
MechWarrior 5: Mercenaries - Shadow of Kerensky
Sep 4, 2025
Sep 4, 2025
Sep 3, 2025
Sep 3, 2025
Sep 6, 2025
Sep 4, 2025
Sep 3, 2025
Sep 6, 2025
Sep 3, 2025
Sep 5, 2025
Sep 4, 2025
Sep 4, 2025
Sep 3, 2025
Sep 6, 2025
Sep 6, 2025
Sep 6, 2025
Sep 6, 2025
Sep 5, 2025
Sep 5, 2025
Sep 5, 2025
Sep 5, 2025
Sep 4, 2025
Sep 4, 2025

76561198023507410

Not Recommended0 hrs played
Just no... The elemental's are a really big problem and all of the high level missions will have something around 30 light mechs and not much else. There are way too many of them per mission and they do way too much damage and they take too much damage to be able to deal with them efficiently. Even with 400 tons worth of mechs these little jerks will eventually tear you down before you get a mission done.
Fighting the clans in this is just not fun at all! with a mix of endless light mechs charging in with elementals and even worse AI than before it's like good freak en luck!
7 votes funny
76561198023507410

Not Recommended0 hrs played
Just no... The elemental's are a really big problem and all of the high level missions will have something around 30 light mechs and not much else. There are way too many of them per mission and they do way too much damage and they take too much damage to be able to deal with them efficiently. Even with 400 tons worth of mechs these little jerks will eventually tear you down before you get a mission done.
Fighting the clans in this is just not fun at all! with a mix of endless light mechs charging in with elementals and even worse AI than before it's like good freak en luck!
7 votes funny
76561197997690278

Recommended0 hrs played
Death to the clans! Edit: it feels so good to be fighting for the IS again, yes, they not perfect, warts and all, but they're our people :))
6 votes funny
76561197984302193

Not Recommended0 hrs played
After spending two and a half hours waiting for the "patching game" to finish, I uninstalled this DLC and requested a refund.
5 votes funny
76561198082693321

Not Recommended0 hrs played
The new content is way too easy that it's just boring. They changed how the AI fires their weapons and they wont alpha strike or group fire anymore. They force the AI to chain fire which COMPLETELY ruins any chance the AI has of feeling like a threat and ruins any feeling of fear or tension the Clans might have had. This change sucks!
4 votes funny
76561198317089503

Not Recommended0 hrs played
first off yall removed the torso lock toggle annoying as hell second mechlab permissions is busted friends can edit there mechs and it ses there not in a system that and refit mechs yet we are the hell did yall fuck up fix it
4 votes funny
76561198054605096

Recommended0 hrs played
I HATE YOU CLANNER TRASH GIVE ME BACK MY NIGHTSTAR
4 votes funny
76561198029668732

Not Recommended0 hrs played
The biggest problem with this DLC as of now despite all it's positives is the enemy aggro and their ungodly ability to headshot you in such a highly consistent fashion. There is very little you can do to avoid it as their laser aiming tends to just constantly hit your face no matter what mech you hop into. This became horrendously prevalent in the latter missions where the ER and large pulses will just not miss.
Great DLC in terms of story, mechanics and the missions I played thus far, but it's VERY hard to enjoy when the AI just keep quite literally decapitating your entire lance with little to no effort
3 votes funny
76561197992798954

Recommended0 hrs played
Loving this DLC. Best one to date.
Please, PLEASE make it so that Commander Mason, the pilot we are all collectively stuck with, can somehow benefit from pilot traits himself. He's already a plank of a character without his employees making it worse.
3 votes funny
76561197963916082

Recommended0 hrs played
I might be crazy for saying this, but I put playing Silksong on hold for this dlc, and I do not regret it.
This is such an amazing dlc that takes what they learned from MW5: Clans and adds it to Mercenaries. Though not quite on the cinematic level of MW5: Clans, the cutscenes are still amazing and make the character and universe feel so much more alive. I particularly enjoyed how the characters look older compared to the start of the game (given how much time has passed). This dlc also adds a ton of QoL updates that make pilots feel like more than just stat sticks that you could just throw into any mech. Overall an easy recommend for any Mechwarrior fan, and I hope we see more dlc in the future that advances the timeline.
2 votes funny
76561197967841531

Recommended0 hrs played
My life used to be different. It used to be so much simpler. Everything was so easy.
Then I found out what "stravag" meant, and now nothing can ever be the same.
2 votes funny
76561197970751965

