
Commander Quest
Apr 4, 2025
Apr 4, 2025
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Apr 4, 2025
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Apr 4, 2025

76561198009081100

Not Recommended0 hrs played
I played the demo and completed 100% all heroes, max level etc...
Loved it. Apparently it was too easy and was modified. Now it's too hard.
Rage quit after the third battle o_O
15 votes funny
76561198009081100

Not Recommended0 hrs played
I played the demo and completed 100% all heroes, max level etc...
Loved it. Apparently it was too easy and was modified. Now it's too hard.
Rage quit after the third battle o_O
15 votes funny
76561198016795830

Recommended20 hrs played (4 hrs at review)
Played the Demo
Event pops up to buy the game when it comes out for 100 gold
Deal.
Bought game next day when it came out.
Playing game...
Event pops up to leave a review for 100 gold
I KEEP MY WORD COMMANDER QUEST
5 votes funny
76561198028174209

Recommended6 hrs played (3 hrs at review)
Really like the game, but the Snow-Melter boss during the final act is literally impossible to defeat (unless your build is broken enough to somehow do it within two turns). After three turns, he activates all three torches making himself invincible, and as far as I can tell there is no way to extinguish the torches and the battle just keeps going forever until you either lose or give up. Will change to a positive review if and when this is somehow fixed.
EDIT: I played through the game a couple more times and the boss' mechanic DOES work as intended. That being, when you summon units in a specific lane it will either light or extinguish the candle within the corresponding lane. However, when using the Light-catcher archive in combination with the Amalgest it becomes virtually impossible to defeat the snow melter. This is because the combination of these two relics causes all summons to occur twice (as all cards become exhausts and all exhausts are played twice). Therefore, the Snow-melters candles are triggered twice every time the player summons units, causing the candles to go off and then back on again (or vice versa) making it effectively impossible to defeat that boss with this specific build, as you physically cannot extinguish any candles once they have been lit. I've decided to change my review to positive given that it's a minor problem but I still think it should be worked on.
TLDR: I got fucked because my build was too good.
4 votes funny
76561199247413666

Not Recommended2 hrs played (2 hrs at review)
Lots of fun to get rofl stomped on the first map boss. You have to attack a castle that generates units every turn etc. Impossible.
Targeting and pathing is a joke. Rogues running by targets you place them right next to. The stupid bird ability just decided to ignore the tower he needs to kill.
This game just plain sucks
3 votes funny
76561197971144314

Not Recommended28 hrs played (17 hrs at review)
I really want to like this game, but it's so damn frustrating.
The commander choice seems to lock you into a build, but you have very, very little control over what cards you actually get, and the pool is far too broad to reliably get a build going.
Even on the second difficulty, it's clear that if you don't get one of the "make or break" cards for your build in the few rerolls you have, you better restart, because the first boss will kick your ass. At that point, you will have invested 30 minutes into a run that you know is not going to go anywhere, which is not very fun to me, personally. I would at least like to have the illusion of choice, but here I am completely at the mercy of RNG.
Example: You play Saladin, and select the ghost skills he has. But in the first 6 card offerings, you don't get a single card that enhances or bolsters ghosts, just tribal, buildings, militia...
To add insult to injury, there are more than a few events that are NEVER worth it, so I found myself trying to avoid the event spaces as much as possible. At best, you get to copy a card you don't need (or something like that), at worst, the game steals a core piece of your build in the third world, and you are absolutely f()ked, having wasted over an hour.
Sorry, devs, but locking rerolls behind a nauseatingly hard grind was a terrible, terrible idea. People are going to stop playing long before they get to the point where they can actually make a build and have fun. This game desperately needs more bad luck protection, and some reliable, if hard, ways to get the build you need to make it through the game.
I mean, the game has been out for 5 days, and as of writing, not a single person has beaten the hardest difficulty.
You know there are some sweaty tryhards out there, so if even THEY can't beat the last difficulty, who can?
2 votes funny
76561198086095396

Not Recommended19 hrs played (19 hrs at review)
Very fun game, but unfortunately released too early it seems as there is very small card / relic pool, which makes the game very repetitive early on, unlike most other roguelites that are similar. I'd say wait a while before they add more content. Fun little game though!
2 votes funny
76561199791909808

