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The Last CaretakerThe Last Caretaker
Can't recommend. I preface this review by saying that I totally understand the point of Early Access, it is for gathering feedback. However, Early Access IS the release and it should treated as one, especially at this quite high pricepoint for EA. Early Access should be about lack of content and width, not lack of quality, polish or game-design. That being said, back to the review. Everything started out strong. Vast open world, your trusty ship and seemingly interesting and satisfying mechanics, like scrapping and hoarding all the loot you can. However, the illusion of quality and fun-times does not last too long. First instances were the voice acting and writing. I get it, it's easy to blame AI for everything nowadays and I am not sure if that's in a play here, and frankly I do not care too much about that detail as long as the end product is good. However, VA and writing here sounds and reads exactly like poorly AI generated would. The voice choice for the nameless, faceless narrator is this ethereal angelic voice who talks overly descriptively, given that we are a robot in a mission. When did robot's need that? Why would that ever be a case in a post-apocalyptic world? It is just not fitting and takes me away from the illusion. Same goes for writing. It seems very oddly formatted and written, and does not really fit into the world. There are random personal logs stored into terminals etc. It all seems just immersion breaking, like why do I read these personal letters in a maintenance room terminal and why they are written like a fanfic? Yeah. But hey, small things if the gameplay is fun right? And the gameplay is partially fun, I don't wanna deny it. It's just that the thing this game does best, it actively avoids you interacting wtih it. It's the ship. The ship is very fun, and I got hooked on making it more lively and getting it powered up etc. It was very fun to build stuff there and make sure I get to the next destination. However, that was very short-lived. The gemaplay loop is essentially that you take your ship, and drive to a numerous abandonded sites and power them up. And oh boy, that is a tedious thing to do. Powering up things includes overly long climbing/running sections, overly complex and self-repeating environments that really do not have that much cool things to explore, and extremely annoying enemies to fight, which becomes a chore very, very fast. Then when you start to power up the things you finally reach, the game likes to lead you back and forth between needed spots, requiring lots of backtracking and back and forth running. Getting environments powered up is decently interesting at first, but grows dull after the first location, it is just very samey after a while. It also feels that you are never progressing your own, precious survival nest - the Ship, but these random vacant stations that you will anyway abandon soon. And yeah the combat, it is very much an afterthought. Enemies are these very boring mechanical/lovecraftian type critters that you smash with your melee weapon, watching the single attack animation smashing them one by one, 20 critter swarm taking a while to destroy. I actively avoided combat because it was just so boring. All this time running around these stations, trying to power them and going back-and-forth in repeating environments battling different type swarm-enemies with very boring weapons, I was just yearning back to my ship, recycling everything and builiding the powerhouse of the seas. But that point seemed never to came. So, summa summarum, the game surely has some potential. The setting is interesting and there are good mechanics. However, the whole package is not ready and needs much more direction, much more attention to detail and much more meat around the bones. There is lot of the ground to cover, but it all seems very same, repetitive and not very strongly directed, illusion being broken in many places.
1 votes funny
Can't recommend. I preface this review by saying that I totally understand the point of Early Access, it is for gathering feedback. However, Early Access IS the release and it should treated as one, especially at this quite high pricepoint for EA. Early Access should be about lack of content and width, not lack of quality, polish or game-design. That being said, back to the review. Everything started out strong. Vast open world, your trusty ship and seemingly interesting and satisfying mechanics, like scrapping and hoarding all the loot you can. However, the illusion of quality and fun-times does not last too long. First instances were the voice acting and writing. I get it, it's easy to blame AI for everything nowadays and I am not sure if that's in a play here, and frankly I do not care too much about that detail as long as the end product is good. However, VA and writing here sounds and reads exactly like poorly AI generated would. The voice choice for the nameless, faceless narrator is this ethereal angelic voice who talks overly descriptively, given that we are a robot in a mission. When did robot's need that? Why would that ever be a case in a post-apocalyptic world? It is just not fitting and takes me away from the illusion. Same goes for writing. It seems very oddly formatted and written, and does not really fit into the world. There are random personal logs stored into terminals etc. It all seems just immersion breaking, like why do I read these personal letters in a maintenance room terminal and why they are written like a fanfic? Yeah. But hey, small things if the gameplay is fun right? And the gameplay is partially fun, I don't wanna deny it. It's just that the thing this game does best, it actively avoids you interacting wtih it. It's the ship. The ship is very fun, and I got hooked on making it more lively and getting it powered up etc. It was very fun to build stuff there and make sure I get to the next destination. However, that was very short-lived. The gemaplay loop is essentially that you take your ship, and drive to a numerous abandonded sites and power them up. And oh boy, that is a tedious thing to do. Powering up things includes overly long climbing/running sections, overly complex and self-repeating environments that really do not have that much cool things to explore, and extremely annoying enemies to fight, which becomes a chore very, very fast. Then when you start to power up the things you finally reach, the game likes to lead you back and forth between needed spots, requiring lots of backtracking and back and forth running. Getting environments powered up is decently interesting at first, but grows dull after the first location, it is just very samey after a while. It also feels that you are never progressing your own, precious survival nest - the Ship, but these random vacant stations that you will anyway abandon soon. And yeah the combat, it is very much an afterthought. Enemies are these very boring mechanical/lovecraftian type critters that you smash with your melee weapon, watching the single attack animation smashing them one by one, 20 critter swarm taking a while to destroy. I actively avoided combat because it was just so boring. All this time running around these stations, trying to power them and going back-and-forth in repeating environments battling different type swarm-enemies with very boring weapons, I was just yearning back to my ship, recycling everything and builiding the powerhouse of the seas. But that point seemed never to came. So, summa summarum, the game surely has some potential. The setting is interesting and there are good mechanics. However, the whole package is not ready and needs much more direction, much more attention to detail and much more meat around the bones. There is lot of the ground to cover, but it all seems very same, repetitive and not very strongly directed, illusion being broken in many places.
1 votes funny

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