LORT
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76561198217236796
Not Recommended6 hrs played (6 hrs at review)
I booted up LORT thinking it would be a fun, chaotic game night with friends. You know...laughing, progressing, getting stronger. Instead, by the third map, my character had the offensive power of a light breeze. I wasn’t fighting enemies anymore, I was politely asking them to consider taking damage. They did not consider it. They simply killed me.
Chests in this game are apparently a luxury reserved for royalty. The prices are so high that every time I saw one, I laughed out loud and kept walking...right into my death! By the time you could theoretically afford a chest, you’re already stuck in a death loop where enemies are stronger, you’re weaker, and gold feels like a myth passed down through ancient scrolls.
The scaling is completely unhinged. Enemies ramp up like they’re preparing for a championship run while players scale like we’re still in the tutorial that never ended. The game seems convinced we’re secretly overpowered gods even though we’re still swinging starter weapons and doing damage that barely registers.
Keys for better weapons are so rare they may as well be mythical items. And when one finally drops, it is never for your class. Not once. It feels personal. It genuinely feels like the game checks what you’re playing and says, “Oh, you needed this? Absolutely not.” Getting screwed by RNG is one thing, but getting personally targeted is another.
Speaking of struggling...mages. I don’t know who hurt them during development, but they are suffering. Playing a mage feels like being made of paper with the damage output of a disappointed glare. You don’t even get a staff or wand until the second or third map if you’re lucky, so early game you’re basically cosplaying as a weak civilian. When you finally get a magic weapon, there’s a brief moment of hope… and then you realize you’re still massively underpowered compared to archers and melee characters. Then you die. Repeatedly. Meanwhile, the game looks at this situation and confidently says, “Yeah, this is balanced.”
The worst part is that you’re not even fully cooperating with your friends, you’re competing with them! Power-ups, keys, and upgrades are so scarce that every drop turns into a silent standoff. Everyone needs it, only one person can take it, and whoever doesn’t gets left even further behind. Nothing strengthens friendship like watching your teammate grab the only useful upgrade while you continue doing tickle damage.
The breaking point was playing even with three friends and spending nearly an hour on the third boss. Not because it was fun or intense, but because two of us kept dying nonstop. We’d run back, hit the boss a few times, die again, and repeat. By the fourth map, the mobs weren’t obstacles anymore, they were the main characters, and we were the loot.
At that point, we couldn’t afford chests, couldn’t find keys, couldn’t upgrade, and couldn’t survive. Progression completely stalled while difficulty kept climbing, leaving us broke, weak, and increasingly annoyed. The fun didn’t scale with the game, only the suffering did!!
I really wanted to like LORT. But instead, it became a shared experience of frustration, and confusion. The game just hates you and it especially hates you with friends. 4/10... would play again if I wanted to rage quit :)
96 votes funny
76561198217236796
Not Recommended6 hrs played (6 hrs at review)
I booted up LORT thinking it would be a fun, chaotic game night with friends. You know...laughing, progressing, getting stronger. Instead, by the third map, my character had the offensive power of a light breeze. I wasn’t fighting enemies anymore, I was politely asking them to consider taking damage. They did not consider it. They simply killed me.
Chests in this game are apparently a luxury reserved for royalty. The prices are so high that every time I saw one, I laughed out loud and kept walking...right into my death! By the time you could theoretically afford a chest, you’re already stuck in a death loop where enemies are stronger, you’re weaker, and gold feels like a myth passed down through ancient scrolls.
The scaling is completely unhinged. Enemies ramp up like they’re preparing for a championship run while players scale like we’re still in the tutorial that never ended. The game seems convinced we’re secretly overpowered gods even though we’re still swinging starter weapons and doing damage that barely registers.
Keys for better weapons are so rare they may as well be mythical items. And when one finally drops, it is never for your class. Not once. It feels personal. It genuinely feels like the game checks what you’re playing and says, “Oh, you needed this? Absolutely not.” Getting screwed by RNG is one thing, but getting personally targeted is another.
Speaking of struggling...mages. I don’t know who hurt them during development, but they are suffering. Playing a mage feels like being made of paper with the damage output of a disappointed glare. You don’t even get a staff or wand until the second or third map if you’re lucky, so early game you’re basically cosplaying as a weak civilian. When you finally get a magic weapon, there’s a brief moment of hope… and then you realize you’re still massively underpowered compared to archers and melee characters. Then you die. Repeatedly. Meanwhile, the game looks at this situation and confidently says, “Yeah, this is balanced.”
The worst part is that you’re not even fully cooperating with your friends, you’re competing with them! Power-ups, keys, and upgrades are so scarce that every drop turns into a silent standoff. Everyone needs it, only one person can take it, and whoever doesn’t gets left even further behind. Nothing strengthens friendship like watching your teammate grab the only useful upgrade while you continue doing tickle damage.
The breaking point was playing even with three friends and spending nearly an hour on the third boss. Not because it was fun or intense, but because two of us kept dying nonstop. We’d run back, hit the boss a few times, die again, and repeat. By the fourth map, the mobs weren’t obstacles anymore, they were the main characters, and we were the loot.
At that point, we couldn’t afford chests, couldn’t find keys, couldn’t upgrade, and couldn’t survive. Progression completely stalled while difficulty kept climbing, leaving us broke, weak, and increasingly annoyed. The fun didn’t scale with the game, only the suffering did!!
I really wanted to like LORT. But instead, it became a shared experience of frustration, and confusion. The game just hates you and it especially hates you with friends. 4/10... would play again if I wanted to rage quit :)
96 votes funny
76561199437795178
Not Recommended6 hrs played (5 hrs at review)
If you have friends then yes it's fun. If you don't have friends you may just want to stick to Risk of Rain or the like. I doubt more than 1% of players can beat this game solo as it stands. THERE IS NO MATCHMAKING SO YOU MUST HAVE FRIENDS THAT PLAY TO GROUP UP OR JOIN A DISCORD. For me as a solo guy I'd say pass or wait.
UPDATE There has been a patch for solo difficulty so we are moving in the right direction! At this time 5% of the players have beat the final boss. Also I have seen a solo clear the game as Astrid so it is possible with very efficient time management and some luck. Next let's work on that meta progression!
39 votes funny
76561197979146780
Not Recommended0 hrs played
says "SOLO" or single player. But it's clearly not even remotely designed for it. Could you do it solo? Sure but you can also smash your head against a brick wall.
That being said its also very slow, drawn out, clunky, area is pretty big takes a bit to traverse to each POI. I can see it fun with 8 people however, but solo? nah it's just not it right now.
