SteamCritique
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The Tiny Bang StoryThe Tiny Bang Story
Almost a good game. Great artwork, music, and puzles. The only downside (and for me it's a deal breaker) to this game is if you are color blind. There are a few puzzles that are either difficult or impossible if you can't see colors. I love puzzle games, but with color puzzles being an unskipable part of the game, I'm just not able to progress without a huge amount of dumb luck.
89 votes funny
Almost a good game. Great artwork, music, and puzles. The only downside (and for me it's a deal breaker) to this game is if you are color blind. There are a few puzzles that are either difficult or impossible if you can't see colors. I love puzzle games, but with color puzzles being an unskipable part of the game, I'm just not able to progress without a huge amount of dumb luck.
89 votes funny
now free after i paid for it. nice going devs.
11 votes funny
If you want to escape from terribly large games with far too much to do, then The Tiny Bang Story, currently a free game, will rid you of all that anxiety and addictive behavior by way of soothing music, pretty art, point & click gameplay with hidden objects and puzzle solving. Yes, it's another indie game that looks good and sounds good, but life is about balance and I highly recommend this palate cleanser after 300 hours of The Witcher 3.
8 votes funny
THIS IS A RUSSIAN GAME. Buying it (or even just adding it to your wishlist), you are supporting the enemies of our country
7 votes funny
Mosquito catching simulator 2011, 9.7/10
7 votes funny
Short Version:
  • Recommended, but only if on sale, and mainly for the great art.
  • Seasoned P&C/HOG players will not be impressed by gameplay.
  • If you're colorblind, skip this altogether - the minigames rely too much on color-matching.
PROS: + Beautiful art + Nice soundtrack + Smooth mechanics + Some unique puzzles CONS: - No real story - Repetitive tasks - No instructions for puzzles/minigames - No choice to skip puzzles/minigames - Includes 2 short but stressful 8-bit 'obstacle-avoidance' action minigames (not what P&Cers are looking to play) - Hint system not very good - Anticlimactic and unsatisfying "ending" (if it can be called one) - No replay value. __________________________________ Long Version: My feelings towards this game are mixed. I bought it based on all the positive reviews, and while I did enjoy it (mostly), and I do recommend the game (on sale), I still have a bunch of curmudgeonly gripes. STORY It didn't feel like there was much of a story. The wordless intro clip only show a basic scenario: meteor hits planet, planet breaks into puzzle pieces, you need to find them all and fix the planet. Not much of a plotline, just an excuse for the player to do stuff. The store description says that the world "fell apart" and "its future depends on you", but I honestly expected a bit more for the main objective than literally putting a picture puzzle back together. And aside from the puzzle pieces, the actual game feels disconnected from the initial "story" idea; it doesn't seem like there's any dire trouble to tackle in the world - just finding misplaced parts and accessing new areas. There's not much that connects the minigames, puzzles, and hidden object bits to an actual story, anyway. Yes, the puzzle pieces fix the planet. But how does anything else in the game itself factor into the "story"? I know that's being nitpicky, but if "Story" is in your title, there should at least be more plot-like connections between the tasks a player must complete. GAMEPLAY You get a couple of initial tutorial arrows showing what to click on, but then you're on your own. The puzzle piece hunt is obvious, but you still have to click around to find out what parts of the scene need "fixing". Those bits give you an secondary objective to find a certain number of objects (gears, pipes, dice, etc) to fix the broken part. Sort of a semi-hidden-object hunt. After fixing your ladder/panel/door/whatever, you either unlock another area, or are presented with a minigame/puzzle to complete in order to get the last piece for another secondary objective. Basically, "Find all the _____, or else you'll never get that last _____." At least clicks are precise, and the movement between scenes/areas is very fluid. MINIGAMES/PUZZLES Many of the puzzles were very familiar/common in other games. But there are a handful I haven't seen in P&Cs/HoGs before, and the difficulty varied, which was nice. Either way, you get NO instructions once you start. Some are intuitive - like the "Simon Says" levers, or a version of that tube puzzle where you rotate pipes to complete a network. But many have you scratching your head before you realize what you're supposed to be doing in the first place. (I spent far too long on the Compass "puzzle" until I looked up the solution out of frustration.) At least you can click the red X to exit and reset everything if you mess up. I really didn't like the action 'video game' minigames you're forced to play to continue, and was very glad there were only two. They're 8-bit obstacle games: one guiding a boat up and down to avoid walls, and one moving a plane left and right to avoid trees and planes. If you crash even once, you start over. They're not all that difficult, but they introduce an unwelcome level of stress that I generally play P&Cs/HoGs to avoid. Oh, and forget about finishing the game if you get stuck. You can't skip a single thing. Not cool. HINT SYSTEM The hint system is cute, but iffy. Click on the