SteamCritique
Quiz
🌐EN
Lies of PLies of P
I would say it is too difficult and your wasting hours on small bosses like big bosses just too much wasted time no option too pick difficulty, no option to skip a boss. The store that are nearby when you fight bosses runs out of supplies after you buy a certain amout.
2 votes funny
I would say it is too difficult and your wasting hours on small bosses like big bosses just too much wasted time no option too pick difficulty, no option to skip a boss. The store that are nearby when you fight bosses runs out of supplies after you buy a certain amout.
2 votes funny
p är snygg
1 votes funny
This game is like an amalgamation of SEKIRO and BLOODBORNE but in a slower pace than the both of them, the game is the closest to a different company creating fromsoftware game i have seen so far! 1. The story itself combines certain aspects of: Lovecraft, Stephen king, Bram Stoker and combined it with apparel from the rennaisance and 17th to early 19th century architecture (kinda). It becomes an incredible story in many aspects as well as the game itself giving out small little points of references towards: Great litterature works from different times such as Berserker and Pinocchio, hidden as well as visible points of references towards Fromsoftware (this in turn can create fanfiction which can tie the worlds together in terms of storytelling which is a great litterary science technique! Props to the creator from me here!). 2. The combat system is fluid, a bit slower than bloodborne/sekiro but not as slow as Dark souls 2! There are as well numerous combat/game mechanics which both rewards the player for learning them and utilizing them but there are also mechanics which PUNISH the player if they are ignored or not improved upon (which is a very good balance and follows in the footsteps of Miyazakis most beloved Fromsoftware games). Enemies themselves are not that difficult (there are ofc exceptions such as "elite enemies" and certain enviromental combinations which makes the game much harder) and the bosses are very well made in terms of combat and visual/sounding/enviromental aspects! The BOSSES themselves act as difficulty spikes which give an immense sense of achievement when beaten but they also give the player the KNOWLEDGE of what needs to be improved upon in order to progress the game further. This difficulty spike system, according to me, is a very well thought up system that makes the player feel good about fighting them and eventually defeating them! 3. Audio and Video is very well done in so many ways that both new fans to Soul-like games can enjoy but also veteran soul-like players can appreciate and truly love. Voice actors from different Fromsoftware games have been included, such as Anthony Howell who voiced Margit The Fell in ELDEN RING. The localization of the game may seem odd but it is very VERY similar to Bloodborne, this may both a minus or a plus depending on your own subjective view on it! Video in itself (cinematics) are well created and give off a certain auro/vibe to it depending on your location, an example is *NOT A SPOILER* when certain bosses would enter the boss arena in tune with a certain enviromental setting and allegorical reference towards litterature, the sound itself that the player hears and the music that amplifies it just makes the experience better (and ofc the graphics of the game is really well made, had to put that in somewhere!). All in all it isnt as high on a pedestal for me as lets say Bloodborne and Elden ring BUT this game has truly won a place in my heart, not only because of the actual game but also because of the many aspects of kindness and respect towards other creators AND players. Highly Recc this game!!!!
1 votes funny
Could have been a Fromsoftware game
1 votes funny

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