
Planet Centauri
Sep 26, 2018
Sep 26, 2018
Jun 4, 2016
May 15, 2025
Apr 27, 2017
Dec 8, 2016
Jun 3, 2016
Apr 24, 2018
Jan 5, 2018
Oct 4, 2016
Feb 22, 2017
Jun 12, 2016
Oct 5, 2018
Feb 18, 2025
Nov 11, 2024
Feb 20, 2019
Aug 17, 2018
May 20, 2018
Sep 22, 2016
May 31, 2019
Jan 10, 2018
Jun 3, 2016
Aug 7, 2019
Dec 4, 2018

76561197996548941

Not Recommended38 hrs played (21 hrs at review)
Captains log,
Day 1. Crashed on some godforsaken planet with no visible means of repairing the ship, was given primitive tools by some green crystal. It seems to be trying to teach me how to survive in this land. Either that or I am going crazy.
Day 2, after building a makeshift home and some new tools I have be able to solve my food problem by crafting a sword that create chickens when you hit things with it. I believe my sanity may be slipping further away.
Day 4; The crystal has tasked me with growing crops, just as I wondered how I would go about watering said plants, the gods fortuitously granted me rain.
Day 53; I have decided to name this world Soaked as the rains mentioned in my previous log entry have yet to cease. The constant assault from the waters are causing my eyes to bleed making it hard to interact with this strange place and I fear the incessant pitter patter of the water is drawing me ever closer into the gaping maw of madness. I have been amusing myself by striking my armor with the sword of chickens though I fear I have nothing to feed my growing army of new complanions as the rains have left my fields of wheat soggy and inedible.
172 votes funny
76561197996548941

Not Recommended38 hrs played (21 hrs at review)
Captains log,
Day 1. Crashed on some godforsaken planet with no visible means of repairing the ship, was given primitive tools by some green crystal. It seems to be trying to teach me how to survive in this land. Either that or I am going crazy.
Day 2, after building a makeshift home and some new tools I have be able to solve my food problem by crafting a sword that create chickens when you hit things with it. I believe my sanity may be slipping further away.
Day 4; The crystal has tasked me with growing crops, just as I wondered how I would go about watering said plants, the gods fortuitously granted me rain.
Day 53; I have decided to name this world Soaked as the rains mentioned in my previous log entry have yet to cease. The constant assault from the waters are causing my eyes to bleed making it hard to interact with this strange place and I fear the incessant pitter patter of the water is drawing me ever closer into the gaping maw of madness. I have been amusing myself by striking my armor with the sword of chickens though I fear I have nothing to feed my growing army of new complanions as the rains have left my fields of wheat soggy and inedible.
172 votes funny
76561197997524525

Recommended8 hrs played (3 hrs at review)
Everything Starbound should have been.
46 votes funny
76561198022663648

Not Recommended0 hrs played
Love Letter to Pain Disguised as a Video Game
Settings Menu? Never Heard of It. - THERE ARE NO SETTINGS. NONE. ZERO. - You want to turn off the music? TOO BAD. - You want to rebind controls? LOL. - You want to lower the volume? GO BUY EARPLUGS. The game just BLASTS its crunchy, looping nightmare soundtrack at full volume like it’s punishing you for buying it. You have to jump in the game to change the settings, awful. So I boot this up thinking I’m about to experience some magical hybrid of Terraria and Starbound, you know, adventure, crafting, exploration, a little sprinkle of chaos. Instead, I got a pixelated existential crisis. Graphics -> Beauty and the Beast... Where "The Beast" is Everything Else Yes, the art is pretty. Like, weirdly pretty. If you showed me just screenshots, I’d be like, "yo this game’s gonna slap." Plot twist: It slaps, alright...slaps your fun clean out the window. Crafting System -> Cooked Beyond Recognition - Crafting is done by dragging materials into your hand like you're back in caveman times. - The recipe system has negative clarity. You unlock them by guessing, basically. - You open a chest and… surprise! No inventory pop-up. You gotta open that manually. Every. Single. Time. - Smooth UX? Never heard of her. UI -> Built for giants, navigated by ants - The UI is massive, chunky, clunky, and feels like it was designed during a power outage. - No tooltips. - No guidance. - Just big ol’ buttons and a prayer. - You ever try to manage your inventory with boxing gloves on? That's the Planet Centauri experience. Mining Animation -> I've Seen Excel Spreadsheets With More Life - Holy. Mining. Hell. - The mining animation is so bad, it’s like watching someone poke a rock with a breadstick while having a seizure. - No weight. - No satisfying effect. - Just limp noodle pixels awkwardly flailing at dirt. - And it’s not just mining, all the animations feel janky and lifeless. Jumping, attacking, moving... it’s like everyone's wearing invisible roller skates on oil. Combat -> Discount Dark Souls but Everyone’s Drunk - Dodging requires double-tapping, which means you’ll dash when you don’t mean to and die when you wish you didn’t. - Enemies get stupid buffs. You? You get to mash buttons and hope the laggy hitbox gods are feeling generous. - Mages are punished for existing. Stamina costs are so high, you can cast one spell and then just cry until regen kicks in. Rain? No. This is Sky Stabbing Simulator - Rain isn’t weather here. It’s Mother Nature’s aerial assault. - It looks like giant glowing water-knives falling from heaven. - Just standing around? Nope. Enjoy getting poked to death by the sky. Features Galore… But They All Kinda Suck - Monster taming? Cool idea, terrible execution. - Transformations? Neat in theory, janky in practice. - Boss fights? Either brokenly hard or insultingly easy. - It's like they added features for a checklist, not fun. Final Words -> This Ain’t It, Chief. - Planet Centauri is a textbook example of style over substance. - It looks like it should be fun. - It sounds like it should be fun. - But the moment you play it? Fun left the chat. Verdict: I refunded so fast my bank called to check on me ❌ Bad animations ❌ Worse mechanics ❌ “Crafting” is just gaslighting with extra steps ❌ Mining feels like chewing sand ❌ UI built for cyborgs with no depth perception Graphics: 10/10 Gameplay: 2/10 Sanity Damage: Super Effective34 votes funny
76561198017492623