Not Recommended0 hrs played
Cannot recommend this DLC now. I am running into a campaign mission that I cannot complete due to the Smoke Jaguar mechs not spawning. Need to wait until they clean up the DLC with patches.
2 votes funny
76561198066275021

Recommended0 hrs played
Well, of course I recommend it :D
Firstly: We bought all the previous DLCs for this
Secondly: You won't have to install mods on clans
2 votes funny
76561197995452754

Recommended0 hrs played
The academies are a great feature to keep early game pilots relevant. I never enjoyed having to fire pilots because they outlived their usefulness. Though I wish the traits were more coherent. Having a light mech expert with a point blank and a gauss trait doesn't make sense. Or an assault mech expert with srm2... like what? Maybe we can actually send them to training on specific branches of skill like a light mech school, or training for srms (why just 2, just how different are srm2 launchers from 4 and 6 anyway, gunnery-wise?)
The inclusion of cinematic videos are great! I'm glad the devs were able to bring back good things from Clans to Mercs.
Lots of bugs literally everywhere (pilots getting more than 6 traits, mech model errors, sound problems, UI typos, even cinematics boo boos) but the new content is still absolutely playable and doesn't take away from the overall enjoyment of mech combat. Future patches will fix this, in fact there's already a hotfix lined up next week, so I am optimistic for this.
mods are slowly catching up to compatibility with the current build so pretty soon PC players will be able to play their bespoke games with this content, and by King George there is a whole lot of content.
16 OmniMechs with different variants (I get why they are not true omni in the context of the merc life, but I hope they unlock Omni tech after 3057)
a ton of new IS variants and a new (for the game) 'mech.
So so so many weapons and equipment (I don't get why we need to have different ammo for clan and inner sphere weapons, I wish they were cross compatible, but I get why they're not, it's been over 220 years of branched development)
There's a bad AI firing logic change that came with the game update (that's not actually a part of the DLC) that makes AI only chain fire, which I hope they change because it makes AI even worse. Just note that this change is in the base game and not in the DLC per se.
I've been waiting to relive this era of BattleTech since MW2:M came out and I have to say this DLC was worth the wait. And this will only get better as PGI continues to fix what's broken, and the tireless modders bring their amazing creations up to the current version. If you want to kick those Clanners back to the Kerensky Cluster then this DLC is definitely for you.
Now, to PGI. Update the Tech Manual so I can buy the Digital Extras already! You did that for Clans, please do it here, too.
1 votes funny
76561197995892046

Recommended0 hrs played
Now this... is MECHWARRIOR! While I enjoyed Clans, the UE5 engine is a pain. MW5 Merc engine is well optimized... and now with this DLC which brings in the CLANs to the IS.... I'm loving it. The way the cut scenes are done and story... excellent. Even ties in to the events of CLANs and CLANS DLC which is awesome. Using salvaged Omni Mechs back against CLANers are really cool... without the performance hiccups of CLANs.
It's abit short, but very satisfying indeed. I hope there will be another DLC which continues the story. Well done Piranha Games. I would gladly support such DLCs
1 votes funny
76561198053861020

Not Recommended0 hrs played
The campaign missions themselves are a lot fun. The clan mechs are sufficiently scary when facing them early on with no or very little clan-tech of your own. The biggest issue? Is how the enemy AI behaves. They will target YOU above anyone else. Oh, there's Blue (Allied) mechs between you and them? They'll ignore the allied mechs and focus you down purely. The only good thing about that is that the campaign missions had repair bays you could take advantage of.
But the free play missions? Good luck. It's Macross Missile Massacre Mode. And the AI still focuses so blatantly heavily on you. It was annoying before hand this DLC but at least the AI before this DLC would shoot at other mechs from time to time. And can I please have AMS? Like fucking seriously. Going to have to wait till the mods catch up so I can actually mount AMS to my fucking mechs to make the LRM swarms manageable.
One mission, for example, had almost 40 Elementals in it combined with endlessly spawning light mechs with SRM's with about 6 mechs, mostly lights and one heavy, with nothing but LRM's. The sudden barrage of C-LRM's from behind cored out my Banshee within moments.
1 votes funny
76561197978754583

