SteamCritique
Quiz
🌐 EN
Commander QuestCommander Quest
I played the demo and completed 100% all heroes, max level etc... Loved it. Apparently it was too easy and was modified. Now it's too hard. Rage quit after the third battle o_O
15 votes funny
I played the demo and completed 100% all heroes, max level etc... Loved it. Apparently it was too easy and was modified. Now it's too hard. Rage quit after the third battle o_O
15 votes funny
Thanked chat GPT in the credits.
5 votes funny
Played the Demo Event pops up to buy the game when it comes out for 100 gold Deal. Bought game next day when it came out. Playing game... Event pops up to leave a review for 100 gold I KEEP MY WORD COMMANDER QUEST
5 votes funny
demo was fun, full game is a mess of incredibly poor development choices, bad balance, and runs relying solely on rng on a completely open pot... and those ever important upgrades? some of them do nothing, that great card you want to do more? nope. no change. doesnt even increase base stats. low quality developer.
4 votes funny
Really like the game, but the Snow-Melter boss during the final act is literally impossible to defeat (unless your build is broken enough to somehow do it within two turns). After three turns, he activates all three torches making himself invincible, and as far as I can tell there is no way to extinguish the torches and the battle just keeps going forever until you either lose or give up. Will change to a positive review if and when this is somehow fixed. EDIT: I played through the game a couple more times and the boss' mechanic DOES work as intended. That being, when you summon units in a specific lane it will either light or extinguish the candle within the corresponding lane. However, when using the Light-catcher archive in combination with the Amalgest it becomes virtually impossible to defeat the snow melter. This is because the combination of these two relics causes all summons to occur twice (as all cards become exhausts and all exhausts are played twice). Therefore, the Snow-melters candles are triggered twice every time the player summons units, causing the candles to go off and then back on again (or vice versa) making it effectively impossible to defeat that boss with this specific build, as you physically cannot extinguish any candles once they have been lit. I've decided to change my review to positive given that it's a minor problem but I still think it should be worked on. TLDR: I got fucked because my build was too good.
4 votes funny
I really want to like this game, but it's so damn frustrating. The commander choice seems to lock you into a build, but you have very, very little control over what cards you actually get, and the pool is far too broad to reliably get a build going. Even on the second difficulty, it's clear that if you don't get one of the "make or break" cards for your build in the few rerolls you have, you better restart, because the first boss will kick your ass. At that point, you will have invested 30 minutes into a run that you know is not going to go anywhere, which is not very fun to me, personally. I would at least like to have the illusion of choice, but here I am completely at the mercy of RNG. Example: You play Saladin, and select the ghost skills he has. But in the first 6 card offerings, you don't get a single card that enhances or bolsters ghosts, just tribal, buildings, militia... To add insult to injury, there are more than a few events that are NEVER worth it, so I found myself trying to avoid the event spaces as much as possible. At best, you get to copy a card you don't need (or something like that), at worst, the game steals a core piece of your build in the third world, and you are absolutely f()ked, having wasted over an hour. Sorry, devs, but locking rerolls behind a nauseatingly hard grind was a terrible, terrible idea. People are going to stop playing long before they get to the point where they can actually make a build and have fun. This game desperately needs more bad luck protection, and some reliable, if hard, ways to get the build you need to make it through the game. I mean, the game has been out for 5 days, and as of writing, not a single person has beaten the hardest difficulty. You know there are some sweaty tryhards out there, so if even THEY can't beat the last difficulty, who can?
2 votes funny
Very fun game, but unfortunately released too early it seems as there is very small card / relic pool, which makes the game very repetitive early on, unlike most other roguelites that are similar. I'd say wait a while before they add more content. Fun little game though!
2 votes funny
Can't rebind controls. Unstable FPS. High gpu temp.
2 votes funny
Only play this game if you like feeling frustrated and upset a good portion of your playtime. It can be fun, and other times it just is an hour of no fun at all. You are just helpless as you get crushed, no choices could have helped. My first run, I beat it all the way to the end first try. Second run, trying some crappy dwarves, absolutely annihilated by the 1st boss and no choices I made could have made the slightest difference. As many others have said, no balance, not enough ways to mitigate rng. After winning the first run, I only got enough meta-progression to get like 1/6 of the way to ONE reroll in the future. Sorry, not looking to make a new career out of getting randomly crushed just to maybe make some progress.
1 votes funny
New update has hits and misses. Overall not the best. Took away my infinite archer army. Waiting to see if next update gives me infinite army again.
1 votes funny
Great Game, some content updates in the last months... reaklly enjoyable, even if not perfectly balanced
1 votes funny
Got the game, very fun, beat it on the first run. Could literally beat it and then refund it, but I won't because it scratches that Slay the Spire + RTS itch I didn't realize I had. Everyone crying about "balance" needs to stop touching grass.
1 votes funny
I recommend this game to everyone. I was not bribed to write this review in any way.
1 votes funny
Game bricked immediately when i tried to skip the tutorial and then i went back in and the tutorial was back, bro let me skip. It bricked again when i tried to go back to main menu to skip the tutorial. game is literally unplayable
1 votes funny
Not gonna support a game that forces a EULA on you 2 months after release for a mediocre looking update of 1 commander and 9 cards. Where's the bug fixes btw?
1 votes funny
I like this game very much, but it constant crash. The pop up only say fatal error, not much help. My laptop is strong enough to run Stable difusion, I even reset my laptop for this game but still crash
1 votes funny
You are playing Slay the Spire with a different format, I found it entertaining but I don't think it will have Sts's replayability. Cards don't warry that much and there isn't a lot of combinations to go so you are fixated at the same builds. Hero powers don't do much and most of the relics are trash. Still fun game to pass time while Sts 2 comes out.
1 votes funny
Came here due to a vow i made to the devs. Good game!
1 votes funny
Meh. A straightforward grindy card battler. Much grind, it seems.
1 votes funny
Fun for casual play but if you try to minmax the optimal strategies quickly get boring. Thindecking is rewarded way too heavily, I frequently end up with decks that have 1-4 good cards and everything else is just chaff that doesn't matter at all. The best decks are "do the same thing every game" decks, and it's disappointing hitting "skip rewards" every time because even a really interesting card isn't worth watering down your odds of drawing your 4x upgraded Squire.
1 votes funny
great game. very fun. they also bribed me to review for 100 coins so that was also great.
1 votes funny
the game is way too hard
1 votes funny
Commander Quest
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Despite the uninspired name, Commander Quest is a competently made deckbuilder/army summoner hybrid and I don't think it fully deserves all the flak it's getting. To briefly describe the game: it's a roguelike where you build a deck and use it to summon units on different paths or cast spells. The goal of each battle is to kill the enemy leader which also summons units. I like the gameplay and there is a surprising creativity in level and enemy design that keeps the game from feeling too repetitive. That said, the game did receive a fair amount of criticism from others and I would like to address each one based on my own experience. One big complaints is about the game's difficulty. While it's true that there are spikes in difficulty from the 2nd boss onward, it feels challenging but not impossible. Some people mentioned that because of the difficulty it requires specific cards to beat, but I didn't find it to be true, although partially because devs are fairly active in balancing the game so some unfair battles have already been nerfed within days of release. The second criticism brought up is the lack of variety in builds. In my playthroughs several very different strategies proved to be viable and don't see it currently as a big issue, but I will say that sometimes, you really don't get the right cards to make a combo work. The final negative that is being brought up is the low amount of content and variety. I do agree that the overall card pool for each race is fairly small, but the game has several classes that play quite differently and there is even variety within a class due to different starting relics. On top of that each class can play as human or dwarf race which has their own deck of units that are available. It would've been great if there was one more race or at least more cards per race, but the current level of variety felt fine to me. Between classes, cards and relics there are always some new things that can be done differently between runs. My only gripe with the game is the run length which can easily exceed 2h, and it feels bad to need to start over because one battle went poorly. Overall, I enjoyed Commander Quest and the ongoing effort of devs to make the game even better, makes me like it even more.