Not Recommended8 hrs played (8 hrs at review)
Oh, I forgot I had this game in my library! I think it was in early access a year or two ago, and had some awesome upcoming features right around the corner! This should be a blast!
...they added a new biome...
Ooook, I'll come back in a few more years.
33 votes funny
76561198317433278

Not Recommended12 hrs played
GAME DOSE NOT WORK ITS STUPID I CANT MAKE A CHERECTER ORDO ANY THING
25 votes funny
76561198046260627

Recommended9 hrs played (5 hrs at review)
Just get it! So much fun. It look Terraria with Starbound together making awesome game.
Day 1 Oh look a chicken! Chicken ran faster than me!
Day 2 Digging down and lost in the dark! Forgot about torch!
Day 3 Crafting is badass! soo many to craft from and very cool.
Day 4 Finally make a bow. It horrible and chicken ran again
Day 5 Wondering how to trap chicken. Chicken climb up the wall and ran again!
Day 10 went far left to see what out there. Got killed by scorpion!
Day 15 went far right. Got killed by Giant APE!
Would play again to get those damn chicken!
18 votes funny
76561198826546573

Recommended12 hrs played (12 hrs at review)
This is a positive review.
16 votes funny
76561198066154957

Not Recommended0 hrs played
Refunded the title based on the developers poor attitude towards another customer (and the fact that it plays worse than Terraria, Starbound and even Crea) by discarding his opinion on the title due to his playtime.
In development it's widely known that the opinions of the end users is important for shaping the product and finding potential bugs so that you're able to improve upon it.
I wonder if you found a game breaking bug but only had a few hours playtime, if the dev would say your bug report wasn't important and discard it due to their ignorance.
Here is a link to the developers comment. https://imgur.com/a/simee
Here is a second example on a user with similar playtime to my own https://imgur.com/a/3WItX
15 votes funny
76561198098167633

Not Recommended25 hrs played (19 hrs at review)
Watched the video, and then I played the game. 90% of the stuff shown isn't even implemented yet in the game. They honeydicked me so hard.
15 votes funny
76561198027432116

Not Recommended0 hrs played
I have a 4k monitor. The game launched in a window about 1/16 of the size of my screen. no way to fullscreen. No way to resize the window. No options or settings at all in fact from the menu. Went to .ini file. manually changed to my resolution. launched game. none of the GUI worked.
Uninstall works great!
Would reccommend to someone I don't like very much.
14 votes funny
76561198097676889

Recommended22 hrs played (5 hrs at review)
Developers are evolving, they realise how lonley we are.
I can play catch.
By myself
10/10
14 votes funny
76561198112435564

Not Recommended5 hrs played (4 hrs at review)
Placed an anvil ->
Runtime error, world chunk corrupted?
You're sorry for the inconvenience?
well, fv ck you too!
EDIT: TIL Early Access means the games can be awfully slow in development, completely broken, unplayable and/or utterly shi tty without any consequences - because no matter what, braindead fanboys will defend them by calling others braindead.
13 votes funny
76561198043258018

Recommended9 hrs played (9 hrs at review)
I apparently played 10 hours of this game and don't even remember it.
12 votes funny
76561198077161689

Not Recommended5 hrs played (5 hrs at review)
i played for 5 hours then died and nothing said anything about losing my invetory permantly just losing 15% of souls in which i lost like 90%, cant even use my world or charater anymore since i had all the starting pickaxes and axes in my invetory, and the diffulcty ratings dont tell you any thing
12 votes funny
76561198030754853

Not Recommended6 hrs played (6 hrs at review)
Planet Centauri is clearly trying to be the successor to Terraria and Starbound, two games that I've thoroughly enjoyed. It even manages to improve on them in several ways: the art is wonderful, the combat is responsive and sophisticated, and it does a great job of combining procedural content and scripted dungeon-type zones. And, it goes without saying, the mount and shapeshift features are pretty awesome.
However, in light of the game's flaws, I can't recommend it. It feels completely directionless, even for a sandbox game. There's not a single character with a personality to care about. The storyline is perfunctory and uncompelling. You quickly start running into instances of the same handmade content over and over. The weapons are just randomized variations on a few uninteresting base models. It gives you a world but no real motivation to explore it; it gives you abilities but no cause to master them.
Artistically and mechanically, Planet Centauri has all the ingredients to be great. When it comes to being interesting, immersive, and compelling, though, it falls flat on its face.
11 votes funny
76561198385338106

