
DOOM: The Dark Ages
May 18, 2025
May 18, 2025

76561198035391503

Recommended22 hrs played (16 hrs at review)
DOOM: The Dark Ages
------------------------------------
STAND AND FIGHT!
Every DOOM game brings something wild to the table.
The OG? Classic boomer shooter chaos.
DOOM 3? Spooky corridors and flashlight panic.
DOOM 2016? Rip and tear reborn.
Eternal? An ultra-violent parkour power fantasy.
And now… DOOM: The Dark Ages drops us into a metal-fueled medieval nightmare ,and it absolutely rules.
First off, it’s not just a medieval skin slapped on Eternal.
This thing feels different. Heavy. Brutal. Cinematic.
You’ve got a massive flail, a shield that can boomerang decapitate, and armor that makes you look like the final boss of every other game.
You don’t just fight demons, you dominate them with knightly wrath.
Combat is still fast, still tight, still gorier than a Tarantino food fight.
The parrying and blocking add depth without slowing the momentum.
It’s DOOM’s flow, reimagined with armor plates and rage.
You feel unstoppable, like if a tank and a blender had a baby and gave it trauma.
The environmentsare chef’s kiss.
Dungeons, castles, giant siege demons, all drenched in fire and metal.
You get to ride a freaking mechanical dragon beast into battle.
Like… how do you top that?
(DOOM Slayer probably named it something soft like “Mittens” and dares demons to laugh.)
Soundtrack? Gregorian monks possessed by djent. It's horrifying and I’m vibing.
Enemy designs are grotesque in the best way, like concept art crawled off the page and started screaming.
The boss fights are massive, gross, and make you feel like a legend when you win.
This game doesn’t just change the setting, it changes how you think in combat.
Every encounter makes you feel like a brutal, tactical god.
It’s refreshing, yet still so undeniably DOOM.
DOOM: The Dark Ages didn’t just evolve, it ascended.
It’s the heaviest, bloodiest fairy tale ever told.
RIP AND TEAR UNTIL IT IS DONE !
1 votes funny
76561198035391503

Recommended22 hrs played (16 hrs at review)
DOOM: The Dark Ages
------------------------------------
STAND AND FIGHT!
Every DOOM game brings something wild to the table.
The OG? Classic boomer shooter chaos.
DOOM 3? Spooky corridors and flashlight panic.
DOOM 2016? Rip and tear reborn.
Eternal? An ultra-violent parkour power fantasy.
And now… DOOM: The Dark Ages drops us into a metal-fueled medieval nightmare ,and it absolutely rules.
First off, it’s not just a medieval skin slapped on Eternal.
This thing feels different. Heavy. Brutal. Cinematic.
You’ve got a massive flail, a shield that can boomerang decapitate, and armor that makes you look like the final boss of every other game.
You don’t just fight demons, you dominate them with knightly wrath.
Combat is still fast, still tight, still gorier than a Tarantino food fight.
The parrying and blocking add depth without slowing the momentum.
It’s DOOM’s flow, reimagined with armor plates and rage.
You feel unstoppable, like if a tank and a blender had a baby and gave it trauma.
The environmentsare chef’s kiss.
Dungeons, castles, giant siege demons, all drenched in fire and metal.
You get to ride a freaking mechanical dragon beast into battle.
Like… how do you top that?
(DOOM Slayer probably named it something soft like “Mittens” and dares demons to laugh.)
Soundtrack? Gregorian monks possessed by djent. It's horrifying and I’m vibing.
Enemy designs are grotesque in the best way, like concept art crawled off the page and started screaming.
The boss fights are massive, gross, and make you feel like a legend when you win.
This game doesn’t just change the setting, it changes how you think in combat.
Every encounter makes you feel like a brutal, tactical god.
It’s refreshing, yet still so undeniably DOOM.
DOOM: The Dark Ages didn’t just evolve, it ascended.
It’s the heaviest, bloodiest fairy tale ever told.
RIP AND TEAR UNTIL IT IS DONE !
1 votes funny
DOOM: The Dark Ages
May 18, 2025
May 18, 2025