24 votes funny
76561198111638717
Recommended2 hrs played (2 hrs at review)
This game desperately needs player scaling, holy shit. Also the runs are SOOOOO long, I have only played 2 runs, the first was 10min, the second was 2 hours and 40 minutes...
The snipers were definitely counting gang violence when they blew my shi smoove off.
Unlike other reviewers are saying, melee is absolutely usable, and has lots of I frames on certain abilities. You should have a diversity of weapons though.
20 votes funny
76561197992684017
Not Recommended2 hrs played (2 hrs at review)
Pretty good at first, but here goes some problematic mechanics that I find... unnecessary:
1 - Melees - you can't play melee because ranged is simply better; melees will be stomped by any area damage
2 - Mobs "telegraph" your movement, make it even harder to play melee
3 - On death you'll drop every weapon you had
4 - On death you'll lose max hp and (for what I played) you can't recover it
This review is supposed to be temporary, this game has nice potential, it's cute and it's kinda fun, as long as you play archer or mage.
19 votes funny
76561198255429900
Not Recommended22 hrs played (20 hrs at review)
Definitely a game that REQUIRES friends and matchmaking. The scaling and difficulty is ATROCIOUS. Good luck doing this solo. No crafting, building characters, its all luck. Needs more variety, more characters, better weapon drops DESPERATELY.
With friends - yeah its fun and more manageable but still suffers from the same things. Base speed is garbage, like really devs? Weapon melee range is garbage. With 3 people we can't get past 2nd stage. Lacking good compass, map, drops, filters, weapon variety, leveling needs work, enemy movement is far exceeding your own. Lieutenants need to be 1v3 to stand a chance, good luck melee and get close. Bosses have WAY too much health for the damage output you can manage. Anyway, its far too early to play, trust. Let developers answer first before buying the game.
10hrs more into it, after getting REALLY lucky we got to Desert area. Sniper don't miss unless you're behind cover or dodging. That's not how snipers work but okay. A slightly addictive grindfest early on, requires multiple or lucky runs to get good stuff going.
15 votes funny
76561198194126530
Not Recommended14 hrs played (14 hrs at review)
The game does not feel like it was made for solo play, and not so much in how difficult the game can be, but by how barren the game feels without at least a partner to play with.
The maps feel barren, the enemy spam can be too much at times with no way to counter and the bosses can be too tedious and drawn out to fight without a team. Without a team, the game feels like it's just M1 and dodge spam.
The character and weapon roster are also lacking big time so it feels like every run is the exact same, getting repetitive and boring. Enemy variety is also lackluster and the maps/biomes don't change the game in any major enough way to make it fun to play more than once.
I expected more than the same 3 characters and the same few weapons from the demo on release. There are only 2 quests that are available in-game, both of which available from the get go in the demo, so it get's very repetitive on that front as well.
Also, most of the power-ups you get in a run are purely stat buffs. Some will give you RNG-based damage like Hot Potato or Pinball but none of the power ups ever go beyond increasing damage or lowering damage taken. Nothing akin to Binding of Isaac, nothing that fundamentally changes how you play the game. You will M1 and dodge spam regardless of what you get in a run.
I'll say it again, you need friends to play this or you won't play it for more than a few runs before getting bored.
Update: After finally beating the game 3 times (once eith each character), I can safely say that the endgame boss fight is very boring, drawn out, and very much just a bullet sponge without and sort of mechanic to it besides M1 and dodge spam. It consists of 4 phases, the first of which is literally just hold left/right, M1, jump and dodge occasionally to win, and the last 3 making me wish it was over every time the next phase started.
I think the game can be fun but it definitely needs more time to cook and I hope the developers give it the time because there is a great game here, it just feels underbaked at the moment.
13 votes funny
76561198069133132
Not Recommended0 hrs played
The game is raw and BAD even if it was FREE to Play.
It starts you off with a super quick tutorial (which is nice), then you grab 1 and only mission and get launched into a small level with invisible wall.
After death, and you'll die a lot, you lose all of your progress, gold, items, levels etc with no ability to pick them back up, so you start from scratch EVERY SINGLE TIME. Bad enough the game is so raw it asks you to select a "save file" but didn't even save anything after an exit.
To top this off I'm not sure the age group this thing is for... Based on graphics it's 13 yo and under, but based on difficulty it's for Souls like fans.... so good luck with the sales.
The fact that you lose all of your progress makes playing this game absolutely pointless, plus the characters are incredibly weak, archer especially sucks, dynamite barrels take too long to explode to strategically use them, they don't even explode all at once, healing also takes too long. At night you get spammed by minions non stop, which is just annoying. You get coins to unlock random chests, but the stuff inside is random, and often times it's same items you got for free from the enemies, which you don't even need. Overall this is just a waste of time at this point, there are way better things to play on the market.
9 votes funny
76561198034479719
Not Recommended1 hrs played (1 hrs at review)
I love roguelike and arpg but sadly this is not good at this current stage, gold is too hard to farm and movement is too slow.
Played it with a group of 3 and generally we are so starved of everything that it kinda kills the fun
92minutes on the game is pushing it already as we are all just not dealing any more damage at the 2nd map
8 votes funny
76561199715139494
Not Recommended7 hrs played (7 hrs at review)
Game feels like it was released out of desperation because of some sort of financial situation the dev was going through, rather than being considered a ready to release product. The game feels far too early access for early access, and it shows.
- There's only 3 characters playable currently despite the game having up to 8 player co-op. You'd think 4 would be the bare minimum since that's usually the sweet spot for these games.
- Game balance is incredibly wonky. Melee has no real advantage over the ranged or magic focused characters at all. The magic character is incredibly over powered and easy dwarfs the damage of either of the other two characters while also having the advantage of always being able to be safe. Due to the fact that the character can stay at a distance they don't really need to buy or choose survivability gear that gives increased armor, magic resistance or health and can always go with the damage options which exacerbates the issue further.
- The game is unreadable. Due to how flashy all the effects are, combined with the 3D environment, the game is extremely hard to read. Especially if you're playing a melee character where even your whirlwind abilities causes tons of screen clutter and makes it impossible to tell what's going on leading you to taking errant projectile shots, or missing the melee start up animation for one of the 20 small enemies on your screen.
- Enemy design is questionable. It's especially egregious in levels 2 and 3. In level 2 you encounter slimes who instantly do a large AOE explosion as soon as you get close, making the melee-focused character feel even worse since when you go into a blob of 4-5 of these slimes you repeatedly go in to hit them, only to have to use your 5 second cool down dodge to get out of the AOE and repeat by which one of the others will trigger it's AOE explosion. In level 3 there are trappers who spawn in groups of 10+ at a time who if they hit their root it's basically an instant kill due to all the other enemies on the screen.
