
Dice Legends
Oct 10, 2025
Oct 10, 2025
Oct 11, 2025
Oct 12, 2025
Oct 14, 2025
Oct 13, 2025
Oct 12, 2025
Oct 11, 2025
Oct 10, 2025
Oct 10, 2025

76561198124799175

Not Recommended1 hrs played (1 hrs at review)
The first boss is literally impossible to beat. It's not fun, and incredibly boring to keep running the same first level over, and over, and over, and over, and over, and over, and over, and over, to make literally no progress, and then MAYBE get the right build of cards or items. 100 health character, with a boss that does 45 damage a hit, and two adds that do 18 each, oh yeah, and three turns of all your dice doing 3 damage a piece when you use them? Pass.
5 votes funny
76561198124799175

Not Recommended1 hrs played (1 hrs at review)
The first boss is literally impossible to beat. It's not fun, and incredibly boring to keep running the same first level over, and over, and over, and over, and over, and over, and over, and over, to make literally no progress, and then MAYBE get the right build of cards or items. 100 health character, with a boss that does 45 damage a hit, and two adds that do 18 each, oh yeah, and three turns of all your dice doing 3 damage a piece when you use them? Pass.
5 votes funny
76561198451223232

Not Recommended1 hrs played (1 hrs at review)
There is a core of a good game here, but it needs some serious tuning and embellishment. It says 25% progression, which I feel is Number Go Up enough to form a first impression.
Almost all combat is slow and lacks decisive moments. Every fight is a battle of attrition, and there are a lot of fights. Enemies rarely do anything surprising since their actions are quite limited, so level progression is mostly Number Go Up.
Character and deck building suffer from a lack of variety in terms of the effects of cards, items, and potions. The store screenshots will show: everything is a simple numerical increase, damage, defense, etc rather than something that actually changes the dynamics of the game in the ways that make a card game interesting. This is so that each one can fit the rubric of having a certain number of upgrades that follow a predictable format, which ends up feeling like the content is just mass-produced and padded for space. You can't gain or modify or mix types of your own dice. So most choices you have in the game are limited to Number Go Up.
I am not normally a meta-progression guy, but this game needs more of it. Runs take a long time, they're pretty monotonous due to the above issues, and the early stages of a run start to feel a lot like work. Enemy progression follows a curve like a traditional roguelike, without the advantage of the slight edge provided by frequent unlocks. So repeating a run generally means investing a lot of time just to see if a character build will be viable in the first place. So I'm gonna make a lateral move and say Number Go Up too slow here.
There are a couple of embarrassingly horny character portraits. I have nothing against them furby types, but keep the porn in your gooncave. I am not talking about morality, I am just looking out for the big titty rabbit lady so I'm gonna need to get in touch with her if you don't mind. I want her Number Go Up to my phone, haha. Don't tell her that, it won't make sense without context
The UI and graphics are polished, and I didn't run into bugs. The music was catchy at first but annoying pretty quickly, since there are many points where multiple tracks are playing at the same time. Overall, there's just not enough depth in the gameplay to recommend it, but it might not be obvious at first.
3 votes funny
76561198018446558

Not Recommended7 hrs played (7 hrs at review)
For now, I'm giving this a thumbs down. The art, music, and play style are all fine, but there are so bugs (items that do not do what they say they will such as one that is supposed to revive you when you die... but which does nothing), UI issues like the mouse wheel doesn't work well when looking in the compendium, and if you drag the slider it seems to be backwards (dragging the slider down moves the menu up)?
The most egregious issue, though, is the lack of balance. There are quite a few enemies who do such an obscene amount of damage per turn that you are forced to use all of your actions blocking, or either try to build a deck around the cards that nullify an attack completely - even then, they are "burnt" upon use, buying you only a few turns to actually go on the offensive. The 2nd boss routinely hits you with 60+ damage PER TURN (you have 100 HP to start with the original character, and even less for the second character <72, iirc>72, iirc>). That basically forces you to use over 100% of your available actions just blocking the tide of incoming attacks. A lot of the battles I would legitimately categorize at "not fair" - meaning there is no conceivable strategy that would allow you to win, regardless of the odds. You might as well abandon the run as soon as the enemy appears rather than waste time fighting enemies who can do orders of magnitude more damage than you can.
2 votes funny
76561197993216752