76561198035391503

Recommended22 hrs played (16 hrs at review)
DOOM: The Dark Ages
------------------------------------
STAND AND FIGHT!
Every DOOM game brings something wild to the table.
The OG? Classic boomer shooter chaos.
DOOM 3? Spooky corridors and flashlight panic.
DOOM 2016? Rip and tear reborn.
Eternal? An ultra-violent parkour power fantasy.
And now… DOOM: The Dark Ages drops us into a metal-fueled medieval nightmare ,and it absolutely rules.
First off, it’s not just a medieval skin slapped on Eternal.
This thing feels different. Heavy. Brutal. Cinematic.
You’ve got a massive flail, a shield that can boomerang decapitate, and armor that makes you look like the final boss of every other game.
You don’t just fight demons, you dominate them with knightly wrath.
Combat is still fast, still tight, still gorier than a Tarantino food fight.
The parrying and blocking add depth without slowing the momentum.
It’s DOOM’s flow, reimagined with armor plates and rage.
You feel unstoppable, like if a tank and a blender had a baby and gave it trauma.
The environmentsare chef’s kiss.
Dungeons, castles, giant siege demons, all drenched in fire and metal.
You get to ride a freaking mechanical dragon beast into battle.
Like… how do you top that?
(DOOM Slayer probably named it something soft like “Mittens” and dares demons to laugh.)
Soundtrack? Gregorian monks possessed by djent. It's horrifying and I’m vibing.
Enemy designs are grotesque in the best way, like concept art crawled off the page and started screaming.
The boss fights are massive, gross, and make you feel like a legend when you win.
This game doesn’t just change the setting, it changes how you think in combat.
Every encounter makes you feel like a brutal, tactical god.
It’s refreshing, yet still so undeniably DOOM.
DOOM: The Dark Ages didn’t just evolve, it ascended.
It’s the heaviest, bloodiest fairy tale ever told.
RIP AND TEAR UNTIL IT IS DONE !
1 votes funny
76561198035391503

Recommended22 hrs played (16 hrs at review)
DOOM: The Dark Ages
------------------------------------
STAND AND FIGHT!
Every DOOM game brings something wild to the table.
The OG? Classic boomer shooter chaos.
DOOM 3? Spooky corridors and flashlight panic.
DOOM 2016? Rip and tear reborn.
Eternal? An ultra-violent parkour power fantasy.
And now… DOOM: The Dark Ages drops us into a metal-fueled medieval nightmare ,and it absolutely rules.
First off, it’s not just a medieval skin slapped on Eternal.
This thing feels different. Heavy. Brutal. Cinematic.
You’ve got a massive flail, a shield that can boomerang decapitate, and armor that makes you look like the final boss of every other game.
You don’t just fight demons, you dominate them with knightly wrath.
Combat is still fast, still tight, still gorier than a Tarantino food fight.
The parrying and blocking add depth without slowing the momentum.
It’s DOOM’s flow, reimagined with armor plates and rage.
You feel unstoppable, like if a tank and a blender had a baby and gave it trauma.
The environmentsare chef’s kiss.
Dungeons, castles, giant siege demons, all drenched in fire and metal.
You get to ride a freaking mechanical dragon beast into battle.
Like… how do you top that?
(DOOM Slayer probably named it something soft like “Mittens” and dares demons to laugh.)
Soundtrack? Gregorian monks possessed by djent. It's horrifying and I’m vibing.
Enemy designs are grotesque in the best way, like concept art crawled off the page and started screaming.
The boss fights are massive, gross, and make you feel like a legend when you win.
This game doesn’t just change the setting, it changes how you think in combat.
Every encounter makes you feel like a brutal, tactical god.
It’s refreshing, yet still so undeniably DOOM.
DOOM: The Dark Ages didn’t just evolve, it ascended.
It’s the heaviest, bloodiest fairy tale ever told.
RIP AND TEAR UNTIL IT IS DONE !
1 votes funny