- Bosses have far too much health. Even my juiced party with a friend who did nearly 1 million damage over the run, the bosses take forever in level 2 and 3. Level 2's boss took us around 5 minutes of constant attacking to kill, level 3s took nearly 15 minutes. This frustration is compounded by the fact that me and another friend were both using the "haha this is so quirky" realistic glock added to the game. You need to click each time you shoot and we probably clicked 3-4,000 times each during the boss battle leading to us both complaining about our fingers aching at the end. It was at this point we decided to stop playing the game and give it more time to cook and what cemented me giving a not recommended. This issue would be easily remedied by just letting you hold the trigger to fire, and I'm surprised this wasn't caught in pre release playtesting. Me and all of my friends got so tired from the boss fight it just frustrated us to no end clicking over and over again.
- Economy is incredibly unbalanced. Unlike in Risk of Rain 2 (which this game is emulating) as you get further in buying new items is much more time intensive and some items are priced impossibly. There are power ups at the end that cost 1,700-2,400 and that's probably about all you'd get in a level. So later in the game your feeling of power scaling peters down and gets unsatisfying.
- There's an attribute system which is probably the game's biggest deviation from it's obvious Risk of Rain influence. This is a great idea! However the way it's currently implemented is extremely poor. You have 3 attributes. Dex (green), Strength (red) and Int (blue) each one of these gives you a stat. Crit damage, Attack Speed or Skill cooldown. However you're really pigeon-holed into only taking the attributes for your weapons because each attribute point increases a weapon's damage of the matching color by 25%. I will NEVER take 0.99% cooldown reduction over 25% increased damage for my weapon. No one would. So it feels like it's currently just a pointless system in the game.
- There was absolutely NO thought put into meta progression. Me and my friends got 40 "rune juice" during a run. This run took about an hour total. The only upgrade I was able to buy was +1% attack damage, which is measley for 1 hour of grinding and a won run. This is also us hitting one of the more "juicy" POIs which allows you to dig up rune juice from the ground in level 1. This issue is further exacerbated by the fact that killing a boss currently yields no reward. Rune juice or otherwise.
- This is PURELY subjective and I would never not recommend a game for this but I think this is worth mentioning. The game is trying very hard to have gen Z humor. Megabonk did something similar but this game is more egregious and feels forced somehow. Maybe because it's trying to emulate Megabonk's sense of humor. It's full of internet memes and jokes that will surely age very poorly. The merchants say the most unfunny stuff when you walk up to them and have maybe 3 lines of dialogue in total and it gets really grating over time.
Ultimately it feels like it's trying to be a quirky Risk of Rain 2 clone with a fortnite inspired art style but it just fails at everything it tries to do. I think it's a great idea on paper, I think fortnite graphics work well for a game like this, I think goofy stuff like the sunflowers bouncing you for movement are just really fun ideas. But the game is just incredibly unsatisfying and doesn't feel like it respects your time. It truly feels like the dev was financially pressured to get a playable build out, rather than thinking it was actually ready.
I think the game could grow into something really good because the bones of a great game are there, but right now it's JUST bones with no clear care or quality put into the game or it's balance. I'm interested to see how the game grows, but right now I would not recommend you buy this.
7 votes funny
76561198094125767
Not Recommended11 hrs played (4 hrs at review)
This game has super fun bones but it seriously needs to be rebalanced. Currently it's unplayable after a certain point unless you've got an army of friends along for the adventure. Even then it isn't so fun to beat on a single common enemy for five minutes with a legendary weapon that deals 1/20th of its health pool in damage every 3 seconds after having done fairly well in the last stage.
The biggest thing I think that could be done to fix this is to develop more item/skill synergies; as of now there's basically nothing you can pick up that indirectly empowers another thing... Like, anyone who has played ROR2 before knows about the ATG Missile Launcher + Ukulele combination. Why's there none of that in this game??
Part of the joy of playing roguelike games in the style of ROR2 and Megabonk is the satisfaction of a god run; I'm genuinely not sure that is possible to do in LORT given what I've seen so far.
I do plan to come back to the game after an update or several to see if things are different. Good luck to the developers.
7 votes funny
76561198312790062
Recommended16 hrs played (13 hrs at review)
very fun with friends. beat the game with just two people, melee and magic. everyone else thats complaining = skill issue
7 votes funny
76561198096000402
Recommended8 hrs played (4 hrs at review)
Edit: As part of the apparently 7% of people who have now actually won a run, I want to leave an actual review of the mechanics and how they could be improved. I hope you guys read this!
To start - the core idea is good. I like the idea of raiding camps for buffs instead of it's clear inspiration ROR2 having the fight come to you. I think the actual attributes you get can use a change instead of just being red/green/blue and choose which one matches your character, though, but the meat of customization should lie in the pickup items, right?
Well, not really. Lort lacks ways to actually tailor your build to a specific purpose right now. Shops are not common, and have limited sells before they stop selling to you. ROR2 has printers and tri-shops, which give you some influence over what you have, while the main choice-based pickups in Lort are the toilets, which are exceedingly expensive. There needs to be something that lets you get those crazy roguelike combos which let you feel like you have a chance at the roguelike "God run" everyone loves.
The compass also needs improvement. I think putting a waypoint on any attribute or soul your friends have left for you would go a long way, and the compass itself also doesn't make the item you're headed towards shrink or grow if you're farther or closer.
Combat in general needs work. It might be an enemy tuning thing, but it doesn't feel satisfying yet. You hit things, they die, but enemy AI in general is very one-dimensional, leading to many encounters being "how long can I kite before I get hit by something?" Other enemies are just too overtuned, specifically the sniper, which literally does not miss if you can't get out of line of sight.
After we understood the mechanics, it was a lot easier to get a win, but the game should give a brief explanation of, "hey, we expect you to go to camps and get as many attributes as you can." Enemies should also scale with your player count - it's just logical and would help with the solo play issues.
All of this seems super critical, but Lort is still worth your time with friends knowing it's an early access game. We had a blast! I'm hoping there's lots of iteration and improvement in the future.
Original review:
This game is fun, but it genuinely needs scaling based on player count. My group got to the 4th stage and got our shit blown smoove off instantly. Lots of potential though!
6 votes funny
76561198051423088
Not Recommended32 hrs played (7 hrs at review)
LORT needs some help, and this is the perfect time for it to get help during its Early Access period.