Not Recommended1 hrs played
Base clothing looks like you woke up and decided to wear a black leotard that is 5 sizes too small.
please fix
11 votes funny
76561198333450411

Not Recommended45 hrs played (38 hrs at review)
i mean if you wanna waste 15$ for a 2$ game then go for it
10 votes funny
76561198068261557

Recommended33 hrs played (14 hrs at review)
I took a shot at this game because it looked like Starbound and Terraria had a baby. What I found was a game in their style but with a potential to be its own game.
TL;DR Its a great game if you like Terraria and Starbound like games, but it has its own charm and spin to make it unique enough to go in your library.
I think I am gonna be following the game's development for a while because the planned features look incredible.
Right now you can:
-Upgrade your stats
-Cook lots of food
-Fight lots of enemies (Mostly variants though)
-Die quite a bit to Legendary enemies you aren't prepared for
-Rescue Aliens and have them cook, craft, brew for you, or defend your home
-Make your own spells (Fire has the most customization atm)
-Steal monster souls to unlock chests
-Grind and smelt items back into their components
-Capture the souls of monsters and use them to fight for you, Pokemon style.
-Transform into a variety of monsters including a terrain ignoring worm
-Find a necklace that makes you jump annoyingly high to your death without a badge to go with it
-Upgrade your sword skills and assign them to keys
-Make potions so powerful you will never need them ever
-Farm
-Tame Chickens
-Make a sword of "Create Chicken Here"
-Upgrade your armor, tools and weapons to Uber status
-Turn into a Tornado
-Turn into a buzzsaw
-Take quests from a giant floating crystal and become somewhat popular.
-Generally have some fun
Thats just what I had a lot of fun doing. Its a promising game as far as its planned features and staff. I cant wait to see what the devs have in store for the next update.
10 votes funny
76561198006289218

Not Recommended0 hrs played
Not good enough maybe later :/
Developer asked me so furiously. ^^ My answer still same. Maybe they will improve this game. One year later maybe this game will pass others but not now.
If you want to know WHY?
Play this game and understand under 5 minutes.
If this game have too much alternative and this alternative games better than this why am I stuck this game? and also why am I spent my money for this game. I returned to terreria and starbound.
dear planet centauri dont be aggressive. and Please stop sending me message. Use your time and your effort to improve your game.
At the end sometimes people may not like your game. I will follow your games =)
9 votes funny
76561198052016585

Not Recommended1 hrs played (1 hrs at review)
The game is lack luster in both over all polish and gameplay. Most games in this style don't force the player to huddle in a small base on their first night or do endless grinds to gather basic materials in areas that should be well within their level but are for some reason technically well above them. For example while looking for iron to get roughly enough to make the armor and weapons i encountered a monster that was level 16. which by all means should have been higher than anything i was supposed to face given the fact that i had walked only a short distance from spawn. which leads to the fact that i killed it and didnt take any damage due to both its horrible ai and the terrible combat and now i have no idea whether it was higher level than me or lower cause the ui doesnt seem to display a level for my character and shouldnt because the level should be based on armor not xp. It has a lot of great ideas that are either poorly executed or done better in other games (ex: starbound with other worlds and monster capture and terraria in full world generation and progression.) At the moment the game doesnt feel like a game, it feels like a chore. I don't want to pay money to do chores i want to pay money for hookers, blow, and having fun. (depending on how im feeling)
9 votes funny
76561198047121057

