SteamCritique
Quiz
🌐 EN
MohrtaMohrta
First actual boss was a furry wolf woman with massive breasts and a shotgun, if that's a positive or negative I'll leave for you to decide.
96 votes funny
First actual boss was a furry wolf woman with massive breasts and a shotgun, if that's a positive or negative I'll leave for you to decide.
96 votes funny
Game is good dont get me wrong, but the pine tree branches need to be angled down more, im sorry to make this negative but i will change this review as soon as that change is made
6 votes funny
I really want to love this game. The atmosphere, style and sound are all fantastic. Unfortunately, the game has quite a few bugs, with the main one getting stuck in menus and having to force quit and losing progress. It would be disingenuous for me to recommend this game whilst these bugs are present. I would happily alter/post a new review if these are fixed.
5 votes funny
I loved the demo, but now that its released I am getting regular frame drops and crashes. Once this is fixed I'll change my review because I love the game!
4 votes funny
boring
3 votes funny
It's Peak. Don't bother looking at the negative reviews. They are all bitchen at the smallest problems known to man. I bet you 10 bucks that if the negative reviewers of this game were born as a rich Saudi oil Prince they would still complain at the fact that they are not 6'5" because they have small wet doo doo dog fart brains. reasons why you should get it: - actually unique and creative art style - tight as fuck gameplay - top tier healing animation - tits - furry tits - hot furry boss with tits - goated sound track - you have a massive wee wang and you know your girth king - you have massive pussy flaps and you know you worth queen - you have massive (insert genitalia of choice) and you know you worth They/Them reasons why you shouldn't get the game: - you have a room temp IQ and expect perfection out of every product you purchase despite the fact that you shovel Door Dash yum-yums into your gullet and you ride a bike without a seat because it's more "comfortable" don't get me wrong i understand the criticisms against a game being released with bugs. But there is a difference between a genuinely creative project being released with a hand full of minor graphical issues (i.e. this game) and the AAA slop shat out onto a plate made of puss laden pubic hairs that's accompanied with a 17 fart-o-bit day 1 patch (i.e. the entire ubisoft and EA catalog and everything on the epic store). If you like good games and are not a mouth drooling trog then get this one.
3 votes funny
Hayward Gen VII 81363-7 is a better man/robot/thing than I am because I would have failed the mission as soon as I got to the sparsely dressed tomboy wolf lady assassin
3 votes funny
The game seems super cool on paper, containing a really pretty art style that gives a retro boomer shooter feeling to what seems similar to souls-like game play. However, as I was playing, I was experiencing qualms that really impacted the enjoyment of the game for me. 1. Control scheme and mechanics not explained very well. When you hop in, it doesn't explain anything. I was playing on an xbox controller and unfortunately, there is no where to view the control scheme, you just had to figure it out. Pop ups will come on screen explaining controls for new features but they were all in keyboard which was not helpful for me. You also have a energy system with each weapon having its own skill, but of course this isn't explained anywhere so you just have to figure it out. If you end up playing on controller, be prepared to turn the sensitivity down because the default sensitivity is straight-unplayable (too high). 2. Limited Enemy Variety. Outside the ranged opponents, each enemy feels like they all do the same; run in a straight line towards you until you take damage. It was fun for the first ten minutes but I grew more and more tired with the lack of enemy variety. This isn't to say that the enemy cast isn't diverse but more so in that the diversity doesn't translate to game play. The meta is so obvious to just stand at a distance and shoot everything before anything has a chance to even get near you. 3. Lack of polish in some areas. The game calls itself nonlinear yet I never feel rewarded for exploring. No collectables, no secret health or energy potions, nothing. Enemies will hit you yet outside your health dropping, you will not feel the impact. No Indicators, red blemish or screen shake. 4. Boss fights don't feel intense and lack strategy. You only have so much ammo and energy so after you have used it all against the boss, you just start mashing your weapon against them. I realize you have a dash but there is very little animations indicating the boss was going to attack so the combat felt a little brain dead at times. Conclusion: Due to the lack of enemy variety, polish, and onboarding, I would recommend getting this game on a sale. By no means is it a bad game but it feels like there was a severe lack of play testing. The game is unpleasant to get into and it doesn't have much to make you want to stick around once you do have it figured out.
3 votes funny
I played for 7 hours straight, and now my ass is sore.
2 votes funny
Maybe I'll give it a chance when the PC controls are fixed. Currently I was unable to remap them. Leaving negative so others will see it. You apparently can remap the PC controls. It's just not quite intuitive and I didn't check the troubleshooting thread. Please give it a chance if you do check there as I will be in a bit.
2 votes funny
Pure SOVL so far.