blue flies to fill the "?" meter. Once it's full and clicked, a red bug will fly out and circle around whatever you're supposed to click or focus on next. The problem is that if you're in the wrong scene within a level, the bug will simply fly to the edge of the screen to the signpost arrow. I understand that means the next 'piece' or whatever is not in the current scene, but when you move to the next scene the bug disappears. So all you really got as a hint was "Nope, it's not here". Then the hint bar won't release a bug again for quite a while, even when full. I don't know what the timer is on it, but it's annoying to unknowingly "waste" hints like that. It's not difficult to refill the meter, but that really doesn't do much good if you can't use it. VARIETY The description calls each chapter "vastly different". I disagree with most of that. Different, somewhat. Vastly, no. Any major differences between levels are purely cosmetic. It's just different scenes, music, and what type of objects you need to find. The minigames/puzzles themselves are obviously going to be different, but that's expected for any game like this, so I wouldn't consider that a "vast" difference. The tasks in each level are pretty much the same: 1) Find all the hidden puzzle pieces. 2) Find multiple objects to "fix" things so you can progress. Objects are hidden in similar ways in each level (behind panels, overlaying a similar shape, blending into the background, etc). 3) Help some random person (usually just a version of "find this many ____"). 4) Solve a handful of minigames or puzzles. 5) Put the puzzle pieces together at the end of each level. That said, it didn't take long for it to feel a little repetitive. ENDING What ending? When you complete the world puzzle, you're put in a room with the people you helped out. Initially you think it's a bonus level, but then you realize all you can do is change the radio to play music from each level, and in the next room you can replay each minigame/puzzle individually. Beyond that...what exactly was accomplished? It's very anticlimactic and unfulfilling. REPLAY VALUE None whatsoever. You can't complete a level if you don't find/solve everything, so once you play through, you're done. Maybe it has replay value if you want to revisit a minigame. But I don't see myself loading this up again just to play a puzzle with a 1-minute-or-less solution. CONCLUSION Despite my nitpicking, I do recommend the game to PoC/HoG fans (wait for a sale though - save the $5 for a latte or something). The lovely art and music are worth a look, at the very least. If the game was any more expensive, I'd probably just go look at some nice galleries on deviantART instead. But honestly I can't comment/complain about value, since I got it on sale for $0.49. Developers: Beautiful game, nice puzzles, but if you advertise it as a story, it needs more plot depth to be "immersive" or feel that I'm saving or helping anyone.
7 votes funny
6 votes funny
sorry i only like big bangs
5 votes funny
If you're color-blind you won't finish the game :(
5 votes funny
The kids just can't stop playing this, even after finishing it from start to end multiple times.
5 votes funny
Puzzle HOG game that's not really story based but nonetheless tells its own peculiar tale visually as you progress. Relaxing to play through and has a charming style to sets it above your typical hog game.
5 votes funny
This game is good. The gameplay is good. The graphic and the background is good too. The game is short if you are skillful but not too long so don't have to play a lot if you want to see end of the game. The story is good too. And you can get trading cards.
4 votes funny
This game genuinely makes me happy. The devs succeeded in creating a really atmospheric puzzle game. The music really mellows you out, and the artwork is fitting extremely well done; simple but elegant. The puzzles come in all shapes and sizes with a few minigames for variety's sake. They arent easy enough to make the game boring, nor are they impossible because of the game's voluntary hint system (which I think is clever). Even the one or two hard puzzles that you can't use hints on (I'm looking at you world map) are beatable if you rack your brain a bit and give you a pleasant sense of accomplishment. Its a game that one would enjoy playing between games, something to relax and fall in to after a disasterous game of league, doto, or cs. My only complaint is that this game is too short and that I'm going to miss it when I finish it :c
4 votes funny
This is a casual adventure-lite game leaning towards the hidden object genre but without formal "finding scenes". It gets a lot of things right. It has lovely art-work and whimsical world design in the vein of Amanita Designs. It has decent relaxing music. It seems solidly put together and doesn't suffer some of the technical issues of other casual market games of similar vintage with things like alt-tab. Where it goes a bit wrong is in the mini-game designs. It contains "arcade" mini-games, which many players of these sorts of games are not looking to play. It also has some of the worst examples of colour-blind ignorant puzzle design I've ever seen. It literally has a puzzle where the only "can you work it out?" element is whether you can see colours correctly or not. What makes these choices unforgivable is that the mini-games are unskippable. If you can't complete one then that's it, no more game for you. These are really terrible design choices that will kill the game for many people and that's why I can't recommend it.