Not Recommended0 hrs played
Can't rebind controls.
Unstable FPS.
High gpu temp.
2 votes funny
76561198866534471

Not Recommended26 hrs played (22 hrs at review)
I like this game very much, but it constant crash. The pop up only say fatal error, not much help. My laptop is strong enough to run Stable difusion, I even reset my laptop for this game but still crash
1 votes funny
76561198018387738

Recommended8 hrs played (7 hrs at review)
You are playing Slay the Spire with a different format, I found it entertaining but I don't think it will have Sts's replayability. Cards don't warry that much and there isn't a lot of combinations to go so you are fixated at the same builds. Hero powers don't do much and most of the relics are trash. Still fun game to pass time while Sts 2 comes out.
1 votes funny
76561198040581356

Recommended21 hrs played (17 hrs at review)
Came here due to a vow i made to the devs. Good game!
1 votes funny
76561197970393740

Not Recommended1 hrs played (1 hrs at review)
Meh.
A straightforward grindy card battler. Much grind, it seems.
1 votes funny
76561197993638431

Not Recommended17 hrs played (12 hrs at review)
Fun for casual play but if you try to minmax the optimal strategies quickly get boring. Thindecking is rewarded way too heavily, I frequently end up with decks that have 1-4 good cards and everything else is just chaff that doesn't matter at all. The best decks are "do the same thing every game" decks, and it's disappointing hitting "skip rewards" every time because even a really interesting card isn't worth watering down your odds of drawing your 4x upgraded Squire.
1 votes funny
76561198321123863

Recommended12 hrs played (5 hrs at review)
great game. very fun. they also bribed me to review for 100 coins so that was also great.
1 votes funny
76561198029708422

Not Recommended13 hrs played (4 hrs at review)
the game is way too hard
1 votes funny
76561198105877801

Recommended8 hrs played (8 hrs at review)
Commander Quest
FOR MORE CARD AND BOARD GAMES FOLLOW US CARD GAME KINGDespite the uninspired name, Commander Quest is a competently made deckbuilder/army summoner hybrid and I don't think it fully deserves all the flak it's getting. To briefly describe the game: it's a roguelike where you build a deck and use it to summon units on different paths or cast spells. The goal of each battle is to kill the enemy leader which also summons units. I like the gameplay and there is a surprising creativity in level and enemy design that keeps the game from feeling too repetitive. That said, the game did receive a fair amount of criticism from others and I would like to address each one based on my own experience. One big complaints is about the game's difficulty. While it's true that there are spikes in difficulty from the 2nd boss onward, it feels challenging but not impossible. Some people mentioned that because of the difficulty it requires specific cards to beat, but I didn't find it to be true, although partially because devs are fairly active in balancing the game so some unfair battles have already been nerfed within days of release. The second criticism brought up is the lack of variety in builds. In my playthroughs several very different strategies proved to be viable and don't see it currently as a big issue, but I will say that sometimes, you really don't get the right cards to make a combo work. The final negative that is being brought up is the low amount of content and variety. I do agree that the overall card pool for each race is fairly small, but the game has several classes that play quite differently and there is even variety within a class due to different starting relics. On top of that each class can play as human or dwarf race which has their own deck of units that are available. It would've been great if there was one more race or at least more cards per race, but the current level of variety felt fine to me. Between classes, cards and relics there are always some new things that can be done differently between runs. My only gripe with the game is the run length which can easily exceed 2h, and it feels bad to need to start over because one battle went poorly. Overall, I enjoyed Commander Quest and the ongoing effort of devs to make the game even better, makes me like it even more.
The positive
+ Fun army summoner and deckbuilder hybrid + Good variety between classes, cards and relics. + Creative enemy and map design + Very polished UI and gameplayThe neutral
* Not a fan of the last boss design as it plays differently than the rest of the gameThe negative
- Some remaining balance issues. - Runs take too long. 2-3 hours per run feels too much. - Card pool per race is fairly smallConclusion:
Building decks and summoning armies against creative enemy design is a lot of fun. Fairly challenging but runs are a bit too long. Recommended.1 votes funny
76561197977688640

