SteamCritique
Quiz
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Lies of P: OvertureLies of P: Overture
> Says the game will come out in Summer (which hasn't started yet) > Casually lied to everyone > of P Chefs kiss
181 votes funny
> Says the game will come out in Summer (which hasn't started yet) > Casually lied to everyone > of P Chefs kiss
181 votes funny
Bought it, forgot how to play, died to the first mini boss. 10/10, welcome back Lies of P
71 votes funny
Why lies of p dev are the best 1. Shows trailer 2. Player: cool, release date? 3. Dev: f.u.c.k. release dates, play it now!
48 votes funny
breaks my heart to say this because i dearly love this game...but 4 crashes, lost save files (up to ng+12), and a freeze that lead to a 5th crash is not a dlc i can recommend. corrupted/loss of save files is a massive let down.
38 votes funny
"UPDATE: .... Really. Difficulty levels are now available. Absolute trash. These games are meant to be played at one difficulty. Why dumb it down? What a waste. I can't support such nonsense." They do something cool with a stealth release only to have 3 difficulties available.... disgusting for a "souls game"." **And after a quick search it doesn't even look like you get an achievement for completing the game on the actual difficulty it was intended to be played. What a shame... what a shame indeed.** What?!!? Unexpected DLC drop! I know what I am doing this weekend. I'll update my review soon. It's downloading now. But... awesome to have an unexpected DLC drop unannounced suprise drop! They get a recommendation just for that. No leaks or nothing. Wicked cool.
28 votes funny
This DLC was terrible (lie) It somehow was worse than the base game (lie) I genuinely felt nothing the entire time (Lie) "Your Heart Is Pounding"
21 votes funny
I started the game. Entered the DLC, forgot how to heal, parry and use my attacks but enjoyed the Krat Zoo stay.
21 votes funny
Be me : -Watch trailer -Available now let go -Buy DLC -Start Game hyped -Remember i just started NG+3 run .-.
17 votes funny
Non-optional side bosses are way too hard for no reason, especially that crocodile boss, absolutely horrible design.
16 votes funny
Overture is by far the best DLC I have ever played. During my play-through, it was clear the devs poured their hearts and souls into the making of Overture. It expands on the already expansive and story rich world of the base game in ways that I never expected. Whether by the boss fights or the lore drops, Overture had my heart pounding the entire time. 9.9/10 (This truly reads like a proper game review wouldn't you say?)
15 votes funny
Difficulty levels. Overpowered bullshit animals. The worst designed cash grab enemies in the game: ANIMALS. WHY ANIMALS. It's a game about Pinocchio, why the flying fuck I have to fight elephants? Enemies animals in soul like games are BROKEN. All enemies so far have overpowered one shot damn hits, fast and you don't have time to react. I am not enjoying this DLC at all. L. I'm level 100+ AND I STILL GET ONE SHOTTED. Bro what's the point of the HP bar? This DLC is dog shet.
15 votes funny
The first boss of the DLC is one of the worst bosses I have ever fought in a Soulslike, and a very poor introduction to I'm sure what is otherwise a good DLC. Terrible arena. Terrible camera. Enemies and mini-bosses are bloated HP sponges. Boring. The second boss, while the design is great - fighting it becomes a battle between you and the camera and so it became beyond frustrating for me to deal with. After multiple hours with no progress, I gave up. A genuine miserable experience, especially seeing as I already hated the first boss, so fighting the second boss resulted in the final slivers of enjoyment I had vanishing into the nether. A shame. I quite enjoyed the base game but I don't know what happened in the DLC here. I'm not even on NG+ and the scaling is ridiculous. And finally, they added a difficulty slider. This is antithetical to these type of games. Why?
13 votes funny
Enemy damage output is absolutely insane, regular trash mobs will hit you for over half health (my Vitality is at 60 going into the dlc), and that's just one hit of the very quick combo strings most enemies have. This would be fine if Lies of P was a faster game, but it's a game that can feel somewhat sluggish in combat. The dodge is more of a sidestep, and the parry window is very tight with very little feedback. That can be fine if the game is balanced around it, but I don't believe this dlc is. I wonder if the devs think the challenge is acceptable because of the new difficulty options, but it honestly feels lazy. This shouldn't be "standard". The frustration of combat makes it difficult to enjoy what the game does well, mainly art direction and story. It would be a miracle if one of these companies that chase Fromsofts soulslike design could actually manage to figure out what makes the challenge in those games work, because right now it seems like they think all that matters is "difficult=good", and that factors into the design of the entire game.
