
Mount & Blade II: Bannerlord
May 18, 2023
May 18, 2023
Jan 9, 2022
Dec 4, 2020
Oct 21, 2020
Jul 27, 2020
May 1, 2020
Apr 11, 2020
Apr 7, 2020
Apr 5, 2020
Apr 4, 2020
Apr 1, 2020
Apr 1, 2020
Mar 31, 2020
Mar 30, 2020

76561197968510931

Not Recommended360 hrs played (207 hrs at review)
There's good stuff in here and it does things no other games do...
There are alot of systems in this game, and every single one of them so incredibly half-baked.
You can tell there's a fantastic game at the end of the tunnel, but nothing is done to completion.
Half baked mechanics:
- Diplomacy is very limited
- The dialogue system has alot of "fluff" for what should probably just be a menu...
- Voice acting is in there, but very barebones.
- When running a kingdom the game wants you to rely on vassals and other parties, but the AI is so awful at controlling these that it just leads to frustration trying to rely on them. You can't give them specific orders or goals to alleviate it either.
- There's a criminal gang system, but it's very barebones.
- Because the AI is awful, the difficulty is spiked to compensate by it getting extra troops and money and probably by teleporting, but it becomes more frustrating than interesting as "defeated" factions will continuously respawn hordes of lords with tiny 10 men armies which distract friendly AI's and raid villages. There's a jail, but this only puts lords in a temporary time-out before they "escape". Which leads to it essentially being necessary to execute hordes of lords which the game mechanics discourage you from doing. It alternately makes it mandatory to grind a companion governor with unlocked "prison escape chance" reduction simply to stop the endless respawning of troops. Very "gamey" and more importantly, is a distraction from everything that's actually fun in the game...
- The AI does very illogical things, like chasing parties it cannot possibly catch due to speed difference and getting distracted from big goals like taking castles or towns by small irrelevant groups or because it felt it was more important to raid an inconsequential village.
- There's a bunch of governor traits, but your main character cannot be a governor... which is a bit weird.
- Pathfinding is quite buggy with units often getting stuck when complex geometry is present. A unit trying to reload a catapult may get stuck on the catapult for instance or take extremely long paths.
- There is an order system for ordering troops in battle, but is also barebones. You cannot tell your units to target specific units for example.
- Lots of pointless clicking... For example, units gain XP and prisoners can become recruitable, but upgrading and recruiting requires alot of periodic clicking. This could and probably just should be an "on/off" toggle to auto-recruit or auto-toggle...
- You can't automate alot of boring kingdom management tasks... for example by telling a partymemeber to continually go fetch recruits.
- Placing units during a town defense can be quite messy.
Basically I just wish the game was actually finished.
Even when you want to give it a chance there's just constantly bugs or crashes which will ruin the experience.
1 votes funny
76561197968510931

Not Recommended360 hrs played (207 hrs at review)
There's good stuff in here and it does things no other games do...
There are alot of systems in this game, and every single one of them so incredibly half-baked.
You can tell there's a fantastic game at the end of the tunnel, but nothing is done to completion.
Half baked mechanics:
- Diplomacy is very limited
- The dialogue system has alot of "fluff" for what should probably just be a menu...
- Voice acting is in there, but very barebones.
- When running a kingdom the game wants you to rely on vassals and other parties, but the AI is so awful at controlling these that it just leads to frustration trying to rely on them. You can't give them specific orders or goals to alleviate it either.
- There's a criminal gang system, but it's very barebones.
- Because the AI is awful, the difficulty is spiked to compensate by it getting extra troops and money and probably by teleporting, but it becomes more frustrating than interesting as "defeated" factions will continuously respawn hordes of lords with tiny 10 men armies which distract friendly AI's and raid villages. There's a jail, but this only puts lords in a temporary time-out before they "escape". Which leads to it essentially being necessary to execute hordes of lords which the game mechanics discourage you from doing. It alternately makes it mandatory to grind a companion governor with unlocked "prison escape chance" reduction simply to stop the endless respawning of troops. Very "gamey" and more importantly, is a distraction from everything that's actually fun in the game...
- The AI does very illogical things, like chasing parties it cannot possibly catch due to speed difference and getting distracted from big goals like taking castles or towns by small irrelevant groups or because it felt it was more important to raid an inconsequential village.
- There's a bunch of governor traits, but your main character cannot be a governor... which is a bit weird.
- Pathfinding is quite buggy with units often getting stuck when complex geometry is present. A unit trying to reload a catapult may get stuck on the catapult for instance or take extremely long paths.
- There is an order system for ordering troops in battle, but is also barebones. You cannot tell your units to target specific units for example.
- Lots of pointless clicking... For example, units gain XP and prisoners can become recruitable, but upgrading and recruiting requires alot of periodic clicking. This could and probably just should be an "on/off" toggle to auto-recruit or auto-toggle...
- You can't automate alot of boring kingdom management tasks... for example by telling a partymemeber to continually go fetch recruits.
- Placing units during a town defense can be quite messy.
Basically I just wish the game was actually finished.
Even when you want to give it a chance there's just constantly bugs or crashes which will ruin the experience.
1 votes funny
76561198808705168