Not Recommended22 hrs played (7 hrs at review)
I bought this game because of it being the same, kind of, genre as Slay the Spire. This is mostly the case, however this game depends way more on RNG, which I personally don't like. I can understand a game like this is hard to balance, but personally I think that is the difference between fun/frustrating. How I see it, the player should almost always feel like starting a new run to implement new things learned, unlocked or using other synergies and such.
First of, I think a card game like this should feel like many cards compliment eachother, also on the long run. In Commander Quest it seems like when you're, for example, went for some ghost cards, it feels useless to then also go for beasts or whatever. As none of these cards give eachother buffs or anything. This will get you through the first stage, but later on you will be surviving a bit more each level.
The fact that you depend on your armies which you have no control of, makes it sometimes frustrating as they often not attack the closest enemies and thus get killed because of this. Another example is when a boss gives his units invincibility, your armies keep attacking these units just to get killed easily. Turns like this will make you lose your run.
The bosses are set stages which are like puzzles, you strategically need to overcome a couple obstacles to kill the boss. For this to overcome, I feel like you're to depended on your cards per turn and not your skills. I didn't have the feeling I could save good items/cards/mana for a later turn. You just hope for good cards.
You might be overcoming 8 levels with enemies having 5 to 8 hp, to then suddenly face a boss that spawns way more creatures with 8 to 40 hp. Halfway you know you're cooked this run and thus it doesn't simply feel like it's fun to play. For me, these facts make the game feel like it's fluctuating alot in difficulty on a single run.
The game itself is fun for the most part, but I think it needs more tweaking and more content for it to be fully enjoyable.
EDIT: I really did not pay attention when buying the game and I thought this was early access, but it's the full release! Therefore, if this game will not be updated with tweaks or content, I would not buy it as it is.
1 votes funny
76561199566688746

Recommended22 hrs played (9 hrs at review)
he dragged me into this.. and now im stuck here with him.
ps: someone bring us food
1 votes funny
76561198038494469

Not Recommended10 hrs played (8 hrs at review)
Needs work.
This game isn't finished.
It's painfully obvious how rushed the later commanders are and how poorly they synergise with the global pool of cards. It's not like they CAN'T work, just getting them to is a huge ask, especially with how difficult this game makes it to tailor your build, which is a broad issue in itself.
Speaking of tailoring your build, this game is at it's best when you can visit the nodes that modify your summon cards stats and rarely, unique affixes. You can repeat this over and over on the same card over the course of a run making a potentially very powerful unit... Unfortunately, the caveat is that every time you do this, you're also forced to take a, frankly harsh, negative effect, and 1-1 these completely outweigh the benefit you've just gained (Eg, gain 1 attack, lose 5 attack).
Granted, you can be smart about it take things that benefit your unit, then choose negatives that hopefully barely effect it, but you're offered random options, and the more you gamble with making a great unit, the more likely are to completely ruin it irreversibly. (Or even lose it entirely. One of the options is a 20%/80% to keep/lose it. What.)
There is absolutely fun to be had here. It's just few and far between as you pray for a card that works with your chosen character AND THEN pray for upgrades for said card.
1 votes funny
76561198145093641

Recommended21 hrs played (16 hrs at review)
100 gold worth review. Just keep launching a I will keep buying
1 votes funny
76561198266760374

Recommended103 hrs played (4 hrs at review)
Pretty decent Card Battler... I don't understand why the low ratings
The demo had a generous amount of content and many players like me enjoyed it beyond 50 hours. It was a huge success and had at one point, overwhelming positive reviews... the release version is just as good as the demo.
I also think the current price is fair, even more so for those that played the demo a lot... not many games (including some card battlers, that are way more expensive and trash) warrant 50h+ of enjoyment for this price.
1 votes funny
76561198389995144

Recommended1 hrs played (1 hrs at review)
Great Game, I die a lot
1 votes funny
76561198021293793

