybe unnecessary anyway, at times I ended up just running zig zag around all maps.
But those hunts are mainly bonus content, so please enjoy this overall perfect title.
Thank you so much for this wonderful game, I loved it.
2 votes funny
76561198012841417

Recommended1 hrs played (1 hrs at review)
Rat Viking Simulator 2.0 Lets Gooo!
Satisfying combat, Great story, Art and Animations.
Looking forward to what Oddbug cooks up next yes-yes
2 votes funny
76561198028326357

Not Recommended18 hrs played (8 hrs at review)
Story and art are still good, yes, what you made in ToI 1.
In this part 2, you tried to make more and copycat the Monster Hunter games, but you don't know why those games are so good. So you destroyed your own masterpiece, good job!
1 votes funny
76561197966624446

Not Recommended8 hrs played (8 hrs at review)
lack sense of progression and character build
1 votes funny
76561198035649362

Not Recommended12 hrs played (12 hrs at review)
Shorter and easier than the first game. Just more of the same
1 votes funny
76561198036336832

Not Recommended7 hrs played (7 hrs at review)
I like hard games, love them. Kick me in the balls harder. But. Don't give bullshit hitboxes and hide animations OFF SCREEN so the player cant respond. There are a few attacks, namely the boss after you get your last spell, that have the red area to avoid, then the attack goes TWICE the distance it shows and jumps to the edge of the screen to cover up the next attack. Though to be fair, the red attack could just be a bug. It also leaves poison on the ground starting at the end of the hit box, nothing actually in that box
When you are low on hp, the cam zooms in. You know what really sucks? When you are fighting one of the large enemies and actually can't see the symbol above their head to know how to respond, or any of the 80% of its body coming to kick your ass. Like for real, the screen zoom is like 50% or more, it's crazy what you can't actually see
I'm all for kicking me when I'm down if I screw up, but don't screw me as the player to where I actually can't even see what is happening. It's either the head vs a brick wall method just to know what is going to happen next or I get lucky.
In short, don't zoom in at low health, don't have enemies jump so close to the screen edge or hide in doorways ( it's just cheap for bosses to do that and several do ), and something I forgot to add was the elemental debuffs. I get the magic, it's a cool touch, but the meters that fill up before the debuff hits ( they are all just stuns in different forms ) are on your hp bar. Your very small hp bar at the top of the screen and not very noticeable. Just take the dark souls method and have the gauge at the bottom of the screen closer to the action.
I might see if there are mods to fix these issues and will probably pick it up again if there are, but it just feels like artificial difficulty and some bad hud design with a mix of actually also being hard. **came back with an edit, no point in bashing the game without some context or meaningful feedback.
One pro is I do really like how the conversations happen and the character design
1 votes funny
76561198125513257

Not Recommended5 hrs played (4 hrs at review)
How is it that the sequel is significantly worse than than the first one, status affects stun lock you to oblivion and not a fan of the type advantages and disadvantages.
1 votes funny