Recommended54 hrs played (21 hrs at review)
I have been following this game's development for a while now and I have to say a couple things (TL;DR on the end) :
Pros :
- The art is awesome. I didn't see much games with as smooth animations as Planet Centauri. Overall, there is an unique atompshere in Planet Centauri and you won't find it in Terraria or Starbound. Every biome feels different especially thanks to the excellent color managment.
- The engine has a LOT of potential. It can run on toasters and it's not even optimized yet. As a hobbyist developer, even in an early state, it is pretty usable and well designed. Come back in a couple months (/years more probably), and you'll probably get pretty neat modding. Something more evolved than the minimal/nearly useless Starbound modding at least. If it is as nearly moddable as King Arthur's Gold, I'm spending the rest of my life modding this game. Well, probably not my entire life (hopefully).
- The music isn't in a chiptune style, so the game doesn't really fall in the "retro" games box and that's good as it is IMO. The ambiance really matches up what the biomes should give. They're not so much matching my music tastes, but I really like some of the pieces - Shadow Forest is my favourite.
- The developers are really dedicated. I think the lead coder forgot any definition of "holidays" or "week-ends". Don't bother them with such really strange words. Just give a look at the count of their answers (onilink's and Planet Centauri's). There's also an IRC channel on irc.mibbit.net:6667 #centauri if you want to talk out to the lead coder or to some other players (the channel is nearly unpopulated as it is now, come!)
- Planned features. Just look at them by yourself. Even the electronics part, if done well, could be a whole game by itself.
- Multiplayer is coming very soon.
Cons:
- Gameplay is pretty much empty right now. It's being improved over releases, but the game relies more on being an asshole against enemies (i.e. when locking yourself up somewhere you can attack enemies but so they can't attack you). Some weapons get also overpowered at some point so there will be basically no fun at least until the 2nd underground layer. Pretty sure improving it is one of the devs' focus right now.
- The game lifetime is limited. You can reach up the "end" of the game (i.e. get the dragon scale armor right now, pretty much) in only a few hours. This will improve over releases, of course. But right now, there's nothing interesting apart of building good-looking stuff and making hugefreakingfarms after you've reached a certain level in the game.
There's no story right now and when there will be, it won't be the biggest interest of the game. If you're only playing sandbox games to get feels, look for another game.
TL;DR : The game has lots of potential. It looks beautiful. It has an unique ambiance, and is very coherent overall. Don't play it if you want advanced combat gameplay, or a story, in the state as it is when I'm writing this message. If this review is a few months ago, please verify the facts I'm stating - They're maybe not true now.
9 votes funny
76561197981358921

Not Recommended36 hrs played (34 hrs at review)
Play Starbound or Terraria instead...
8 votes funny
76561198024626099

Recommended77 hrs played (42 hrs at review)
Do you enjoy dying repeatedly? Then, wow, do I have the game for you. Okay, maybe I'm just bad, but man... death is so easy to come by in this game. Thankfully the devs give us some good quality of life perks to help make dying a bit less tedious than other games.
Let's address the big, purple elephant in the room- this game is obviously inspired by Terraria. There's no denying it. Planet Centauri, however, does offer quite a few things that set it apart from the genre-defining flagship. Let's lay down a short list of things you won't find in Terraria, but you will find in Planet Centauri;
-Beautiful pixel art. I said it. The amount of work the devs put into the animations and sprite design of this game is glaringly obvious. This is top-notch stuff. They even post videos of how they construct the animations. HUGE thumbs up in the art department.
-Dungeons. Yes dungeon(s) with an "s". Each Biome has it's very own themed dungeon (along with caves and caverns). These dungeons will take you back to the old school days of platformers- I'm talking about Castlevania style with spikes and fireballs and arenas with waves of enemies to defeat. Traps and boulders rolling down slopes to crush you back to the spawn point. Love it.
-Character progression. Your character grows stronger as you eat various foods (you gain permanent stat bonuses the first time you eat each food), gather souls for upgrades, and enhance- yes, enhance- your equipment. The weapons and armor can be upgraded using their respective raw mats, and by adding various runes with different properties. It's a very nice old-school RPG touch. A set of Tin armor can be used for a good bit of gameplay before you HAVE to replace it.
-Monsters can be captured and summoned to fight on your side. Not only that, they also level up as you use them becoming stronger, more effective allies. They aren't ALL useful, but you can snag some pretty potent allies to help you out in times of need.
-You get items that will teleport you directly to a dungeon. Yeah, it's like that. Did you jump on too many spikes? No problem! Just use one of the teleport crystals you looted to teleport you right back to that miles-away dungeon. Bravo Devs, huge thumbs up for that. Sounds like there is no penalty for death, amirite? WRONG! Instead of dropping a bit of coin, you lose souls, which is Planet Centauri's form of EXP. Death carries a price, though in a different form than other games of this genre.
-Dual wield. Damn Skippy, you can dual wield in this game. Sword in one hand, magic rod in the other, or two magic rods, or two spells or any damn combination. It's really nice being able to have a sword in one hand and cast ranged spells/fire a magic rod in the other.
Okay, now that I have laid out some of the really-awesomes about this game, it's time to give a bit of constructive criticism. This game is not complete- the Devs know it, and the players know it.
-When you mine a block and it's named pc_prison_brick1, you know it's obvious.
-Sometimes the enemies just stop and stand still, waiting for you to effortlessly slaughter them.
-The NPC's are pretty lackluster, though a smith can be quite useful...they all look the same and you assign their roles, and it isn't clear how to properly utilize them.
-Bows in this game are pretty much useless. There is literally no reason to ever use one- they consume valuable resources and aren't effective enough to be worth it. You're better off just crafting a spell or using a rod, or BOTH at the same time.
-Progression, which is actually nice when you figure it out, isn't something that's clear or obvious. There are areas you can't touch until a certain point (unless you're a masochist who loves punishment), and equipment you can't craft, until you've gotten certain items from earlier dungeons/caves/etc. This is not clear from simply playing the game and exploring. You gotta use some Google-Fu to find this out.
Listen to me Devs- you have a great thing going here. Your art is fucking beautiful. Your dedication is plain to see. Keep up the great work! I know that if you continue on this path, you will have nothing short of a masterpiece of this genre.
8 votes funny
Planet Centauri
Sep 26, 2018
Sep 26, 2018
Jun 4, 2016
May 15, 2025
Apr 27, 2017
Dec 8, 2016
Jun 3, 2016
Apr 24, 2018
Jan 5, 2018
Oct 4, 2016
Feb 22, 2017
Jun 12, 2016
Oct 5, 2018
Feb 18, 2025
Nov 11, 2024
Feb 20, 2019
Aug 17, 2018
May 20, 2018
Sep 22, 2016
May 31, 2019
Jan 10, 2018
Jun 3, 2016
Aug 7, 2019
Dec 4, 2018