It is a funny game with fun little quips, neat ideas, and novel concepts.
The problem is it falls flat on the Roguelite Progression system. It is drastic when it comes to difficulty based on a night and Day Cycle, where if the player is unable to get what I believe to be necessary items, you can face immediate death to even the smallest of mob enemies.
The lack of healing in the game is APPARENT if not able to procure the right items. And even then, the item buffs don't feel so substantial enough to really pull together a "GOD" Run, let alone a good run in the early game.
I have played for 7 hours, and I have never felt like a good run was coming. Which if you play any roguelites somewhat regularly, that is a thought that will commonly surface once you procure the right item pickups and buffs.
The Melee Character is rough to play if, AGAIN, not able to get the heavy defensive and health items to supplement close quarter combat, especially in those horde like waves that happen during the night time. The economy system is also not good at all.
An economy system that basically relies on you finding Golden Lunchboxes that helps you afford even the Mid Tier items in the overly priced shops is disheartening.
The Revival Altars have no apparent benefit beyond reviving your teammate many miles away from their original death location, while also losing the other items in their inventory that wasn't being actively help at the time of death.
LORT has potential and I have been waiting for this game for a good bit. It needs help. I believe it can be pushed in the right direction. But as of right now, if you don't get it at its launch discounted price, I would wait even further until its full release.
6 votes funny
76561199581038599
Recommended23 hrs played (22 hrs at review)
This game is incredible. Beat it with a buddy as a duo. So addicting. Cant wait for updates!!!!! If you think its too hard you suck at video games, get better.
5 votes funny
76561199487085107
Recommended0 hrs played
A Lot of people seem to expect elden ring lvl quality from a $10 game. it has some rough edges but hey it only cost the same as the price of a Big Mac meal so.
5 votes funny
76561198209368863
Not Recommended1 hrs played (1 hrs at review)
Imma be honest I thought this was gonna be GOTY for me but turns out as a matter of fact its not. This game does look a lot of fun but if the devs can fix some things as I am myself am a solo player I don't like to rely on a 8 to 4 co-op team especially if it'll involve in messages and voice chat. As I encounter the first boss in game I realize this boss is hardly taking damage, and my health isn't regenerating not even having a few health potions so I don't see myself putting my time into this game, plus I don't usually have time to try defeating a boss every time I jump in as I'm a working man. I don't wanna waste my time trying to beat a boss if i'm not doing any damage nor my health going back up even with hardly any potions to use. Another thing if I can see them being successful is adding bots to help you in this game if you don't have friends and don't rely on randoms that will js harass you and do and say stupid stuff. I don't like my time being wasted and I don't like my enemies taking hardly any dmge like "Risk of Rain 2".
4 votes funny
76561199153328609
Recommended6 hrs played (4 hrs at review)
i dont normally like roguelikes. but i gave it a shot and im hooked. my only critiques are.
1. The bosses feel impossible as a solo. i spent 2 hours solo and couldnt get passed the boss
2. the difficulty scaling feels a little off. World 1 sunshine rainbows and giant ham. World 2 DOOM.
im still gonna keep playing and see if maybe im just shit at the game or what
4 votes funny
76561198362043126
Recommended1 hrs played
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4 votes funny
76561198865653844
Not Recommended5 hrs played (2 hrs at review)
Developer's mindset:
Rougelike = Soulslike
My team had 6 players, and 2 of them received a lot of epic loot, but we could only reach boss 3
4 votes funny
76561197967402765
Recommended16 hrs played (3 hrs at review)
I don't know why no one is bringing it up, but this game is a lot like Risk of Rain 2 but with more...generosity?
What I mean by generosity is that there is an abundance of chests. In RoR2, without the modifiers, you had to pretty much share the chests with your team to make sure everyone levels up right. In this game there should be zero reason why no one has loot. Enemies will randomly drop loot, many chests around to open and items drop from completing challenges/trials.
You can also "save" your runs. After you complete a quest and return to camp, you can quit the game and it will be saved there. I've only tested this in a 2 man run and it works. Super nice for those of us who don't have an hour+ for a run.
You can also arm yourself with up to 4 weapons. Each weapon has a unique "power attack" tied to them so make sure to experiment. As with buffs/items, same thing as RoR2. Though I haven't played enough to see if there is a limit on how much you can stack of each item.
The game is on a timer via their Day/Night cycle. When it becomes night, gooey forms of the enemies pop out of the ground to harass you constantly. Luckily, night time is very short and you start the next day in no time. On day 2, the price of things go up and the enemies get a teeny bit stronger.
I see a lot of complaints about the movement speed. Yeah, it's slow. So are majority of characters in RoR2 until you start stacking speed buffs. Same applies here. There are also transversal buffs on the map. First level are some glowing flowers that launch you in the air and in the second level there are light post that give you a huge speed rush. I'm sure the other maps have something else.
The game breaks down into this:
Choose your character (only 4 as of now)
Choose a quest
Everyone get on the bus
Start destroying and looting everything (just make sure you do your quest)
Find the boss (If you can't find where the boss is than there is no helping you)
Kill the boss
Win
I've been playing solo and yes, it's a challenge, but so was RoR2 before I understood how everything worked.
If you're cooler than me and this game sounds like what you and 7 other buddies have been looking for than look no further.
4 votes funny
76561197963470846
Not Recommended0 hrs played
I don't have friends that play this game, but I want to. I don't want to go through discord and meet other people just to play a multiplayer game. For now, its a no.
3 votes funny
76561198000719873
Not Recommended0 hrs played
The name of this game pretty much sums it up right now. Not worth it at the moment, it feels more like a tech demo.
3 votes funny
76561198042732118
Recommended11 hrs played (11 hrs at review)
This game is really fun.
Don't pay any attention to the people complaining about balance or health or chest price or anything. They are all just really bad and didn't like that they died their first run and didn't have a victory handed to them. It's very easy in duo, but also quite easy solo.
3 votes funny
76561198886727127
Not Recommended2 hrs played (2 hrs at review)
this game hides being irritating and repetitive behind the term "challanging". No, you just end up running around doing the same crap over and over again because you cant save until you get past the first boss.
Maybe I'm a lousy gamer. I don't care. I just want to save my game and leave without having to start all over again. I regret the few bucks and two hours I wasted on this piece of crap
3 votes funny
LORT
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76561198217236796
Not Recommended6 hrs played (6 hrs at review)
I booted up LORT thinking it would be a fun, chaotic game night with friends. You know...laughing, progressing, getting stronger. Instead, by the third map, my character had the offensive power of a light breeze. I wasn’t fighting enemies anymore, I was politely asking them to consider taking damage. They did not consider it. They simply killed me.