Not Recommended16 hrs played (8 hrs at review)
It was fun for a couple runs, but it really feels like there's exactly one way to beat the game, and you have to play that way. Wish there was more build variance. The mechanics, cards, animations, and the concept are all phenomenal, but it's missing the mark in a lot of ways.
Dwarves feel really awful, you're basically hoping to get 1 or 2 god tier cards to make it through the 2nd map, or you'll die throwing miners at the enemy.
The one or two times I beat all 3 maps were amazing, but it's just been more RNG frustration than fun since.
There really needed to be more starting deck options like tribals and goblins.
Also meta progression feels nonexistent. Basically just rerolls, rarity chance and some buffs for your hero. In 7 hours I've got about 3k of the meta progression resource, and the majority of the options are 1500. The options for meta progression should have been much cheaper.
Suggestions to the devs:
- Reduce the cost of the few meta progression options there are.
- Rerolls etc should refresh every stage
- Let players start with 1 Banish + 1 Card Reroll + 1 Relic Reroll before any currency is spent
- Dial back the movespeed overall, there's no reason a 3 speed sniper unit should reach the commander in one turn on some maps. It's crazy you can't afford to use some Base/Structure units because you have to spam units constantly or be overrun. A playstyle where you spend the first turn setting up base cards should be viable.
- There should pretty much always be +1 Relic choice in every event because there's too many relics that can brick your build.
- The game difficulty needs to scale differently. Act 2 and Act 3 probably have the most wipes on the first couple nodes because of how much of a stat check it is. The unit counts should increase to their full amount as the stage goes on, so the player can adapt their deck to handle the new threats.
- Add Orcs/Goblins/etc as playable decks. The cards are already in the game, the commanders are in the game.
1 votes funny
76561198284221064

Recommended8 hrs played (1 hrs at review)
This is a gem of a game and if you encouter this for the first time before the demo, you should definatelly try out.
I had sink in 50+ hours just a demo. Full release is much more polished and visually appealing!
1 votes funny
76561198277057248

Not Recommended0 hrs played
Fullscreen on 4K monitors causes massive problems and finally game crashes. I was hyped up for the game, and really hoped that the issue will be resolved since launch of the demo version. Since the game is heavly text based and doesn't really allow us to choose preffered resolution, windowed version wouldn't be playable even without crashing.
1 votes funny
Commander Quest
Apr 4, 2025
Apr 4, 2025
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Apr 4, 2025

76561198009081100

Not Recommended0 hrs played
I played the demo and completed 100% all heroes, max level etc...
Loved it. Apparently it was too easy and was modified. Now it's too hard.
Rage quit after the third battle o_O
15 votes funny
76561198009081100

Not Recommended0 hrs played
I played the demo and completed 100% all heroes, max level etc...
Loved it. Apparently it was too easy and was modified. Now it's too hard.
Rage quit after the third battle o_O
15 votes funny
76561198016795830

Recommended20 hrs played (4 hrs at review)
Played the Demo
Event pops up to buy the game when it comes out for 100 gold
Deal.
Bought game next day when it came out.
Playing game...
Event pops up to leave a review for 100 gold
I KEEP MY WORD COMMANDER QUEST
5 votes funny
76561198028174209

Recommended6 hrs played (3 hrs at review)
Really like the game, but the Snow-Melter boss during the final act is literally impossible to defeat (unless your build is broken enough to somehow do it within two turns). After three turns, he activates all three torches making himself invincible, and as far as I can tell there is no way to extinguish the torches and the battle just keeps going forever until you either lose or give up. Will change to a positive review if and when this is somehow fixed.
EDIT: I played through the game a couple more times and the boss' mechanic DOES work as intended. That being, when you summon units in a specific lane it will either light or extinguish the candle within the corresponding lane. However, when using the Light-catcher archive in combination with the Amalgest it becomes virtually impossible to defeat the snow melter. This is because the combination of these two relics causes all summons to occur twice (as all cards become exhausts and all exhausts are played twice). Therefore, the Snow-melters candles are triggered twice every time the player summons units, causing the candles to go off and then back on again (or vice versa) making it effectively impossible to defeat that boss with this specific build, as you physically cannot extinguish any candles once they have been lit. I've decided to change my review to positive given that it's a minor problem but I still think it should be worked on.
TLDR: I got fucked because my build was too good.
4 votes funny
76561199247413666