76561197996548941

Not Recommended38 hrs played (21 hrs at review)
Captains log,
Day 1. Crashed on some godforsaken planet with no visible means of repairing the ship, was given primitive tools by some green crystal. It seems to be trying to teach me how to survive in this land. Either that or I am going crazy.
Day 2, after building a makeshift home and some new tools I have be able to solve my food problem by crafting a sword that create chickens when you hit things with it. I believe my sanity may be slipping further away.
Day 4; The crystal has tasked me with growing crops, just as I wondered how I would go about watering said plants, the gods fortuitously granted me rain.
Day 53; I have decided to name this world Soaked as the rains mentioned in my previous log entry have yet to cease. The constant assault from the waters are causing my eyes to bleed making it hard to interact with this strange place and I fear the incessant pitter patter of the water is drawing me ever closer into the gaping maw of madness. I have been amusing myself by striking my armor with the sword of chickens though I fear I have nothing to feed my growing army of new complanions as the rains have left my fields of wheat soggy and inedible.
172 votes funny
76561197996548941

Not Recommended38 hrs played (21 hrs at review)
Captains log,
Day 1. Crashed on some godforsaken planet with no visible means of repairing the ship, was given primitive tools by some green crystal. It seems to be trying to teach me how to survive in this land. Either that or I am going crazy.
Day 2, after building a makeshift home and some new tools I have be able to solve my food problem by crafting a sword that create chickens when you hit things with it. I believe my sanity may be slipping further away.
Day 4; The crystal has tasked me with growing crops, just as I wondered how I would go about watering said plants, the gods fortuitously granted me rain.
Day 53; I have decided to name this world Soaked as the rains mentioned in my previous log entry have yet to cease. The constant assault from the waters are causing my eyes to bleed making it hard to interact with this strange place and I fear the incessant pitter patter of the water is drawing me ever closer into the gaping maw of madness. I have been amusing myself by striking my armor with the sword of chickens though I fear I have nothing to feed my growing army of new complanions as the rains have left my fields of wheat soggy and inedible.
172 votes funny
76561197997524525

Recommended8 hrs played (3 hrs at review)
Everything Starbound should have been.
46 votes funny
76561198022663648

Not Recommended0 hrs played
Love Letter to Pain Disguised as a Video Game
Settings Menu? Never Heard of It. - THERE ARE NO SETTINGS. NONE. ZERO. - You want to turn off the music? TOO BAD. - You want to rebind controls? LOL. - You want to lower the volume? GO BUY EARPLUGS. The game just BLASTS its crunchy, looping nightmare soundtrack at full volume like it’s punishing you for buying it. You have to jump in the game to change the settings, awful. So I boot this up thinking I’m about to experience some magical hybrid of Terraria and Starbound, you know, adventure, crafting, exploration, a little sprinkle of chaos. Instead, I got a pixelated existential crisis. Graphics -> Beauty and the Beast... Where "The Beast" is Everything Else Yes, the art is pretty. Like, weirdly pretty. If you showed me just screenshots, I’d be like, "yo this game’s gonna slap." Plot twist: It slaps, alright...slaps your fun clean out the window. Crafting System -> Cooked Beyond Recognition - Crafting is done by dragging materials into your hand like you're back in caveman times. - The recipe system has negative clarity. You unlock them by guessing, basically. - You open a chest and… surprise! No inventory pop-up. You gotta open that manually. Every. Single. Time. - Smooth UX? Never heard of her. UI -> Built for giants, navigated by ants - The UI is massive, chunky, clunky, and feels like it was designed during a power outage. - No tooltips. - No guidance. - Just big ol’ buttons and a prayer. - You ever try to manage your inventory with boxing gloves on? That's the Planet Centauri experience. Mining Animation -> I've Seen Excel Spreadsheets With More Life - Holy. Mining. Hell. - The mining animation is so bad, it’s like watching someone poke a rock with a breadstick while having a seizure. - No weight. - No satisfying effect. - Just limp noodle pixels awkwardly flailing at dirt. - And it’s not just mining, all the animations feel janky and lifeless. Jumping, attacking, moving... it’s like everyone's wearing invisible roller skates on oil. Combat -> Discount Dark Souls but Everyone’s Drunk - Dodging requires double-tapping, which means you’ll dash when you don’t mean to and die when you wish you didn’t. - Enemies get stupid buffs. You? You get to mash buttons and hope the laggy hitbox gods are feeling generous. - Mages are punished for existing. Stamina costs are so high, you can cast one spell and then just cry until regen kicks in. Rain? No. This is Sky Stabbing Simulator - Rain isn’t weather here. It’s Mother Nature’s aerial assault. - It looks like giant glowing water-knives falling from heaven. - Just standing around? Nope. Enjoy getting poked to death by the sky. Features Galore… But They All Kinda Suck - Monster taming? Cool idea, terrible execution. - Transformations? Neat in theory, janky in practice. - Boss fights? Either brokenly hard or insultingly easy. - It's like they added features for a checklist, not fun. Final Words -> This Ain’t It, Chief. - Planet Centauri is a textbook example of style over substance. - It looks like it should be fun. - It sounds like it should be fun. - But the moment you play it? Fun left the chat. Verdict: I refunded so fast my bank called to check on me ❌ Bad animations ❌ Worse mechanics ❌ “Crafting” is just gaslighting with extra steps ❌ Mining feels like chewing sand ❌ UI built for cyborgs with no depth perception Graphics: 10/10 Gameplay: 2/10 Sanity Damage: Super Effective34 votes funny
76561198017492623