Chests in this game are apparently a luxury reserved for royalty. The prices are so high that every time I saw one, I laughed out loud and kept walking...right into my death! By the time you could theoretically afford a chest, you’re already stuck in a death loop where enemies are stronger, you’re weaker, and gold feels like a myth passed down through ancient scrolls.
The scaling is completely unhinged. Enemies ramp up like they’re preparing for a championship run while players scale like we’re still in the tutorial that never ended. The game seems convinced we’re secretly overpowered gods even though we’re still swinging starter weapons and doing damage that barely registers.
Keys for better weapons are so rare they may as well be mythical items. And when one finally drops, it is never for your class. Not once. It feels personal. It genuinely feels like the game checks what you’re playing and says, “Oh, you needed this? Absolutely not.” Getting screwed by RNG is one thing, but getting personally targeted is another.
Speaking of struggling...mages. I don’t know who hurt them during development, but they are suffering. Playing a mage feels like being made of paper with the damage output of a disappointed glare. You don’t even get a staff or wand until the second or third map if you’re lucky, so early game you’re basically cosplaying as a weak civilian. When you finally get a magic weapon, there’s a brief moment of hope… and then you realize you’re still massively underpowered compared to archers and melee characters. Then you die. Repeatedly. Meanwhile, the game looks at this situation and confidently says, “Yeah, this is balanced.”
The worst part is that you’re not even fully cooperating with your friends, you’re competing with them! Power-ups, keys, and upgrades are so scarce that every drop turns into a silent standoff. Everyone needs it, only one person can take it, and whoever doesn’t gets left even further behind. Nothing strengthens friendship like watching your teammate grab the only useful upgrade while you continue doing tickle damage.
The breaking point was playing even with three friends and spending nearly an hour on the third boss. Not because it was fun or intense, but because two of us kept dying nonstop. We’d run back, hit the boss a few times, die again, and repeat. By the fourth map, the mobs weren’t obstacles anymore, they were the main characters, and we were the loot.
At that point, we couldn’t afford chests, couldn’t find keys, couldn’t upgrade, and couldn’t survive. Progression completely stalled while difficulty kept climbing, leaving us broke, weak, and increasingly annoyed. The fun didn’t scale with the game, only the suffering did!!
I really wanted to like LORT. But instead, it became a shared experience of frustration, and confusion. The game just hates you and it especially hates you with friends. 4/10... would play again if I wanted to rage quit :)
96 votes funny
76561198217236796
Not Recommended6 hrs played (6 hrs at review)
I booted up LORT thinking it would be a fun, chaotic game night with friends. You know...laughing, progressing, getting stronger. Instead, by the third map, my character had the offensive power of a light breeze. I wasn’t fighting enemies anymore, I was politely asking them to consider taking damage. They did not consider it. They simply killed me.
Chests in this game are apparently a luxury reserved for royalty. The prices are so high that every time I saw one, I laughed out loud and kept walking...right into my death! By the time you could theoretically afford a chest, you’re already stuck in a death loop where enemies are stronger, you’re weaker, and gold feels like a myth passed down through ancient scrolls.
The scaling is completely unhinged. Enemies ramp up like they’re preparing for a championship run while players scale like we’re still in the tutorial that never ended. The game seems convinced we’re secretly overpowered gods even though we’re still swinging starter weapons and doing damage that barely registers.
Keys for better weapons are so rare they may as well be mythical items. And when one finally drops, it is never for your class. Not once. It feels personal. It genuinely feels like the game checks what you’re playing and says, “Oh, you needed this? Absolutely not.” Getting screwed by RNG is one thing, but getting personally targeted is another.
Speaking of struggling...mages. I don’t know who hurt them during development, but they are suffering. Playing a mage feels like being made of paper with the damage output of a disappointed glare. You don’t even get a staff or wand until the second or third map if you’re lucky, so early game you’re basically cosplaying as a weak civilian. When you finally get a magic weapon, there’s a brief moment of hope… and then you realize you’re still massively underpowered compared to archers and melee characters. Then you die. Repeatedly. Meanwhile, the game looks at this situation and confidently says, “Yeah, this is balanced.”
The worst part is that you’re not even fully cooperating with your friends, you’re competing with them! Power-ups, keys, and upgrades are so scarce that every drop turns into a silent standoff. Everyone needs it, only one person can take it, and whoever doesn’t gets left even further behind. Nothing strengthens friendship like watching your teammate grab the only useful upgrade while you continue doing tickle damage.
The breaking point was playing even with three friends and spending nearly an hour on the third boss. Not because it was fun or intense, but because two of us kept dying nonstop. We’d run back, hit the boss a few times, die again, and repeat. By the fourth map, the mobs weren’t obstacles anymore, they were the main characters, and we were the loot.
At that point, we couldn’t afford chests, couldn’t find keys, couldn’t upgrade, and couldn’t survive. Progression completely stalled while difficulty kept climbing, leaving us broke, weak, and increasingly annoyed. The fun didn’t scale with the game, only the suffering did!!
I really wanted to like LORT. But instead, it became a shared experience of frustration, and confusion. The game just hates you and it especially hates you with friends. 4/10... would play again if I wanted to rage quit :)
96 votes funny
76561199437795178
Not Recommended6 hrs played (5 hrs at review)
If you have friends then yes it's fun. If you don't have friends you may just want to stick to Risk of Rain or the like. I doubt more than 1% of players can beat this game solo as it stands. THERE IS NO MATCHMAKING SO YOU MUST HAVE FRIENDS THAT PLAY TO GROUP UP OR JOIN A DISCORD. For me as a solo guy I'd say pass or wait.
UPDATE There has been a patch for solo difficulty so we are moving in the right direction! At this time 5% of the players have beat the final boss. Also I have seen a solo clear the game as Astrid so it is possible with very efficient time management and some luck. Next let's work on that meta progression!
39 votes funny
76561197979146780
Not Recommended0 hrs played
says "SOLO" or single player. But it's clearly not even remotely designed for it. Could you do it solo? Sure but you can also smash your head against a brick wall.
That being said its also very slow, drawn out, clunky, area is pretty big takes a bit to traverse to each POI. I can see it fun with 8 people however, but solo? nah it's just not it right now.
24 votes funny
76561198111638717
Recommended2 hrs played (2 hrs at review)
This game desperately needs player scaling, holy shit. Also the runs are SOOOOO long, I have only played 2 runs, the first was 10min, the second was 2 hours and 40 minutes...