Recommended142 hrs played (21 hrs at review)
Oa oa ao aoao aoA OAOA AO AA AOA AOAOAOAOAOAO become viking good jooooobg
1 votes funny
76561197981510811

Recommended973 hrs played (67 hrs at review)
Elsker spillet. Blir litt mye det samme til tider. Hadde vært sykt digg med flere kart, oppdrag etc, men kan ikke klage. Har spilt 70 timer på 5 dager... Spillet vil jeg si er en god blanding av Heroes of might and magic 3 og Rome 2. Alt rundt er veldig likt Heroes utenom oppdragene mens kampene er veldig likt Rome bare at du har en ekstra person i krigen som er deg/helten du spiller. Et veldig fint spill og sitte å kose seg med en sen kveld alene, men husk at du ikke klarer å slutte. Årets spill for min del <3
1 votes funny
76561198088604224

Recommended36 hrs played (21 hrs at review)
very nice, yopu can execute people with an ace
1 votes funny
76561198843576454

Recommended454 hrs played (36 hrs at review)
gøy men grevene
1 votes funny
76561198026043527

Recommended18 hrs played (4 hrs at review)
its like a shaft up the ass in a good way
1 votes funny
76561197960534713

Recommended268 hrs played (62 hrs at review)
Like my brother said when I entered his room one day, "Where have you been all this time?".
1 votes funny
76561198224699000

Recommended648 hrs played (65 hrs at review)
Good game so far!
1 votes funny
76561198206512544

Not Recommended127 hrs played (48 hrs at review)
Fucking rtarded games, all of you go kiill your self fucking retards
1 votes funny
76561198049476526

Not Recommended1601 hrs played (41 hrs at review)
slow as fuck development due to dumb leadership
1 votes funny
76561198089214131

Recommended182 hrs played (16 hrs at review)
You better not be a... manhunter
1 votes funny
76561198107048357

Not Recommended471 hrs played (12 hrs at review)
Finish your game.
1 votes funny
76561197993224656

Recommended169 hrs played (5 hrs at review)
Worth every Gray hair and hurting joints.
1 votes funny
76561198072167071

Recommended590 hrs played (11 hrs at review)
After 10 long years, harvesting season is finaly upon us!!
1 votes funny
Mount & Blade II: Bannerlord
May 18, 2023
May 18, 2023
Jan 9, 2022
Dec 4, 2020
Oct 21, 2020
Jul 27, 2020
May 1, 2020
Apr 11, 2020
Apr 7, 2020
Apr 5, 2020
Apr 4, 2020
Apr 1, 2020
Apr 1, 2020
Mar 31, 2020
Mar 30, 2020

76561197968510931

Not Recommended360 hrs played (207 hrs at review)
There's good stuff in here and it does things no other games do...
There are alot of systems in this game, and every single one of them so incredibly half-baked.
You can tell there's a fantastic game at the end of the tunnel, but nothing is done to completion.
Half baked mechanics:
- Diplomacy is very limited
- The dialogue system has alot of "fluff" for what should probably just be a menu...
- Voice acting is in there, but very barebones.
- When running a kingdom the game wants you to rely on vassals and other parties, but the AI is so awful at controlling these that it just leads to frustration trying to rely on them. You can't give them specific orders or goals to alleviate it either.
- There's a criminal gang system, but it's very barebones.
- Because the AI is awful, the difficulty is spiked to compensate by it getting extra troops and money and probably by teleporting, but it becomes more frustrating than interesting as "defeated" factions will continuously respawn hordes of lords with tiny 10 men armies which distract friendly AI's and raid villages. There's a jail, but this only puts lords in a temporary time-out before they "escape". Which leads to it essentially being necessary to execute hordes of lords which the game mechanics discourage you from doing. It alternately makes it mandatory to grind a companion governor with unlocked "prison escape chance" reduction simply to stop the endless respawning of troops. Very "gamey" and more importantly, is a distraction from everything that's actually fun in the game...
- The AI does very illogical things, like chasing parties it cannot possibly catch due to speed difference and getting distracted from big goals like taking castles or towns by small irrelevant groups or because it felt it was more important to raid an inconsequential village.
- There's a bunch of governor traits, but your main character cannot be a governor... which is a bit weird.
- Pathfinding is quite buggy with units often getting stuck when complex geometry is present. A unit trying to reload a catapult may get stuck on the catapult for instance or take extremely long paths.
- There is an order system for ordering troops in battle, but is also barebones. You cannot tell your units to target specific units for example.
- Lots of pointless clicking... For example, units gain XP and prisoners can become recruitable, but upgrading and recruiting requires alot of periodic clicking. This could and probably just should be an "on/off" toggle to auto-recruit or auto-toggle...
- You can't automate alot of boring kingdom management tasks... for example by telling a partymemeber to continually go fetch recruits.
- Placing units during a town defense can be quite messy.
Basically I just wish the game was actually finished.
Even when you want to give it a chance there's just constantly bugs or crashes which will ruin the experience.
1 votes funny
76561197968510931

