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Bugaboo PocketBugaboo Pocket
I really wanted to like this game, the art is gorgeous and I was very hyped up by the ads and development I saw, but it just doesn't feel finished or fleshed out. Frankly, it feels like a mobile game. The minigames are fun, but very short, and all six that I've played are very basic and mobile game-esque. They're fun, but not terribly engaging, and quickly get repetitive. You also get locked into a cooldown after playing enough times in a row, which is incredibly frustrating when there's very, very little else to do in the game. That two minute cooldown was very irritating when I only had one bug. It does give you more to do when you unlock the ability to have more than one bug at once, but personally, I dislike having a bug I'm not looking at when the stats are as vague as they are. There are no meters, just words in the journal that tell you how the bug is feeling, and I'd much prefer to see an actual gauge to fill rather than a description. The traits don't really seem to do much, the bugs don't feel as though they have any personality at all despite having traits that can be influenced by how you raise them; they feel like stats you need to achieve for story goals, and nothing more. I also think that the game is sorely needing some kind of indicator of the bug's age, specifically how close it is to the next life stage. When you're locked out of minigames and your bug is overstimulated and full and there's nothing to do but sit and stare at it, knowing how long you have until it ages up would go a long way. Death also feels incredibly sudden, you get a notification when you're a little ways out, but then it just happens all at once, no animation or anything, just straight to a death screen. It was pretty jarring to come back from a minigame and go straight into a death screen without any kind of transition. The scatalogue feels very bare-bones, you start off with one piece of furniture in each of the three categories, and after buying them, no new ones are added. It's just a blank spot. You can also get a single hat, and ~5 rolls on the gacha before that locks you out too. It just feels incredibly empty and sparse. I do think that unlocking more furniture as the game progresses is the way to go, and you DO unlock more furniture as you go, but it's a crawl, and leaves the shop feeling very empty in the meantime. The bug facts are frustrating. I don't think they should be removed, they are an integral part of the game with its edutainment angle and I do appreciate their presence; what I do not appreciate is getting a strip of text that does not unlock or provide anything for the gameplay when I complete the hardest difficult of a minigame when I could have gotten furniture or currency. It feels like I'm not really getting a prize. I think that either you should be able to get a bug fact alongside currency, or have them drop some other way, maybe by caring for your bugs. I'll be honest, I'm an impatient man and I don't like to wait. Because of this, Bugaboo Pocket isn't really for me, when so much of the game is time gated. If there was a little more to do in the meantime, a little more life to the bugs, I don't think I would mind as much. If you're okay with a slow-paced game, then Bugaboo Pocket might be great for you! But I cannot honestly recommend it in its current state, with its current content level, and its current wait times. Indicators of how long it'll be before a bug grows up would help my frustration a lot, but as of right now, the game feels too empty and lifeless for me to want to keep playing. I know I should give it a little more of a proper chance, but even with the sale, $19 after tax is a very hefty price for what I got, and I am planning on refunding this, so I can't pour more than two hours into it. I think the game has plenty of potential, but it just doesn't feel finished. Edit to add: I also forgot to mention, but a few more tutorials here and there would be very appreciated as well. There was no indication of what I should do when my bug gets infested with mites, and although the solution was incredibly simple (just click them to remove them), I still think there should be some form of indicator, if not a brief pop-up then maybe having the mites flash the first time they appear, to make it more obvious that they ought to be clicked. Some tooltips for the different options on bug death would be nice too, so I know what I'm about to do with my bug before I do it. The icons are pretty straightforward, but I wound up preserving my first bug in a jar when I would have preferred to pin it because I didn't know what the jar icon would do. That one's more on me for experimenting instead of just clicking the option I knew I wanted :P But also, a confirmation there for that very permanent decision would be nice.
🙂3
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