4 votes funny
https://steamcommunity.com/sharedfiles/filedetails/?id=1522522537
3 votes funny
Sadly, I cannot recommend the game. It looks like a fun puzzle game to relax and enjoy, but the game has multiple issues where puzzles do not work. I went to a guide to see what I was doing wrong, only minutes in the game, and found it is touch and go if the game works on your system. My guess, it is dated and no longer working well on newer systems. Just as well, when you go to full screen, you get only a corner of the game showing on the top left of the screen. The game in windowed cannot have the resolution changed. There are not really much in the way of options. Additionally, the mouse clicks do not always register precisely. This led me to check if I had something setup wrong, and found this is a common issue. In short, the game might be problematic on newer computers. As such, I cannot recommend it as I cannot get past the game breaking issues.
3 votes funny
The artwork is nice but I have one major beef. I buy turn based and point and click games like this because I have no hand-eye coordination. As a result I rage quit after spending half an hour trying to get by the sailing minigame and never went back.
3 votes funny
This game is just killing my brain cells 10/10
3 votes funny
1/10 wouldn't get for free again.
3 votes funny
This is advertised as "fun for all the family". Skip to 28 seconds into the trailer, then pause it. Look in the bottom left corner of the paper sheet. That's a naked ladies torso, right? Bravo Tiny Bang Story for getting crap in under the radar, and even adding it to your trailer. Bravo!
3 votes funny
I really like clicking.. This game has a lot of clicking. 10/10 XD
3 votes funny
Never did I think that I am going to repeatedly rage-quit a game like this. It first charmed me with its pretty graphics, enjoyable music, summing up to a cute atosphere alltogether. The first level was in fact fun to play, however as I progressed into the game, I grew more and more frustrated and found myself thinking, "Is the game challenging, or am I just challenged?". The game is based on three elements: 1. Finding hidden items that help you get to proper puzzles. You do have to be very observant to find the clues. What I found annoying was that you cannot collect all of the items beforehand, only upon discovering a puzzle that requires certain things to work. 2. Proper puzzles/minigames. Some are genuinely interesting and fun to play, although the code to cracking them could be discovered in another way than just clicking the help button. But beware the flickin' arcade games with horrible controls (after all, it's a point and click game!) 3. Putting puzzle pieces together. Boring and frustrating, with all the pieces having the same shape. The game gets rather dull when you are forced to repeat exactly the same actions all over again with little varation between them. It is also easy to get frustrated while searching for objects, and the clue system can get annoying too. I imagine it could be better to play the game on the tablet than a computer. I'm definately glad I bought it on sale, because the PC gameplay is rather nightmare-ish.
3 votes funny
Tiny masterpiece. Please try it. 10/10 :з
3 votes funny
I dont know how or when this ended up in my steam library, but I am glad that it did.
2 votes funny

I'll recommend this game to the players who love puzzles.

There are 5 chapters in the game, and the gameplay length of each chapter is moderate. As a small decryption game for not costing so much after a discount, it is excellent. The theme is to collect and decrypt the puzzles of the tiny planet in the form of puzzles. After the puzzles are completed, I feel very fulfilled. The gameplay of the decryption type is similar to most other puzzle games, basically it is to collect props to decrypt and pass the level. Excellent decryption games will substitute the game's storyline in the game. You can know the origin of all the stories after you finish the game. This is the lack of this game. There are only five chapters, and the collected decryption elements are not much different. Some of these mini games are quite interesting. If you want to get a hint, catch the mosquitoes. But there is nothing too dazzling. After playing high-quality works, you'll feel the difference in this type of games. PROS: Picture: The art style of this work is colored lead and hand-painted style, and the scene design is also very childlike, it should be said that it is a very healing style. Music: Very fresh style, BGM download is available on the official website, you can download it yourself if you like it. Appropriate collection of elements, if you collect full puzzles, there will be small surprise after finishing the game. CONS: Puzzle solving: most of the puzzles are simple and easy. Hidden items are not easy to find,which makes me nearly blind,haha! The game process can be regarded as the standard clearance time of the mini indie games, about 2-3 hrs. Also the plot is slightly short and very cryptic.
2 votes funny

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