Recommended0 hrs played
I dont normally review DLC but I have to say this really hit the spot in all the right ways. I prefer low-impact quality of life mods - this DLC brings to the game a large chunk of content that was previously only found in larger mods that made drastic changes to the game.
PGI has done the Battletech universe a huge service with the quality of their games for such a small and niche IP. Hopefully these lead to bigger and better things.
Also shame on Paradox - can you imagine how good Battletech could be cooking with a follow up to the turn based game? Ridiculous.
1 votes funny
76561198038801378

Recommended0 hrs played
12 missions is completed within half a day. Missions is very challenging. Wiped out my whole team, if not most for most of the missions and drain my C.bills to repair. C.bills earn per mission isnt enough to cover for repair cost. Initially i had 120mil but at end of campaign, im left with only 30mil. SOK is very fun, clan tech is so powerful but i wonder are the hero mech better or clan mechs. Could have lower the price to $10 would be the sweet spot as the missions is too short. Can wait for discount to buy.
1 votes funny
76561198018238207

Not Recommended0 hrs played
Borks the mods and adds a storyline inconsistent with Mercs style story telling.
1 votes funny
76561198042784353

Recommended0 hrs played
Very happy to see an old game still receiving expansions. MW5M4EVA.
1 votes funny
76561197969500864

Recommended0 hrs played
This DLC adds the Timber Wolf! 11/10 best DLC ever
It might also adds some other stuff? IDK I was too busy firing my dual ER PPCs
1 votes funny
76561198095921653

Recommended0 hrs played
Clanners? Ha! Even if they bring their Khans they'll never be a match against Inner Sphere Scout Lances---a Steiner Scout Lance to be exact. 😎
https://steamcommunity.com/sharedfiles/filedetails/?id=3561946514
1 votes funny
76561198107818367

Recommended0 hrs played
Launch day impressions: so far its pretty neat
The vanilla MW5 mechlab does not lend itself very well to stuff with omnipods, imo. I went to slap in a bunch of lasers into a Nova C (the variant with the gauss rifle on its left arm) without thinking only to have a single laser balloon to the size of the large hardpoint slot, which made my heart sink a bit. I am missing YAML very much.
Also it made the mistake of giving me a break from the strict mission timetable. That's it I'm getting me Agincourt >: )
10/10 Would terrorize Clan Loot Pinata again with an SRM boat again
1 votes funny
MechWarrior 5: Mercenaries - Shadow of Kerensky
Sep 4, 2025
Sep 4, 2025
Sep 3, 2025
Sep 3, 2025
Sep 6, 2025
Sep 4, 2025
Sep 3, 2025
Sep 6, 2025
Sep 3, 2025
Sep 5, 2025
Sep 4, 2025
Sep 4, 2025
Sep 3, 2025
Sep 6, 2025
Sep 6, 2025
Sep 6, 2025
Sep 6, 2025
Sep 5, 2025
Sep 5, 2025
Sep 5, 2025
Sep 5, 2025
Sep 4, 2025
Sep 4, 2025

76561198023507410

Not Recommended0 hrs played
Just no... The elemental's are a really big problem and all of the high level missions will have something around 30 light mechs and not much else. There are way too many of them per mission and they do way too much damage and they take too much damage to be able to deal with them efficiently. Even with 400 tons worth of mechs these little jerks will eventually tear you down before you get a mission done.
Fighting the clans in this is just not fun at all! with a mix of endless light mechs charging in with elementals and even worse AI than before it's like good freak en luck!
7 votes funny
76561198023507410

Not Recommended0 hrs played
Just no... The elemental's are a really big problem and all of the high level missions will have something around 30 light mechs and not much else. There are way too many of them per mission and they do way too much damage and they take too much damage to be able to deal with them efficiently. Even with 400 tons worth of mechs these little jerks will eventually tear you down before you get a mission done.
Fighting the clans in this is just not fun at all! with a mix of endless light mechs charging in with elementals and even worse AI than before it's like good freak en luck!
7 votes funny
76561197997690278

Recommended0 hrs played
Death to the clans! Edit: it feels so good to be fighting for the IS again, yes, they not perfect, warts and all, but they're our people :))
6 votes funny
76561197984302193

Not Recommended0 hrs played
After spending two and a half hours waiting for the "patching game" to finish, I uninstalled this DLC and requested a refund.
5 votes funny
76561198082693321

Not Recommended0 hrs played
The new content is way too easy that it's just boring. They changed how the AI fires their weapons and they wont alpha strike or group fire anymore. They force the AI to chain fire which COMPLETELY ruins any chance the AI has of feeling like a threat and ruins any feeling of fear or tension the Clans might have had. This change sucks!
4 votes funny
76561198317089503