The positive

+ Fun army summoner and deckbuilder hybrid + Good variety between classes, cards and relics. + Creative enemy and map design + Very polished UI and gameplay

The neutral

* Not a fan of the last boss design as it plays differently than the rest of the game

The negative

- Some remaining balance issues. - Runs take too long. 2-3 hours per run feels too much. - Card pool per race is fairly small

Conclusion:

Building decks and summoning armies against creative enemy design is a lot of fun. Fairly challenging but runs are a bit too long. Recommended.
1 votes funny
I bought this game because of it being the same, kind of, genre as Slay the Spire. This is mostly the case, however this game depends way more on RNG, which I personally don't like. I can understand a game like this is hard to balance, but personally I think that is the difference between fun/frustrating. How I see it, the player should almost always feel like starting a new run to implement new things learned, unlocked or using other synergies and such. First of, I think a card game like this should feel like many cards compliment eachother, also on the long run. In Commander Quest it seems like when you're, for example, went for some ghost cards, it feels useless to then also go for beasts or whatever. As none of these cards give eachother buffs or anything. This will get you through the first stage, but later on you will be surviving a bit more each level. The fact that you depend on your armies which you have no control of, makes it sometimes frustrating as they often not attack the closest enemies and thus get killed because of this. Another example is when a boss gives his units invincibility, your armies keep attacking these units just to get killed easily. Turns like this will make you lose your run. The bosses are set stages which are like puzzles, you strategically need to overcome a couple obstacles to kill the boss. For this to overcome, I feel like you're to depended on your cards per turn and not your skills. I didn't have the feeling I could save good items/cards/mana for a later turn. You just hope for good cards. You might be overcoming 8 levels with enemies having 5 to 8 hp, to then suddenly face a boss that spawns way more creatures with 8 to 40 hp. Halfway you know you're cooked this run and thus it doesn't simply feel like it's fun to play. For me, these facts make the game feel like it's fluctuating alot in difficulty on a single run. The game itself is fun for the most part, but I think it needs more tweaking and more content for it to be fully enjoyable. EDIT: I really did not pay attention when buying the game and I thought this was early access, but it's the full release! Therefore, if this game will not be updated with tweaks or content, I would not buy it as it is.
1 votes funny
he dragged me into this.. and now im stuck here with him. ps: someone bring us food
1 votes funny

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