Not Recommended360 hrs played (207 hrs at review)
There's good stuff in here and it does things no other games do...
There are alot of systems in this game, and every single one of them so incredibly half-baked.
You can tell there's a fantastic game at the end of the tunnel, but nothing is done to completion.
Half baked mechanics:
- Diplomacy is very limited
- The dialogue system has alot of "fluff" for what should probably just be a menu...
- Voice acting is in there, but very barebones.
- When running a kingdom the game wants you to rely on vassals and other parties, but the AI is so awful at controlling these that it just leads to frustration trying to rely on them. You can't give them specific orders or goals to alleviate it either.
- There's a criminal gang system, but it's very barebones.
- Because the AI is awful, the difficulty is spiked to compensate by it getting extra troops and money and probably by teleporting, but it becomes more frustrating than interesting as "defeated" factions will continuously respawn hordes of lords with tiny 10 men armies which distract friendly AI's and raid villages. There's a jail, but this only puts lords in a temporary time-out before they "escape". Which leads to it essentially being necessary to execute hordes of lords which the game mechanics discourage you from doing. It alternately makes it mandatory to grind a companion governor with unlocked "prison escape chance" reduction simply to stop the endless respawning of troops. Very "gamey" and more importantly, is a distraction from everything that's actually fun in the game...
- The AI does very illogical things, like chasing parties it cannot possibly catch due to speed difference and getting distracted from big goals like taking castles or towns by small irrelevant groups or because it felt it was more important to raid an inconsequential village.
- There's a bunch of governor traits, but your main character cannot be a governor... which is a bit weird.
- Pathfinding is quite buggy with units often getting stuck when complex geometry is present. A unit trying to reload a catapult may get stuck on the catapult for instance or take extremely long paths.
- There is an order system for ordering troops in battle, but is also barebones. You cannot tell your units to target specific units for example.
- Lots of pointless clicking... For example, units gain XP and prisoners can become recruitable, but upgrading and recruiting requires alot of periodic clicking. This could and probably just should be an "on/off" toggle to auto-recruit or auto-toggle...
- You can't automate alot of boring kingdom management tasks... for example by telling a partymemeber to continually go fetch recruits.
- Placing units during a town defense can be quite messy.
Basically I just wish the game was actually finished.
Even when you want to give it a chance there's just constantly bugs or crashes which will ruin the experience.
1 votes funny
76561198808705168

Recommended142 hrs played (21 hrs at review)
Oa oa ao aoao aoA OAOA AO AA AOA AOAOAOAOAOAO become viking good jooooobg
1 votes funny
76561197981510811

Recommended973 hrs played (67 hrs at review)
Elsker spillet. Blir litt mye det samme til tider. Hadde vært sykt digg med flere kart, oppdrag etc, men kan ikke klage. Har spilt 70 timer på 5 dager... Spillet vil jeg si er en god blanding av Heroes of might and magic 3 og Rome 2. Alt rundt er veldig likt Heroes utenom oppdragene mens kampene er veldig likt Rome bare at du har en ekstra person i krigen som er deg/helten du spiller. Et veldig fint spill og sitte å kose seg med en sen kveld alene, men husk at du ikke klarer å slutte. Årets spill for min del <3
1 votes funny
76561198088604224

Recommended36 hrs played (21 hrs at review)
very nice, yopu can execute people with an ace
1 votes funny
76561198843576454

Recommended454 hrs played (36 hrs at review)
gøy men grevene
1 votes funny
76561198026043527

Recommended18 hrs played (4 hrs at review)
its like a shaft up the ass in a good way
1 votes funny
76561197960534713

Recommended268 hrs played (62 hrs at review)
Like my brother said when I entered his room one day, "Where have you been all this time?".
1 votes funny
76561198224699000

Recommended648 hrs played (65 hrs at review)
Good game so far!
1 votes funny
76561198206512544

Not Recommended127 hrs played (48 hrs at review)
Fucking rtarded games, all of you go kiill your self fucking retards
1 votes funny
76561198049476526

Not Recommended1601 hrs played (41 hrs at review)
slow as fuck development due to dumb leadership
1 votes funny
76561198089214131

Recommended182 hrs played (16 hrs at review)
You better not be a... manhunter
1 votes funny
76561198107048357

Not Recommended471 hrs played (12 hrs at review)
Finish your game.
1 votes funny
76561197993224656

Recommended169 hrs played (5 hrs at review)
Worth every Gray hair and hurting joints.
1 votes funny
76561198072167071

Recommended590 hrs played (11 hrs at review)
After 10 long years, harvesting season is finaly upon us!!
1 votes funny