Not Recommended0 hrs played
first off yall removed the torso lock toggle annoying as hell second mechlab permissions is busted friends can edit there mechs and it ses there not in a system that and refit mechs yet we are the hell did yall fuck up fix it
4 votes funny
76561198054605096

Recommended0 hrs played
I HATE YOU CLANNER TRASH GIVE ME BACK MY NIGHTSTAR
4 votes funny
76561198029668732

Not Recommended0 hrs played
The biggest problem with this DLC as of now despite all it's positives is the enemy aggro and their ungodly ability to headshot you in such a highly consistent fashion. There is very little you can do to avoid it as their laser aiming tends to just constantly hit your face no matter what mech you hop into. This became horrendously prevalent in the latter missions where the ER and large pulses will just not miss.
Great DLC in terms of story, mechanics and the missions I played thus far, but it's VERY hard to enjoy when the AI just keep quite literally decapitating your entire lance with little to no effort
3 votes funny
76561197992798954

Recommended0 hrs played
Loving this DLC. Best one to date.
Please, PLEASE make it so that Commander Mason, the pilot we are all collectively stuck with, can somehow benefit from pilot traits himself. He's already a plank of a character without his employees making it worse.
3 votes funny
76561197963916082

Recommended0 hrs played
I might be crazy for saying this, but I put playing Silksong on hold for this dlc, and I do not regret it.
This is such an amazing dlc that takes what they learned from MW5: Clans and adds it to Mercenaries. Though not quite on the cinematic level of MW5: Clans, the cutscenes are still amazing and make the character and universe feel so much more alive. I particularly enjoyed how the characters look older compared to the start of the game (given how much time has passed). This dlc also adds a ton of QoL updates that make pilots feel like more than just stat sticks that you could just throw into any mech. Overall an easy recommend for any Mechwarrior fan, and I hope we see more dlc in the future that advances the timeline.
2 votes funny
76561197967841531

Recommended0 hrs played
My life used to be different. It used to be so much simpler. Everything was so easy.
Then I found out what "stravag" meant, and now nothing can ever be the same.
2 votes funny
76561197970751965

Not Recommended0 hrs played
Cannot recommend this DLC now. I am running into a campaign mission that I cannot complete due to the Smoke Jaguar mechs not spawning. Need to wait until they clean up the DLC with patches.
2 votes funny
76561198066275021

Recommended0 hrs played
Well, of course I recommend it :D
Firstly: We bought all the previous DLCs for this
Secondly: You won't have to install mods on clans
2 votes funny
76561197995452754

Recommended0 hrs played
The academies are a great feature to keep early game pilots relevant. I never enjoyed having to fire pilots because they outlived their usefulness. Though I wish the traits were more coherent. Having a light mech expert with a point blank and a gauss trait doesn't make sense. Or an assault mech expert with srm2... like what? Maybe we can actually send them to training on specific branches of skill like a light mech school, or training for srms (why just 2, just how different are srm2 launchers from 4 and 6 anyway, gunnery-wise?)
The inclusion of cinematic videos are great! I'm glad the devs were able to bring back good things from Clans to Mercs.
Lots of bugs literally everywhere (pilots getting more than 6 traits, mech model errors, sound problems, UI typos, even cinematics boo boos) but the new content is still absolutely playable and doesn't take away from the overall enjoyment of mech combat. Future patches will fix this, in fact there's already a hotfix lined up next week, so I am optimistic for this.
mods are slowly catching up to compatibility with the current build so pretty soon PC players will be able to play their bespoke games with this content, and by King George there is a whole lot of content.
16 OmniMechs with different variants (I get why they are not true omni in the context of the merc life, but I hope they unlock Omni tech after 3057)
a ton of new IS variants and a new (for the game) 'mech.
So so so many weapons and equipment (I don't get why we need to have different ammo for clan and inner sphere weapons, I wish they were cross compatible, but I get why they're not, it's been over 220 years of branched development)
There's a bad AI firing logic change that came with the game update (that's not actually a part of the DLC) that makes AI only chain fire, which I hope they change because it makes AI even worse. Just note that this change is in the base game and not in the DLC per se.
I've been waiting to relive this era of BattleTech since MW2:M came out and I have to say this DLC was worth the wait. And this will only get better as PGI continues to fix what's broken, and the tireless modders bring their amazing creations up to the current version. If you want to kick those Clanners back to the Kerensky Cluster then this DLC is definitely for you.
Now, to PGI. Update the Tech Manual so I can buy the Digital Extras already! You did that for Clans, please do it here, too.
1 votes funny
76561197995892046