Not Recommended2 hrs played (2 hrs at review)
Lots of fun to get rofl stomped on the first map boss. You have to attack a castle that generates units every turn etc. Impossible.
Targeting and pathing is a joke. Rogues running by targets you place them right next to. The stupid bird ability just decided to ignore the tower he needs to kill.
This game just plain sucks
3 votes funny
76561197971144314

Not Recommended28 hrs played (17 hrs at review)
I really want to like this game, but it's so damn frustrating.
The commander choice seems to lock you into a build, but you have very, very little control over what cards you actually get, and the pool is far too broad to reliably get a build going.
Even on the second difficulty, it's clear that if you don't get one of the "make or break" cards for your build in the few rerolls you have, you better restart, because the first boss will kick your ass. At that point, you will have invested 30 minutes into a run that you know is not going to go anywhere, which is not very fun to me, personally. I would at least like to have the illusion of choice, but here I am completely at the mercy of RNG.
Example: You play Saladin, and select the ghost skills he has. But in the first 6 card offerings, you don't get a single card that enhances or bolsters ghosts, just tribal, buildings, militia...
To add insult to injury, there are more than a few events that are NEVER worth it, so I found myself trying to avoid the event spaces as much as possible. At best, you get to copy a card you don't need (or something like that), at worst, the game steals a core piece of your build in the third world, and you are absolutely f()ked, having wasted over an hour.
Sorry, devs, but locking rerolls behind a nauseatingly hard grind was a terrible, terrible idea. People are going to stop playing long before they get to the point where they can actually make a build and have fun. This game desperately needs more bad luck protection, and some reliable, if hard, ways to get the build you need to make it through the game.
I mean, the game has been out for 5 days, and as of writing, not a single person has beaten the hardest difficulty.
You know there are some sweaty tryhards out there, so if even THEY can't beat the last difficulty, who can?
2 votes funny
76561198086095396

Not Recommended19 hrs played (19 hrs at review)
Very fun game, but unfortunately released too early it seems as there is very small card / relic pool, which makes the game very repetitive early on, unlike most other roguelites that are similar. I'd say wait a while before they add more content. Fun little game though!
2 votes funny
76561199791909808

Not Recommended0 hrs played
Can't rebind controls.
Unstable FPS.
High gpu temp.
2 votes funny
76561198866534471

Not Recommended26 hrs played (22 hrs at review)
I like this game very much, but it constant crash. The pop up only say fatal error, not much help. My laptop is strong enough to run Stable difusion, I even reset my laptop for this game but still crash
1 votes funny
76561198018387738

Recommended8 hrs played (7 hrs at review)
You are playing Slay the Spire with a different format, I found it entertaining but I don't think it will have Sts's replayability. Cards don't warry that much and there isn't a lot of combinations to go so you are fixated at the same builds. Hero powers don't do much and most of the relics are trash. Still fun game to pass time while Sts 2 comes out.
1 votes funny
76561198040581356

Recommended21 hrs played (17 hrs at review)
Came here due to a vow i made to the devs. Good game!
1 votes funny
76561197970393740

Not Recommended1 hrs played (1 hrs at review)
Meh.
A straightforward grindy card battler. Much grind, it seems.
1 votes funny
76561197993638431

Not Recommended17 hrs played (12 hrs at review)
Fun for casual play but if you try to minmax the optimal strategies quickly get boring. Thindecking is rewarded way too heavily, I frequently end up with decks that have 1-4 good cards and everything else is just chaff that doesn't matter at all. The best decks are "do the same thing every game" decks, and it's disappointing hitting "skip rewards" every time because even a really interesting card isn't worth watering down your odds of drawing your 4x upgraded Squire.
1 votes funny
76561198321123863

Recommended12 hrs played (5 hrs at review)
great game. very fun. they also bribed me to review for 100 coins so that was also great.
1 votes funny
76561198029708422

Not Recommended13 hrs played (4 hrs at review)
the game is way too hard
1 votes funny
76561198105877801