13 votes funny
I have nothing but adoration for the base game. It is one of my favorite titles and I was thoroughly blown away by it. However, I cannot recommend the DLC in good faith. I was eager to hop into it, only to find out that I have to reach Act 9 first, which is very late into the game. My closest save file to that was one in NG+, so hoping to reduce the amount of time it takes to reach it, I hopped into that and pushed through it. Upon reaching the DLC I was met with nothing, but the most awfully optimized enemies that literally two shot my decked out, almost fully upgraded character. All the while having no real issues in the base game. If you plan to play the DLC in NG+, then simply don't. You are better off starting a fresh run. Also, ever since the DLC released I've been met with random stutterings and dropped frames even though none of that occured in the base game. The cherry on top, which to me is genuinely slimy is that it took me around 11 hours to reach the DLC from my NG+ save file that was in Act 3, and having come to the realization that the DLC is not optimized for NG+, I decided to try to refund it. However, because I have spent those 11 hours getting to the DLC, now my 2 hour time window for refund is invalid, even though not a single second of that was spent in the DLC or benefitted from it. Almost makes me think they did it on purpose; putting the DLC so far into the game, so that you won't be able to refund it.
11 votes funny
Base Game: 8/10 DLC: 4/10 I had no issues with performance or difficulty on NG hard. The two words that come to mind when describing the DLC experience are "mediocre" and "charmless". Overture feels like the developers misunderstood what made the base game so great. It wasn't the combat with monsters. It was the aesthetic: the iconic belle epoch architecture and pop-jazz records. It was the world of puppets and your place in it: the interactions with the King of Puppets and memorable stalkers such as the Fox and the White Lady. There are tons of viable soulsborne combat clones out there but these elements made Lies of P stand out. Overture trades all of that away for copious amounts of mindless combat with carcasses. No more cool architecture, instead you spend hours in a sewer rivaling Elden Ring's Subterranean Shunning Grounds. And after that you spend hours in a forgettable mining cave. Gone are novel area-unique puppet designs like the singing puppets in the opera house; Overture is instead crowded with boring enemy designs, half of which are just ergo-mutated animals and half are re-used enemies from the base game with slightly different costumes. That includes bosses, which get re-used in Overture as well. After playing the base game I bought Overture as soon as it was available, a decision I regret. Going forward I'm going to watch streams of their games to see if they're worthwhile. This game is just a chore I'm trying to get through at this point.
11 votes funny
Way overtuned - basic enemies 1 or 2 shot me at level 200 - not fun
11 votes funny
Treating my +5 and +10's like they haven't been upgraded is fun at the beginning, but quickly wears thin in the absence of further upgrades. Also really getting sick of constantly being pinned against a wall where the camera spergs out, and having to randomly double tap inputs to be registered (this isn't an input delay issue, inputs literally randomly aren't registered if they aren't chained a half second or more apart). Literally every time a boss hits you, P is forced to stand unresponsive to inputs for 0.5-1.0 seconds. Combined with boss attack chaining, one hit means your health is burned down with nothing you can do about it every time you get hit once. I have to assume this is a bug. Edit: I'm sorry dude, but this dlc just fucking sucks. I beat the final boss and it's blatantly obvious this wasn't playtested in the slightest. I really hate to say it since this game has such beautiful design and story, but I have no faith in future projects if this is the boss design they'll be implementing moving forward. It's been an issue since the first boss and only gets worse the farther in you go; evidently the developers decided they wanted to copy the worst elements of Fromsoft's design elements for this dlc, including the worst combat camera in history (specifically when against walls, a common occurrence in boss fights) and massive parry chains with minimum damage windows. It's just not enjoyable on a fundamental level.
11 votes funny
The lion, the witch and the audacity of this bitch.. I cannot believe the one weekend my hermit ass is not home, you drop this. The ONE weekend.
