SteamCritique
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Mount & Blade II: BannerlordMount & Blade II: Bannerlord
There's good stuff in here and it does things no other games do... There are alot of systems in this game, and every single one of them so incredibly half-baked. You can tell there's a fantastic game at the end of the tunnel, but nothing is done to completion. Half baked mechanics: - Diplomacy is very limited - The dialogue system has alot of "fluff" for what should probably just be a menu... - Voice acting is in there, but very barebones. - When running a kingdom the game wants you to rely on vassals and other parties, but the AI is so awful at controlling these that it just leads to frustration trying to rely on them. You can't give them specific orders or goals to alleviate it either. - There's a criminal gang system, but it's very barebones. - Because the AI is awful, the difficulty is spiked to compensate by it getting extra troops and money and probably by teleporting, but it becomes more frustrating than interesting as "defeated" factions will continuously respawn hordes of lords with tiny 10 men armies which distract friendly AI's and raid villages. There's a jail, but this only puts lords in a temporary time-out before they "escape". Which leads to it essentially being necessary to execute hordes of lords which the game mechanics discourage you from doing. It alternately makes it mandatory to grind a companion governor with unlocked "prison escape chance" reduction simply to stop the endless respawning of troops. Very "gamey" and more importantly, is a distraction from everything that's actually fun in the game... - The AI does very illogical things, like chasing parties it cannot possibly catch due to speed difference and getting distracted from big goals like taking castles or towns by small irrelevant groups or because it felt it was more important to raid an inconsequential village. - There's a bunch of governor traits, but your main character cannot be a governor... which is a bit weird. - Pathfinding is quite buggy with units often getting stuck when complex geometry is present. A unit trying to reload a catapult may get stuck on the catapult for instance or take extremely long paths. - There is an order system for ordering troops in battle, but is also barebones. You cannot tell your units to target specific units for example. - Lots of pointless clicking... For example, units gain XP and prisoners can become recruitable, but upgrading and recruiting requires alot of periodic clicking. This could and probably just should be an "on/off" toggle to auto-recruit or auto-toggle... - You can't automate alot of boring kingdom management tasks... for example by telling a partymemeber to continually go fetch recruits. - Placing units during a town defense can be quite messy. Basically I just wish the game was actually finished. Even when you want to give it a chance there's just constantly bugs or crashes which will ruin the experience.
1 votes funny
There's good stuff in here and it does things no other games do... There are alot of systems in this game, and every single one of them so incredibly half-baked. You can tell there's a fantastic game at the end of the tunnel, but nothing is done to completion. Half baked mechanics: - Diplomacy is very limited - The dialogue system has alot of "fluff" for what should probably just be a menu... - Voice acting is in there, but very barebones. - When running a kingdom the game wants you to rely on vassals and other parties, but the AI is so awful at controlling these that it just leads to frustration trying to rely on them. You can't give them specific orders or goals to alleviate it either. - There's a criminal gang system, but it's very barebones. - Because the AI is awful, the difficulty is spiked to compensate by it getting extra troops and money and probably by teleporting, but it becomes more frustrating than interesting as "defeated" factions will continuously respawn hordes of lords with tiny 10 men armies which distract friendly AI's and raid villages. There's a jail, but this only puts lords in a temporary time-out before they "escape". Which leads to it essentially being necessary to execute hordes of lords which the game mechanics discourage you from doing. It alternately makes it mandatory to grind a companion governor with unlocked "prison escape chance" reduction simply to stop the endless respawning of troops. Very "gamey" and more importantly, is a distraction from everything that's actually fun in the game... - The AI does very illogical things, like chasing parties it cannot possibly catch due to speed difference and getting distracted from big goals like taking castles or towns by small irrelevant groups or because it felt it was more important to raid an inconsequential village. - There's a bunch of governor traits, but your main character cannot be a governor... which is a bit weird. - Pathfinding is quite buggy with units often getting stuck when complex geometry is present. A unit trying to reload a catapult may get stuck on the catapult for instance or take extremely long paths. - There is an order system for ordering troops in battle, but is also barebones. You cannot tell your units to target specific units for example. - Lots of pointless clicking... For example, units gain XP and prisoners can become recruitable, but upgrading and recruiting requires alot of periodic clicking. This could and probably just should be an "on/off" toggle to auto-recruit or auto-toggle... - You can't automate alot of boring kingdom management tasks... for example by telling a partymemeber to continually go fetch recruits. - Placing units during a town defense can be quite messy. Basically I just wish the game was actually finished. Even when you want to give it a chance there's just constantly bugs or crashes which will ruin the experience.
1 votes funny
sexy game
1 votes funny
Oa oa ao aoao aoA OAOA AO AA AOA AOAOAOAOAOAO become viking good jooooobg
1 votes funny
gudgame
1 votes funny
good
1 votes funny
pog.
1 votes funny
Elsker spillet. Blir litt mye det samme til tider. Hadde vært sykt digg med flere kart, oppdrag etc, men kan ikke klage. Har spilt 70 timer på 5 dager... Spillet vil jeg si er en god blanding av Heroes of might and magic 3 og Rome 2. Alt rundt er veldig likt Heroes utenom oppdragene mens kampene er veldig likt Rome bare at du har en ekstra person i krigen som er deg/helten du spiller. Et veldig fint spill og sitte å kose seg med en sen kveld alene, men husk at du ikke klarer å slutte. Årets spill for min del <3
1 votes funny
very nice, yopu can execute people with an ace
1 votes funny
gøy men grevene
1 votes funny
good game
1 votes funny
its like a shaft up the ass in a good way
1 votes funny
goood fuun
1 votes funny
Great game !
1 votes funny
Like my brother said when I entered his room one day, "Where have you been all this time?".
1 votes funny
Good game so far!
1 votes funny
fun game
1 votes funny
Fucking rtarded games, all of you go kiill your self fucking retards
1 votes funny
Veldig kult
1 votes funny
n o i c e
1 votes funny
gsdgfsd
1 votes funny
slow as fuck development due to dumb leadership
1 votes funny
You better not be a... manhunter
1 votes funny
Finish your game.
1 votes funny
Worth every Gray hair and hurting joints.
1 votes funny
After 10 long years, harvesting season is finaly upon us!!
1 votes funny

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