Not Recommended8 hrs played (8 hrs at review)
Oh, I forgot I had this game in my library! I think it was in early access a year or two ago, and had some awesome upcoming features right around the corner! This should be a blast!
...they added a new biome...
Ooook, I'll come back in a few more years.
33 votes funny
76561198317433278

Not Recommended12 hrs played
GAME DOSE NOT WORK ITS STUPID I CANT MAKE A CHERECTER ORDO ANY THING
25 votes funny
76561198046260627

Recommended9 hrs played (5 hrs at review)
Just get it! So much fun. It look Terraria with Starbound together making awesome game.
Day 1 Oh look a chicken! Chicken ran faster than me!
Day 2 Digging down and lost in the dark! Forgot about torch!
Day 3 Crafting is badass! soo many to craft from and very cool.
Day 4 Finally make a bow. It horrible and chicken ran again
Day 5 Wondering how to trap chicken. Chicken climb up the wall and ran again!
Day 10 went far left to see what out there. Got killed by scorpion!
Day 15 went far right. Got killed by Giant APE!
Would play again to get those damn chicken!
18 votes funny
76561198826546573

Recommended12 hrs played (12 hrs at review)
This is a positive review.
16 votes funny
76561198066154957

Not Recommended0 hrs played
Refunded the title based on the developers poor attitude towards another customer (and the fact that it plays worse than Terraria, Starbound and even Crea) by discarding his opinion on the title due to his playtime.
In development it's widely known that the opinions of the end users is important for shaping the product and finding potential bugs so that you're able to improve upon it.
I wonder if you found a game breaking bug but only had a few hours playtime, if the dev would say your bug report wasn't important and discard it due to their ignorance.
Here is a link to the developers comment. https://imgur.com/a/simee
Here is a second example on a user with similar playtime to my own https://imgur.com/a/3WItX
15 votes funny
76561198098167633

Not Recommended25 hrs played (19 hrs at review)
Watched the video, and then I played the game. 90% of the stuff shown isn't even implemented yet in the game. They honeydicked me so hard.
15 votes funny
76561198027432116

Not Recommended0 hrs played
I have a 4k monitor. The game launched in a window about 1/16 of the size of my screen. no way to fullscreen. No way to resize the window. No options or settings at all in fact from the menu. Went to .ini file. manually changed to my resolution. launched game. none of the GUI worked.
Uninstall works great!
Would reccommend to someone I don't like very much.
14 votes funny
76561198097676889

Recommended22 hrs played (5 hrs at review)
Developers are evolving, they realise how lonley we are.
I can play catch.
By myself
10/10
14 votes funny
76561198112435564

Not Recommended5 hrs played (4 hrs at review)
Placed an anvil ->
Runtime error, world chunk corrupted?
You're sorry for the inconvenience?
well, fv ck you too!
EDIT: TIL Early Access means the games can be awfully slow in development, completely broken, unplayable and/or utterly shi tty without any consequences - because no matter what, braindead fanboys will defend them by calling others braindead.
13 votes funny
76561198043258018

Recommended9 hrs played (9 hrs at review)
I apparently played 10 hours of this game and don't even remember it.
12 votes funny
76561198077161689

Not Recommended5 hrs played (5 hrs at review)
i played for 5 hours then died and nothing said anything about losing my invetory permantly just losing 15% of souls in which i lost like 90%, cant even use my world or charater anymore since i had all the starting pickaxes and axes in my invetory, and the diffulcty ratings dont tell you any thing
12 votes funny
76561198030754853

Not Recommended6 hrs played (6 hrs at review)
Planet Centauri is clearly trying to be the successor to Terraria and Starbound, two games that I've thoroughly enjoyed. It even manages to improve on them in several ways: the art is wonderful, the combat is responsive and sophisticated, and it does a great job of combining procedural content and scripted dungeon-type zones. And, it goes without saying, the mount and shapeshift features are pretty awesome.
However, in light of the game's flaws, I can't recommend it. It feels completely directionless, even for a sandbox game. There's not a single character with a personality to care about. The storyline is perfunctory and uncompelling. You quickly start running into instances of the same handmade content over and over. The weapons are just randomized variations on a few uninteresting base models. It gives you a world but no real motivation to explore it; it gives you abilities but no cause to master them.
Artistically and mechanically, Planet Centauri has all the ingredients to be great. When it comes to being interesting, immersive, and compelling, though, it falls flat on its face.
11 votes funny
76561198385338106