Not Recommended2 hrs played (2 hrs at review)
Game is kinda brutal and the animations take way too long.
The decision making is not at all impactful since theres too many layers of RNG on top of each other. Often times youre forced to just do what you can instead of being able to make a choice or have agency.
For instances, you have to draw the cards, then you have to roll the dice needed to use those cards. The number of times you end up in situations where you could have done something impactful but the dice didnt let you, or the cards didnt let you happens enough to feel really frustrating.
Also classic to this genre, world 2 difficulty spike is insane. It happened in slay the spire, it happened in hades and hades 2, without a lot of unlocks, the game feels really punishing at first. But those games all have huge amount of agency and you can math your way through beating the game with just the starter decks. This game you cannot math your way out since youre rolling dice and thats crazy unreliable.
But I always criticize these type of games for that, theres no reason for me to want to keep playing if the game only gets good after playing a lot to unlock the stuff to make the difficulty bareable. There isnt enough agency and deck manipulation is too sparse to make it good. Theres a total of 1 event and 1 blacksmith a level while theres 7-8 fights. Its brutal and the rewards are not impactful at all. They dont alter your gameplay, instead they just tick some numbers.
The stats you can earn from campfires do not feel good at all. There doesnt seem to be a reason to stack anything else except your main stat. For instances, you start at 4-2-2. You need 3 in a stat to get a measly +1 to something (like one bonus shield a turn, or one extra dmg). That becomes incredibly irrelevant really fast as monsters go from doing 5-10 dmg, to suddenly attacking 3 times a row for 18 each. During that time you could have stacked a main stat to a whopping 9... meaning wow 3 more shield a turn or 3 more damage an attack.
Also tied to those stat bonuses are additional rewards... sometimes you have to sacrifice the already little measly stat bonus you can get to get a relevant other bonus. Making the player choose between two tiny piles of pennies doesnt feel great.
I also dont think the devs played their own game. In what world does having an average 120 hp is fair to have a boss be doing 40-60 damage a turn when you get at most 4 dice to earn.. averages of like 7-12 shield a turn? That means you arnt attacking. This is also assuming youre at max health after fighting some crazy normal monsters that have things like perm +8 dmg everytime you hit them?
For the starting warrior character, youre a snowball class without anyway to survive. Its wild.
1 votes funny
76561199436665672

Recommended10 hrs played (3 hrs at review)
its fun, i like all the options you have and the luck of the roll involved. Games aren't truly fun unless your gambling a bit am i right?
1 votes funny
76561198016114070

Not Recommended4 hrs played (4 hrs at review)
thumbs down for now =( this game as potential but need a LOT of work, there is 3 class available but the only good class is the first one , the two other are useless so it became boring really fast
1 votes funny
76561198032120132

Not Recommended0 hrs played
It's not bad but I can't recommend it for it's price. Id recommend it closer to $10. It doesn't do anything I haven't seen in other more polished roguelike deckbuilders, and most of those games are either the same price or cheaper. The pixel graphics are nice, a standout. I would have given it more of a chance but after watching a few videos after my first run I decided to refund it in my 2 hour window.
The turns play out like Dicey Dungeon but the cards and progression play out like Slay the Spire. If you've played those two games you know exactly what this game is. And to be fair its not a bad game, its just I have those games already and each of them do their thing better than this game does. That - mixed with some technical issues I had with the settings not sticking between menus - led me to refund this game.
1 votes funny
76561198313216052

Recommended2 hrs played
Not recommended if you are planning to play it on the steam deck.
(10/10/2025) The game window size is smaller than the screen and the text is very small, it's actually hurting my eyes.It also doesn't have controller support you you will have to play it with either your touchscreen the touchpad or your thumbstick. So yhea if you want to play it on the steam deck i would say wait to see if the developers will update the game to make the experience better on it, otherwise the game is good, yes!1 votes funny
76561198009152360

