Titan Quest II
Aug 10, 2025
Aug 10, 2025

76561198155597747
Not Recommended9 hrs played (9 hrs at review)
When there are monsters behind a bush, and I fire my skill off at them, I would like for it to hit the enemy and not take the path parralel to the bush's upward angle (I think it's a bug with bush collision).
leveling certain skills feels counterintuitive to do, like there isn't enough incentive to level anything from earth class when playing rogue, when I can just go for max crit potential on rogue. I am missing summons, like titan quest 1, where you could summon the undead. or nature summons. Let me get my wolves, let me set my dart traps. The skills feel lackluster at best. All I do is spam rogue buff, and dart mechanic, while dodging every once in a while to maintain distance and regain some energy to buff and throw darts again. when my critting darts hit 2000 on normal hits and 8000 on crit while my legendary dual wielding blades only hit 200. It's an easy choice, I am staying out of the fights, and deal damage from afar. Feels like I am kiting all monsters all over the map, for no reason other than "dArT bIg DaMaGe"
I loved titan quest 1. I loved Diablo 2 and Diablo 3 even more. I loved that I could bash through waves of enemies, in hand to hand combat, even as a rogue build. But this is not it unfortunately.
Let's hope future development brings some good to the game
2 votes funny
76561198155597747
Not Recommended9 hrs played (9 hrs at review)
When there are monsters behind a bush, and I fire my skill off at them, I would like for it to hit the enemy and not take the path parralel to the bush's upward angle (I think it's a bug with bush collision).
leveling certain skills feels counterintuitive to do, like there isn't enough incentive to level anything from earth class when playing rogue, when I can just go for max crit potential on rogue. I am missing summons, like titan quest 1, where you could summon the undead. or nature summons. Let me get my wolves, let me set my dart traps. The skills feel lackluster at best. All I do is spam rogue buff, and dart mechanic, while dodging every once in a while to maintain distance and regain some energy to buff and throw darts again. when my critting darts hit 2000 on normal hits and 8000 on crit while my legendary dual wielding blades only hit 200. It's an easy choice, I am staying out of the fights, and deal damage from afar. Feels like I am kiting all monsters all over the map, for no reason other than "dArT bIg DaMaGe"
I loved titan quest 1. I loved Diablo 2 and Diablo 3 even more. I loved that I could bash through waves of enemies, in hand to hand combat, even as a rogue build. But this is not it unfortunately.
Let's hope future development brings some good to the game
2 votes funny
Titan Quest II
Aug 10, 2025
Aug 10, 2025

76561198155597747
Not Recommended9 hrs played (9 hrs at review)
When there are monsters behind a bush, and I fire my skill off at them, I would like for it to hit the enemy and not take the path parralel to the bush's upward angle (I think it's a bug with bush collision).
leveling certain skills feels counterintuitive to do, like there isn't enough incentive to level anything from earth class when playing rogue, when I can just go for max crit potential on rogue. I am missing summons, like titan quest 1, where you could summon the undead. or nature summons. Let me get my wolves, let me set my dart traps. The skills feel lackluster at best. All I do is spam rogue buff, and dart mechanic, while dodging every once in a while to maintain distance and regain some energy to buff and throw darts again. when my critting darts hit 2000 on normal hits and 8000 on crit while my legendary dual wielding blades only hit 200. It's an easy choice, I am staying out of the fights, and deal damage from afar. Feels like I am kiting all monsters all over the map, for no reason other than "dArT bIg DaMaGe"
I loved titan quest 1. I loved Diablo 2 and Diablo 3 even more. I loved that I could bash through waves of enemies, in hand to hand combat, even as a rogue build. But this is not it unfortunately.
Let's hope future development brings some good to the game
2 votes funny
76561198155597747
Not Recommended9 hrs played (9 hrs at review)
When there are monsters behind a bush, and I fire my skill off at them, I would like for it to hit the enemy and not take the path parralel to the bush's upward angle (I think it's a bug with bush collision).
leveling certain skills feels counterintuitive to do, like there isn't enough incentive to level anything from earth class when playing rogue, when I can just go for max crit potential on rogue. I am missing summons, like titan quest 1, where you could summon the undead. or nature summons. Let me get my wolves, let me set my dart traps. The skills feel lackluster at best. All I do is spam rogue buff, and dart mechanic, while dodging every once in a while to maintain distance and regain some energy to buff and throw darts again. when my critting darts hit 2000 on normal hits and 8000 on crit while my legendary dual wielding blades only hit 200. It's an easy choice, I am staying out of the fights, and deal damage from afar. Feels like I am kiting all monsters all over the map, for no reason other than "dArT bIg DaMaGe"
I loved titan quest 1. I loved Diablo 2 and Diablo 3 even more. I loved that I could bash through waves of enemies, in hand to hand combat, even as a rogue build. But this is not it unfortunately.
Let's hope future development brings some good to the game
2 votes funny














































































































