Not Recommended1 hrs played
Base clothing looks like you woke up and decided to wear a black leotard that is 5 sizes too small.
please fix
11 votes funny
76561198333450411

Not Recommended45 hrs played (38 hrs at review)
i mean if you wanna waste 15$ for a 2$ game then go for it
10 votes funny
76561198068261557

Recommended33 hrs played (14 hrs at review)
I took a shot at this game because it looked like Starbound and Terraria had a baby. What I found was a game in their style but with a potential to be its own game.
TL;DR Its a great game if you like Terraria and Starbound like games, but it has its own charm and spin to make it unique enough to go in your library.
I think I am gonna be following the game's development for a while because the planned features look incredible.
Right now you can:
-Upgrade your stats
-Cook lots of food
-Fight lots of enemies (Mostly variants though)
-Die quite a bit to Legendary enemies you aren't prepared for
-Rescue Aliens and have them cook, craft, brew for you, or defend your home
-Make your own spells (Fire has the most customization atm)
-Steal monster souls to unlock chests
-Grind and smelt items back into their components
-Capture the souls of monsters and use them to fight for you, Pokemon style.
-Transform into a variety of monsters including a terrain ignoring worm
-Find a necklace that makes you jump annoyingly high to your death without a badge to go with it
-Upgrade your sword skills and assign them to keys
-Make potions so powerful you will never need them ever
-Farm
-Tame Chickens
-Make a sword of "Create Chicken Here"
-Upgrade your armor, tools and weapons to Uber status
-Turn into a Tornado
-Turn into a buzzsaw
-Take quests from a giant floating crystal and become somewhat popular.
-Generally have some fun
Thats just what I had a lot of fun doing. Its a promising game as far as its planned features and staff. I cant wait to see what the devs have in store for the next update.
10 votes funny
76561198006289218

Not Recommended0 hrs played
Not good enough maybe later :/
Developer asked me so furiously. ^^ My answer still same. Maybe they will improve this game. One year later maybe this game will pass others but not now.
If you want to know WHY?
Play this game and understand under 5 minutes.
If this game have too much alternative and this alternative games better than this why am I stuck this game? and also why am I spent my money for this game. I returned to terreria and starbound.
dear planet centauri dont be aggressive. and Please stop sending me message. Use your time and your effort to improve your game.
At the end sometimes people may not like your game. I will follow your games =)
9 votes funny
76561198052016585

Not Recommended1 hrs played (1 hrs at review)
The game is lack luster in both over all polish and gameplay. Most games in this style don't force the player to huddle in a small base on their first night or do endless grinds to gather basic materials in areas that should be well within their level but are for some reason technically well above them. For example while looking for iron to get roughly enough to make the armor and weapons i encountered a monster that was level 16. which by all means should have been higher than anything i was supposed to face given the fact that i had walked only a short distance from spawn. which leads to the fact that i killed it and didnt take any damage due to both its horrible ai and the terrible combat and now i have no idea whether it was higher level than me or lower cause the ui doesnt seem to display a level for my character and shouldnt because the level should be based on armor not xp. It has a lot of great ideas that are either poorly executed or done better in other games (ex: starbound with other worlds and monster capture and terraria in full world generation and progression.) At the moment the game doesnt feel like a game, it feels like a chore. I don't want to pay money to do chores i want to pay money for hookers, blow, and having fun. (depending on how im feeling)
9 votes funny
76561198047121057