Recommended8 hrs played (8 hrs at review)
Commander Quest
FOR MORE CARD AND BOARD GAMES FOLLOW US CARD GAME KINGDespite the uninspired name, Commander Quest is a competently made deckbuilder/army summoner hybrid and I don't think it fully deserves all the flak it's getting. To briefly describe the game: it's a roguelike where you build a deck and use it to summon units on different paths or cast spells. The goal of each battle is to kill the enemy leader which also summons units. I like the gameplay and there is a surprising creativity in level and enemy design that keeps the game from feeling too repetitive. That said, the game did receive a fair amount of criticism from others and I would like to address each one based on my own experience. One big complaints is about the game's difficulty. While it's true that there are spikes in difficulty from the 2nd boss onward, it feels challenging but not impossible. Some people mentioned that because of the difficulty it requires specific cards to beat, but I didn't find it to be true, although partially because devs are fairly active in balancing the game so some unfair battles have already been nerfed within days of release. The second criticism brought up is the lack of variety in builds. In my playthroughs several very different strategies proved to be viable and don't see it currently as a big issue, but I will say that sometimes, you really don't get the right cards to make a combo work. The final negative that is being brought up is the low amount of content and variety. I do agree that the overall card pool for each race is fairly small, but the game has several classes that play quite differently and there is even variety within a class due to different starting relics. On top of that each class can play as human or dwarf race which has their own deck of units that are available. It would've been great if there was one more race or at least more cards per race, but the current level of variety felt fine to me. Between classes, cards and relics there are always some new things that can be done differently between runs. My only gripe with the game is the run length which can easily exceed 2h, and it feels bad to need to start over because one battle went poorly. Overall, I enjoyed Commander Quest and the ongoing effort of devs to make the game even better, makes me like it even more.
The positive
+ Fun army summoner and deckbuilder hybrid + Good variety between classes, cards and relics. + Creative enemy and map design + Very polished UI and gameplayThe neutral
* Not a fan of the last boss design as it plays differently than the rest of the gameThe negative
- Some remaining balance issues. - Runs take too long. 2-3 hours per run feels too much. - Card pool per race is fairly smallConclusion:
Building decks and summoning armies against creative enemy design is a lot of fun. Fairly challenging but runs are a bit too long. Recommended.1 votes funny
76561197977688640

Not Recommended22 hrs played (7 hrs at review)
I bought this game because of it being the same, kind of, genre as Slay the Spire. This is mostly the case, however this game depends way more on RNG, which I personally don't like. I can understand a game like this is hard to balance, but personally I think that is the difference between fun/frustrating. How I see it, the player should almost always feel like starting a new run to implement new things learned, unlocked or using other synergies and such.
First of, I think a card game like this should feel like many cards compliment eachother, also on the long run. In Commander Quest it seems like when you're, for example, went for some ghost cards, it feels useless to then also go for beasts or whatever. As none of these cards give eachother buffs or anything. This will get you through the first stage, but later on you will be surviving a bit more each level.
The fact that you depend on your armies which you have no control of, makes it sometimes frustrating as they often not attack the closest enemies and thus get killed because of this. Another example is when a boss gives his units invincibility, your armies keep attacking these units just to get killed easily. Turns like this will make you lose your run.
The bosses are set stages which are like puzzles, you strategically need to overcome a couple obstacles to kill the boss. For this to overcome, I feel like you're to depended on your cards per turn and not your skills. I didn't have the feeling I could save good items/cards/mana for a later turn. You just hope for good cards.
You might be overcoming 8 levels with enemies having 5 to 8 hp, to then suddenly face a boss that spawns way more creatures with 8 to 40 hp. Halfway you know you're cooked this run and thus it doesn't simply feel like it's fun to play. For me, these facts make the game feel like it's fluctuating alot in difficulty on a single run.
The game itself is fun for the most part, but I think it needs more tweaking and more content for it to be fully enjoyable.
EDIT: I really did not pay attention when buying the game and I thought this was early access, but it's the full release! Therefore, if this game will not be updated with tweaks or content, I would not buy it as it is.
1 votes funny
76561199566688746

Recommended22 hrs played (9 hrs at review)
he dragged me into this.. and now im stuck here with him.
ps: someone bring us food
1 votes funny
76561198038494469