Recommended0 hrs played
Now this... is MECHWARRIOR! While I enjoyed Clans, the UE5 engine is a pain. MW5 Merc engine is well optimized... and now with this DLC which brings in the CLANs to the IS.... I'm loving it. The way the cut scenes are done and story... excellent. Even ties in to the events of CLANs and CLANS DLC which is awesome. Using salvaged Omni Mechs back against CLANers are really cool... without the performance hiccups of CLANs.
It's abit short, but very satisfying indeed. I hope there will be another DLC which continues the story. Well done Piranha Games. I would gladly support such DLCs
1 votes funny
76561198053861020

Not Recommended0 hrs played
The campaign missions themselves are a lot fun. The clan mechs are sufficiently scary when facing them early on with no or very little clan-tech of your own. The biggest issue? Is how the enemy AI behaves. They will target YOU above anyone else. Oh, there's Blue (Allied) mechs between you and them? They'll ignore the allied mechs and focus you down purely. The only good thing about that is that the campaign missions had repair bays you could take advantage of.
But the free play missions? Good luck. It's Macross Missile Massacre Mode. And the AI still focuses so blatantly heavily on you. It was annoying before hand this DLC but at least the AI before this DLC would shoot at other mechs from time to time. And can I please have AMS? Like fucking seriously. Going to have to wait till the mods catch up so I can actually mount AMS to my fucking mechs to make the LRM swarms manageable.
One mission, for example, had almost 40 Elementals in it combined with endlessly spawning light mechs with SRM's with about 6 mechs, mostly lights and one heavy, with nothing but LRM's. The sudden barrage of C-LRM's from behind cored out my Banshee within moments.
1 votes funny
76561197978754583

Recommended0 hrs played
I dont normally review DLC but I have to say this really hit the spot in all the right ways. I prefer low-impact quality of life mods - this DLC brings to the game a large chunk of content that was previously only found in larger mods that made drastic changes to the game.
PGI has done the Battletech universe a huge service with the quality of their games for such a small and niche IP. Hopefully these lead to bigger and better things.
Also shame on Paradox - can you imagine how good Battletech could be cooking with a follow up to the turn based game? Ridiculous.
1 votes funny
76561198038801378

Recommended0 hrs played
12 missions is completed within half a day. Missions is very challenging. Wiped out my whole team, if not most for most of the missions and drain my C.bills to repair. C.bills earn per mission isnt enough to cover for repair cost. Initially i had 120mil but at end of campaign, im left with only 30mil. SOK is very fun, clan tech is so powerful but i wonder are the hero mech better or clan mechs. Could have lower the price to $10 would be the sweet spot as the missions is too short. Can wait for discount to buy.
1 votes funny
76561198018238207

Not Recommended0 hrs played
Borks the mods and adds a storyline inconsistent with Mercs style story telling.
1 votes funny
76561198042784353

Recommended0 hrs played
Very happy to see an old game still receiving expansions. MW5M4EVA.
1 votes funny
76561197969500864

Recommended0 hrs played
This DLC adds the Timber Wolf! 11/10 best DLC ever
It might also adds some other stuff? IDK I was too busy firing my dual ER PPCs
1 votes funny
76561198095921653

Recommended0 hrs played
Clanners? Ha! Even if they bring their Khans they'll never be a match against Inner Sphere Scout Lances---a Steiner Scout Lance to be exact. 😎
https://steamcommunity.com/sharedfiles/filedetails/?id=3561946514
1 votes funny
76561198107818367

Recommended0 hrs played
Launch day impressions: so far its pretty neat
The vanilla MW5 mechlab does not lend itself very well to stuff with omnipods, imo. I went to slap in a bunch of lasers into a Nova C (the variant with the gauss rifle on its left arm) without thinking only to have a single laser balloon to the size of the large hardpoint slot, which made my heart sink a bit. I am missing YAML very much.
Also it made the mistake of giving me a break from the strict mission timetable. That's it I'm getting me Agincourt >: )
10/10 Would terrorize Clan Loot Pinata again with an SRM boat again
1 votes funny