1 votes funny
been really looking forward to this game for over a year ever since the trailer popped up on my youtube feed. sometime later i found out a demo dropped (about a year before full release, although i played it in january). it had some rough edges here & there but it still left a solid, well-defined impression on me. now, with the official launch, the whole package is here for $20. bought it within mere minutes of dropping. & what did i get after all this time, even hyping up the game for my friends? - multiple blatant bugs already present in the now year-old demo that never got fixed. these include the light from your lantern not working on basic terrain in the immediate area, & hitting "save current settings" deleting your controls instead. by the way, you can just... exit out of the settings & itll save all your changes anyway? why is "save current settings" even there? - enemies aggroing on, tracking, & shooting at me from exceptional distances such as out of my own length of vision or even through walls. once they see you from a mile away, they will never stop tracking - incredibly inconsistent model collision (some things have collision, some have iffy collision, & many more have nothing at all) - awful framerate after the first three levels, in addition to huge (seemingly random) frame drops. its a PSX-style game yet im bouncing around 30-50 fps? i cant even sit at 60 on default settings with my 4060? as further insult to injury, the drops are most prevalent in boss fights which can make them utterly incoherent - a litany of large objects & structures throughout the game derendering while still in clear view - hazards in some sections being meaningless, i.e. you can recklessly sprint right through the crushers & flamethrowers in world 2 & take basically if not literally zero damage - softlocking in the first phase of a main boss (the world 2 boss). as of writing this, i still have not found a solution. its strictly impossible & for reasons unknown* notice how little of this even refers to the gameplay itself, which ive quickly developed several criticisms for as well, but rather the mere usability of this product. i havent even mentioned a range of other weird bugs & faults ive found *so far* in the first portion of this game. people immediately making positive reviews saying its a "must play," that you HAVE to try it? ...are we talking about the same thing? it is undoubtedly charming, soulful, & auspicious -- theres a reason i became so interested in the first place -- but the game just doesnt work in so many ways. & i dont mean "oh well they just didnt really nail that design idea they were going for." no, i mean the game DOES NOT WORK at a basic level & is NOT ready to be released under these conditions this is done by a solo dev, yes, & one with a respectable portfolio of other projects. but i would have hoped that would mean they have an experienced eye as to how much polish (& how little grime) is necessary for a game of any scale to be released. unfortunately that does not seem to be the case, or at the very least my experience with the long-awaited result thoroughly claims otherwise. i can understand a single individual missing a range of things over the course of development & playtesting, even when theyve been at work for over two years. but as i described above, some of these issues are from the demo an entire year ago that, both then & now, affect a wide range of players right out the gate where the game goes next, i dont know. ive tried finding a forum page or a discord server or something to talk about these issues in detail. i even dm'd the dev on twitter for some troubleshooting because i had no idea where else to contact them, & i am indeed grateful for their swift response. but, if their number one priority isnt to immediately fix a vast majority if not all of the above issues, in addition to even more elsewhere? then, as for where the game is going, i dont *care* either. in its current state i cannot recommend this to anyone wanting something reliably *functional*, because it doesnt even hit that benchmark as of now. & until it does, this review stays. a shame, if so *edit: the "softlock" against the boss was in fact me not noticing a detail in how the camera pans during the brief intro cutscene to the fight. in hindsight its funny that i clarified "for reasons unknown," & to give the game/dev credit, they do bring some amount of attention to it. but personally i didnt find it clear enough, especially when theres four huge turrets shooting at you & theres another guy in the room zooming around & fighting them with you. meanwhile, the detail in question isnt participating at all. i think it would be reasonable if the fight automatically progressed whether you single out the detail in question, or after you mow down all the other enemies in the room. you can also skip the intro cutscene with one button press, which makes repeat attempts easy to miss it as well. again, my bad, but i still consider it salt in the wound with all the other problems present
1 votes funny
this is one of the best games i've ever played art is amazing music is so good (when it decides to play, sometimes it doesn't, probably a bug) gameplay is incredibly fun and rewards exploration of the levels story is interesting and the characters are really cool! highly recommend for fans of old school fps games
1 votes funny
I wouldn't usually drop a review with such a short amount of playtime but this game has thoroughly impressed me so far. Its worldbuilding and characters are just so incredibly endearing. I'm drawing notes from Planescape: Torment in terms of the whole hub area being a city that's an interdimensional melting pot. Vampire Hunter D and Morrowind are also definitely comparable with all the weird fantasy and synthesis of technology & magic going on. The Dark Souls inspiration is also kind of obvious, which helps some mechanics feel familiar despite their distinct application. And finally the non-linear story can be compared to the likes of Bioware games like KOTOR and ME, with your ability to immediately b-line it to whatever dimension interests you the most. You might notice I don't really have many boomer shooters to draw from to compare, despite this being built in the engine of GZDoom, I do not tend to be an avid fan of these types of games. And yet I'm already so utterly infatuated, with the worldbuilding as I've doted on - but the gunplay and weird gadgets is totally appealing as well. This should tell you how far-reaching the appeal of this game is. I really think this is shaping out to be such a great intersection of interests and genres, you're hard pressed not to find something to love here. I'll likely be back to more thoroughly review it when I can actually say I've played enough to form a more inquolicious opinion, but for now I can heavily recommend giving this a go. I haven't experienced any performance issues or bugs like many of the negative reviews here, I haven't even tweaked my settings, but I wouldn't doubt this game is riddled with them by nature of just fully releasing unto the world lol.
1 votes funny
It's not that this game has soul, it IS soul, raw and undistilled soul. It's so unique, the world building and art style are amazing ! I wish more games were like this...
1 votes funny
I love the gameplay and atmosphere but there are extreme performance issues - some areas cause SINGLE DIGIT frame rate on my 5090. Additionally the devs have said that patching the game would invalidate save files...
1 votes funny
This game has an incredible aesthetic and vibe. Worth a look purely on that alone. The setting is strange and vibrant. Other than that it's a GZDoom shooter and it plays like one with a small Souls-like influence of save points being similar to bonfires and you have an up-gradable heal/mana flask. So far the gunplay is tight, the fights are tough but fair and there are secrets to find, and you will be rewarded for searching high and low.
1 votes funny
Gameplay: Good Story Good Music: Good Graphics: Retro Here I will leave the cat, friends who pass by can pet it and give it a thumbs up       />  フ       |    l       /` ミ_xノ      /      |     /  ヽ   ノ     │  | | |  / ̄|   | | |  | ( ̄ヽ_ヽ)__)
1 votes funny
Atmosphere, gun play, lore and writing all on point. play it
1 votes funny
Yeah I'm thinking we're back.,
1 votes funny

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