The snipers were definitely counting gang violence when they blew my shi smoove off.
Unlike other reviewers are saying, melee is absolutely usable, and has lots of I frames on certain abilities. You should have a diversity of weapons though.
20 votes funny
76561197992684017
Not Recommended2 hrs played (2 hrs at review)
Pretty good at first, but here goes some problematic mechanics that I find... unnecessary:
1 - Melees - you can't play melee because ranged is simply better; melees will be stomped by any area damage
2 - Mobs "telegraph" your movement, make it even harder to play melee
3 - On death you'll drop every weapon you had
4 - On death you'll lose max hp and (for what I played) you can't recover it
This review is supposed to be temporary, this game has nice potential, it's cute and it's kinda fun, as long as you play archer or mage.
19 votes funny
76561198255429900
Not Recommended22 hrs played (20 hrs at review)
Definitely a game that REQUIRES friends and matchmaking. The scaling and difficulty is ATROCIOUS. Good luck doing this solo. No crafting, building characters, its all luck. Needs more variety, more characters, better weapon drops DESPERATELY.
With friends - yeah its fun and more manageable but still suffers from the same things. Base speed is garbage, like really devs? Weapon melee range is garbage. With 3 people we can't get past 2nd stage. Lacking good compass, map, drops, filters, weapon variety, leveling needs work, enemy movement is far exceeding your own. Lieutenants need to be 1v3 to stand a chance, good luck melee and get close. Bosses have WAY too much health for the damage output you can manage. Anyway, its far too early to play, trust. Let developers answer first before buying the game.
10hrs more into it, after getting REALLY lucky we got to Desert area. Sniper don't miss unless you're behind cover or dodging. That's not how snipers work but okay. A slightly addictive grindfest early on, requires multiple or lucky runs to get good stuff going.
15 votes funny
76561198194126530
Not Recommended14 hrs played (14 hrs at review)
The game does not feel like it was made for solo play, and not so much in how difficult the game can be, but by how barren the game feels without at least a partner to play with.
The maps feel barren, the enemy spam can be too much at times with no way to counter and the bosses can be too tedious and drawn out to fight without a team. Without a team, the game feels like it's just M1 and dodge spam.
The character and weapon roster are also lacking big time so it feels like every run is the exact same, getting repetitive and boring. Enemy variety is also lackluster and the maps/biomes don't change the game in any major enough way to make it fun to play more than once.
I expected more than the same 3 characters and the same few weapons from the demo on release. There are only 2 quests that are available in-game, both of which available from the get go in the demo, so it get's very repetitive on that front as well.
Also, most of the power-ups you get in a run are purely stat buffs. Some will give you RNG-based damage like Hot Potato or Pinball but none of the power ups ever go beyond increasing damage or lowering damage taken. Nothing akin to Binding of Isaac, nothing that fundamentally changes how you play the game. You will M1 and dodge spam regardless of what you get in a run.
I'll say it again, you need friends to play this or you won't play it for more than a few runs before getting bored.
Update: After finally beating the game 3 times (once eith each character), I can safely say that the endgame boss fight is very boring, drawn out, and very much just a bullet sponge without and sort of mechanic to it besides M1 and dodge spam. It consists of 4 phases, the first of which is literally just hold left/right, M1, jump and dodge occasionally to win, and the last 3 making me wish it was over every time the next phase started.
I think the game can be fun but it definitely needs more time to cook and I hope the developers give it the time because there is a great game here, it just feels underbaked at the moment.
13 votes funny
76561198069133132
Not Recommended0 hrs played
The game is raw and BAD even if it was FREE to Play.
It starts you off with a super quick tutorial (which is nice), then you grab 1 and only mission and get launched into a small level with invisible wall.
After death, and you'll die a lot, you lose all of your progress, gold, items, levels etc with no ability to pick them back up, so you start from scratch EVERY SINGLE TIME. Bad enough the game is so raw it asks you to select a "save file" but didn't even save anything after an exit.
To top this off I'm not sure the age group this thing is for... Based on graphics it's 13 yo and under, but based on difficulty it's for Souls like fans.... so good luck with the sales.
The fact that you lose all of your progress makes playing this game absolutely pointless, plus the characters are incredibly weak, archer especially sucks, dynamite barrels take too long to explode to strategically use them, they don't even explode all at once, healing also takes too long. At night you get spammed by minions non stop, which is just annoying. You get coins to unlock random chests, but the stuff inside is random, and often times it's same items you got for free from the enemies, which you don't even need. Overall this is just a waste of time at this point, there are way better things to play on the market.
9 votes funny
76561198034479719
Not Recommended1 hrs played (1 hrs at review)
I love roguelike and arpg but sadly this is not good at this current stage, gold is too hard to farm and movement is too slow.
Played it with a group of 3 and generally we are so starved of everything that it kinda kills the fun
92minutes on the game is pushing it already as we are all just not dealing any more damage at the 2nd map
8 votes funny
76561199715139494
Not Recommended7 hrs played (7 hrs at review)
Game feels like it was released out of desperation because of some sort of financial situation the dev was going through, rather than being considered a ready to release product. The game feels far too early access for early access, and it shows.
- There's only 3 characters playable currently despite the game having up to 8 player co-op. You'd think 4 would be the bare minimum since that's usually the sweet spot for these games.
- Game balance is incredibly wonky. Melee has no real advantage over the ranged or magic focused characters at all. The magic character is incredibly over powered and easy dwarfs the damage of either of the other two characters while also having the advantage of always being able to be safe. Due to the fact that the character can stay at a distance they don't really need to buy or choose survivability gear that gives increased armor, magic resistance or health and can always go with the damage options which exacerbates the issue further.
- The game is unreadable. Due to how flashy all the effects are, combined with the 3D environment, the game is extremely hard to read. Especially if you're playing a melee character where even your whirlwind abilities causes tons of screen clutter and makes it impossible to tell what's going on leading you to taking errant projectile shots, or missing the melee start up animation for one of the 20 small enemies on your screen.
- Enemy design is questionable. It's especially egregious in levels 2 and 3. In level 2 you encounter slimes who instantly do a large AOE explosion as soon as you get close, making the melee-focused character feel even worse since when you go into a blob of 4-5 of these slimes you repeatedly go in to hit them, only to have to use your 5 second cool down dodge to get out of the AOE and repeat by which one of the others will trigger it's AOE explosion. In level 3 there are trappers who spawn in groups of 10+ at a time who if they hit their root it's basically an instant kill due to all the other enemies on the screen.