Not Recommended0 hrs played
I love the pixel art and the art on the cards, but...
* there is no innovation at all
* the game is terrible at explaining things
* the music is super annoying
* everything has an air of half-cooked / low quality
1 votes funny
Dice Legends
Oct 10, 2025
Oct 10, 2025
Oct 11, 2025
Oct 12, 2025
Oct 14, 2025
Oct 13, 2025
Oct 12, 2025
Oct 11, 2025
Oct 10, 2025
Oct 10, 2025

76561198124799175

Not Recommended1 hrs played (1 hrs at review)
The first boss is literally impossible to beat. It's not fun, and incredibly boring to keep running the same first level over, and over, and over, and over, and over, and over, and over, and over, to make literally no progress, and then MAYBE get the right build of cards or items. 100 health character, with a boss that does 45 damage a hit, and two adds that do 18 each, oh yeah, and three turns of all your dice doing 3 damage a piece when you use them? Pass.
5 votes funny
76561198124799175

Not Recommended1 hrs played (1 hrs at review)
The first boss is literally impossible to beat. It's not fun, and incredibly boring to keep running the same first level over, and over, and over, and over, and over, and over, and over, and over, to make literally no progress, and then MAYBE get the right build of cards or items. 100 health character, with a boss that does 45 damage a hit, and two adds that do 18 each, oh yeah, and three turns of all your dice doing 3 damage a piece when you use them? Pass.
5 votes funny
76561198451223232

Not Recommended1 hrs played (1 hrs at review)
There is a core of a good game here, but it needs some serious tuning and embellishment. It says 25% progression, which I feel is Number Go Up enough to form a first impression.
Almost all combat is slow and lacks decisive moments. Every fight is a battle of attrition, and there are a lot of fights. Enemies rarely do anything surprising since their actions are quite limited, so level progression is mostly Number Go Up.
Character and deck building suffer from a lack of variety in terms of the effects of cards, items, and potions. The store screenshots will show: everything is a simple numerical increase, damage, defense, etc rather than something that actually changes the dynamics of the game in the ways that make a card game interesting. This is so that each one can fit the rubric of having a certain number of upgrades that follow a predictable format, which ends up feeling like the content is just mass-produced and padded for space. You can't gain or modify or mix types of your own dice. So most choices you have in the game are limited to Number Go Up.
I am not normally a meta-progression guy, but this game needs more of it. Runs take a long time, they're pretty monotonous due to the above issues, and the early stages of a run start to feel a lot like work. Enemy progression follows a curve like a traditional roguelike, without the advantage of the slight edge provided by frequent unlocks. So repeating a run generally means investing a lot of time just to see if a character build will be viable in the first place. So I'm gonna make a lateral move and say Number Go Up too slow here.
There are a couple of embarrassingly horny character portraits. I have nothing against them furby types, but keep the porn in your gooncave. I am not talking about morality, I am just looking out for the big titty rabbit lady so I'm gonna need to get in touch with her if you don't mind. I want her Number Go Up to my phone, haha. Don't tell her that, it won't make sense without context
The UI and graphics are polished, and I didn't run into bugs. The music was catchy at first but annoying pretty quickly, since there are many points where multiple tracks are playing at the same time. Overall, there's just not enough depth in the gameplay to recommend it, but it might not be obvious at first.
3 votes funny
76561198018446558

Not Recommended7 hrs played (7 hrs at review)
For now, I'm giving this a thumbs down. The art, music, and play style are all fine, but there are so bugs (items that do not do what they say they will such as one that is supposed to revive you when you die... but which does nothing), UI issues like the mouse wheel doesn't work well when looking in the compendium, and if you drag the slider it seems to be backwards (dragging the slider down moves the menu up)?
The most egregious issue, though, is the lack of balance. There are quite a few enemies who do such an obscene amount of damage per turn that you are forced to use all of your actions blocking, or either try to build a deck around the cards that nullify an attack completely - even then, they are "burnt" upon use, buying you only a few turns to actually go on the offensive. The 2nd boss routinely hits you with 60+ damage PER TURN (you have 100 HP to start with the original character, and even less for the second character <72, iirc>72, iirc>). That basically forces you to use over 100% of your available actions just blocking the tide of incoming attacks. A lot of the battles I would legitimately categorize at "not fair" - meaning there is no conceivable strategy that would allow you to win, regardless of the odds. You might as well abandon the run as soon as the enemy appears rather than waste time fighting enemies who can do orders of magnitude more damage than you can.
2 votes funny
76561197993216752

