
Hollow Knight: Silksong
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 5, 2025
Sep 5, 2025
Sep 4, 2025

76561198056600279

Recommended5 hrs played (1 hrs at review)
nej hra píseň z hedvábí od týmu třešeň
8 votes funny
76561198056600279

Recommended5 hrs played (1 hrs at review)
nej hra píseň z hedvábí od týmu třešeň
8 votes funny
76561198000779982

Recommended13 hrs played (4 hrs at review)
Most hardcore boss were the steam servers
4 votes funny
76561198239634990

Not Recommended9 hrs played (8 hrs at review)
I honestly can’t get into Hollow Knight: Silksong. The game feels absolutely unplayable, especially with the new diagonal movement system—it’s clunky, unintuitive, and nowhere near as smooth as the original. On top of that, enemies are absurdly overtuned: they kill you in just two hits, while you need six hits to bring them down. It makes combat feel unfair and more frustrating than challenging.
When I first heard Silksong was coming out, I wasn’t exactly hyped. I understand why people were so excited after waiting seven years, but that just wasn’t my case. I actually finished Hollow Knight only two days before Silksong launched, and while I had my struggles, I really enjoyed it overall. That’s why I wanted to give Silksong a shot—but it just isn’t fun for me at all.
Some people will probably say it’s just a skill issue, that I’m a noob who can’t handle platformers. Maybe that’s partly true. But to me, the movement and gameplay simply feel worse than in a seven-year-old game, and that’s really disappointing.
1 votes funny
76561198339346955

Recommended16 hrs played (11 hrs at review)
I was Hollow at Night. Until this game gave me the ability to sing a song of Silk. I guess you could call it a Silksong.
Also the release day exclusive boss called "The Crashing Store" was kinda hard, but it was worth it.
2 votes funny
76561198887766002

Recommended28 hrs played (9 hrs at review)
how can a game be 7 years in development and have more and better bugs then hollow knight
1 votes funny
Hollow Knight: Silksong
Sep 4, 2025
Sep 4, 2025
Sep 4, 2025
Sep 5, 2025
Sep 5, 2025
Sep 4, 2025

76561198056600279

Recommended5 hrs played (1 hrs at review)
nej hra píseň z hedvábí od týmu třešeň
8 votes funny
76561198056600279

Recommended5 hrs played (1 hrs at review)
nej hra píseň z hedvábí od týmu třešeň
8 votes funny
76561198000779982

Recommended13 hrs played (4 hrs at review)
Most hardcore boss were the steam servers
4 votes funny
76561198239634990

Not Recommended9 hrs played (8 hrs at review)
I honestly can’t get into Hollow Knight: Silksong. The game feels absolutely unplayable, especially with the new diagonal movement system—it’s clunky, unintuitive, and nowhere near as smooth as the original. On top of that, enemies are absurdly overtuned: they kill you in just two hits, while you need six hits to bring them down. It makes combat feel unfair and more frustrating than challenging.
When I first heard Silksong was coming out, I wasn’t exactly hyped. I understand why people were so excited after waiting seven years, but that just wasn’t my case. I actually finished Hollow Knight only two days before Silksong launched, and while I had my struggles, I really enjoyed it overall. That’s why I wanted to give Silksong a shot—but it just isn’t fun for me at all.
Some people will probably say it’s just a skill issue, that I’m a noob who can’t handle platformers. Maybe that’s partly true. But to me, the movement and gameplay simply feel worse than in a seven-year-old game, and that’s really disappointing.
1 votes funny
76561198339346955

Recommended16 hrs played (11 hrs at review)
I was Hollow at Night. Until this game gave me the ability to sing a song of Silk. I guess you could call it a Silksong.
Also the release day exclusive boss called "The Crashing Store" was kinda hard, but it was worth it.
2 votes funny
76561198887766002

Recommended28 hrs played (9 hrs at review)
how can a game be 7 years in development and have more and better bugs then hollow knight
1 votes funny