- Bosses have far too much health. Even my juiced party with a friend who did nearly 1 million damage over the run, the bosses take forever in level 2 and 3. Level 2's boss took us around 5 minutes of constant attacking to kill, level 3s took nearly 15 minutes. This frustration is compounded by the fact that me and another friend were both using the "haha this is so quirky" realistic glock added to the game. You need to click each time you shoot and we probably clicked 3-4,000 times each during the boss battle leading to us both complaining about our fingers aching at the end. It was at this point we decided to stop playing the game and give it more time to cook and what cemented me giving a not recommended. This issue would be easily remedied by just letting you hold the trigger to fire, and I'm surprised this wasn't caught in pre release playtesting. Me and all of my friends got so tired from the boss fight it just frustrated us to no end clicking over and over again.
- Economy is incredibly unbalanced. Unlike in Risk of Rain 2 (which this game is emulating) as you get further in buying new items is much more time intensive and some items are priced impossibly. There are power ups at the end that cost 1,700-2,400 and that's probably about all you'd get in a level. So later in the game your feeling of power scaling peters down and gets unsatisfying.
- There's an attribute system which is probably the game's biggest deviation from it's obvious Risk of Rain influence. This is a great idea! However the way it's currently implemented is extremely poor. You have 3 attributes. Dex (green), Strength (red) and Int (blue) each one of these gives you a stat. Crit damage, Attack Speed or Skill cooldown. However you're really pigeon-holed into only taking the attributes for your weapons because each attribute point increases a weapon's damage of the matching color by 25%. I will NEVER take 0.99% cooldown reduction over 25% increased damage for my weapon. No one would. So it feels like it's currently just a pointless system in the game.
- There was absolutely NO thought put into meta progression. Me and my friends got 40 "rune juice" during a run. This run took about an hour total. The only upgrade I was able to buy was +1% attack damage, which is measley for 1 hour of grinding and a won run. This is also us hitting one of the more "juicy" POIs which allows you to dig up rune juice from the ground in level 1. This issue is further exacerbated by the fact that killing a boss currently yields no reward. Rune juice or otherwise.
- This is PURELY subjective and I would never not recommend a game for this but I think this is worth mentioning. The game is trying very hard to have gen Z humor. Megabonk did something similar but this game is more egregious and feels forced somehow. Maybe because it's trying to emulate Megabonk's sense of humor. It's full of internet memes and jokes that will surely age very poorly. The merchants say the most unfunny stuff when you walk up to them and have maybe 3 lines of dialogue in total and it gets really grating over time.
Ultimately it feels like it's trying to be a quirky Risk of Rain 2 clone with a fortnite inspired art style but it just fails at everything it tries to do. I think it's a great idea on paper, I think fortnite graphics work well for a game like this, I think goofy stuff like the sunflowers bouncing you for movement are just really fun ideas. But the game is just incredibly unsatisfying and doesn't feel like it respects your time. It truly feels like the dev was financially pressured to get a playable build out, rather than thinking it was actually ready.
I think the game could grow into something really good because the bones of a great game are there, but right now it's JUST bones with no clear care or quality put into the game or it's balance. I'm interested to see how the game grows, but right now I would not recommend you buy this.
7 votes funny
76561198094125767
Not Recommended11 hrs played (4 hrs at review)
This game has super fun bones but it seriously needs to be rebalanced. Currently it's unplayable after a certain point unless you've got an army of friends along for the adventure. Even then it isn't so fun to beat on a single common enemy for five minutes with a legendary weapon that deals 1/20th of its health pool in damage every 3 seconds after having done fairly well in the last stage.
The biggest thing I think that could be done to fix this is to develop more item/skill synergies; as of now there's basically nothing you can pick up that indirectly empowers another thing... Like, anyone who has played ROR2 before knows about the ATG Missile Launcher + Ukulele combination. Why's there none of that in this game??
Part of the joy of playing roguelike games in the style of ROR2 and Megabonk is the satisfaction of a god run; I'm genuinely not sure that is possible to do in LORT given what I've seen so far.
I do plan to come back to the game after an update or several to see if things are different. Good luck to the developers.
7 votes funny
76561198312790062
Recommended16 hrs played (13 hrs at review)
very fun with friends. beat the game with just two people, melee and magic. everyone else thats complaining = skill issue
7 votes funny
76561198096000402
Recommended8 hrs played (4 hrs at review)
Edit: As part of the apparently 7% of people who have now actually won a run, I want to leave an actual review of the mechanics and how they could be improved. I hope you guys read this!
To start - the core idea is good. I like the idea of raiding camps for buffs instead of it's clear inspiration ROR2 having the fight come to you. I think the actual attributes you get can use a change instead of just being red/green/blue and choose which one matches your character, though, but the meat of customization should lie in the pickup items, right?
Well, not really. Lort lacks ways to actually tailor your build to a specific purpose right now. Shops are not common, and have limited sells before they stop selling to you. ROR2 has printers and tri-shops, which give you some influence over what you have, while the main choice-based pickups in Lort are the toilets, which are exceedingly expensive. There needs to be something that lets you get those crazy roguelike combos which let you feel like you have a chance at the roguelike "God run" everyone loves.
The compass also needs improvement. I think putting a waypoint on any attribute or soul your friends have left for you would go a long way, and the compass itself also doesn't make the item you're headed towards shrink or grow if you're farther or closer.
Combat in general needs work. It might be an enemy tuning thing, but it doesn't feel satisfying yet. You hit things, they die, but enemy AI in general is very one-dimensional, leading to many encounters being "how long can I kite before I get hit by something?" Other enemies are just too overtuned, specifically the sniper, which literally does not miss if you can't get out of line of sight.
After we understood the mechanics, it was a lot easier to get a win, but the game should give a brief explanation of, "hey, we expect you to go to camps and get as many attributes as you can." Enemies should also scale with your player count - it's just logical and would help with the solo play issues.
All of this seems super critical, but Lort is still worth your time with friends knowing it's an early access game. We had a blast! I'm hoping there's lots of iteration and improvement in the future.
Original review:
This game is fun, but it genuinely needs scaling based on player count. My group got to the 4th stage and got our shit blown smoove off instantly. Lots of potential though!
6 votes funny
76561198051423088
Not Recommended32 hrs played (7 hrs at review)
LORT needs some help, and this is the perfect time for it to get help during its Early Access period.
It is a funny game with fun little quips, neat ideas, and novel concepts.