Not Recommended2 hrs played (2 hrs at review)
Game is kinda brutal and the animations take way too long.
The decision making is not at all impactful since theres too many layers of RNG on top of each other. Often times youre forced to just do what you can instead of being able to make a choice or have agency.
For instances, you have to draw the cards, then you have to roll the dice needed to use those cards. The number of times you end up in situations where you could have done something impactful but the dice didnt let you, or the cards didnt let you happens enough to feel really frustrating.
Also classic to this genre, world 2 difficulty spike is insane. It happened in slay the spire, it happened in hades and hades 2, without a lot of unlocks, the game feels really punishing at first. But those games all have huge amount of agency and you can math your way through beating the game with just the starter decks. This game you cannot math your way out since youre rolling dice and thats crazy unreliable.
But I always criticize these type of games for that, theres no reason for me to want to keep playing if the game only gets good after playing a lot to unlock the stuff to make the difficulty bareable. There isnt enough agency and deck manipulation is too sparse to make it good. Theres a total of 1 event and 1 blacksmith a level while theres 7-8 fights. Its brutal and the rewards are not impactful at all. They dont alter your gameplay, instead they just tick some numbers.
The stats you can earn from campfires do not feel good at all. There doesnt seem to be a reason to stack anything else except your main stat. For instances, you start at 4-2-2. You need 3 in a stat to get a measly +1 to something (like one bonus shield a turn, or one extra dmg). That becomes incredibly irrelevant really fast as monsters go from doing 5-10 dmg, to suddenly attacking 3 times a row for 18 each. During that time you could have stacked a main stat to a whopping 9... meaning wow 3 more shield a turn or 3 more damage an attack.
Also tied to those stat bonuses are additional rewards... sometimes you have to sacrifice the already little measly stat bonus you can get to get a relevant other bonus. Making the player choose between two tiny piles of pennies doesnt feel great.
I also dont think the devs played their own game. In what world does having an average 120 hp is fair to have a boss be doing 40-60 damage a turn when you get at most 4 dice to earn.. averages of like 7-12 shield a turn? That means you arnt attacking. This is also assuming youre at max health after fighting some crazy normal monsters that have things like perm +8 dmg everytime you hit them?
For the starting warrior character, youre a snowball class without anyway to survive. Its wild.
1 votes funny
76561199436665672

Recommended10 hrs played (3 hrs at review)
its fun, i like all the options you have and the luck of the roll involved. Games aren't truly fun unless your gambling a bit am i right?
1 votes funny
76561198016114070

Not Recommended4 hrs played (4 hrs at review)
thumbs down for now =( this game as potential but need a LOT of work, there is 3 class available but the only good class is the first one , the two other are useless so it became boring really fast
1 votes funny
76561198032120132

Not Recommended0 hrs played
It's not bad but I can't recommend it for it's price. Id recommend it closer to $10. It doesn't do anything I haven't seen in other more polished roguelike deckbuilders, and most of those games are either the same price or cheaper. The pixel graphics are nice, a standout. I would have given it more of a chance but after watching a few videos after my first run I decided to refund it in my 2 hour window.
The turns play out like Dicey Dungeon but the cards and progression play out like Slay the Spire. If you've played those two games you know exactly what this game is. And to be fair its not a bad game, its just I have those games already and each of them do their thing better than this game does. That - mixed with some technical issues I had with the settings not sticking between menus - led me to refund this game.
1 votes funny
76561198313216052

Recommended2 hrs played
Not recommended if you are planning to play it on the steam deck.
(10/10/2025) The game window size is smaller than the screen and the text is very small, it's actually hurting my eyes.It also doesn't have controller support you you will have to play it with either your touchscreen the touchpad or your thumbstick. So yhea if you want to play it on the steam deck i would say wait to see if the developers will update the game to make the experience better on it, otherwise the game is good, yes!1 votes funny
76561198009152360

Not Recommended0 hrs played
I love the pixel art and the art on the cards, but...
* there is no innovation at all
* the game is terrible at explaining things
* the music is super annoying
* everything has an air of half-cooked / low quality
1 votes funny