Recommended54 hrs played (21 hrs at review)
I have been following this game's development for a while now and I have to say a couple things (TL;DR on the end) :
Pros :
- The art is awesome. I didn't see much games with as smooth animations as Planet Centauri. Overall, there is an unique atompshere in Planet Centauri and you won't find it in Terraria or Starbound. Every biome feels different especially thanks to the excellent color managment.
- The engine has a LOT of potential. It can run on toasters and it's not even optimized yet. As a hobbyist developer, even in an early state, it is pretty usable and well designed. Come back in a couple months (/years more probably), and you'll probably get pretty neat modding. Something more evolved than the minimal/nearly useless Starbound modding at least. If it is as nearly moddable as King Arthur's Gold, I'm spending the rest of my life modding this game. Well, probably not my entire life (hopefully).
- The music isn't in a chiptune style, so the game doesn't really fall in the "retro" games box and that's good as it is IMO. The ambiance really matches up what the biomes should give. They're not so much matching my music tastes, but I really like some of the pieces - Shadow Forest is my favourite.
- The developers are really dedicated. I think the lead coder forgot any definition of "holidays" or "week-ends". Don't bother them with such really strange words. Just give a look at the count of their answers (onilink's and Planet Centauri's). There's also an IRC channel on irc.mibbit.net:6667 #centauri if you want to talk out to the lead coder or to some other players (the channel is nearly unpopulated as it is now, come!)
- Planned features. Just look at them by yourself. Even the electronics part, if done well, could be a whole game by itself.
- Multiplayer is coming very soon.
Cons:
- Gameplay is pretty much empty right now. It's being improved over releases, but the game relies more on being an asshole against enemies (i.e. when locking yourself up somewhere you can attack enemies but so they can't attack you). Some weapons get also overpowered at some point so there will be basically no fun at least until the 2nd underground layer. Pretty sure improving it is one of the devs' focus right now.
- The game lifetime is limited. You can reach up the "end" of the game (i.e. get the dragon scale armor right now, pretty much) in only a few hours. This will improve over releases, of course. But right now, there's nothing interesting apart of building good-looking stuff and making hugefreakingfarms after you've reached a certain level in the game.
There's no story right now and when there will be, it won't be the biggest interest of the game. If you're only playing sandbox games to get feels, look for another game.
TL;DR : The game has lots of potential. It looks beautiful. It has an unique ambiance, and is very coherent overall. Don't play it if you want advanced combat gameplay, or a story, in the state as it is when I'm writing this message. If this review is a few months ago, please verify the facts I'm stating - They're maybe not true now.
9 votes funny
76561197981358921

Not Recommended36 hrs played (34 hrs at review)
Play Starbound or Terraria instead...
8 votes funny
76561198024626099

Recommended77 hrs played (42 hrs at review)
Do you enjoy dying repeatedly? Then, wow, do I have the game for you. Okay, maybe I'm just bad, but man... death is so easy to come by in this game. Thankfully the devs give us some good quality of life perks to help make dying a bit less tedious than other games.
Let's address the big, purple elephant in the room- this game is obviously inspired by Terraria. There's no denying it. Planet Centauri, however, does offer quite a few things that set it apart from the genre-defining flagship. Let's lay down a short list of things you won't find in Terraria, but you will find in Planet Centauri;
-Beautiful pixel art. I said it. The amount of work the devs put into the animations and sprite design of this game is glaringly obvious. This is top-notch stuff. They even post videos of how they construct the animations. HUGE thumbs up in the art department.
-Dungeons. Yes dungeon(s) with an "s". Each Biome has it's very own themed dungeon (along with caves and caverns). These dungeons will take you back to the old school days of platformers- I'm talking about Castlevania style with spikes and fireballs and arenas with waves of enemies to defeat. Traps and boulders rolling down slopes to crush you back to the spawn point. Love it.
-Character progression. Your character grows stronger as you eat various foods (you gain permanent stat bonuses the first time you eat each food), gather souls for upgrades, and enhance- yes, enhance- your equipment. The weapons and armor can be upgraded using their respective raw mats, and by adding various runes with different properties. It's a very nice old-school RPG touch. A set of Tin armor can be used for a good bit of gameplay before you HAVE to replace it.
-Monsters can be captured and summoned to fight on your side. Not only that, they also level up as you use them becoming stronger, more effective allies. They aren't ALL useful, but you can snag some pretty potent allies to help you out in times of need.
-You get items that will teleport you directly to a dungeon. Yeah, it's like that. Did you jump on too many spikes? No problem! Just use one of the teleport crystals you looted to teleport you right back to that miles-away dungeon. Bravo Devs, huge thumbs up for that. Sounds like there is no penalty for death, amirite? WRONG! Instead of dropping a bit of coin, you lose souls, which is Planet Centauri's form of EXP. Death carries a price, though in a different form than other games of this genre.
-Dual wield. Damn Skippy, you can dual wield in this game. Sword in one hand, magic rod in the other, or two magic rods, or two spells or any damn combination. It's really nice being able to have a sword in one hand and cast ranged spells/fire a magic rod in the other.
Okay, now that I have laid out some of the really-awesomes about this game, it's time to give a bit of constructive criticism. This game is not complete- the Devs know it, and the players know it.
-When you mine a block and it's named pc_prison_brick1, you know it's obvious.
-Sometimes the enemies just stop and stand still, waiting for you to effortlessly slaughter them.
-The NPC's are pretty lackluster, though a smith can be quite useful...they all look the same and you assign their roles, and it isn't clear how to properly utilize them.
-Bows in this game are pretty much useless. There is literally no reason to ever use one- they consume valuable resources and aren't effective enough to be worth it. You're better off just crafting a spell or using a rod, or BOTH at the same time.
-Progression, which is actually nice when you figure it out, isn't something that's clear or obvious. There are areas you can't touch until a certain point (unless you're a masochist who loves punishment), and equipment you can't craft, until you've gotten certain items from earlier dungeons/caves/etc. This is not clear from simply playing the game and exploring. You gotta use some Google-Fu to find this out.
Listen to me Devs- you have a great thing going here. Your art is fucking beautiful. Your dedication is plain to see. Keep up the great work! I know that if you continue on this path, you will have nothing short of a masterpiece of this genre.
8 votes funny