The problem is it falls flat on the Roguelite Progression system. It is drastic when it comes to difficulty based on a night and Day Cycle, where if the player is unable to get what I believe to be necessary items, you can face immediate death to even the smallest of mob enemies.
The lack of healing in the game is APPARENT if not able to procure the right items. And even then, the item buffs don't feel so substantial enough to really pull together a "GOD" Run, let alone a good run in the early game.
I have played for 7 hours, and I have never felt like a good run was coming. Which if you play any roguelites somewhat regularly, that is a thought that will commonly surface once you procure the right item pickups and buffs.
The Melee Character is rough to play if, AGAIN, not able to get the heavy defensive and health items to supplement close quarter combat, especially in those horde like waves that happen during the night time. The economy system is also not good at all.
An economy system that basically relies on you finding Golden Lunchboxes that helps you afford even the Mid Tier items in the overly priced shops is disheartening.
The Revival Altars have no apparent benefit beyond reviving your teammate many miles away from their original death location, while also losing the other items in their inventory that wasn't being actively help at the time of death.
LORT has potential and I have been waiting for this game for a good bit. It needs help. I believe it can be pushed in the right direction. But as of right now, if you don't get it at its launch discounted price, I would wait even further until its full release.
6 votes funny
76561199581038599
Recommended23 hrs played (22 hrs at review)
This game is incredible. Beat it with a buddy as a duo. So addicting. Cant wait for updates!!!!! If you think its too hard you suck at video games, get better.
5 votes funny
76561199487085107
Recommended0 hrs played
A Lot of people seem to expect elden ring lvl quality from a $10 game. it has some rough edges but hey it only cost the same as the price of a Big Mac meal so.
5 votes funny
76561198209368863
Not Recommended1 hrs played (1 hrs at review)
Imma be honest I thought this was gonna be GOTY for me but turns out as a matter of fact its not. This game does look a lot of fun but if the devs can fix some things as I am myself am a solo player I don't like to rely on a 8 to 4 co-op team especially if it'll involve in messages and voice chat. As I encounter the first boss in game I realize this boss is hardly taking damage, and my health isn't regenerating not even having a few health potions so I don't see myself putting my time into this game, plus I don't usually have time to try defeating a boss every time I jump in as I'm a working man. I don't wanna waste my time trying to beat a boss if i'm not doing any damage nor my health going back up even with hardly any potions to use. Another thing if I can see them being successful is adding bots to help you in this game if you don't have friends and don't rely on randoms that will js harass you and do and say stupid stuff. I don't like my time being wasted and I don't like my enemies taking hardly any dmge like "Risk of Rain 2".
4 votes funny
76561199153328609
Recommended6 hrs played (4 hrs at review)
i dont normally like roguelikes. but i gave it a shot and im hooked. my only critiques are.
1. The bosses feel impossible as a solo. i spent 2 hours solo and couldnt get passed the boss
2. the difficulty scaling feels a little off. World 1 sunshine rainbows and giant ham. World 2 DOOM.
im still gonna keep playing and see if maybe im just shit at the game or what
4 votes funny
76561198362043126
Recommended1 hrs played
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4 votes funny
76561198865653844
Not Recommended5 hrs played (2 hrs at review)
Developer's mindset:
Rougelike = Soulslike
My team had 6 players, and 2 of them received a lot of epic loot, but we could only reach boss 3
4 votes funny
76561197967402765
Recommended16 hrs played (3 hrs at review)
I don't know why no one is bringing it up, but this game is a lot like Risk of Rain 2 but with more...generosity?
What I mean by generosity is that there is an abundance of chests. In RoR2, without the modifiers, you had to pretty much share the chests with your team to make sure everyone levels up right. In this game there should be zero reason why no one has loot. Enemies will randomly drop loot, many chests around to open and items drop from completing challenges/trials.
You can also "save" your runs. After you complete a quest and return to camp, you can quit the game and it will be saved there. I've only tested this in a 2 man run and it works. Super nice for those of us who don't have an hour+ for a run.
You can also arm yourself with up to 4 weapons. Each weapon has a unique "power attack" tied to them so make sure to experiment. As with buffs/items, same thing as RoR2. Though I haven't played enough to see if there is a limit on how much you can stack of each item.
The game is on a timer via their Day/Night cycle. When it becomes night, gooey forms of the enemies pop out of the ground to harass you constantly. Luckily, night time is very short and you start the next day in no time. On day 2, the price of things go up and the enemies get a teeny bit stronger.
I see a lot of complaints about the movement speed. Yeah, it's slow. So are majority of characters in RoR2 until you start stacking speed buffs. Same applies here. There are also transversal buffs on the map. First level are some glowing flowers that launch you in the air and in the second level there are light post that give you a huge speed rush. I'm sure the other maps have something else.
The game breaks down into this:
Choose your character (only 4 as of now)
Choose a quest
Everyone get on the bus
Start destroying and looting everything (just make sure you do your quest)
Find the boss (If you can't find where the boss is than there is no helping you)
Kill the boss
Win
I've been playing solo and yes, it's a challenge, but so was RoR2 before I understood how everything worked.
If you're cooler than me and this game sounds like what you and 7 other buddies have been looking for than look no further.
4 votes funny
76561197963470846
Not Recommended0 hrs played
I don't have friends that play this game, but I want to. I don't want to go through discord and meet other people just to play a multiplayer game. For now, its a no.
3 votes funny
76561198000719873
Not Recommended0 hrs played
The name of this game pretty much sums it up right now. Not worth it at the moment, it feels more like a tech demo.
3 votes funny
76561198042732118
Recommended11 hrs played (11 hrs at review)
This game is really fun.
Don't pay any attention to the people complaining about balance or health or chest price or anything. They are all just really bad and didn't like that they died their first run and didn't have a victory handed to them. It's very easy in duo, but also quite easy solo.
3 votes funny
76561198886727127
Not Recommended2 hrs played (2 hrs at review)
this game hides being irritating and repetitive behind the term "challanging". No, you just end up running around doing the same crap over and over again because you cant save until you get past the first boss.
Maybe I'm a lousy gamer. I don't care. I just want to save my game and leave without having to start all over again. I regret the few bucks and two hours I wasted on this piece of crap
3 votes funny














































































































