Not Recommended10 hrs played (8 hrs at review)
Needs work.
This game isn't finished.
It's painfully obvious how rushed the later commanders are and how poorly they synergise with the global pool of cards. It's not like they CAN'T work, just getting them to is a huge ask, especially with how difficult this game makes it to tailor your build, which is a broad issue in itself.
Speaking of tailoring your build, this game is at it's best when you can visit the nodes that modify your summon cards stats and rarely, unique affixes. You can repeat this over and over on the same card over the course of a run making a potentially very powerful unit... Unfortunately, the caveat is that every time you do this, you're also forced to take a, frankly harsh, negative effect, and 1-1 these completely outweigh the benefit you've just gained (Eg, gain 1 attack, lose 5 attack).
Granted, you can be smart about it take things that benefit your unit, then choose negatives that hopefully barely effect it, but you're offered random options, and the more you gamble with making a great unit, the more likely are to completely ruin it irreversibly. (Or even lose it entirely. One of the options is a 20%/80% to keep/lose it. What.)
There is absolutely fun to be had here. It's just few and far between as you pray for a card that works with your chosen character AND THEN pray for upgrades for said card.
1 votes funny
76561198145093641

Recommended21 hrs played (16 hrs at review)
100 gold worth review. Just keep launching a I will keep buying
1 votes funny
76561198266760374

Recommended103 hrs played (4 hrs at review)
Pretty decent Card Battler... I don't understand why the low ratings
The demo had a generous amount of content and many players like me enjoyed it beyond 50 hours. It was a huge success and had at one point, overwhelming positive reviews... the release version is just as good as the demo.
I also think the current price is fair, even more so for those that played the demo a lot... not many games (including some card battlers, that are way more expensive and trash) warrant 50h+ of enjoyment for this price.
1 votes funny
76561198389995144

Recommended1 hrs played (1 hrs at review)
Great Game, I die a lot
1 votes funny
76561198021293793

Not Recommended16 hrs played (8 hrs at review)
It was fun for a couple runs, but it really feels like there's exactly one way to beat the game, and you have to play that way. Wish there was more build variance. The mechanics, cards, animations, and the concept are all phenomenal, but it's missing the mark in a lot of ways.
Dwarves feel really awful, you're basically hoping to get 1 or 2 god tier cards to make it through the 2nd map, or you'll die throwing miners at the enemy.
The one or two times I beat all 3 maps were amazing, but it's just been more RNG frustration than fun since.
There really needed to be more starting deck options like tribals and goblins.
Also meta progression feels nonexistent. Basically just rerolls, rarity chance and some buffs for your hero. In 7 hours I've got about 3k of the meta progression resource, and the majority of the options are 1500. The options for meta progression should have been much cheaper.
Suggestions to the devs:
- Reduce the cost of the few meta progression options there are.
- Rerolls etc should refresh every stage
- Let players start with 1 Banish + 1 Card Reroll + 1 Relic Reroll before any currency is spent
- Dial back the movespeed overall, there's no reason a 3 speed sniper unit should reach the commander in one turn on some maps. It's crazy you can't afford to use some Base/Structure units because you have to spam units constantly or be overrun. A playstyle where you spend the first turn setting up base cards should be viable.
- There should pretty much always be +1 Relic choice in every event because there's too many relics that can brick your build.
- The game difficulty needs to scale differently. Act 2 and Act 3 probably have the most wipes on the first couple nodes because of how much of a stat check it is. The unit counts should increase to their full amount as the stage goes on, so the player can adapt their deck to handle the new threats.
- Add Orcs/Goblins/etc as playable decks. The cards are already in the game, the commanders are in the game.
1 votes funny
76561198284221064

Recommended8 hrs played (1 hrs at review)
This is a gem of a game and if you encouter this for the first time before the demo, you should definatelly try out.
I had sink in 50+ hours just a demo. Full release is much more polished and visually appealing!
1 votes funny
76561198277057248

Not Recommended0 hrs played
Fullscreen on 4K monitors causes massive problems and finally game crashes. I was hyped up for the game, and really hoped that the issue will be resolved since launch of the demo version. Since the game is heavly text based and doesn't really allow us to choose preffered resolution, windowed version wouldn't be playable even without crashing.
1 votes funny