Little Witch in the Woods
Mar 17, 2023
Mar 17, 2023

76561198032712917
Recommended828 hrs played (807 hrs at review)
I really like :
- the art style,
- the different ways of gathering ingredients, and the way you can work towards certain achievements by doing it a lot. It can be a bit of a puzzle to figure out the right method for each one.
- the lack of time limit, making it completely possible to spend a day exploring the map or petting creatures if that's what you want to do. (There's a certain time you should go to bed and there's a next-day time limit for the optional biweekly potion deliveries, but that's all.)
- most of the story (I didn't expect some of the harder topics that came up, and I really don't appreciate how someone on the dev team appears to be a really big fan of alcohol abuse, but there's a lot of story so the uncomfortable bits are quite a small part.)
- you're encouraged to build relationships with the villagers by talking to them often, but for once it's not a chore because they're nice people, they often have new things to say, there's no penalty for not doing it every day, and they're easy to find because they show up on the map.
I was pleasantly surprised that, while you do a lot of making potions, they've somehow managed to make the process interesting enough you don't get bored to tears doing it twenty times in a row. (They've also made it challenging enough you can't quite zone out and watch tv at the same time. So not sure if that's a plus.)
But there's definitely some improvements needed too.
- You need go through quite a big number of dialogue screens to get anything done, which is expected for the story but gets quite annoying for things you do a lot, like accessing the shop and starting the biweekly quests
- the music needs some improvement. The overall background music is fine, but the music that starts playing for special events is jarringly different and unnecessarily loud.
- as is often the case in this kind of game, you can give gifts to the villagers. They even give you hints on what they like. I just think they should give hints for everything they like, I'm not willing to give them every one of the hundreds of possibilities (someone went a bit mad thinking up an unnecessarily large number of furniture items and decorative items) just to figure out that last question mark in certain people's list of liked gifts.
I still enjoy playing this every time, even after finishing the main story.
1 votes funny
76561198032712917
Recommended828 hrs played (807 hrs at review)
I really like :
- the art style,
- the different ways of gathering ingredients, and the way you can work towards certain achievements by doing it a lot. It can be a bit of a puzzle to figure out the right method for each one.
- the lack of time limit, making it completely possible to spend a day exploring the map or petting creatures if that's what you want to do. (There's a certain time you should go to bed and there's a next-day time limit for the optional biweekly potion deliveries, but that's all.)
- most of the story (I didn't expect some of the harder topics that came up, and I really don't appreciate how someone on the dev team appears to be a really big fan of alcohol abuse, but there's a lot of story so the uncomfortable bits are quite a small part.)
- you're encouraged to build relationships with the villagers by talking to them often, but for once it's not a chore because they're nice people, they often have new things to say, there's no penalty for not doing it every day, and they're easy to find because they show up on the map.
I was pleasantly surprised that, while you do a lot of making potions, they've somehow managed to make the process interesting enough you don't get bored to tears doing it twenty times in a row. (They've also made it challenging enough you can't quite zone out and watch tv at the same time. So not sure if that's a plus.)
But there's definitely some improvements needed too.
- You need go through quite a big number of dialogue screens to get anything done, which is expected for the story but gets quite annoying for things you do a lot, like accessing the shop and starting the biweekly quests
- the music needs some improvement. The overall background music is fine, but the music that starts playing for special events is jarringly different and unnecessarily loud.
- as is often the case in this kind of game, you can give gifts to the villagers. They even give you hints on what they like. I just think they should give hints for everything they like, I'm not willing to give them every one of the hundreds of possibilities (someone went a bit mad thinking up an unnecessarily large number of furniture items and decorative items) just to figure out that last question mark in certain people's list of liked gifts.
I still enjoy playing this every time, even after finishing the main story.
1 votes funny
Little Witch in the Woods
Mar 17, 2023
Mar 17, 2023

76561198032712917
Recommended828 hrs played (807 hrs at review)
I really like :
- the art style,
- the different ways of gathering ingredients, and the way you can work towards certain achievements by doing it a lot. It can be a bit of a puzzle to figure out the right method for each one.
- the lack of time limit, making it completely possible to spend a day exploring the map or petting creatures if that's what you want to do. (There's a certain time you should go to bed and there's a next-day time limit for the optional biweekly potion deliveries, but that's all.)
- most of the story (I didn't expect some of the harder topics that came up, and I really don't appreciate how someone on the dev team appears to be a really big fan of alcohol abuse, but there's a lot of story so the uncomfortable bits are quite a small part.)
- you're encouraged to build relationships with the villagers by talking to them often, but for once it's not a chore because they're nice people, they often have new things to say, there's no penalty for not doing it every day, and they're easy to find because they show up on the map.
I was pleasantly surprised that, while you do a lot of making potions, they've somehow managed to make the process interesting enough you don't get bored to tears doing it twenty times in a row. (They've also made it challenging enough you can't quite zone out and watch tv at the same time. So not sure if that's a plus.)
But there's definitely some improvements needed too.
- You need go through quite a big number of dialogue screens to get anything done, which is expected for the story but gets quite annoying for things you do a lot, like accessing the shop and starting the biweekly quests
- the music needs some improvement. The overall background music is fine, but the music that starts playing for special events is jarringly different and unnecessarily loud.
- as is often the case in this kind of game, you can give gifts to the villagers. They even give you hints on what they like. I just think they should give hints for everything they like, I'm not willing to give them every one of the hundreds of possibilities (someone went a bit mad thinking up an unnecessarily large number of furniture items and decorative items) just to figure out that last question mark in certain people's list of liked gifts.
I still enjoy playing this every time, even after finishing the main story.
1 votes funny
76561198032712917
Recommended828 hrs played (807 hrs at review)
I really like :
- the art style,
- the different ways of gathering ingredients, and the way you can work towards certain achievements by doing it a lot. It can be a bit of a puzzle to figure out the right method for each one.
- the lack of time limit, making it completely possible to spend a day exploring the map or petting creatures if that's what you want to do. (There's a certain time you should go to bed and there's a next-day time limit for the optional biweekly potion deliveries, but that's all.)
- most of the story (I didn't expect some of the harder topics that came up, and I really don't appreciate how someone on the dev team appears to be a really big fan of alcohol abuse, but there's a lot of story so the uncomfortable bits are quite a small part.)
- you're encouraged to build relationships with the villagers by talking to them often, but for once it's not a chore because they're nice people, they often have new things to say, there's no penalty for not doing it every day, and they're easy to find because they show up on the map.
I was pleasantly surprised that, while you do a lot of making potions, they've somehow managed to make the process interesting enough you don't get bored to tears doing it twenty times in a row. (They've also made it challenging enough you can't quite zone out and watch tv at the same time. So not sure if that's a plus.)
But there's definitely some improvements needed too.
- You need go through quite a big number of dialogue screens to get anything done, which is expected for the story but gets quite annoying for things you do a lot, like accessing the shop and starting the biweekly quests
- the music needs some improvement. The overall background music is fine, but the music that starts playing for special events is jarringly different and unnecessarily loud.
- as is often the case in this kind of game, you can give gifts to the villagers. They even give you hints on what they like. I just think they should give hints for everything they like, I'm not willing to give them every one of the hundreds of possibilities (someone went a bit mad thinking up an unnecessarily large number of furniture items and decorative items) just to figure out that last question mark in certain people's list of liked gifts.
I still enjoy playing this every time, even after finishing the main story.
1 votes funny














































































































