11 votes funny
Man it really bums me out to leave this one a negative review as the base game is a damn master piece and probably one of my favorite souls-likes ever. Where to even start with this one. - First of all the difficulty and most basic of the basic mob enemies are overtuned up the ass, like a random ass mob will two shot a lvl 100+ guy with lot of damage negation gear on. - imo, the base game already had way too many enemies that slap some kind of status effect on you, well welcome to Lies of P: overtuned where every fkin enemy that even looks at your general direction will apply the new frozen status effect and the status immunity medal does in fact NOT apply to freeze for whatever reason - All the mob enemies are insanely and I do mean insanely aggressive, insta windup stunlock type of crap There is a long segment of the game played in an area with very tight and narrow corridors and hallways and all of the crap mentioned above is multiplied by 100x plus added few extra fun elements in the mix. So first of all P staggers himself when he hits a wall and the camera of the game is not designed for tight spaces and is having a seizure half of the time. Numerous enemies have lunge attacks with absolutely outrageous ranges where you're getting grabbed, poked and pissed on from OUTSIDE THE CAMERA almost constantly. So I tried playing without camera lock on enemies only to realize that man, you will not hit crap without the locked on enemy camera, P whiffs hits and slices straight up air even with the enemy standing its nose against yours so the game more or less requires the enemy lock on. So what happens often is that you are too close to the walls, hit the wall when trying to attack an enemy, you stagger yourself and then get absolutely over run by enemies with zero down time between attacks and all the following things often happen at ONCE: -You're staggered -You're stunlocked -You got something applying the freeze status effect on you -The camera is fighting for dear life inside a damn wall and you can’t see sh*t. -If the camera somehow momentarily does its job, then something will do a 40 meter range lunge attack from off camera that you had no chance of predicting and probably either one shot you or the more common scenario, apply the damn near omnipresent Frozen status effect on, leave you with a widdle tiddlywink shrivel of health which you're not gonna be able to heal out of as you are cornered, stunlocked, staggered, ego deflated, depressed, gut punched and slowed down via frozen and you can do absolutely nothing but watch your own demise in slow motion in what feels like an eternity. Remember in Elden Ring: Shadow of the erdtree where when you entered the DLC and everything in there just slaps you around and you’re barely doing any damage to anything and everything hits super hard? But then you discover the Scadutree fragment system which is there to incrementally raise your character power to scale against the new bad ass enemies and you’re like oh that’s a pretty clever and fun system. Lies of P: Overtuned is like that, but there is no system in place to make you scale against the enemies and the normal mobs remain sweatier than any souls boss ever throughout the whole game. I assumed the new upgrade system added over the regular P-organ skilltree would be this, but it doesn't buff you even remotely enough to deal with the level of enemies you are gonna be facing. They hit so hard that your weapon is always broken, there is so many of them that you cannot sharpen your blade during fights as there is literally zero down time or room to breathe. You think Malenia or Orphan of Kos were hard? Well here, take this nameless random chaff enemy number 10 that will slap you around harder than anything you’ve ever faced in a videogame. All of this stuff combined makes Lies of P: Overture feel like it’s just hard for the sake of being hard and makes for a very unbalanced and frustrating experience. The two bosses I faced so far, felt fine and challenging in the right kind of ways so I hope the bosses will remain at least fun as I stumble and fail through the steroid taking, hard hitting, cream of the crop giga chad mobs that have no business being this difficult. Now I will probably bang my head against the wall and complete this, but bro I am straight up not having a good time. EDIT: I finished Overture and I still think it's ass. Chapter 1 is okay-ish, cool location, space to move, good bosses (overtuned up the ass mobs still). Chapters 2,3,4 are complete caca doodoo where the problems mentioned above repeat over and over again. Chapter 5 is all around good and slightly removes the sour taste from my mouth but not enough to recommend the DLC.
10 votes funny
Just finished the DLC on NG+5, it's average and I think it could've been far better. I have all the achievements and over 230 hours. Pros- Great story Krat Zoo area Frozen Ship area Cool weapons Amazing new attires like the Black Rabbit Brotherhood fits Cons- The Prison area is boring labyrinth The next area the Mines/Ruins are boring and retread of base game Enemies have attacks that mess up your camera Lack of enemy variety, most are just Carcass mobs and some reskin puppets The bosses do not compare with the spectacle of base game bosses, in fact I only find 3 of them memorable. Could've had more weapons Frost status effect doesn't evolve the gameplay in any meaningful way I don't regret my purchase as I love Lies of P, but I can't really recommend it at $30. It doesn’t live up to the masterful base game.
10 votes funny
Who idea was to make chapter 9 a requirement to get access to the DLC? I am not playing the game for the second time again when there are other newer games to play.
10 votes funny
This prequel dlc can only be accessed from an in-game element that is not available until Chapter 9. Press the NG+ button after finishing the game a couple years ago? Have fun spending your entire weekend replaying the base game so you unlock the ability to launch the standalone prequel you just purchased. Seriously devs... "Because FROMSOFT did it" is not a valid excuse anymore. At most, this should be a main menu option not activated until you have a save file clear.
10 votes funny
Damn showing trailer on summer game fest and dropping the dlc on the same day is wilddd, i was so hyped
10 votes funny
i love Lies of P and would propably love Overture but thumbs down and refund for difficulty options. This is not soulslike.
9 votes funny
From the game of the year to the shit of the year. Totally unbalanced DLC and unplayable on existing saves. I have a save with 100% completed game (NG+3 or 4 to collect all items and achievements). DLC is too hard with such save, common enemies kill you in 3-4 attacks, "elite" enemies one-shot you. I can't imagine what bosses would do. So, I have to start a new game and waste 20-30 hours just to be able to play DLC or play as no-hit runners.
9 votes funny

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